Simulation Models for Education

Simulation Models for Education PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 186

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Book Description

Simulation Models for Education

Simulation Models for Education PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 186

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Book Description


Simulation and Learning

Simulation and Learning PDF Author: Franco Landriscina
Publisher: Springer Science & Business Media
ISBN: 1461419549
Category : Education
Languages : en
Pages : 250

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Book Description
The main idea of this book is that to comprehend the instructional potential of simulation and to design effective simulation-based learning environments, one has to consider both what happens inside the computer and inside the students' minds. The framework adopted to do this is model-centered learning, in which simulation is seen as particularly effective when learning requires a restructuring of the individual mental models of the students, as in conceptual change. Mental models are by themeselves simulations, and thus simulation models can extend our biological capacity to carry out simulative reasoning. For this reason, recent approaches in cognitive science like embodied cognition and the extended mind hypothesis are also considered in the book.. A conceptual model called the “epistemic simulation cycle” is proposed as a blueprint for the comprehension of the cognitive activies involved in simulation-based learning and for instructional design.

The Use of Simulation Models in Educational Planning

The Use of Simulation Models in Educational Planning PDF Author: Centre for Educational Research and Innovation
Publisher:
ISBN:
Category : Educational planning
Languages : en
Pages : 176

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The Design and Use of Simulation Computer Games in Education

The Design and Use of Simulation Computer Games in Education PDF Author:
Publisher: BRILL
ISBN: 908790312X
Category : Education
Languages : en
Pages : 312

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Book Description
"A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University

Model-Based Approaches to Learning

Model-Based Approaches to Learning PDF Author:
Publisher: BRILL
ISBN: 9087907117
Category : Education
Languages : en
Pages : 357

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Book Description
Model-Based Approaches to Learning provides a new perspective called learning by system modeling. This book explores the learning impact of students when constructing models of complex systems.

Developing Successful Health Care Education Simulation Centers

Developing Successful Health Care Education Simulation Centers PDF Author: Pamela R. Jeffries
Publisher: Springer Publishing Company
ISBN: 0826129544
Category : Business & Economics
Languages : en
Pages : 179

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Book Description
Over two thirds of magnet hospitals in the United States use simulation in staff education programs, and many educators have introduced simulation into their nursing and healthcare curricula. This highly practical volume meets a growing need for guidelines on planning, organizing, and implementing a health care education simulation center, using the collaborative and cost effective consortium model.

Modeling and Simulation in Science and Mathematics Education

Modeling and Simulation in Science and Mathematics Education PDF Author: Wallace Feurzeig
Publisher: Springer Science & Business Media
ISBN: 1461214149
Category : Computers
Languages : en
Pages : 352

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Book Description
This book/software package brings the tools and excitement of modeling to pre-college teachers, to researchers involved in curriculum development, and to software developers interested in the pre-college market.

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned PDF Author: Kaufman, David
Publisher: IGI Global
ISBN: 1615207325
Category : Computers
Languages : en
Pages : 528

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Book Description
"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.

Simulation models for education Edited by Nicholas A. Fattu and Stanley Elam

Simulation models for education Edited by Nicholas A. Fattu and Stanley Elam PDF Author: Nicholas Albert Fattu (ed)
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 172

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Book Description


Multimedia for Learning

Multimedia for Learning PDF Author: Stephen M. Alessi
Publisher: Allyn & Bacon
ISBN:
Category : Business & Economics
Languages : en
Pages : 596

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Book Description
Most chapters begin with "Introduction" and conclude with "Conclusion," "References and Bibliography," and "Summary." Preface. I. GENERAL PRINCIPLES. Introduction. A Short History of Educational Computing. When to Use the Computer to Facilitate Learning. The Process of Instruction. Methodologies for Facilitating Learning. Two Foundations of Interactive Multimedia. Developing Interactive Multimedia. Learning Principles and Approaches. Behavioral Psychology Principles. Cognitive Psychology Principles. Constructivist Psychology Principles. The Constructivist - Objectivist Debate. General Features of Software for Learning. Learner Control of a Program. Presentation of Information. Providing Help. Ending a Program. II. METHODOLOGIES. Tutorials. Questions and Responses. Judgement of Responses. Feedback about Responses. Remediation. Organization and Sequence of Program Segments. Learner Control in Tutorials. Hypermedia. Structure of Hypermedia. Hypermedia Formats. The Hypermedia Database. Navigation and Orientation. Support for Learning and Learning Strategies. Drills. Basic Drill Procedure. The Introduction of a Drill. Item Characteristics. Item Selection and Queuing Procedures. Feedback. Item Grouping Procedures. Motivating the Learner. Data Storage and Program Termination. Advantages of Multimedia Drills. Simulations. Types of Simulations. Advantages of Simulations. Factors in Simulations. Simulation Design and Development. Educational Games. Examples of Educational Games. General Factors in Games. Factors in the Introduction of a Game. Factors in the Body of the Game. Factors in the Conclusion of a Game. Pitfalls Associated with Creating and Using Games. Tools and Open-Ended Learning Environments. Construction Sets. Electronic Performance Support Systems. Microworlds. Learning Tools. Expert System Shells. Modeling and Simulation Tools. Multimedia Construction Tools. Open-Ended Learning Environments. Tests. Computerized Test Construction. Computerized Test Administration. Factors in Tests. Other Testing Approaches in the Computer Environment. Security. Web-Based Learning. What Is the "Web" in Web-Based Learning? Uses of the Web for Learning. Factors in Web-Based Learning. Concerns with Web-Based Learning. Advantages of Web-Based Learning. The Future of Web-Based Learning. III. DESIGN & DEVELOPMENT. Overview of a Model for Design and Development. Standards. Ongoing Evaluation. Project Management. Phase 1. Planning. Phase 2. Design. Phase 3. Development. Establishing Expectations. The Evaluation Form. Planning. Define the Scope of the Content. Identity Characteristics of Learners and Other Users. Establish Constraints. Cost the Project. Produce a Planning Document. Produce a Style Manual. Determine and Collect Resources. Conduct Initial Brainstorming. Define the Look and Feel of the Project. Obtain Client Sign-Off. Design. The Purpose of Design. The Audiences for Design Documents. Develop Initial Content Ideas. Task and Concept Analyses. Preliminary Program Description. Detailing and Communicating the Design. Prototypes. Flowcharts. Storyboards. Scripts. The Importance of Ongoing Evaluation. Client Sign Off. Development. Project Management. Prepare the Text Components. Write the Program Code. Create the Graphics. Produce Video. Record the Audio. Assemble the Pieces. Prepare Support Materials. Alpha Testing. Making Revisions. Beta Testing. Final Revisions. Obtaining Client Sign-Off. Validating the Program.