Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 184
Book Description
Seventh Annual Computer Game Developers Conference Proceedings
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 184
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 184
Book Description
Proceedings, 9th Annual World Famous Computer Game Developers' Conference
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 260
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 260
Book Description
Proceedings of the Seventh Annual ACM-SIAM Symposium on Discrete Algorithms
Author:
Publisher: SIAM
ISBN: 9780898713664
Category : Mathematics
Languages : en
Pages : 608
Book Description
This text covers the proceedings of the Seventh Annual ACM-SIAM Symposium on Discrete Algorithms, which was held in Atlanta, Georgia, in January 1996.
Publisher: SIAM
ISBN: 9780898713664
Category : Mathematics
Languages : en
Pages : 608
Book Description
This text covers the proceedings of the Seventh Annual ACM-SIAM Symposium on Discrete Algorithms, which was held in Atlanta, Georgia, in January 1996.
Proceedings of the Seventh Annual Conference and Exposition, Anaheim Convention Center, Anaheim, California, May 11-15, 1986
Author: National Computer Graphics Association (U.S.). Conference and Exhibition
Publisher:
ISBN: 9780941514101
Category : Computer graphics
Languages : en
Pages : 820
Book Description
Publisher:
ISBN: 9780941514101
Category : Computer graphics
Languages : en
Pages : 820
Book Description
Proceedings of the Seventh Annual Conference and Exposition, Anaheim Convention Center, Anaheim, California, May 11-15, 1986: Technical sessions
Author: National Computer Graphics Association (U.S.). Conference and Exhibition
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 824
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 824
Book Description
Narrative Intelligence
Author: Michael Mateas
Publisher: John Benjamins Publishing
ISBN: 9027297061
Category : Psychology
Languages : en
Pages : 350
Book Description
Narrative Intelligence (NI) — the confluence of narrative, Artificial Intelligence, and media studies — studies, models, and supports the human use of narrative to understand the world. This volume brings together established work and founding documents in Narrative Intelligence to form a common reference point for NI researchers, providing perspectives from computational linguistics, agent research, psychology, ethology, art, and media theory. It describes artificial agents with narratively structured behavior, agents that take part in stories and tours, systems that automatically generate stories, dramas, and documentaries, and systems that support people telling their own stories. It looks at how people use stories, the features of narrative that play a role in how people understand the world, and how human narrative ability may have evolved. It addresses meta-issues in NI: the history of the field, the stories AI researchers tell about their research, and the effects those stories have on the things they discover. (Series B)
Publisher: John Benjamins Publishing
ISBN: 9027297061
Category : Psychology
Languages : en
Pages : 350
Book Description
Narrative Intelligence (NI) — the confluence of narrative, Artificial Intelligence, and media studies — studies, models, and supports the human use of narrative to understand the world. This volume brings together established work and founding documents in Narrative Intelligence to form a common reference point for NI researchers, providing perspectives from computational linguistics, agent research, psychology, ethology, art, and media theory. It describes artificial agents with narratively structured behavior, agents that take part in stories and tours, systems that automatically generate stories, dramas, and documentaries, and systems that support people telling their own stories. It looks at how people use stories, the features of narrative that play a role in how people understand the world, and how human narrative ability may have evolved. It addresses meta-issues in NI: the history of the field, the stories AI researchers tell about their research, and the effects those stories have on the things they discover. (Series B)
Proceedings, Sixth Annual Computer Game Developers Conference
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 124
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 124
Book Description
Proceedings of the Seventh Annual Conference and Exposition, Anaheim Convention Center, Anaheim, California, May 11-15, 1986: Tutorials
Author: National Computer Graphics Association (U.S.). Conference and Exhibition
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 448
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 448
Book Description
Networked Graphics
Author: Anthony Steed
Publisher: Elsevier
ISBN: 0080922236
Category : Computers
Languages : en
Pages : 535
Book Description
Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed
Publisher: Elsevier
ISBN: 0080922236
Category : Computers
Languages : en
Pages : 535
Book Description
Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed
Proceedings of Seventh Annual National Conference on Ada Technology
Author:
Publisher:
ISBN:
Category : Ada (Computer program language)
Languages : en
Pages : 628
Book Description
Publisher:
ISBN:
Category : Ada (Computer program language)
Languages : en
Pages : 628
Book Description