Simulations, Games and Role Play in University Education

Simulations, Games and Role Play in University Education PDF Author: Claus Nygaard
Publisher: Libri Publishing Limited
ISBN: 9781907471674
Category : Antologier
Languages : en
Pages : 0

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Book Description
This anthology advances a radical agenda for higher education, arguing that teaching activities should focus not primarily on knowledge acquisition but behavior. Noting that today's students face the double challenge of having to survive organizations and having to help organizations survive, this work discusses how these students will be called upon to help organizations find and realize innovative strategies for a sustainable future. Consequently, this works posits, higher education curricula must focus on key components of professional behavior and experiential learning must be central to this strategy.

Simulations, Games and Role Play in University Education

Simulations, Games and Role Play in University Education PDF Author: Claus Nygaard
Publisher: Libri Publishing Limited
ISBN: 9781907471674
Category : Antologier
Languages : en
Pages : 0

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Book Description
This anthology advances a radical agenda for higher education, arguing that teaching activities should focus not primarily on knowledge acquisition but behavior. Noting that today's students face the double challenge of having to survive organizations and having to help organizations survive, this work discusses how these students will be called upon to help organizations find and realize innovative strategies for a sustainable future. Consequently, this works posits, higher education curricula must focus on key components of professional behavior and experiential learning must be central to this strategy.

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study PDF Author: Baek, Young Kyun
Publisher: IGI Global
ISBN: 1615207147
Category : Computers
Languages : en
Pages : 358

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Book Description
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Role-Play Simulations

Role-Play Simulations PDF Author: Alexander R. Bolinger
Publisher: Edward Elgar Publishing
ISBN: 1788979141
Category : Education
Languages : en
Pages : 177

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Book Description
Role-play simulations are a popular method for active learning in business education. Instructors in a variety of business disciplines use role-plays to facilitate student engagement and promote more dynamic class environments. In this book, the authors provide instructors of all experience levels with frameworks for understanding role-play simulations and implementing them in their classes.

Applied Pedagogies for Higher Education

Applied Pedagogies for Higher Education PDF Author: Dawn A. Morley
Publisher: Springer Nature
ISBN: 3030469514
Category : Education
Languages : en
Pages : 425

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Book Description
This open access book critiques real world learning across both the curriculum and extracurricular activities. Drawing on disciplines as diverse as business, health, fashion, sociology and geography, the editors and authors employ a cross-disciplinary approach to examine how this concept is being applied in higher education. Divided into three parts, the authors and contributors analyse broader applications of real world learning, student experience of practicing in a real world setting, and how learning strategies can be employed to engage students in real world learning. The editors and contributors provide up-to-date, cross-disciplinary and international insights into how real world learning could be integrated into the higher education curriculum to support effective, relevant and life-long learning for 21st century students.

Learning Science Through Computer Games and Simulations

Learning Science Through Computer Games and Simulations PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309212669
Category : Education
Languages : en
Pages : 174

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Book Description
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Simulations and Student Learning

Simulations and Student Learning PDF Author: Matthew Schnurr
Publisher: University of Toronto Press
ISBN: 1487536844
Category : Education
Languages : en
Pages : 315

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Book Description
Simulation-based education (SBE) is a teaching strategy in which students adopt a character as part of the learning process. SBE has become a fixture in the university classroom based on its ability to stimulate student interest and deepen analytical thinking. Simulations and Student Learning is the first piece of scholarship that brings together experts from the social, natural, and health sciences in order to open up new opportunities for learning about different strategies, methods, and practices of immersive learning. This collection advances current scholarly thinking by integrating insights from across a range of disciplines on how to effectively design, execute, and evaluate simulations, leading to a deeper understanding of how SBE can be used to cultivate skills and capabilities that students need to achieve success after graduation.

Minds on Fire

Minds on Fire PDF Author: Mark C. Carnes
Publisher: Harvard University Press
ISBN: 0674735358
Category : Education
Languages : en
Pages : 398

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Book Description
A Choice Outstanding Academic Title of the Year In Minds on Fire, Mark C. Carnes shows how role-immersion games channel students’ competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French Revolution, Galileo’s trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. “[Minds on Fire is] Carnes’s beautifully written apologia for this fascinating and powerful approach to teaching and learning in higher education. If we are willing to open our minds and explore student-centered approaches like Reacting [to the Past], we might just find that the spark of student engagement we have been searching for in higher education’s mythical past can catch fire in the classrooms of the present.” —James M. Lang, Chronicle of Higher Education “This book is a highly engaging and inspirational study of a ‘new’ technique that just might change the way educators bring students to learning in the 21st century.” —D. D. Bouchard, Choice

Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments

Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments PDF Author: Gibson, David
Publisher: IGI Global
ISBN: 1605663239
Category : Business & Economics
Languages : en
Pages : 540

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Book Description
Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.

Learning by Doing

Learning by Doing PDF Author: Clark Aldrich
Publisher: John Wiley & Sons
ISBN: 0470464828
Category : Business & Economics
Languages : en
Pages : 403

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Book Description
Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.”

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1609601963
Category : Games & Activities
Languages : en
Pages : 2084

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Book Description
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.