Sid Meier's Civilization II

Sid Meier's Civilization II PDF Author: David Ellis
Publisher: Prima Games
ISBN: 9780761501060
Category : Games
Languages : en
Pages : 370

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Book Description
The new updated version of the highly successful Sid Meier's Civilization. This book includes discussions of the new game report features will be included as well as a foray into the map editor for players to create and build their own worlds.

Sid Meier's Civilization II

Sid Meier's Civilization II PDF Author: David Ellis
Publisher: Prima Games
ISBN: 9780761501060
Category : Games
Languages : en
Pages : 370

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Book Description
The new updated version of the highly successful Sid Meier's Civilization. This book includes discussions of the new game report features will be included as well as a foray into the map editor for players to create and build their own worlds.

Sid Meier's Memoir!: A Life in Computer Games

Sid Meier's Memoir!: A Life in Computer Games PDF Author: Sid Meier
Publisher: W. W. Norton & Company
ISBN: 1324005882
Category : Biography & Autobiography
Languages : en
Pages : 233

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Book Description
The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.

Sidmeier's Civilization IV

Sidmeier's Civilization IV PDF Author: BradyGames (Firm)
Publisher: Bradygames
ISBN: 9780744005806
Category : Computer adventure games
Languages : en
Pages : 0

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Book Description
BradyGames’ Civilization IV Official Strategy Guideincludes: Features a complete listing of City Improvements, Military Units and Wonders of the World. Comprehensive coverage of the Research Tree, detailing each Scientific Advance. Achieve global domination through Cultural, Economic, Military or Scientific means. Strategies for building empires for both single player and multiplayer games! Platform: PC Genre: Strategy This product is available for sale worldwide.

The Berenstain Bears in the Dark

The Berenstain Bears in the Dark PDF Author: Stan Berenstain
Publisher: Random House Books for Young Readers
ISBN: 0449812588
Category : Juvenile Fiction
Languages : en
Pages : 36

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Book Description
Come for a visit in Bear Country with this classic First Time Book® from Stan and Jan Berenstain. After reading a scary book, Sister becomes afraid of the dark. Thankfully, Papa has some good ideas to help Sister conquer her fear. This beloved story is a perfect way to teach children about bravery and overcoming their fears.

Digital Games as History

Digital Games as History PDF Author: Adam Chapman
Publisher: Routledge
ISBN: 1317553861
Category : Social Science
Languages : en
Pages : 303

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Book Description
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Sid Meier's Alpha Centauri

Sid Meier's Alpha Centauri PDF Author: Chris McCubbin
Publisher:
ISBN: 9780761515845
Category : Games & Activities
Languages : en
Pages : 324

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Book Description
This strategy game comes through with brand new decisions to make, new technologies, and new elements that subtly enhance the basic premise of the Civilization genre. The new features include custom military units, terraforming, a new government model, and the alien landscape itself.

The Flying Saucers are Real

The Flying Saucers are Real PDF Author: Donald E. Keyhoe
Publisher: DigiCat
ISBN:
Category : Fiction
Languages : en
Pages : 169

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Book Description
The Flying Saucers Are Real by Donald Keyhoe, printed in 1950, is one of the first books investigating numerous encounters between the United States Air Force fighters, personnel, and other aircraft and UFOs between 1947 and 1950. The author contended that the Air Force was investigating these cases of close encounters, with a policy of concealing. Keyhoe also said that Earth had been visited by extraterrestrials for two centuries, with the frequency of these visits increasing sharply after the first atomic weapon test in 1945.

Flight of the Old Dog

Flight of the Old Dog PDF Author: Dale Brown
Publisher: Trident E-Book Distribution Services
ISBN: 1475607024
Category : Fiction
Languages : en
Pages : 463

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Book Description
Flight of the Old Dog is one of the original and classic military techno-thrillers in the entire world. It is the basis of the PC flight simulator "Megafortress" published by Three-Sixty Pacific. It has been translated into twelve languages, and sales have exceeded a million copies. The United States and the Soviet Union are on the brink of nuclear war. At a top-secret research facility at Kavaznya, Sibera, the Soviets have developed a ground-based laser weapon capable of shooting down American satellites, and they are betting that the American president doesn't have the guts to risk starting a nuclear exchange. But at a top-secret flight test site in the Nevada desert called "Dreamland," a team of test pilots and engineers have created the Megafortress: a venerable B-52 Stratofortress strategic bombers modified with stealth technology, computers, digital avionics, state-of-the-art weaponry, and performance-enhancing features that makes it unlike any B-52 bomber--or any other warplane--ever flown. Now it's time to flight-test the Megafortress, and the Air Force assembles the best pilots, bombardiers, and navigators to see what this creation can do. One of them is Captain Patrick McLanahan, considered the best B-52 bombardier in the Air Force. The others on the crew are hard-charging pilots and world-class engineers, and McLanahan is nothing like them. But the team leader and aircraft commander, Lt. General Brad Elliott, can see that McLanahan is a quiet professional and a natural-born leader. Soviet spies soon discover the Megafortress, and they recognize that a fleet of these advanced planes can practically neutralize all of the Soviet Union's air defenses. Back-channel negotiations begin, and the U.S. is willing to mothball the Megafortress if the Soviets mothball the Kavaznya laser. That is completely unacceptable to the Soviet leader, and he hatches a daring plan to deal with the Megafortress while keeping his devastating laser weapon. Just prior to a live fire flight test, a team of Russian commandos invade Dreamland with the goal of stealing the Megafortress…or destroying it. The crew just barely manages to escape. The American president orders the top-secret aircraft back to Dreamland, but Brad Elliott and the vice president hatch a daring plan of their own: use the Megafortress to penetrate the Soviet Union's stiff air defenses and destroy the Kavaznya laser. Thus begins the aerial cat-and-mouse game across ten thousand miles and wave after wave of the Soviet Union's most advanced air defenses and fighter-interceptors, which are all on full alert. Most of the Megafortress's crew have no military training. They have supplies for only a few hours, and are outfitted for the deserts of southern Nevada, not the frigid steppes of Siberia. They have flown the Megafortress only a few times, and only in carefully scripted test flights. With Brad Elliott at the controls, Patrick McLanahan realizes that it's up to him to organize and get the rest of the crew ready for the fight of their lives.

Networks of Power

Networks of Power PDF Author: Thomas Parke Hughes
Publisher: JHU Press
ISBN: 9780801846144
Category : Science
Languages : en
Pages : 492

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Book Description
Awarded the Dexter Prize by the Society for the History of Technology, this book offers a comparative history of the evolution of modern electric power systems. It described large-scale technological change and demonstrates that technology cannot be understood unless placed in a cultural context.

A History of Appalachia

A History of Appalachia PDF Author: Richard B. Drake
Publisher: University Press of Kentucky
ISBN: 0813137934
Category : History
Languages : en
Pages : 304

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Book Description
Richard Drake has skillfully woven together the various strands of the Appalachian experience into a sweeping whole. Touching upon folk traditions, health care, the environment, higher education, the role of blacks and women, and much more, Drake offers a compelling social history of a unique American region. The Appalachian region, extending from Alabama in the South up to the Allegheny highlands of Pennsylvania, has historically been characterized by its largely rural populations, rich natural resources that have fueled industry in other parts of the country, and the strong and wild, undeveloped land. The rugged geography of the region allowed Native American societies, especially the Cherokee, to flourish. Early white settlers tended to favor a self-sufficient approach to farming, contrary to the land grabbing and plantation building going on elsewhere in the South. The growth of a market economy and competition from other agricultural areas of the country sparked an economic decline of the region's rural population at least as early as 1830. The Civil War and the sometimes hostile legislation of Reconstruction made life even more difficult for rural Appalachians. Recent history of the region is marked by the corporate exploitation of resources. Regional oil, gas, and coal had attracted some industry even before the Civil War, but the postwar years saw an immense expansion of American industry, nearly all of which relied heavily on Appalachian fossil fuels, particularly coal. What was initially a boon to the region eventually brought financial disaster to many mountain people as unsafe working conditions and strip mining ravaged the land and its inhabitants. A History of Appalachia also examines pockets of urbanization in Appalachia. Chemical, textile, and other industries have encouraged the development of urban areas. At the same time, radio, television, and the internet provide residents direct links to cultures from all over the world. The author looks at the process of urbanization as it belies commonly held notions about the region's rural character.