Author: Stephen Stratton
Publisher:
ISBN: 9780761547655
Category : Video games
Languages : en
Pages : 0
Book Description
Make the dice work for you! Complete card list chapter details all 800 Monster Cards Reveals all 8 characters' Decks, unique super powers, unlockable Linkage Maps, and their best attacking/defending monsters Creep's Deck revealed In-depth descriptions of the innovative Linkage Map system and each map's Special Zones Introductory section filled with tips and winning tacticslearn how to make the dice work for you!
Shonen Jump's Yu-gi-oh! Destiny Board Traveler
Author: Stephen Stratton
Publisher:
ISBN: 9780761547655
Category : Video games
Languages : en
Pages : 0
Book Description
Make the dice work for you! Complete card list chapter details all 800 Monster Cards Reveals all 8 characters' Decks, unique super powers, unlockable Linkage Maps, and their best attacking/defending monsters Creep's Deck revealed In-depth descriptions of the innovative Linkage Map system and each map's Special Zones Introductory section filled with tips and winning tacticslearn how to make the dice work for you!
Publisher:
ISBN: 9780761547655
Category : Video games
Languages : en
Pages : 0
Book Description
Make the dice work for you! Complete card list chapter details all 800 Monster Cards Reveals all 8 characters' Decks, unique super powers, unlockable Linkage Maps, and their best attacking/defending monsters Creep's Deck revealed In-depth descriptions of the innovative Linkage Map system and each map's Special Zones Introductory section filled with tips and winning tacticslearn how to make the dice work for you!
Shonen Jump's Yu-gi-oh! the Dawn of Destiny
Author: Elliott Chin
Publisher: Prima Games
ISBN: 9780761545354
Category : Games & Activities
Languages : en
Pages : 166
Book Description
An official strategy guide for Yu-Gi-Oh games along with a resource for over 1000 cards, tips for mastering Triple Duels, and dueling basics for beginners.
Publisher: Prima Games
ISBN: 9780761545354
Category : Games & Activities
Languages : en
Pages : 166
Book Description
An official strategy guide for Yu-Gi-Oh games along with a resource for over 1000 cards, tips for mastering Triple Duels, and dueling basics for beginners.
Yu-Gi-Oh! Trading Card Game
Author: Stephen Stratton
Publisher: Prima Games
ISBN: 9780761551621
Category : Antiques & Collectibles
Languages : en
Pages : 184
Book Description
Gotta duel? Gotta have this guide! ·Complete stats for every card—over 2,000 cards total! ·Details on all starter decks, boosters, and promo cards, including the all-new GX cards! ·Find cards fast with the alphabetical card index ·Full set of official rules includes tips on preparing for duels, game card types, gameplay phases, and a glossary ·The most up-to-date card catalog, perfect for beginners and master duelists alike
Publisher: Prima Games
ISBN: 9780761551621
Category : Antiques & Collectibles
Languages : en
Pages : 184
Book Description
Gotta duel? Gotta have this guide! ·Complete stats for every card—over 2,000 cards total! ·Details on all starter decks, boosters, and promo cards, including the all-new GX cards! ·Find cards fast with the alphabetical card index ·Full set of official rules includes tips on preparing for duels, game card types, gameplay phases, and a glossary ·The most up-to-date card catalog, perfect for beginners and master duelists alike
Duel Art
Author: Kazuki Takahashi
Publisher: Udon Entertainment
ISBN: 9781927925416
Category :
Languages : en
Pages : 128
Book Description
It's time to DUEL! The original Yu-Gi-Oh! manga ran for 38 volumes, has been adapted into multiple anime television series, and spawned one of the most popular trading card games in the world. Duel Art collects the fantastic color artwork of series creator Kazuki Takahashi, along with rough concept sketches, tutorials, and an exclusive interview with Takahashi-sensei himself.
Publisher: Udon Entertainment
ISBN: 9781927925416
Category :
Languages : en
Pages : 128
Book Description
It's time to DUEL! The original Yu-Gi-Oh! manga ran for 38 volumes, has been adapted into multiple anime television series, and spawned one of the most popular trading card games in the world. Duel Art collects the fantastic color artwork of series creator Kazuki Takahashi, along with rough concept sketches, tutorials, and an exclusive interview with Takahashi-sensei himself.
JoJo 6251
Author: Hirohiko Araki
Publisher: VIZ Media LLC
ISBN: 9781974728367
Category : Art
Languages : en
Pages : 0
Book Description
Explore the world of Hirohiko Araki! Hirohiko Araki changed the face of manga forever when he created JoJo’s Bizarre Adventure! The epic story of the Joestar family spans generations, and iconic stories like Phantom Blood, Battle Tendency, Stardust Crusaders, and Diamond Is Unbreakable have made the series a fan favorite—and Araki himself the ultimate fan-favorite artist. JoJo 6251: The World of Hirohiko Araki celebrates his work with an incredible collection of illustrations, foldout posters, and highly desired behind-the-scenes information. Explore the characters, their Stands, and everything you ever wanted to know about heroes like Jotaro Kujo and Josuke Higashikata, and cruel villains like Dio!
Publisher: VIZ Media LLC
ISBN: 9781974728367
Category : Art
Languages : en
Pages : 0
Book Description
Explore the world of Hirohiko Araki! Hirohiko Araki changed the face of manga forever when he created JoJo’s Bizarre Adventure! The epic story of the Joestar family spans generations, and iconic stories like Phantom Blood, Battle Tendency, Stardust Crusaders, and Diamond Is Unbreakable have made the series a fan favorite—and Araki himself the ultimate fan-favorite artist. JoJo 6251: The World of Hirohiko Araki celebrates his work with an incredible collection of illustrations, foldout posters, and highly desired behind-the-scenes information. Explore the characters, their Stands, and everything you ever wanted to know about heroes like Jotaro Kujo and Josuke Higashikata, and cruel villains like Dio!
Anime Interviews
Author: Trish Ledoux
Publisher: Cadence Books
ISBN:
Category : Art
Languages : en
Pages : 204
Book Description
In this book, the first collection of its kind, you will hear insights directly from the mouths and minds of the anime and manga creators themselves, in interviews with are often the only ones on record in English. some of these creators are larger-than-life legends in their native Japan, some are up-and-coming young talents, but all have a lot to say on the subject of their work.
Publisher: Cadence Books
ISBN:
Category : Art
Languages : en
Pages : 204
Book Description
In this book, the first collection of its kind, you will hear insights directly from the mouths and minds of the anime and manga creators themselves, in interviews with are often the only ones on record in English. some of these creators are larger-than-life legends in their native Japan, some are up-and-coming young talents, but all have a lot to say on the subject of their work.
MAVO
Author: Gennifer Weisenfeld
Publisher: Univ of California Press
ISBN: 9780520223387
Category : Art
Languages : en
Pages : 416
Book Description
Mavo were aJapanese group of artists active in Tokyo from 1923-1925.
Publisher: Univ of California Press
ISBN: 9780520223387
Category : Art
Languages : en
Pages : 416
Book Description
Mavo were aJapanese group of artists active in Tokyo from 1923-1925.
Yu-Gi-Oh! the Art of the Cards
Author: UDON
Publisher: Udon Entertainment
ISBN: 9781772940350
Category : Art
Languages : en
Pages : 0
Book Description
The Yu-Gi-Oh! TRADING CARD GAME allows kids, teenagers, and adults to relive the exciting duels that take place in the animated Yu-Gi-Oh! series. Yu-Gi-Oh! THE ART OF THE CARDS collects the classic artwork of every real life playable card featured in the original Yu-Gi-Oh! DUEL MONSTERS animated series. Featuring over 800 cards, this prestigious hardcover tome is the ultimate archive of the cards used by Yugi Muto, Joey Wheeler, Seto Kaiba, Mai Valentine and more in their battles to prove who truly has "the Heart of the Cards".
Publisher: Udon Entertainment
ISBN: 9781772940350
Category : Art
Languages : en
Pages : 0
Book Description
The Yu-Gi-Oh! TRADING CARD GAME allows kids, teenagers, and adults to relive the exciting duels that take place in the animated Yu-Gi-Oh! series. Yu-Gi-Oh! THE ART OF THE CARDS collects the classic artwork of every real life playable card featured in the original Yu-Gi-Oh! DUEL MONSTERS animated series. Featuring over 800 cards, this prestigious hardcover tome is the ultimate archive of the cards used by Yugi Muto, Joey Wheeler, Seto Kaiba, Mai Valentine and more in their battles to prove who truly has "the Heart of the Cards".
Essential Japanese Vocabulary
Author: Akira Miura
Publisher: Tuttle Publishing
ISBN: 1462910106
Category : Foreign Language Study
Languages : en
Pages : 476
Book Description
This is a clear, simple and compact guide to colloquial, everyday Japanese. Acquire basic proficiency in spoken Japanese. A streamlined, efficient approach. Perfect for self-learners or classroom use. Includes kanji and kana. Essential Japanese Vocabulary teaches all the Japanese grammar you need to speak and understand simple spoken Japanese. It covers only what is essential which provides an efficient way for learners who have limited time to gain basic proficiency and begin to communicate naturally with Japanese language speakers. Intended for both self-study and classroom use the guide offers a practical course in colloquial Japanese, but leaves aside forms that are unnecessary or little used as well as those that are more important for written Japanese. In short chapters, it helps the user understand the logic of Japanese grammar, while its straightforward explanations and clear examples make learning as easy as possible. The book includes a glossary of grammatical terms and an index, as well as appendixes on Japanese pronunciation and verb conjugation. In a focused and convenient approach, Essential Japanese Vocabulary is an indispensable tool for beginners just starting to learn Japanese or a handy aid for more experienced learners who wish to refresh their knowledge.
Publisher: Tuttle Publishing
ISBN: 1462910106
Category : Foreign Language Study
Languages : en
Pages : 476
Book Description
This is a clear, simple and compact guide to colloquial, everyday Japanese. Acquire basic proficiency in spoken Japanese. A streamlined, efficient approach. Perfect for self-learners or classroom use. Includes kanji and kana. Essential Japanese Vocabulary teaches all the Japanese grammar you need to speak and understand simple spoken Japanese. It covers only what is essential which provides an efficient way for learners who have limited time to gain basic proficiency and begin to communicate naturally with Japanese language speakers. Intended for both self-study and classroom use the guide offers a practical course in colloquial Japanese, but leaves aside forms that are unnecessary or little used as well as those that are more important for written Japanese. In short chapters, it helps the user understand the logic of Japanese grammar, while its straightforward explanations and clear examples make learning as easy as possible. The book includes a glossary of grammatical terms and an index, as well as appendixes on Japanese pronunciation and verb conjugation. In a focused and convenient approach, Essential Japanese Vocabulary is an indispensable tool for beginners just starting to learn Japanese or a handy aid for more experienced learners who wish to refresh their knowledge.
Road of the King
Author: Patrick Hoban
Publisher: Createspace Independent Publishing Platform
ISBN: 9781523990719
Category :
Languages : en
Pages : 470
Book Description
This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781523990719
Category :
Languages : en
Pages : 470
Book Description
This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.