Author: Andrea Posner-Sanchez
Publisher: Golden/Disney
ISBN: 0385385625
Category : Juvenile Fiction
Languages : en
Pages : 28
Book Description
At Minnie's Bow-tique, Minnie Mouse sells only bows and bow ties. Children ages 2-5 who like Disney Junior's Mickey Mouse Clubhouse will love this Little Golden Book based on a sweet episode of the show.
Shop with Minnie (Disney Junior: Mickey Mouse Clubhouse)
Disney Mickey Mouse Clubhouse: A Carryalong Treasury
Author: Disney Mickey Mouse Clubhouse
Publisher: Studio Fun International
ISBN: 9780794414818
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Join Mickey, Minnie, Donald, Daisy, Pluto, and Goofy as they embark on four fun-filled adventures in this colorful CarryAlong Treasury. Young readers will soar with the Sensational Six as they take a ride in a hot air balloon, go on an exciting road trip, plan a picnic, and more. Along the way, youngsters will learn about shapes, numbers, colors, and problem-solving, as prompts on every spread reinforce each learning concept. With a handle that’s perfect for little hands and a convenient snap closure, this sweet treasury can be carried along by Mickey Mouse Clubhouse fans wherever they are.
Publisher: Studio Fun International
ISBN: 9780794414818
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Join Mickey, Minnie, Donald, Daisy, Pluto, and Goofy as they embark on four fun-filled adventures in this colorful CarryAlong Treasury. Young readers will soar with the Sensational Six as they take a ride in a hot air balloon, go on an exciting road trip, plan a picnic, and more. Along the way, youngsters will learn about shapes, numbers, colors, and problem-solving, as prompts on every spread reinforce each learning concept. With a handle that’s perfect for little hands and a convenient snap closure, this sweet treasury can be carried along by Mickey Mouse Clubhouse fans wherever they are.
Disney Mickey Mouse Clubhouse: Guess Who, Mickey!
Author: Matt Mitter
Publisher: Studio Fun International
ISBN: 9780794440916
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Kids will love guessing along with Mickey Mouse to figure out who is hiding throughout the book! Features an exciting pop-up on the last spread. Say cheers! It’s time to play a guessing game with Mickey Mouse and his friends! Minnie, Donald, Daisy, and Goofy are all waiting to be discovered. Using visual clues and the rhymes on the pages, readers help Mickey guess who! A pop-up at the end of the book adds a surprise element of fun.
Publisher: Studio Fun International
ISBN: 9780794440916
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Kids will love guessing along with Mickey Mouse to figure out who is hiding throughout the book! Features an exciting pop-up on the last spread. Say cheers! It’s time to play a guessing game with Mickey Mouse and his friends! Minnie, Donald, Daisy, and Goofy are all waiting to be discovered. Using visual clues and the rhymes on the pages, readers help Mickey guess who! A pop-up at the end of the book adds a surprise element of fun.
Mickey Mouse Clubhouse: Minnie's Valentine
Author: Sheila Sweeny Higginson
Publisher: Disney Press
ISBN: 9781423107460
Category : Juvenile Fiction
Languages : en
Pages : 28
Book Description
Meeska, Mooska, Mickey Mouse! Welcome to the Mickey Mouse Clubhouse! Join Mickey, Minnie, Donald, Daisy, Goofy and Pluto in two ready-to-read tales that teach valuable lessons about letters, numbers, shapes, decision-making, and friendshi Minnie’s Valentine – Love is in the air at the Clubhouse, but Mickey has no idea what to get Minnie for Valentine’s Day. Minnie goes undercover, using a disguise to teach Mickey how to make a heartfelt Valentine’s Day gift. The premiere of Mickey Mouse Clubhouse delivered the highest ratings ever for a Playhouse Disney series premiere among Kids 2-5, Girls 2-5, Households, and Total Viewers. It also premiered at #1 among all basic cable networks in its time period for Kids 2-5. Mickey Mouse Clubhouse shows no signs of slowing down as it settles in to its first season. It was in the Top 10 shows with Kids 2-5 for the month of May—tied with Spongebob Squarepants!
Publisher: Disney Press
ISBN: 9781423107460
Category : Juvenile Fiction
Languages : en
Pages : 28
Book Description
Meeska, Mooska, Mickey Mouse! Welcome to the Mickey Mouse Clubhouse! Join Mickey, Minnie, Donald, Daisy, Goofy and Pluto in two ready-to-read tales that teach valuable lessons about letters, numbers, shapes, decision-making, and friendshi Minnie’s Valentine – Love is in the air at the Clubhouse, but Mickey has no idea what to get Minnie for Valentine’s Day. Minnie goes undercover, using a disguise to teach Mickey how to make a heartfelt Valentine’s Day gift. The premiere of Mickey Mouse Clubhouse delivered the highest ratings ever for a Playhouse Disney series premiere among Kids 2-5, Girls 2-5, Households, and Total Viewers. It also premiered at #1 among all basic cable networks in its time period for Kids 2-5. Mickey Mouse Clubhouse shows no signs of slowing down as it settles in to its first season. It was in the Top 10 shows with Kids 2-5 for the month of May—tied with Spongebob Squarepants!
Disney Mickey Mouse Clubhouse: Good Night, Clubhouse!
Author: Grace Baranowski
Publisher: Studio Fun International
ISBN: 9780794446079
Category : Juvenile Fiction
Languages : en
Pages : 12
Book Description
Get ready for bed with Mickey and all of his friends in this adorable, bedtime-themed board book. Mickey and his friends are having the best sleepover ever at the Clubhouse. Join the gang as they say good night in this adorable die-cut board book!
Publisher: Studio Fun International
ISBN: 9780794446079
Category : Juvenile Fiction
Languages : en
Pages : 12
Book Description
Get ready for bed with Mickey and all of his friends in this adorable, bedtime-themed board book. Mickey and his friends are having the best sleepover ever at the Clubhouse. Join the gang as they say good night in this adorable die-cut board book!
DK Eyewitness Travel Guide: USA
Author:
Publisher: Penguin
ISBN: 0756695724
Category : Travel
Languages : en
Pages : 802
Book Description
Now available in PDF format. DK Eyewitness Travel Guide: USA is your indispensable guide to every corner of America. The fully updated guide includes unique illustrated cutaways, floor plans, and reconstructions of the must-see sights, plus street-by-street maps of cities and towns. DK's insider travel tips and essential local information will help you discover the best of this vast nation by regions, from local festivals and markets to day trips outside of large cities. Detailed listings will guide you to hotels, restaurants, bars, and shopping for all budgets, while practical information will help you to get around, whether by train, bus, or car. With hundreds of full-color photographs, hand-drawn illustrations, and custom maps that brighten every page, DK Eyewitness Travel Guide: USA truly shows you this country as no one else can.
Publisher: Penguin
ISBN: 0756695724
Category : Travel
Languages : en
Pages : 802
Book Description
Now available in PDF format. DK Eyewitness Travel Guide: USA is your indispensable guide to every corner of America. The fully updated guide includes unique illustrated cutaways, floor plans, and reconstructions of the must-see sights, plus street-by-street maps of cities and towns. DK's insider travel tips and essential local information will help you discover the best of this vast nation by regions, from local festivals and markets to day trips outside of large cities. Detailed listings will guide you to hotels, restaurants, bars, and shopping for all budgets, while practical information will help you to get around, whether by train, bus, or car. With hundreds of full-color photographs, hand-drawn illustrations, and custom maps that brighten every page, DK Eyewitness Travel Guide: USA truly shows you this country as no one else can.
Serious Games
Author: Ralf Dörner
Publisher: Springer
ISBN: 3319406124
Category : Computers
Languages : en
Pages : 429
Book Description
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.
Publisher: Springer
ISBN: 3319406124
Category : Computers
Languages : en
Pages : 429
Book Description
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.
Mickey Mouse Clubhouse: Minnie's Rainbow
Author: Sheila Sweeny Higginson
Publisher: Disney Electronic Content
ISBN: 1423195620
Category : Juvenile Fiction
Languages : en
Pages : 24
Book Description
Read along with Disney! Kids love rainbows! In this colorful tale, Minnie Mouse simply explains how these beautiful apparitions are formed. Follow along with the word for word narration as Minnie and her Clubhouse pals begin to see a world of rainbows around them.
Publisher: Disney Electronic Content
ISBN: 1423195620
Category : Juvenile Fiction
Languages : en
Pages : 24
Book Description
Read along with Disney! Kids love rainbows! In this colorful tale, Minnie Mouse simply explains how these beautiful apparitions are formed. Follow along with the word for word narration as Minnie and her Clubhouse pals begin to see a world of rainbows around them.
Disney Mickey Mouse Clubhouse
Author: Brian Houlihan
Publisher: Pi Kids
ISBN: 9781450874373
Category :
Languages : en
Pages : 0
Book Description
Join Mickey Mouse, Minnie Mouse, and their friends on an exciting road trip through the jungle, the arctic, and to the beach. A special car button plays the tune of If Your Happy and You Know It, and each spread features a different, animal-focused song verse so you can sing along. Four buttons play sounds and music to make the road trip story come alive!
Publisher: Pi Kids
ISBN: 9781450874373
Category :
Languages : en
Pages : 0
Book Description
Join Mickey Mouse, Minnie Mouse, and their friends on an exciting road trip through the jungle, the arctic, and to the beach. A special car button plays the tune of If Your Happy and You Know It, and each spread features a different, animal-focused song verse so you can sing along. Four buttons play sounds and music to make the road trip story come alive!
Schroeder's Collectible Toys
Author: Bob Schroeder
Publisher:
ISBN: 9781574320268
Category : Antiques & Collectibles
Languages : en
Pages : 516
Book Description
This large-format book contains values for more than 24,000 toys in every category imaginable--action figures, cast-iron and paper lithographed toys, windups, Barbie dolls, model kits, diecast banks, games, playsets, character toys, and many more dating from the 19th century to the present day. Also included are coded dealer listings, plus information on clubs and newsletters and a bibliography of other books of interest.
Publisher:
ISBN: 9781574320268
Category : Antiques & Collectibles
Languages : en
Pages : 516
Book Description
This large-format book contains values for more than 24,000 toys in every category imaginable--action figures, cast-iron and paper lithographed toys, windups, Barbie dolls, model kits, diecast banks, games, playsets, character toys, and many more dating from the 19th century to the present day. Also included are coded dealer listings, plus information on clubs and newsletters and a bibliography of other books of interest.