Author: Bernard Perron
Publisher: University of Michigan Press
ISBN: 0472027832
Category : Social Science
Languages : en
Pages : 171
Book Description
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.
Silent Hill
Author: Bernard Perron
Publisher: University of Michigan Press
ISBN: 0472051628
Category : Games & Activities
Languages : en
Pages : 171
Book Description
The second entry in the Landmark Video Games series
Publisher: University of Michigan Press
ISBN: 0472051628
Category : Games & Activities
Languages : en
Pages : 171
Book Description
The second entry in the Landmark Video Games series
Silent Hill
Author: Scott Ciencin
Publisher:
ISBN: 9781933239163
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
This blood-soaked volume collects IDW Publishing's three chilling one-shots based on Silent Hill, the smash-hit Konami videogame series. In "Among the Damned," a young, guilt-ridden soldier meets a doomed soul that will either change his life or end it. In "Paint It Black," a painter finds his dark muse in Silent Hill, until a group of cheerleaders arrive and the attacks begin. "The Grinning Man" tells the tale of the terrifying title character, who faces off against a State Trooper one day away from retirement.
Publisher:
ISBN: 9781933239163
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
This blood-soaked volume collects IDW Publishing's three chilling one-shots based on Silent Hill, the smash-hit Konami videogame series. In "Among the Damned," a young, guilt-ridden soldier meets a doomed soul that will either change his life or end it. In "Paint It Black," a painter finds his dark muse in Silent Hill, until a group of cheerleaders arrive and the attacks begin. "The Grinning Man" tells the tale of the terrifying title character, who faces off against a State Trooper one day away from retirement.
Silent Hill
Author: Tom Waltz
Publisher:
ISBN: 9781600109072
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
"Originally published as Silent Hill: past life issues #1-4"--Title page verso.
Publisher:
ISBN: 9781600109072
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
"Originally published as Silent Hill: past life issues #1-4"--Title page verso.
Silent Hill
Author: Bernard Perron
Publisher: University of Michigan Press
ISBN: 0472027832
Category : Social Science
Languages : en
Pages : 171
Book Description
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.
Publisher: University of Michigan Press
ISBN: 0472027832
Category : Social Science
Languages : en
Pages : 171
Book Description
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.
GameAxis Unwired
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 88
Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Publisher:
ISBN:
Category :
Languages : en
Pages : 88
Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Horror Video Games
Author: Bernard Perron
Publisher: McFarland
ISBN: 0786454792
Category : Games & Activities
Languages : en
Pages : 311
Book Description
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.
Publisher: McFarland
ISBN: 0786454792
Category : Games & Activities
Languages : en
Pages : 311
Book Description
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.
Nightmare Illustrated: Issue 2
Author: Horrified Press
Publisher: Lulu.com
ISBN: 1291602453
Category :
Languages : en
Pages : 73
Book Description
Publisher: Lulu.com
ISBN: 1291602453
Category :
Languages : en
Pages : 73
Book Description
The Gothic World
Author: Glennis Byron
Publisher: Routledge
ISBN: 1135053065
Category : Literary Criticism
Languages : en
Pages : 582
Book Description
The Gothic World offers an overview of this popular field whilst also extending critical debate in exciting new directions such as film, politics, fashion, architecture, fine art and cyberculture. Structured around the principles of time, space and practice, and including a detailed general introduction, the five sections look at: Gothic Histories Gothic Spaces Gothic Readers and Writers Gothic Spectacle Contemporary Impulses. The Gothic World seeks to account for the Gothic as a multi-faceted, multi-dimensional force, as a style, an aesthetic experience and a mode of cultural expression that traverses genres, forms, media, disciplines and national boundaries and creates, indeed, its own ‘World’.
Publisher: Routledge
ISBN: 1135053065
Category : Literary Criticism
Languages : en
Pages : 582
Book Description
The Gothic World offers an overview of this popular field whilst also extending critical debate in exciting new directions such as film, politics, fashion, architecture, fine art and cyberculture. Structured around the principles of time, space and practice, and including a detailed general introduction, the five sections look at: Gothic Histories Gothic Spaces Gothic Readers and Writers Gothic Spectacle Contemporary Impulses. The Gothic World seeks to account for the Gothic as a multi-faceted, multi-dimensional force, as a style, an aesthetic experience and a mode of cultural expression that traverses genres, forms, media, disciplines and national boundaries and creates, indeed, its own ‘World’.
At the Movies with Trilbee - A Year in Film
Author: William "Trilbee" Carlisle
Publisher: Lulu.com
ISBN: 1291506632
Category : Performing Arts
Languages : en
Pages : 150
Book Description
Trilbee is an amateur online film critic. He may love the medium, but that doesn't mean he's easy to impress. His first book 'At the Movies with Trilbee: A Year in Film' has Trilbee review more than 70 movies from 2012. Including: Avengers Assemble, Skyfall, The Dark Knight Rises, The Amazing Spider-Man, Chronicle, Twilight: Breaking Dawn Part 2, The Hobbit, The Hunger Games, Ice Age 4, Brave, Ted, Men in Black 3, The Imposter, Dredd, Prometheus, Life of Pi, Looper and many many more! All these reviews offer in-depth, insightful and honest analysis and gives the reader a comprehensive guide for what movies to watch (and avoid) from one of the biggest years in movie history! Featuring artwork by Jack Evans - http: //moonmen.wix.com/flippedhyenacartoo
Publisher: Lulu.com
ISBN: 1291506632
Category : Performing Arts
Languages : en
Pages : 150
Book Description
Trilbee is an amateur online film critic. He may love the medium, but that doesn't mean he's easy to impress. His first book 'At the Movies with Trilbee: A Year in Film' has Trilbee review more than 70 movies from 2012. Including: Avengers Assemble, Skyfall, The Dark Knight Rises, The Amazing Spider-Man, Chronicle, Twilight: Breaking Dawn Part 2, The Hobbit, The Hunger Games, Ice Age 4, Brave, Ted, Men in Black 3, The Imposter, Dredd, Prometheus, Life of Pi, Looper and many many more! All these reviews offer in-depth, insightful and honest analysis and gives the reader a comprehensive guide for what movies to watch (and avoid) from one of the biggest years in movie history! Featuring artwork by Jack Evans - http: //moonmen.wix.com/flippedhyenacartoo
Game Design Deep Dive: Horror
Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000451011
Category : Computers
Languages : en
Pages : 145
Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.
Publisher: CRC Press
ISBN: 1000451011
Category : Computers
Languages : en
Pages : 145
Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.