Author: Douglas R. Brumley
Publisher: Prima Games
ISBN: 9780761500858
Category : Games & Activities
Languages : en
Pages : 252
Book Description
SimIsle
Computer Gaming World
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 494
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 494
Book Description
SimCity 3000
Author: Daniel A. Tauber
Publisher: Sybex
ISBN: 9780782121261
Category : Computers
Languages : en
Pages : 198
Book Description
"SimCity 2000 Strategies and Secrets" sold close to 100,000 copies. SimCity 3000 is the third major release of the game, incorporating the latest 3D graphics technology and running "mini-simulations" within the simulation. This new book covers all the new features of the game, including multi-player capabilities.
Publisher: Sybex
ISBN: 9780782121261
Category : Computers
Languages : en
Pages : 198
Book Description
"SimCity 2000 Strategies and Secrets" sold close to 100,000 copies. SimCity 3000 is the third major release of the game, incorporating the latest 3D graphics technology and running "mini-simulations" within the simulation. This new book covers all the new features of the game, including multi-player capabilities.
Vintage Games 2.0
Author: Matt Barton
Publisher: CRC Press
ISBN: 1000007766
Category : Computers
Languages : en
Pages : 540
Book Description
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
Publisher: CRC Press
ISBN: 1000007766
Category : Computers
Languages : en
Pages : 540
Book Description
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
The Family PC Guide to Homework
Author: Gregg Keizer
Publisher: Hyperion
ISBN: 9780786882069
Category : Computers
Languages : en
Pages : 324
Book Description
An informative guide written for parents of children ages 3 to 15 offers software reviews; covers such topics as reading, math, geography, history, science art, music, and languages; and contains a CD-ROM with product demos and computer tips for researching on-line. Original (All Users).
Publisher: Hyperion
ISBN: 9780786882069
Category : Computers
Languages : en
Pages : 324
Book Description
An informative guide written for parents of children ages 3 to 15 offers software reviews; covers such topics as reading, math, geography, history, science art, music, and languages; and contains a CD-ROM with product demos and computer tips for researching on-line. Original (All Users).
Microtimes
Author:
Publisher:
ISBN:
Category : Microcomputers
Languages : en
Pages : 576
Book Description
Publisher:
ISBN:
Category : Microcomputers
Languages : en
Pages : 576
Book Description
Gaming
Author: Britannica Educational Publishing
Publisher: Britannica Educational Publishing
ISBN: 1615307362
Category : Juvenile Nonfiction
Languages : en
Pages : 178
Book Description
Boasting vivid graphics, rapid pacing, and complex narratives, electronic games have evolved both visually and substantially since the early days of Spacewar! and Pong. By allowing users to explore fictional universes, engage in stealth missions, play like their favorite athletes or musicians, and imagine realities both similar to and far-removed from their own, electronic games appeal to a variety of individuals and interests. This absorbing volume details the development of electronic gaming including arcade and early home video consoles through massive multiplayer online games, and examines some of the most popular games of all time.
Publisher: Britannica Educational Publishing
ISBN: 1615307362
Category : Juvenile Nonfiction
Languages : en
Pages : 178
Book Description
Boasting vivid graphics, rapid pacing, and complex narratives, electronic games have evolved both visually and substantially since the early days of Spacewar! and Pong. By allowing users to explore fictional universes, engage in stealth missions, play like their favorite athletes or musicians, and imagine realities both similar to and far-removed from their own, electronic games appeal to a variety of individuals and interests. This absorbing volume details the development of electronic gaming including arcade and early home video consoles through massive multiplayer online games, and examines some of the most popular games of all time.
The Complete Home Learning Sourcebook
Author: Rebecca Rupp
Publisher: Three Rivers Press (CA)
ISBN: 0609801090
Category : Education
Languages : en
Pages : 882
Book Description
Lists all the resources needed to create a balanced curriculum for homeschooling--from preschool to high school level.
Publisher: Three Rivers Press (CA)
ISBN: 0609801090
Category : Education
Languages : en
Pages : 882
Book Description
Lists all the resources needed to create a balanced curriculum for homeschooling--from preschool to high school level.
Electric Dreams
Author: Ted Friedman
Publisher: NYU Press
ISBN: 0814727395
Category : Computers
Languages : en
Pages : 404
Book Description
Electric Dreams turns to the past to trace the cultural history of computers. Ted Friedman charts the struggles to define the meanings of these powerful machines over more than a century, from the failure of Charles Babbage’s “difference engine” in the nineteenth century to contemporary struggles over file swapping, open source software, and the future of online journalism. To reveal the hopes and fears inspired by computers, Electric Dreams examines a wide range of texts, including films, advertisements, novels, magazines, computer games, blogs, and even operating systems. Electric Dreams argues that the debates over computers are critically important because they are how Americans talk about the future. In a society that in so many ways has given up on imagining anything better than multinational capitalism, cyberculture offers room to dream of different kinds of tomorrow.
Publisher: NYU Press
ISBN: 0814727395
Category : Computers
Languages : en
Pages : 404
Book Description
Electric Dreams turns to the past to trace the cultural history of computers. Ted Friedman charts the struggles to define the meanings of these powerful machines over more than a century, from the failure of Charles Babbage’s “difference engine” in the nineteenth century to contemporary struggles over file swapping, open source software, and the future of online journalism. To reveal the hopes and fears inspired by computers, Electric Dreams examines a wide range of texts, including films, advertisements, novels, magazines, computer games, blogs, and even operating systems. Electric Dreams argues that the debates over computers are critically important because they are how Americans talk about the future. In a society that in so many ways has given up on imagining anything better than multinational capitalism, cyberculture offers room to dream of different kinds of tomorrow.
Great Software for Kids & Parents
Author: Cathy Miranker
Publisher: For Dummies
ISBN: 9780764500992
Category : Computers
Languages : en
Pages : 392
Book Description
Fun and easy guide to software.
Publisher: For Dummies
ISBN: 9780764500992
Category : Computers
Languages : en
Pages : 392
Book Description
Fun and easy guide to software.