Author: Ian Millington
Publisher: CRC Press
ISBN: 1315360578
Category : Computers
Languages : en
Pages : 898
Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Artificial Intelligence for Games
AI for Games, Third Edition
Author: Ian Millington
Publisher: CRC Press
ISBN: 1351053299
Category : Art
Languages : en
Pages : 1031
Book Description
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
Publisher: CRC Press
ISBN: 1351053299
Category : Art
Languages : en
Pages : 1031
Book Description
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
Mixed Reality and Games
Author: Emir Bektic
Publisher: transcript Verlag
ISBN: 3839453291
Category : Social Science
Languages : en
Pages : 297
Book Description
Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
Publisher: transcript Verlag
ISBN: 3839453291
Category : Social Science
Languages : en
Pages : 297
Book Description
Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
Simple Games
Author: Alan D. Taylor
Publisher: Princeton University Press
ISBN: 0691223890
Category : Mathematics
Languages : en
Pages : 266
Book Description
Simple games are mathematical structures inspired by voting systems in which a single alternative, such as a bill, is pitted against the status quo. The first in-depth mathematical study of the subject as a coherent subfield of finite combinatorics--one with its own organized body of techniques and results--this book blends new theorems with some of the striking results from threshold logic, making all of it accessible to game theorists. Introductory material receives a fresh treatment, with an emphasis on Boolean subgames and the Rudin-Keisler order as unifying concepts. Advanced material focuses on the surprisingly wide variety of properties related to the weightedness of a game. A desirability relation orders the individuals or coalitions of a game according to their influence in the corresponding voting system. As Taylor and Zwicker show, acyclicity of such a relation approximates weightedness--the more sensitive the relation, the closer the approximation. A trade is an exchange of players among coalitions, and robustness under such trades is equivalent to weightedness of the game. Robustness under trades that fit some restrictive exchange pattern typically characterizes a wider class of simple games--for example, games for which some particular desirability order is acyclic. Finally, one can often describe these wider classes of simple games by weakening the total additivity of a weighting to obtain what is called a pseudoweighting. In providing such uniform explanations for many of the structural properties of simple games, this book showcases numerous new techniques and results.
Publisher: Princeton University Press
ISBN: 0691223890
Category : Mathematics
Languages : en
Pages : 266
Book Description
Simple games are mathematical structures inspired by voting systems in which a single alternative, such as a bill, is pitted against the status quo. The first in-depth mathematical study of the subject as a coherent subfield of finite combinatorics--one with its own organized body of techniques and results--this book blends new theorems with some of the striking results from threshold logic, making all of it accessible to game theorists. Introductory material receives a fresh treatment, with an emphasis on Boolean subgames and the Rudin-Keisler order as unifying concepts. Advanced material focuses on the surprisingly wide variety of properties related to the weightedness of a game. A desirability relation orders the individuals or coalitions of a game according to their influence in the corresponding voting system. As Taylor and Zwicker show, acyclicity of such a relation approximates weightedness--the more sensitive the relation, the closer the approximation. A trade is an exchange of players among coalitions, and robustness under such trades is equivalent to weightedness of the game. Robustness under trades that fit some restrictive exchange pattern typically characterizes a wider class of simple games--for example, games for which some particular desirability order is acyclic. Finally, one can often describe these wider classes of simple games by weakening the total additivity of a weighting to obtain what is called a pseudoweighting. In providing such uniform explanations for many of the structural properties of simple games, this book showcases numerous new techniques and results.
ICM Millennium Lectures on Games
Author: Leon A. Petrosjan
Publisher: Springer Science & Business Media
ISBN: 3662052199
Category : Mathematics
Languages : en
Pages : 410
Book Description
Since the first Congress in Zürich in 1897, the ICM has been an eagerly awaited event every four years. Many of these occasions are celebrated for historie developments and seminal contributions to mathematics. 2002 marks the year of the 24th ICM, the first of the new millennium. Also historie is the first ICM Satellite Conference devoted to game theory and applications. It is one of those rare occasions, in which masters of the field are able to meet under congenial surroundings to talk and share their gathered wisdom. As is usually the case in ICM meetings, participants of the ICM Satellite Conference on Game Theory and Applications (Qingdao, August 2(02) hailed from the four corners of the world. In addition to presentations of high qual ity research, the program also included twelve invited plenary sessions with distinguished speakers. This volume, which gathers together selected papers read at the conference, is divided into four sections: (I) Foundations, Concepts, and Structure. (II) Equilibrium Properties. (III) Applications to the Natural and Social Sciences. (IV) Computational Aspects of Games.
Publisher: Springer Science & Business Media
ISBN: 3662052199
Category : Mathematics
Languages : en
Pages : 410
Book Description
Since the first Congress in Zürich in 1897, the ICM has been an eagerly awaited event every four years. Many of these occasions are celebrated for historie developments and seminal contributions to mathematics. 2002 marks the year of the 24th ICM, the first of the new millennium. Also historie is the first ICM Satellite Conference devoted to game theory and applications. It is one of those rare occasions, in which masters of the field are able to meet under congenial surroundings to talk and share their gathered wisdom. As is usually the case in ICM meetings, participants of the ICM Satellite Conference on Game Theory and Applications (Qingdao, August 2(02) hailed from the four corners of the world. In addition to presentations of high qual ity research, the program also included twelve invited plenary sessions with distinguished speakers. This volume, which gathers together selected papers read at the conference, is divided into four sections: (I) Foundations, Concepts, and Structure. (II) Equilibrium Properties. (III) Applications to the Natural and Social Sciences. (IV) Computational Aspects of Games.
Separation Games
Author: CD Reiss
Publisher: EverAfter Romance
ISBN: 9781682305980
Category : Fiction
Languages : en
Pages : 0
Book Description
THE NEW YORK TIMES BESTSELLER There are a few unbreakable rules in the game. Stay collected. Compartmentalize. Think your next move through. Never let your heart dictate your tactics. The heart is impulsive. The heart makes bad decisions. The heart doesn’t see the long game. The heart may have decided to get Adam back, but when the endgame comes, the heart’s going to be the one to break. ---- This full-length novel is the conclusion to the Games duet.
Publisher: EverAfter Romance
ISBN: 9781682305980
Category : Fiction
Languages : en
Pages : 0
Book Description
THE NEW YORK TIMES BESTSELLER There are a few unbreakable rules in the game. Stay collected. Compartmentalize. Think your next move through. Never let your heart dictate your tactics. The heart is impulsive. The heart makes bad decisions. The heart doesn’t see the long game. The heart may have decided to get Adam back, but when the endgame comes, the heart’s going to be the one to break. ---- This full-length novel is the conclusion to the Games duet.
Location-Based Mobile Games
Author: Davide Spallazzo
Publisher: Springer
ISBN: 3319752561
Category : Computers
Languages : en
Pages : 108
Book Description
This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs’ intertwining theoretical assumptions and describes their translation into practice. The authors examine these games from different perspectives, exploring how they can impact the way we look at our surroundings, their influence on our social dimension, their ability to translate a wide range of information into a game experience, and the negotiations they activate by intertwining two realities. Each issue is addressed from a twofold perspective: that of the designers who craft the games, and that of the users who interpret the designers’ choices and take part in the game experience. In so doing, the book covers the relationship between processes of designing and playing, investigating games that communicate through meaningful interactions, share perspectives as forms of narratives, and integrate physicality and surroundings in the play activity. The reasoning advanced throughout the chapters will benefit researchers, designers and entrepreneurs in the field, as it provides a novel perspective on LBMGs, seeks to increase designers’ awareness of often-neglected issues, and suggests interpretations and practices that can impact how commercial games are designed.
Publisher: Springer
ISBN: 3319752561
Category : Computers
Languages : en
Pages : 108
Book Description
This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs’ intertwining theoretical assumptions and describes their translation into practice. The authors examine these games from different perspectives, exploring how they can impact the way we look at our surroundings, their influence on our social dimension, their ability to translate a wide range of information into a game experience, and the negotiations they activate by intertwining two realities. Each issue is addressed from a twofold perspective: that of the designers who craft the games, and that of the users who interpret the designers’ choices and take part in the game experience. In so doing, the book covers the relationship between processes of designing and playing, investigating games that communicate through meaningful interactions, share perspectives as forms of narratives, and integrate physicality and surroundings in the play activity. The reasoning advanced throughout the chapters will benefit researchers, designers and entrepreneurs in the field, as it provides a novel perspective on LBMGs, seeks to increase designers’ awareness of often-neglected issues, and suggests interpretations and practices that can impact how commercial games are designed.
Motion in Games
Author: Ronan Boulic
Publisher: Springer Science & Business Media
ISBN: 3642169570
Category : Computers
Languages : en
Pages : 446
Book Description
Motion plays a crucial role in computer games.
Publisher: Springer Science & Business Media
ISBN: 3642169570
Category : Computers
Languages : en
Pages : 446
Book Description
Motion plays a crucial role in computer games.
Parity games, separations, and the modal μ-calculus
Author: Dittmann, Christoph
Publisher: Universitätsverlag der TU Berlin
ISBN: 3798328870
Category : Computers
Languages : en
Pages : 295
Book Description
The topics of this thesis are the modal μ-calculus and parity games. The modal μ-calculus is a common logic for model-checking in computer science. The model-checking problem of the modal μ-calculus is polynomial time equivalent to solving parity games, a 2-player game on labeled directed graphs. We present the first FPT algorithms (fixed-parameter tractable) for the model-checking problem of the modal μ-calculus on restricted classes of graphs, specifically on classes of bounded Kelly-width or bounded DAG-width. In this process we also prove a general decomposition theorem for the modal μ-calculus and define a useful notion of type for this logic. Then, assuming a class of parity games has a polynomial time algorithm solving it, we consider the problem of extending this algorithm to larger classes of parity games. In particular, we show that joining games, pasting games, or adding single vertices preserves polynomial-time solvability. It follows that parity games can be solved in polynomial time if their underlying undirected graph is a tournament, a complete bipartite graph, or a block graph. In the last chapter we present the first non-trivial formal proof about parity games. We explain a formal proof of positional determinacy of parity games in the proof assistant Isabelle/HOL. Die Themen dieser Dissertation sind der modale μ-Kalkül und Paritätsspiele. Der modale μ-Kalkül ist eine häufig eingesetzte Logik im Bereich des Model-Checkings in der Informatik. Das Model-Checking-Problem des modalen μ-Kalküls ist polynomialzeitäquivalent zum Lösen von Paritätsspielen, einem 2-Spielerspiel auf beschrifteten, gerichteten Graphen. Wir präsentieren die ersten FPT-Algorithmen (fixed-parameter tractable) für das Model-Checking-Problem des modalen μ-Kalküls auf Klassen von Graphen mit beschränkter Kelly-Weite oder beschränkter DAG-Weite. Für diesen Zweck beweisen wir einen allgemeineren Zerlegungssatz für den modalen μ-Kalkül und stellen eine nützliche Definition von Typen für diese Logik vor. Angenommen, eine Klasse von Paritätsspielen hat einen Polynomialzeit-Lösungs-Algorithmus, betrachten wir danach das Problem, diese Klassen zu erweitern auf eine Weise, sodass Polynomialzeit-Lösbarkeit erhalten bleibt. Wir zeigen, dass dies beim Join von Paritätsspielen, beim Pasting und beim Hinzufügen einzelner Knoten der Fall ist. Wir folgern daraus, dass das Lösen von Paritätsspielen in Polynomialzeit möglich ist, falls der unterliegende ungerichtete Graph ein Tournament, ein vollständiger bipartiter Graph oder ein Blockgraph ist. Im letzten Kapitel präsentieren wir den ersten nicht-trivialen formalen Beweis über Paritätsspiele. Wir stellen einen formalen Beweis für die positionale Determiniertheit von Paritätsspielen im Beweis-Assistenten Isabelle/HOL vor.
Publisher: Universitätsverlag der TU Berlin
ISBN: 3798328870
Category : Computers
Languages : en
Pages : 295
Book Description
The topics of this thesis are the modal μ-calculus and parity games. The modal μ-calculus is a common logic for model-checking in computer science. The model-checking problem of the modal μ-calculus is polynomial time equivalent to solving parity games, a 2-player game on labeled directed graphs. We present the first FPT algorithms (fixed-parameter tractable) for the model-checking problem of the modal μ-calculus on restricted classes of graphs, specifically on classes of bounded Kelly-width or bounded DAG-width. In this process we also prove a general decomposition theorem for the modal μ-calculus and define a useful notion of type for this logic. Then, assuming a class of parity games has a polynomial time algorithm solving it, we consider the problem of extending this algorithm to larger classes of parity games. In particular, we show that joining games, pasting games, or adding single vertices preserves polynomial-time solvability. It follows that parity games can be solved in polynomial time if their underlying undirected graph is a tournament, a complete bipartite graph, or a block graph. In the last chapter we present the first non-trivial formal proof about parity games. We explain a formal proof of positional determinacy of parity games in the proof assistant Isabelle/HOL. Die Themen dieser Dissertation sind der modale μ-Kalkül und Paritätsspiele. Der modale μ-Kalkül ist eine häufig eingesetzte Logik im Bereich des Model-Checkings in der Informatik. Das Model-Checking-Problem des modalen μ-Kalküls ist polynomialzeitäquivalent zum Lösen von Paritätsspielen, einem 2-Spielerspiel auf beschrifteten, gerichteten Graphen. Wir präsentieren die ersten FPT-Algorithmen (fixed-parameter tractable) für das Model-Checking-Problem des modalen μ-Kalküls auf Klassen von Graphen mit beschränkter Kelly-Weite oder beschränkter DAG-Weite. Für diesen Zweck beweisen wir einen allgemeineren Zerlegungssatz für den modalen μ-Kalkül und stellen eine nützliche Definition von Typen für diese Logik vor. Angenommen, eine Klasse von Paritätsspielen hat einen Polynomialzeit-Lösungs-Algorithmus, betrachten wir danach das Problem, diese Klassen zu erweitern auf eine Weise, sodass Polynomialzeit-Lösbarkeit erhalten bleibt. Wir zeigen, dass dies beim Join von Paritätsspielen, beim Pasting und beim Hinzufügen einzelner Knoten der Fall ist. Wir folgern daraus, dass das Lösen von Paritätsspielen in Polynomialzeit möglich ist, falls der unterliegende ungerichtete Graph ein Tournament, ein vollständiger bipartiter Graph oder ein Blockgraph ist. Im letzten Kapitel präsentieren wir den ersten nicht-trivialen formalen Beweis über Paritätsspiele. Wir stellen einen formalen Beweis für die positionale Determiniertheit von Paritätsspielen im Beweis-Assistenten Isabelle/HOL vor.
Numbers Games
Author: Paul Lee Thomas
Publisher: Peter Lang
ISBN: 9780820468259
Category : Education
Languages : en
Pages : 180
Book Description
American schools are often the victims of numbers games because its education is in the hands of politicians, the populace, and pundits. How Americans view numbers, science, and research profoundly impacts the ability of politicians to manipulate our schools from pre-K through graduate education. Even in classrooms, teachers are routinely implementing flawed assessment strategies based on misguided assumptions about numbers and commonly held statistical truths. American educators need to step out from under the restrictive mandates of politicians and their growing mania for measuring students - they need to leave the numbers games behind and take control of their profession.
Publisher: Peter Lang
ISBN: 9780820468259
Category : Education
Languages : en
Pages : 180
Book Description
American schools are often the victims of numbers games because its education is in the hands of politicians, the populace, and pundits. How Americans view numbers, science, and research profoundly impacts the ability of politicians to manipulate our schools from pre-K through graduate education. Even in classrooms, teachers are routinely implementing flawed assessment strategies based on misguided assumptions about numbers and commonly held statistical truths. American educators need to step out from under the restrictive mandates of politicians and their growing mania for measuring students - they need to leave the numbers games behind and take control of their profession.