Scoring with Logic Pro

Scoring with Logic Pro PDF Author: Jay Asher
Publisher: Course Technology
ISBN: 9781133693345
Category : Computers
Languages : en
Pages : 0

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Book Description
Annotation This title offers concise and easy-to-follow tutorials to guide the reader in inputting, formatting, and printing music notation using Logic Pro's score editor.

Scoring with Logic Pro

Scoring with Logic Pro PDF Author: Jay Asher
Publisher: Course Technology
ISBN: 9781133693345
Category : Computers
Languages : en
Pages : 0

Get Book Here

Book Description
Annotation This title offers concise and easy-to-follow tutorials to guide the reader in inputting, formatting, and printing music notation using Logic Pro's score editor.

Complete Guide to Film Scoring

Complete Guide to Film Scoring PDF Author: Richard Davis
Publisher: Hal Leonard Corporation
ISBN: 1495032264
Category : Music
Languages : en
Pages : 424

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Book Description
(Berklee Guide). Essential for anyone interested in the business, process and procedures of writing music for film or television, this book teaches the Berklee approach to the art, covering topics such as: preparing and recording a score, contracts and fees, publishing, royalties, copyrights and much more. Features interviews with 21 top film-scoring professionals, including Michael Kamen, Alf Clausen, Alan Silvestri, Marc Shaiman, Mark Snow, Harry Gregson-Williams and Elmer Bernstein. Now updated with info on today's latest technology, and invaluable insights into finding work in the industry.

Going Pro with Logic Pro 9

Going Pro with Logic Pro 9 PDF Author: Jay Asher
Publisher: Muska/Lipman
ISBN: 9781435455634
Category : Composition
Languages : en
Pages : 0

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Book Description
Logic Pro is arguably the number-one digital audio workstation among professional musicians and composers, at home in both professional and project studios worldwide. Going Pro with Logic Pro 9 is an expert levelbook that addresses the needs of the professional Logic user. This book picks up where the manual leaves off, guiding you from customizing setups of Logic Pro 9 for workflow enhancement, through the recording and editing processes, to preparing final delivery media, dropping power-user tips and tricks throughout the process. Topics covered include building custom mixers; designing templates; organizing your sound palette; dealing with third-party software, applications, and hardware, such as UAD cards and the Akai MPC3000; mixing tips; mastering tips; and much more.

Scoring the Screen

Scoring the Screen PDF Author: Andy Hill
Publisher: Rowman & Littlefield
ISBN: 1540004821
Category : Music
Languages : en
Pages : 424

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Book Description
SCORING THE SCREEN: THE SECRET LANGUAGE OF FILM MUSIC Today, musical composition for films is more popular than ever. In professional and academic spheres, media music study and practice are growing; undergraduate and postgraduate programs in media scoring are offered by dozens of major colleges and universities. And increasingly, pop and contemporary classical composers are expanding their reach into cinema and other forms of screen entertainment. Yet a search on Amazon reveals at least 50 titles under the category of film music, and, remarkably, only a meager few actually allow readers to see the music itself, while none of them examine landmark scores like Vertigo, To Kill a Mockingbird, Patton, The Untouchables, or The Matrix in the detail provided by Scoring the Screen: The Secret Language of Film Music. This is the first book since Roy M. Prendergast's 1977 benchmark, Film Music: A Neglected Art, to treat music for motion pictures as a compositional style worthy of serious study. Through extensive and unprecedented analyses of the original concert scores, it is the first to offer both aspiring composers and music educators with a view from the inside of the actual process of scoring-to-picture. The core thesis of Scoring the Screen is that music for motion pictures is indeed a language, developed by the masters of the craft out of a dramatic and commercial necessity to communicate ideas and emotions instantaneously to an audience. Like all languages, it exists primarily to convey meaning. To quote renowned orchestrator Conrad Pope (who has worked with John Williams, Howard Shore, and Alexandre Desplat, among others): “If you have any interest in what music 'means' in film, get this book. Andy Hill is among the handful of penetrating minds and ears engaged in film music today.”

Logic Pro 9 and Logic Express 9

Logic Pro 9 and Logic Express 9 PDF Author: David Nahmani
Publisher: Peachpit Press
ISBN: 0321636805
Category : Computers
Languages : en
Pages : 504

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Book Description
Uses real-world music and hands-on exercises to teach you how to record, arrange, mix, produce, and polish audio and MIDI files in a professional workflow.

A Composer's Guide to Game Music

A Composer's Guide to Game Music PDF Author: Winifred Phillips
Publisher: MIT Press
ISBN: 0262534495
Category : Music
Languages : en
Pages : 285

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Book Description
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Apple Pro Training Series

Apple Pro Training Series PDF Author: Mary Plummer
Publisher: Peachpit Press
ISBN: 0133901173
Category : Computers
Languages : en
Pages : 337

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Book Description
This book covers GarageBand 10.0. The content and/or media files do not work with subsequent releases of the software. In the only Apple-certified guide to GarageBand 10.0.0, readers will be creating original works within the first few chapters. Using real-life material and practical lessons that they can apply immediately to their own projects, this book/media combo offers a complete, self-paced course in all aspects of GarageBand. Focused lessons take you step-by-step through fun, real-world projects, and GarageBand 10.0.0 features. Exclusively for this book, author/musician Mary Plummer works with a host of talented artists ranging from a student songwriter to a professional touring guitarist, an award-winning poet, an independent hip hop recording artist, and award winning dancers to create all new, real-world projects that readers will step-through. Along the way readers will get to mix a songwriter’s demo, test amp simulators and stomp boxes with an electric guitar solo, edit spoken dialog for an audio book, lay down original hip-hop beats using a drum machine patch and dynamic tempo changes, and add percussion and effects to a dance video to enhance the sound. For mobile users, the book includes an overview of GarageBand for iOS and sharing GarageBand songs via iCloud between iOS devices and your Mac. This self-paced learning tool pairs an easy, accessible style with ample illustrations and keyboard shortcuts to guarantee that readers become proficient with GarageBand 10.0.0 in no time.

Writing Interactive Music for Video Games

Writing Interactive Music for Video Games PDF Author: Michael Sweet
Publisher: Addison-Wesley Professional
ISBN: 0133563510
Category : Computers
Languages : en
Pages : 513

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Book Description
“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Creative Strategies in Film Scoring

Creative Strategies in Film Scoring PDF Author: Ben Newhouse
Publisher: Berklee Press
ISBN: 9781540000736
Category : Music
Languages : en
Pages : 176

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Book Description
(Berklee Guide). Create effective film scores! This book presents a framework for creative decision-making that will lead to producing the best music for a given scene. It supports artists working in film, television, video games, or other media. The framework encourages clarity of concept and facilitates productive communication between the composer and director, music supervisor, and others involved with the project. Two case studies, featuring audio and video, illustrate how different creative choices can control the expressive effect of the scene. Practical worksheets are included, which will help your team brainstorm, articulate, organize, and communicate your collective ideas and decisions. Whether you are creating music yourself or working with a composer, this book will help you develop the music that is optimized for storytelling.

Please Insert Disc

Please Insert Disc PDF Author: Deanna Troy
Publisher: Independently Published
ISBN: 9781709250248
Category :
Languages : en
Pages : 108

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Book Description
A memoir exploring games and their relationship to Deanna, Please Insert Disc: Demo Edition emphasises the video game medium's place in her life as a young adult.