Author: Nathan Reese Maher
Publisher: Nathan Reese Maher
ISBN:
Category : Games & Activities
Languages : en
Pages : 362
Book Description
Spooks! Welcome to the Great Beyond Tabletop Role-playing in the Afterlife The gates to paradise are shut, the dead are restless and a shadow war between the pharaohs threatens to consume the Great Beyond... and you just got here. Congratulations, you're dead! and the afterlife isn't what we thought. In this fantastical game you play as a spook, otherwise known as the dearly departed, in an Ancient Egyptian inspired hereafter known as the Great Beyond. Play as a bhoot, doll, ghost, ghoul, skeleton, vampire, wraith or zombie in a predominate Victorian society. Meet people from history, explore a rich and infinite world under the shinning lights of Necropolis, city of the dead. Tour infamous locations such as the River of Styx, manifest into the Spirit Realm to haunt the living, unravel the dreams of yesterday and today through the Dream Veil, brave the dangers of the Hellfire Lands or quest for the lost paradises of old such as Elysium, Valhalla or Avalon. How will you spend your afterlife? Game Features d6 mechanic that pools dice for purposes of determining fate and skill rolls. Non-class system where players choose their spook, select their skills and buy equipment without feeling restricted by class abilities. Watch this video for how to make a character: https://www.youtube.com/watch?v=pfsOEKxQ9G4 Statistic point-buy system that is determined on character level and not a variety of rolls. Characters don't die, they just faint. Improvise-friendly game where challenges and denizens can be created in a manner of minutes without spending hours ahead of game in preparation or cause large amounts of in-game downtime. Spell card magic system, where players can either use an official Spooks! WTTGB spell deck or use any playing card deck to track their spells. No memorization or spell slots on how often a spell can be used. Magic is tracked by magic points, much like hit points, and regenerate quickly. 24 historical non-player characters (NPCs) that the players can meet including George Washington, Ada Lovelace, Lord Byron, Edgar Allan Poe and more. 12 organizations characters can encounter or possibly join in the afterlife. 34 magic items specific to the game 41 denizens to incorporate into your stories Plus all the rules you need to create your own spells, equipment, magic items and denizens.
Spooks! Welcome to the Great Beyond
Author: Nathan Reese Maher
Publisher: Nathan Reese Maher
ISBN:
Category : Games & Activities
Languages : en
Pages : 362
Book Description
Spooks! Welcome to the Great Beyond Tabletop Role-playing in the Afterlife The gates to paradise are shut, the dead are restless and a shadow war between the pharaohs threatens to consume the Great Beyond... and you just got here. Congratulations, you're dead! and the afterlife isn't what we thought. In this fantastical game you play as a spook, otherwise known as the dearly departed, in an Ancient Egyptian inspired hereafter known as the Great Beyond. Play as a bhoot, doll, ghost, ghoul, skeleton, vampire, wraith or zombie in a predominate Victorian society. Meet people from history, explore a rich and infinite world under the shinning lights of Necropolis, city of the dead. Tour infamous locations such as the River of Styx, manifest into the Spirit Realm to haunt the living, unravel the dreams of yesterday and today through the Dream Veil, brave the dangers of the Hellfire Lands or quest for the lost paradises of old such as Elysium, Valhalla or Avalon. How will you spend your afterlife? Game Features d6 mechanic that pools dice for purposes of determining fate and skill rolls. Non-class system where players choose their spook, select their skills and buy equipment without feeling restricted by class abilities. Watch this video for how to make a character: https://www.youtube.com/watch?v=pfsOEKxQ9G4 Statistic point-buy system that is determined on character level and not a variety of rolls. Characters don't die, they just faint. Improvise-friendly game where challenges and denizens can be created in a manner of minutes without spending hours ahead of game in preparation or cause large amounts of in-game downtime. Spell card magic system, where players can either use an official Spooks! WTTGB spell deck or use any playing card deck to track their spells. No memorization or spell slots on how often a spell can be used. Magic is tracked by magic points, much like hit points, and regenerate quickly. 24 historical non-player characters (NPCs) that the players can meet including George Washington, Ada Lovelace, Lord Byron, Edgar Allan Poe and more. 12 organizations characters can encounter or possibly join in the afterlife. 34 magic items specific to the game 41 denizens to incorporate into your stories Plus all the rules you need to create your own spells, equipment, magic items and denizens.
Publisher: Nathan Reese Maher
ISBN:
Category : Games & Activities
Languages : en
Pages : 362
Book Description
Spooks! Welcome to the Great Beyond Tabletop Role-playing in the Afterlife The gates to paradise are shut, the dead are restless and a shadow war between the pharaohs threatens to consume the Great Beyond... and you just got here. Congratulations, you're dead! and the afterlife isn't what we thought. In this fantastical game you play as a spook, otherwise known as the dearly departed, in an Ancient Egyptian inspired hereafter known as the Great Beyond. Play as a bhoot, doll, ghost, ghoul, skeleton, vampire, wraith or zombie in a predominate Victorian society. Meet people from history, explore a rich and infinite world under the shinning lights of Necropolis, city of the dead. Tour infamous locations such as the River of Styx, manifest into the Spirit Realm to haunt the living, unravel the dreams of yesterday and today through the Dream Veil, brave the dangers of the Hellfire Lands or quest for the lost paradises of old such as Elysium, Valhalla or Avalon. How will you spend your afterlife? Game Features d6 mechanic that pools dice for purposes of determining fate and skill rolls. Non-class system where players choose their spook, select their skills and buy equipment without feeling restricted by class abilities. Watch this video for how to make a character: https://www.youtube.com/watch?v=pfsOEKxQ9G4 Statistic point-buy system that is determined on character level and not a variety of rolls. Characters don't die, they just faint. Improvise-friendly game where challenges and denizens can be created in a manner of minutes without spending hours ahead of game in preparation or cause large amounts of in-game downtime. Spell card magic system, where players can either use an official Spooks! WTTGB spell deck or use any playing card deck to track their spells. No memorization or spell slots on how often a spell can be used. Magic is tracked by magic points, much like hit points, and regenerate quickly. 24 historical non-player characters (NPCs) that the players can meet including George Washington, Ada Lovelace, Lord Byron, Edgar Allan Poe and more. 12 organizations characters can encounter or possibly join in the afterlife. 34 magic items specific to the game 41 denizens to incorporate into your stories Plus all the rules you need to create your own spells, equipment, magic items and denizens.
Game Design Deep Dive
Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000913597
Category : Computers
Languages : en
Pages : 149
Book Description
In Game Design Deep Dive: Trading and Collectible Card Games, game design analyst Joshua Bycer is back to discuss the deck-building genre, from the original success of Magic: The Gathering to today’s market with online card games like Hearthstone and Gwent. The design and philosophy of deck builders and tabletop games can be and have been applied to many genres. Looks at the history of popular tabletop card games and collectible card games Discusses how to design and balance your game with low numbers Examines the application of card-based design in other genres Perfect for students and designers to learn about designing deck builders and card-based games. Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Publisher: CRC Press
ISBN: 1000913597
Category : Computers
Languages : en
Pages : 149
Book Description
In Game Design Deep Dive: Trading and Collectible Card Games, game design analyst Joshua Bycer is back to discuss the deck-building genre, from the original success of Magic: The Gathering to today’s market with online card games like Hearthstone and Gwent. The design and philosophy of deck builders and tabletop games can be and have been applied to many genres. Looks at the history of popular tabletop card games and collectible card games Discusses how to design and balance your game with low numbers Examines the application of card-based design in other genres Perfect for students and designers to learn about designing deck builders and card-based games. Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Flying from a shadow [verse].
Author: Frank Frankfort Moore
Publisher:
ISBN:
Category :
Languages : en
Pages : 204
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 204
Book Description
A Stirring of Shadows
Author: Jim Catapano
Publisher: Publish America LLP.
ISBN: 1592868576
Category :
Languages : en
Pages : 166
Book Description
The beginning of the millennium brings new supernatural horrors for the Earth. Students are disappearing from New York University, and the Golden Sunset, a centuries-old cult, is suspected. Their leader, the mad sorcerer Lorduke, has returned from the dead and is plotting to unleash an ancient evil upon the world. The only ones that can stop him are the Shadowers, paranormal heroes from a realm that lies somewhere between Heaven and Earth. But even they cannot be sure of victory without their Champion, a young girl who was killed fighting Lorduke a century before. Desperate, they recruit Melody, a college student who is rumored to have brought a child back from the dead. Can Melody become the new Champion and save Earth from certain destruction?
Publisher: Publish America LLP.
ISBN: 1592868576
Category :
Languages : en
Pages : 166
Book Description
The beginning of the millennium brings new supernatural horrors for the Earth. Students are disappearing from New York University, and the Golden Sunset, a centuries-old cult, is suspected. Their leader, the mad sorcerer Lorduke, has returned from the dead and is plotting to unleash an ancient evil upon the world. The only ones that can stop him are the Shadowers, paranormal heroes from a realm that lies somewhere between Heaven and Earth. But even they cannot be sure of victory without their Champion, a young girl who was killed fighting Lorduke a century before. Desperate, they recruit Melody, a college student who is rumored to have brought a child back from the dead. Can Melody become the new Champion and save Earth from certain destruction?
The Horror of Lighthouse Hill
Author: Jim Catapano
Publisher: Publish America LLP.
ISBN: 1413749801
Category :
Languages : en
Pages : 198
Book Description
"You are very much awake, Melody McClean," said the cow, "though I'm afraid that the nightmare is just beginning." Melody McClean, champion monster fighter from the realm known as the Shadowverse, is sent to Charles Cosgrove's inn at Lighthouse Hill, New York, to investigate a ghost sighting and a bizarre death. Melody soon learns that there are sinister forces at work at the lighthouse trying to prevent her from learning its secrets-forces that will destroy her if necessary. What terrible tragedy lies in the mysterious Cosgrove's past? What is the hidden agenda of the fallen cosmic power known only as the Dissenter? Why have a dog and a duck gone missing? And why are giant spiders protecting the portrait of a sad-eyed little girl? This is the second of a series of adventures featuring Melody McClean and the Shadowers.
Publisher: Publish America LLP.
ISBN: 1413749801
Category :
Languages : en
Pages : 198
Book Description
"You are very much awake, Melody McClean," said the cow, "though I'm afraid that the nightmare is just beginning." Melody McClean, champion monster fighter from the realm known as the Shadowverse, is sent to Charles Cosgrove's inn at Lighthouse Hill, New York, to investigate a ghost sighting and a bizarre death. Melody soon learns that there are sinister forces at work at the lighthouse trying to prevent her from learning its secrets-forces that will destroy her if necessary. What terrible tragedy lies in the mysterious Cosgrove's past? What is the hidden agenda of the fallen cosmic power known only as the Dissenter? Why have a dog and a duck gone missing? And why are giant spiders protecting the portrait of a sad-eyed little girl? This is the second of a series of adventures featuring Melody McClean and the Shadowers.
Author:
Publisher: Marvel Entertainment
ISBN: 1302478826
Category : Comics & Graphic Novels
Languages : en
Pages : 109
Book Description
Publisher: Marvel Entertainment
ISBN: 1302478826
Category : Comics & Graphic Novels
Languages : en
Pages : 109
Book Description
Invincible #113
Author: Robert Kirkman
Publisher: Image Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 32
Book Description
The massacre continues.
Publisher: Image Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 32
Book Description
The massacre continues.
Magellan's Shadow
Author: Barbara Hemphill
Publisher:
ISBN: 9780976193104
Category : Poetry
Languages : en
Pages : 108
Book Description
Sixty-five poems and prayers, arranged in five sections, explore the sheltering and threatening shadows of Memory, The Almighty, Change, and Healing, finally emerging into Light.
Publisher:
ISBN: 9780976193104
Category : Poetry
Languages : en
Pages : 108
Book Description
Sixty-five poems and prayers, arranged in five sections, explore the sheltering and threatening shadows of Memory, The Almighty, Change, and Healing, finally emerging into Light.
Starfinder RPG: Tech Revolution
Author: Paizo Publishing
Publisher:
ISBN: 9781640783522
Category : Games & Activities
Languages : en
Pages : 160
Book Description
Command the galaxy's cutting-edge technologies so sophisticated that they rival magic itself! Outfit yourself with the latest and greatest new weapons, armor, and other gear, from high-power explosives to alien relics that surpass conventional science. Or incorporate technologies directly into yourself, whether you're installing advanced cybernetic augmentations or playing Starfinder's newest class: the nanocyte, whose body hosts an army of robotic nanites that obey her commands! Outrace the speediest threats by customizing your own space-age vehicles, and overcome even the toughest foes by piloting powerful battle robots using the all-new mech combat system! Seize the future with additional options for every class and articles exploring every aspect of science-fantasy tech from advertising and music to virtual intelligences and security systems. Join in the Starfinder Tech Revolution!
Publisher:
ISBN: 9781640783522
Category : Games & Activities
Languages : en
Pages : 160
Book Description
Command the galaxy's cutting-edge technologies so sophisticated that they rival magic itself! Outfit yourself with the latest and greatest new weapons, armor, and other gear, from high-power explosives to alien relics that surpass conventional science. Or incorporate technologies directly into yourself, whether you're installing advanced cybernetic augmentations or playing Starfinder's newest class: the nanocyte, whose body hosts an army of robotic nanites that obey her commands! Outrace the speediest threats by customizing your own space-age vehicles, and overcome even the toughest foes by piloting powerful battle robots using the all-new mech combat system! Seize the future with additional options for every class and articles exploring every aspect of science-fantasy tech from advertising and music to virtual intelligences and security systems. Join in the Starfinder Tech Revolution!
Shadow Games: Star Wars Legends
Author: Michael Reaves
Publisher: Random House Worlds
ISBN: 0345532805
Category : Fiction
Languages : en
Pages : 416
Book Description
SOME GAMES ARE PLAYED FOR LIFE OR DEATH. Javul Charn is the most famous pop star in the galaxy—and the runaway bride of a violent lieutenant in Black Sun, the crime syndicate commanded by Prince Xizor. Or so Javul says. Soon after Dash Rendar, broke and desperate, agrees to be Javul’s bodyguard, he realizes that openness is not her strong suit—and that murder is stalking her tour. Between the discovery of dead bodies in a cargo hold and an attack by an unidentified warship, Dash and co-pilot Eaden Vrill desperately try to understand who is terrorizing Javul’s tour and why. When Han Solo suddenly joins Javul’s road show, the stakes are raised even higher. Now Dash, who has a history with Han and an even worse history with Prince Xizor, follows his instincts, his discoveries, and Javul herself—straight into a world that may be too dangerous to survive. Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!
Publisher: Random House Worlds
ISBN: 0345532805
Category : Fiction
Languages : en
Pages : 416
Book Description
SOME GAMES ARE PLAYED FOR LIFE OR DEATH. Javul Charn is the most famous pop star in the galaxy—and the runaway bride of a violent lieutenant in Black Sun, the crime syndicate commanded by Prince Xizor. Or so Javul says. Soon after Dash Rendar, broke and desperate, agrees to be Javul’s bodyguard, he realizes that openness is not her strong suit—and that murder is stalking her tour. Between the discovery of dead bodies in a cargo hold and an attack by an unidentified warship, Dash and co-pilot Eaden Vrill desperately try to understand who is terrorizing Javul’s tour and why. When Han Solo suddenly joins Javul’s road show, the stakes are raised even higher. Now Dash, who has a history with Han and an even worse history with Prince Xizor, follows his instincts, his discoveries, and Javul herself—straight into a world that may be too dangerous to survive. Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!