Author: Drue K. Conklin
Publisher: Harmony
ISBN: 9780517525470
Category : Games & Activities
Languages : en
Pages : 166
Book Description
The Official Scrabble Players Handbook
Author: Drue K. Conklin
Publisher: Harmony
ISBN: 9780517525470
Category : Games & Activities
Languages : en
Pages : 166
Book Description
Publisher: Harmony
ISBN: 9780517525470
Category : Games & Activities
Languages : en
Pages : 166
Book Description
The Scrabble Word-building Book
Author:
Publisher: Simon and Schuster
ISBN: 0671734563
Category : Scrabble (Game)
Languages : en
Pages : 613
Book Description
For SCRABBLE(R) and other word-game players, the winner's handbook is here! Become a master of the game with this essential guide for top-scoring play. You'll discover: The 94 all-important two-letter words -- in one handy list A special section of over 800 three-letter words, 550 of which can be
Publisher: Simon and Schuster
ISBN: 0671734563
Category : Scrabble (Game)
Languages : en
Pages : 613
Book Description
For SCRABBLE(R) and other word-game players, the winner's handbook is here! Become a master of the game with this essential guide for top-scoring play. You'll discover: The 94 all-important two-letter words -- in one handy list A special section of over 800 three-letter words, 550 of which can be
Breaking the Game
Author: Kenji Matsumoto
Publisher: CreateSpace
ISBN: 9781505583281
Category :
Languages : en
Pages : 198
Book Description
Written by one of the best Scrabble players in the world, Breaking the Game delves into Scrabble like you've never seen before. Whether you are a new player who wants to beat your friends and family, an avid word lover who wants to know about Scrabble, an avid game player who wants to pick up the game, or an experienced Scrabble master, Breaking the Game can help anyone become a better Scrabble player. Breaking the Game covers basic Scrabble concepts (such as anagramming and board vision) to more complex concepts such as leaves, fishing, setups, and endgame. While it describes these concepts at a high level, it is written simply, at a level that anyone can understand! This book will become a reference for any Scrabble enthusiast that they can come back to time and time again!
Publisher: CreateSpace
ISBN: 9781505583281
Category :
Languages : en
Pages : 198
Book Description
Written by one of the best Scrabble players in the world, Breaking the Game delves into Scrabble like you've never seen before. Whether you are a new player who wants to beat your friends and family, an avid word lover who wants to know about Scrabble, an avid game player who wants to pick up the game, or an experienced Scrabble master, Breaking the Game can help anyone become a better Scrabble player. Breaking the Game covers basic Scrabble concepts (such as anagramming and board vision) to more complex concepts such as leaves, fishing, setups, and endgame. While it describes these concepts at a high level, it is written simply, at a level that anyone can understand! This book will become a reference for any Scrabble enthusiast that they can come back to time and time again!
The C# Player's Guide (eBook)
Author: R. B. Whitaker
Publisher: RB Whitaker
ISBN: 0985580119
Category : Computers
Languages : en
Pages : 347
Book Description
Publisher: RB Whitaker
ISBN: 0985580119
Category : Computers
Languages : en
Pages : 347
Book Description
The Official Scrabble Players Dictionary
Author: Merriam-Webster, Inc. Staff
Publisher: 범문사
ISBN: 9780877792208
Category : Glossaries, vocabularies, etc
Languages : en
Pages : 0
Book Description
Includes more than 100,000 words that are acceptable for playing Scrabble, with parts of speech, varient forms, and definitions.
Publisher: 범문사
ISBN: 9780877792208
Category : Glossaries, vocabularies, etc
Languages : en
Pages : 0
Book Description
Includes more than 100,000 words that are acceptable for playing Scrabble, with parts of speech, varient forms, and definitions.
The Fingertips of Duncan Dorfman
Author: Meg Wolitzer
Publisher: Penguin
ISBN: 1101529474
Category : Juvenile Fiction
Languages : en
Pages : 182
Book Description
Friendship, family, and high-stakes Scrabble come together in this compelling novel from a bestselling author Duncan Dorfman, April Blunt, and Nate Saviano don't seem to have much in common. Duncan is trying to manage his newfound ability to "read" with his fingers. April is striving to be accepted by her family of jocks. And Nate is struggling to meet his father's high expectations. But when a Scrabble Tournament brings them together, their stories intertwine. Driven by competition, drama, and just a touch of magic, the story will have readers flying through the pages, anxious to discover who will be the real winners . . .
Publisher: Penguin
ISBN: 1101529474
Category : Juvenile Fiction
Languages : en
Pages : 182
Book Description
Friendship, family, and high-stakes Scrabble come together in this compelling novel from a bestselling author Duncan Dorfman, April Blunt, and Nate Saviano don't seem to have much in common. Duncan is trying to manage his newfound ability to "read" with his fingers. April is striving to be accepted by her family of jocks. And Nate is struggling to meet his father's high expectations. But when a Scrabble Tournament brings them together, their stories intertwine. Driven by competition, drama, and just a touch of magic, the story will have readers flying through the pages, anxious to discover who will be the real winners . . .
Word Freak
Author: Stefan Fatsis
Publisher: HMH
ISBN: 0547524315
Category : Games & Activities
Languages : en
Pages : 427
Book Description
This “marvelously absorbing” book is “a walk on the wild side of words and ventures into the zone where language and mathematics intersect” (San Jose Mercury News). A former Wall Street Journal reporter and NPR regular, Stefan Fatsis recounts his remarkable rise through the ranks of elite Scrabble players while exploring the game’s strange, potent hold over them—and him. At least thirty million American homes have a Scrabble set—but the game’s most talented competitors inhabit a sphere far removed from the masses of “living room players.” Theirs is a surprisingly diverse subculture whose stars include a vitamin-popping standup comic; a former bank teller whose intestinal troubles earned him the nickname “G.I. Joel”; a burly, unemployed African American from Baltimore’s inner city; the three-time national champion who plays according to Zen principles; and the author himself, who over the course of the book is transformed from a curious reporter to a confirmed Scrabble nut. Fatsis begins by haunting the gritty corner of a Greenwich Village park where pickup Scrabble games can be found whenever weather permits. His curiosity soon morphs into compulsion, as he sets about memorizing thousands of obscure words and fills his evenings with solo Scrabble played on his living room floor. Before long he finds himself at tournaments, socializing—and competing—with Scrabble’s elite. But this book is about more than hardcore Scrabblers, for the game yields insights into realms as disparate as linguistics, psychology, and mathematics. Word Freak extends its reach even farther, pondering the light Scrabble throws on such notions as brilliance, memory, competition, failure, and hope. It is a geography of obsession that celebrates the uncanny powers locked in all of us, “a can’t-put-it-down narrative that dances between memoir and reportage” (Los Angeles Times). “Funny, thoughtful, character-rich, unchallengeably winning writing.” —The Atlantic Monthly This edition includes a new afterword by the author.
Publisher: HMH
ISBN: 0547524315
Category : Games & Activities
Languages : en
Pages : 427
Book Description
This “marvelously absorbing” book is “a walk on the wild side of words and ventures into the zone where language and mathematics intersect” (San Jose Mercury News). A former Wall Street Journal reporter and NPR regular, Stefan Fatsis recounts his remarkable rise through the ranks of elite Scrabble players while exploring the game’s strange, potent hold over them—and him. At least thirty million American homes have a Scrabble set—but the game’s most talented competitors inhabit a sphere far removed from the masses of “living room players.” Theirs is a surprisingly diverse subculture whose stars include a vitamin-popping standup comic; a former bank teller whose intestinal troubles earned him the nickname “G.I. Joel”; a burly, unemployed African American from Baltimore’s inner city; the three-time national champion who plays according to Zen principles; and the author himself, who over the course of the book is transformed from a curious reporter to a confirmed Scrabble nut. Fatsis begins by haunting the gritty corner of a Greenwich Village park where pickup Scrabble games can be found whenever weather permits. His curiosity soon morphs into compulsion, as he sets about memorizing thousands of obscure words and fills his evenings with solo Scrabble played on his living room floor. Before long he finds himself at tournaments, socializing—and competing—with Scrabble’s elite. But this book is about more than hardcore Scrabblers, for the game yields insights into realms as disparate as linguistics, psychology, and mathematics. Word Freak extends its reach even farther, pondering the light Scrabble throws on such notions as brilliance, memory, competition, failure, and hope. It is a geography of obsession that celebrates the uncanny powers locked in all of us, “a can’t-put-it-down narrative that dances between memoir and reportage” (Los Angeles Times). “Funny, thoughtful, character-rich, unchallengeably winning writing.” —The Atlantic Monthly This edition includes a new afterword by the author.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
How to Play Scrabble
Author: HowExpert HowExpert Press
Publisher:
ISBN: 9781532983559
Category :
Languages : en
Pages : 104
Book Description
If you want to know how to play scrabble, then get "How To Play Scrabble" guide. Have you ever thought about finding a game that lets you use your brain while still allowing you to have a lot of fun? - Scrabble is the perfect game for you to enjoy with your friends, family, coworkers, social group, church function, or anyone! With this handy guide description, you can learn all about how to play Scrabble, with instructions on setting up the game, word building, scoring, the history of Scrabble, and much more. - Inside this guide you will find chapters for anything Scrabble-related that you can think of, so that you will understand the rules and gameplay. The guide also offers tips and strategies for building high-scoring words and finding other ways to play Scrabble when you cannot play the traditional board game. This includes information on Scrabble for your Kindle, Scrabble's Facebook application, and Scrabble on the iPhone. - The Table of Contents also provides a quick overview of the guide's chapters, with headings and subheadings to make finding what you are looking for even easier. - Colorful pictures feature the process in detail, so you will be ready to play Scrabble by the end of the book. You might not be a professional yet, but you will be well on your way to the highest scoring words and games ever! Click "Buy Now!" to get it now!
Publisher:
ISBN: 9781532983559
Category :
Languages : en
Pages : 104
Book Description
If you want to know how to play scrabble, then get "How To Play Scrabble" guide. Have you ever thought about finding a game that lets you use your brain while still allowing you to have a lot of fun? - Scrabble is the perfect game for you to enjoy with your friends, family, coworkers, social group, church function, or anyone! With this handy guide description, you can learn all about how to play Scrabble, with instructions on setting up the game, word building, scoring, the history of Scrabble, and much more. - Inside this guide you will find chapters for anything Scrabble-related that you can think of, so that you will understand the rules and gameplay. The guide also offers tips and strategies for building high-scoring words and finding other ways to play Scrabble when you cannot play the traditional board game. This includes information on Scrabble for your Kindle, Scrabble's Facebook application, and Scrabble on the iPhone. - The Table of Contents also provides a quick overview of the guide's chapters, with headings and subheadings to make finding what you are looking for even easier. - Colorful pictures feature the process in detail, so you will be ready to play Scrabble by the end of the book. You might not be a professional yet, but you will be well on your way to the highest scoring words and games ever! Click "Buy Now!" to get it now!
The Oxford Handbook of Expertise
Author: Paul Ward
Publisher: Oxford University Press, USA
ISBN: 0198795874
Category : Business & Economics
Languages : en
Pages : 1298
Book Description
The Oxford Handbook of Expertise provides a comprehensive picture of the field of Expertise Studies. It offers both traditional and contemporary perspectives, and importantly, a multidiscipline-multimethod view of the science and engineering research on expertise.
Publisher: Oxford University Press, USA
ISBN: 0198795874
Category : Business & Economics
Languages : en
Pages : 1298
Book Description
The Oxford Handbook of Expertise provides a comprehensive picture of the field of Expertise Studies. It offers both traditional and contemporary perspectives, and importantly, a multidiscipline-multimethod view of the science and engineering research on expertise.