Author: Yu Godai
Publisher:
ISBN: 9781939326409
Category :
Languages : en
Pages : 244
Book Description
In the post-apocalyptic Junkyard, a mysterious religious order known only as the Church watches over the brutal competition between warring tribes as they vie to unify six territories and thereby gain access to Nirvana, the promised land. But the rules of the competition have changed, and the Junkyard has been thrown into chaos after its inhabitants are granted not only demonic transformation powers, but their first taste of human emotion. The Church demands that any tribe seeking entry to paradise must also deliver the strange girl named Sera to them. Serph and the other members of the Embryon struggle to keep Sera safe from enemies on all sides, all while striving to find whatever allies they can in order to beat the Church at their own game. Avatar Tuner, Vol. 2 continues the Quantum Devil Saga, a series inspired by the Shin Megami Tensei video games, which are widely popular in their native Japan and have gained a considerable following in the West. Translated into English for the first time, experience the story of Serph and his tribe as they fight not only to win, but to understand the supernatural forces that govern the Junkyard.
Avatar Tuner
Author: Yu Godai
Publisher:
ISBN: 9781939326409
Category :
Languages : en
Pages : 244
Book Description
In the post-apocalyptic Junkyard, a mysterious religious order known only as the Church watches over the brutal competition between warring tribes as they vie to unify six territories and thereby gain access to Nirvana, the promised land. But the rules of the competition have changed, and the Junkyard has been thrown into chaos after its inhabitants are granted not only demonic transformation powers, but their first taste of human emotion. The Church demands that any tribe seeking entry to paradise must also deliver the strange girl named Sera to them. Serph and the other members of the Embryon struggle to keep Sera safe from enemies on all sides, all while striving to find whatever allies they can in order to beat the Church at their own game. Avatar Tuner, Vol. 2 continues the Quantum Devil Saga, a series inspired by the Shin Megami Tensei video games, which are widely popular in their native Japan and have gained a considerable following in the West. Translated into English for the first time, experience the story of Serph and his tribe as they fight not only to win, but to understand the supernatural forces that govern the Junkyard.
Publisher:
ISBN: 9781939326409
Category :
Languages : en
Pages : 244
Book Description
In the post-apocalyptic Junkyard, a mysterious religious order known only as the Church watches over the brutal competition between warring tribes as they vie to unify six territories and thereby gain access to Nirvana, the promised land. But the rules of the competition have changed, and the Junkyard has been thrown into chaos after its inhabitants are granted not only demonic transformation powers, but their first taste of human emotion. The Church demands that any tribe seeking entry to paradise must also deliver the strange girl named Sera to them. Serph and the other members of the Embryon struggle to keep Sera safe from enemies on all sides, all while striving to find whatever allies they can in order to beat the Church at their own game. Avatar Tuner, Vol. 2 continues the Quantum Devil Saga, a series inspired by the Shin Megami Tensei video games, which are widely popular in their native Japan and have gained a considerable following in the West. Translated into English for the first time, experience the story of Serph and his tribe as they fight not only to win, but to understand the supernatural forces that govern the Junkyard.
Cypher System Rulebook
Author: Monte Cook
Publisher:
ISBN: 9781320511445
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781320511445
Category :
Languages : en
Pages :
Book Description
Shin Megami Tensei
Author: Prima Games (Firm)
Publisher: Prima Games
ISBN: 9780761554479
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Learn the terrible secrets of the soulless army ·Crush every opponent ·Find every secret ·Collect every demon
Publisher: Prima Games
ISBN: 9780761554479
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Learn the terrible secrets of the soulless army ·Crush every opponent ·Find every secret ·Collect every demon
Stars Without Number (Perfect Bound)
Author:
Publisher:
ISBN: 9781936673018
Category :
Languages : en
Pages : 210
Book Description
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
Publisher:
ISBN: 9781936673018
Category :
Languages : en
Pages : 210
Book Description
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
The Untold History of Japanese Game Developers
Author: John Szczepaniak
Publisher: Createspace Independent Publishing Platform
ISBN: 9781518655319
Category : Computer games
Languages : en
Pages : 0
Book Description
Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781518655319
Category : Computer games
Languages : en
Pages : 0
Book Description
Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Super Power, Spoony Bards, and Silverware
Author: Dominic Arsenault
Publisher: MIT Press
ISBN: 0262036568
Category : Games & Activities
Languages : en
Pages : 238
Book Description
A critical look at how the Super Nintendo Entertainment System—and a resistance to innovation—took the company from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.
Publisher: MIT Press
ISBN: 0262036568
Category : Games & Activities
Languages : en
Pages : 238
Book Description
A critical look at how the Super Nintendo Entertainment System—and a resistance to innovation—took the company from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.
Shigenori Soejima: Art Works
Author: Shigenori Soejima
Publisher: Udon Entertainment
ISBN: 9781772941166
Category : Persona 3 (Video game)
Languages : en
Pages : 0
Book Description
This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. Also includes an exclusive interview with the artist himself!
Publisher: Udon Entertainment
ISBN: 9781772941166
Category : Persona 3 (Video game)
Languages : en
Pages : 0
Book Description
This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. Also includes an exclusive interview with the artist himself!
Persona 3
Author: Atlus
Publisher: Udon Entertainment Corporation
ISBN: 9781927925256
Category : Art
Languages : en
Pages : 144
Book Description
- Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 3, one of the most unique and respected RPG's ever. Inside you'll find character designs, rough sketches, storyboards, backgrounds and settings, an exclusive interview with the game's creators, and more!
Publisher: Udon Entertainment Corporation
ISBN: 9781927925256
Category : Art
Languages : en
Pages : 144
Book Description
- Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 3, one of the most unique and respected RPG's ever. Inside you'll find character designs, rough sketches, storyboards, backgrounds and settings, an exclusive interview with the game's creators, and more!
Sophie Podolski. Le Pays Où Tout Est Permis
Author: Jean-Philippe Convert
Publisher:
ISBN: 9789462302327
Category :
Languages : en
Pages : 144
Book Description
The first monograph dedicated to the visual art of Belgian cult poet and writer Sophie Podolski (1953-1974) features original essays, previously unpublished drawings and texts, and selected translations of her handwritten, illustrated manuscript 'The Country Where Everything Is Permitted' (1972). The contributing writers each explore specific iconographies that are crystallized in Podolski's remarkable graphic oeuvre, considering her highly personal vocabulary and uninhibited style against the backdrop of the late 1960s' and early 1970s' counterculture. Founded on new research that underpinned her solo exhibitions at WIELS (Brussels) and Villa Vassilieff (Paris), this book brings Podolski's lost art into the limelight.00Exhibition: Wiels, Brussels, Belgium (20.01 ? 01.04.2018) / Villa Vassilieff, Paris, France (21.04. - 07.07.2018).
Publisher:
ISBN: 9789462302327
Category :
Languages : en
Pages : 144
Book Description
The first monograph dedicated to the visual art of Belgian cult poet and writer Sophie Podolski (1953-1974) features original essays, previously unpublished drawings and texts, and selected translations of her handwritten, illustrated manuscript 'The Country Where Everything Is Permitted' (1972). The contributing writers each explore specific iconographies that are crystallized in Podolski's remarkable graphic oeuvre, considering her highly personal vocabulary and uninhibited style against the backdrop of the late 1960s' and early 1970s' counterculture. Founded on new research that underpinned her solo exhibitions at WIELS (Brussels) and Villa Vassilieff (Paris), this book brings Podolski's lost art into the limelight.00Exhibition: Wiels, Brussels, Belgium (20.01 ? 01.04.2018) / Villa Vassilieff, Paris, France (21.04. - 07.07.2018).
World's End
Author: Mark Chadbourn
Publisher: Hachette UK
ISBN: 0575105569
Category : Fiction
Languages : en
Pages : 455
Book Description
When Jack Churchill and Ruth Gallagher encounter a terrifying, misshapen giant beneath a London bridge they are plunged into a mystery which portends the end of the world as we know it. All over the country, the ancient gods of Celtic myth are returning to the land from which they were banished millennia ago. Following in their footsteps are creatures of folklore: fabulous bests, wonders and dark terrors. As technology starts to fail, Jack and Ruth are forced to embark on a desperate quest for four magical items - the last chance for humanity in the face of powers barely comprehended.
Publisher: Hachette UK
ISBN: 0575105569
Category : Fiction
Languages : en
Pages : 455
Book Description
When Jack Churchill and Ruth Gallagher encounter a terrifying, misshapen giant beneath a London bridge they are plunged into a mystery which portends the end of the world as we know it. All over the country, the ancient gods of Celtic myth are returning to the land from which they were banished millennia ago. Following in their footsteps are creatures of folklore: fabulous bests, wonders and dark terrors. As technology starts to fail, Jack and Ruth are forced to embark on a desperate quest for four magical items - the last chance for humanity in the face of powers barely comprehended.