Author: Henry Fuchs
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 506
Book Description
Compilation of reprints intended for professionals interested in the intersection of & the relationship between computer graphics & VLSI. Includes a section on CAD systems & related graphics issues.
Selected Reprints on VLSI Technologies and Computer Graphics
Author: Henry Fuchs
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 506
Book Description
Compilation of reprints intended for professionals interested in the intersection of & the relationship between computer graphics & VLSI. Includes a section on CAD systems & related graphics issues.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 506
Book Description
Compilation of reprints intended for professionals interested in the intersection of & the relationship between computer graphics & VLSI. Includes a section on CAD systems & related graphics issues.
Advances in Computer Graphics
Author: Gerald Garcia
Publisher: Springer Science & Business Media
ISBN: 3642762867
Category : Computers
Languages : en
Pages : 451
Book Description
This book is a collection of several tutorials from the EUROGRAPHICS '90 conference in Montreux. The conference was held under the motto "IMAGES: Synthesis, Analysis and Interaction", and the tutorials, partly presented in this volume, reflect the conference theme. As such, this volume provides a unique collection of advanced texts on 'traditional' com puter graphics as well as of tutorials on image processing and image reconstruction. As with all the volumes of the series "Advances in Computer Graphics", the contributors are leading experts in their respective fields. The chapter Design and Display of Solid Models provides an extended introduction to interactive graphics techniques for design, fast display, and high-quality rendering of solid models. The text focuses on techniques for Constructive Solid Geometry (CSG). The follow ing topics are treated in depth: interactive design techniques (specification of curves, surfaces and solids; graphical user interfaces; procedural languages and direct manipulation) and display techniques (depth-buffer, scan-line and ray-tracing techniques; CSG classification techniques; efficiency-improving methods; software and hardware implementations).
Publisher: Springer Science & Business Media
ISBN: 3642762867
Category : Computers
Languages : en
Pages : 451
Book Description
This book is a collection of several tutorials from the EUROGRAPHICS '90 conference in Montreux. The conference was held under the motto "IMAGES: Synthesis, Analysis and Interaction", and the tutorials, partly presented in this volume, reflect the conference theme. As such, this volume provides a unique collection of advanced texts on 'traditional' com puter graphics as well as of tutorials on image processing and image reconstruction. As with all the volumes of the series "Advances in Computer Graphics", the contributors are leading experts in their respective fields. The chapter Design and Display of Solid Models provides an extended introduction to interactive graphics techniques for design, fast display, and high-quality rendering of solid models. The text focuses on techniques for Constructive Solid Geometry (CSG). The follow ing topics are treated in depth: interactive design techniques (specification of curves, surfaces and solids; graphical user interfaces; procedural languages and direct manipulation) and display techniques (depth-buffer, scan-line and ray-tracing techniques; CSG classification techniques; efficiency-improving methods; software and hardware implementations).
State of the Art in Computer Graphics
Author: David F. Rogers
Publisher: Springer Science & Business Media
ISBN: 9780387975603
Category : Computers
Languages : en
Pages : 386
Book Description
Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.
Publisher: Springer Science & Business Media
ISBN: 9780387975603
Category : Computers
Languages : en
Pages : 386
Book Description
Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.
Tutorial
Author: William Stallings
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 388
Book Description
One of the most important innovations in computer development is the reduced instruction set computer (RISC). An analysis of the RISC architecture brings into focus many important issues in computer organization and architecture. The objectives of this tutorial are to (1) provide a comprehensive introduction to RISC and (2) give readers an understanding of RISC design issues, and the ability to asses their importance relative to other approaches. This tutorial is intended for students, professionals in the fields of computer science and computer engineering, designers and implementers, and data processing managers who now find RISC machines among their available processor choices.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 388
Book Description
One of the most important innovations in computer development is the reduced instruction set computer (RISC). An analysis of the RISC architecture brings into focus many important issues in computer organization and architecture. The objectives of this tutorial are to (1) provide a comprehensive introduction to RISC and (2) give readers an understanding of RISC design issues, and the ability to asses their importance relative to other approaches. This tutorial is intended for students, professionals in the fields of computer science and computer engineering, designers and implementers, and data processing managers who now find RISC machines among their available processor choices.
Tutorial, Computer Graphics
Author: Kenneth I. Joy
Publisher: IEEE Computer Society Press
ISBN:
Category : Computers
Languages : en
Pages : 392
Book Description
Publisher: IEEE Computer Society Press
ISBN:
Category : Computers
Languages : en
Pages : 392
Book Description
Tutorial
Author: Sol M. Shatz
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 304
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 304
Book Description
Computer Graphics Career Handbook
Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 254
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 254
Book Description
Tutorial
Author: A. R. Hurson
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 494
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 494
Book Description
Tutorial--VLSI Testing & Validation Techniques
Author: Hassan K. Reghbati
Publisher:
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 630
Book Description
Publisher:
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 630
Book Description
Tutorial, Modern Design and Analysis of Discrete-event Computer Simulations
Author: Edward J. Dudewicz
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 502
Book Description
"The objective of this tutorial is to provide a working understanding of the design, implementation, and analysis of computer simulations."--Preface
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 502
Book Description
"The objective of this tutorial is to provide a working understanding of the design, implementation, and analysis of computer simulations."--Preface