Author: Jon H Hindman
Publisher:
ISBN: 9781518740718
Category :
Languages : en
Pages : 108
Book Description
The Sega Dreamcast was the final console manufactured by Sega, and was truly ahead of its time technologically. Learn more about this noteworthy piece of hardware and its history, technology and reception in this collection of articles by games enthusiast Jon H. Hindman.
The Sega Dreamcast
Author: Jon H Hindman
Publisher:
ISBN: 9781518740718
Category :
Languages : en
Pages : 108
Book Description
The Sega Dreamcast was the final console manufactured by Sega, and was truly ahead of its time technologically. Learn more about this noteworthy piece of hardware and its history, technology and reception in this collection of articles by games enthusiast Jon H. Hindman.
Publisher:
ISBN: 9781518740718
Category :
Languages : en
Pages : 108
Book Description
The Sega Dreamcast was the final console manufactured by Sega, and was truly ahead of its time technologically. Learn more about this noteworthy piece of hardware and its history, technology and reception in this collection of articles by games enthusiast Jon H. Hindman.
Sega Dreamcast
Author: Brady Games
Publisher: Bradygames
ISBN: 9781566869300
Category : Sega Dreamcast video games
Languages : en
Pages : 0
Book Description
This guide covers essential secrets, stats, and strategies for the hottest Sega Dreamcast titles, including Sonic Adventure, The House of the Dead 2, NFL Blitz 2000, Ready 2 Rumble, Street Fighter Alpha 3, Power Stone, and more.
Publisher: Bradygames
ISBN: 9781566869300
Category : Sega Dreamcast video games
Languages : en
Pages : 0
Book Description
This guide covers essential secrets, stats, and strategies for the hottest Sega Dreamcast titles, including Sonic Adventure, The House of the Dead 2, NFL Blitz 2000, Ready 2 Rumble, Street Fighter Alpha 3, Power Stone, and more.
Sega Dreamcast Collection
Author:
Publisher: Prima Publishing
ISBN: 9780761526209
Category : Sega Genesis video games
Languages : en
Pages : 0
Book Description
AeroWings Blue Stinger Flag to Flag Racing House of the Dead Hydro Thunder Mortal Kombat Gold Monaco Grand Prix NFL 2K Power Stone Ready 2 Rumble Boxing Sega Bass Fishing Sonic Adventure Sonic Online Soul Calibur And many more!
Publisher: Prima Publishing
ISBN: 9780761526209
Category : Sega Genesis video games
Languages : en
Pages : 0
Book Description
AeroWings Blue Stinger Flag to Flag Racing House of the Dead Hydro Thunder Mortal Kombat Gold Monaco Grand Prix NFL 2K Power Stone Ready 2 Rumble Boxing Sega Bass Fishing Sonic Adventure Sonic Online Soul Calibur And many more!
The Dreamcast Encyclopedia
Author: Chris Scullion
Publisher: White Owl
ISBN: 1526772248
Category : Games & Activities
Languages : en
Pages : 279
Book Description
The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullions critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadnt been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.
Publisher: White Owl
ISBN: 1526772248
Category : Games & Activities
Languages : en
Pages : 279
Book Description
The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullions critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadnt been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.
Service Games: The Rise and Fall of SEGA
Author: Sam Pettus
Publisher:
ISBN: 1311080821
Category : Games & Activities
Languages : en
Pages : 480
Book Description
Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.
Publisher:
ISBN: 1311080821
Category : Games & Activities
Languages : en
Pages : 480
Book Description
Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.
THE CON50LE
Author: Mike Diver
Publisher: White Owl
ISBN: 1399040502
Category : Games & Activities
Languages : en
Pages : 194
Book Description
THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.
Publisher: White Owl
ISBN: 1399040502
Category : Games & Activities
Languages : en
Pages : 194
Book Description
THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.
Gaming Hacks
Author: Simon Carless
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596007140
Category : Computers
Languages : en
Pages : 468
Book Description
Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596007140
Category : Computers
Languages : en
Pages : 468
Book Description
Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.
Video Game Bible, 1985-2002
Author: Andy Slaven
Publisher: Trafford Publishing
ISBN: 1553697316
Category : Video games
Languages : en
Pages : 774
Book Description
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
Publisher: Trafford Publishing
ISBN: 1553697316
Category : Video games
Languages : en
Pages : 774
Book Description
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
The Bitmap Brothers
Author: Duncan Harris
Publisher:
ISBN: 9780957576834
Category : Business & Economics
Languages : en
Pages : 0
Book Description
The Bitmap Brothers: Universe combines an authoritative inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers' key figures - including founder Mike Montgomery and lead artist Dan Malone - with a breathtaking haul of never-before-seen archive material. Highlights such as unused character concepts for Speedball 2: Brutal Deluxe, intricate pencil renderings of The Chaos Engine's iconic cutscenes and early robot designs for Z form part of a rich collection of original production drawings."
Publisher:
ISBN: 9780957576834
Category : Business & Economics
Languages : en
Pages : 0
Book Description
The Bitmap Brothers: Universe combines an authoritative inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers' key figures - including founder Mike Montgomery and lead artist Dan Malone - with a breathtaking haul of never-before-seen archive material. Highlights such as unused character concepts for Speedball 2: Brutal Deluxe, intricate pencil renderings of The Chaos Engine's iconic cutscenes and early robot designs for Z form part of a rich collection of original production drawings."
The Sisterhood of the Traveling Pants Complete Collection
Author: Ann Brashares
Publisher: Delacorte Press
ISBN: 0307978575
Category : Young Adult Fiction
Languages : en
Pages : 1008
Book Description
The New York Times bestselling Sisterhood novels—The Sisterhood of the Traveling Pants, The Second Summer of the Sisterhood, Girls in Pants: The Third Summer of the Sisterhood, and Forever in Blue: The Fourth Summer of the Sisterhood—all available together in one ebook omni edition. The Sisterhood of the Traveling Pants Once there was a pair of pants. Just an ordinary pair of jeans. But these pants, the Traveling Pants, went on to do great things. This is the story of the four friends—Lena, Tibby, Bridget, and Carmen—who made it possible. The Second Summer of the Sisterhood With a bit of last summer’s sand in the pockets, the Traveling Pants and the sisterhood who wears them—Lena, Tibby, Bridget, and Carmen—embark on their second summer together. Girls in Pants: The Third Summer of the Sisterhood It’s the summer before the sisterhood departs for college . . . their last real summer together before they head off to start their grown-up lives. It’s the time when Lena, Tibby, Bridget, and Carmen need their Pants the most. Forever in Blue: The Fourth Summer of the Sisterhood With unraveled embroidery and fraying hems, the Traveling Pants are back for one last, glorious summer. It’s a summer that will forever change the lives of Lena, Bridget, Tibby, and Carmen, here and now, past and future, together and apart.
Publisher: Delacorte Press
ISBN: 0307978575
Category : Young Adult Fiction
Languages : en
Pages : 1008
Book Description
The New York Times bestselling Sisterhood novels—The Sisterhood of the Traveling Pants, The Second Summer of the Sisterhood, Girls in Pants: The Third Summer of the Sisterhood, and Forever in Blue: The Fourth Summer of the Sisterhood—all available together in one ebook omni edition. The Sisterhood of the Traveling Pants Once there was a pair of pants. Just an ordinary pair of jeans. But these pants, the Traveling Pants, went on to do great things. This is the story of the four friends—Lena, Tibby, Bridget, and Carmen—who made it possible. The Second Summer of the Sisterhood With a bit of last summer’s sand in the pockets, the Traveling Pants and the sisterhood who wears them—Lena, Tibby, Bridget, and Carmen—embark on their second summer together. Girls in Pants: The Third Summer of the Sisterhood It’s the summer before the sisterhood departs for college . . . their last real summer together before they head off to start their grown-up lives. It’s the time when Lena, Tibby, Bridget, and Carmen need their Pants the most. Forever in Blue: The Fourth Summer of the Sisterhood With unraveled embroidery and fraying hems, the Traveling Pants are back for one last, glorious summer. It’s a summer that will forever change the lives of Lena, Bridget, Tibby, and Carmen, here and now, past and future, together and apart.