Author: Seah Wee Khee
Publisher: World Scientific
ISBN: 9812708200
Category : Business & Economics
Languages : en
Pages : 219
Book Description
Did you like Math or Science in school? Have you played games that stimulated your thought processes for Math and Science? Trying to be creative in your Math, Science or leadership class? Can leadership be taught? Is leadership an Art or a Science or Math? Seeking to impact your training program with creative games?. A primer for leadership development, this book introduces Math and Science games with a review process component that can be used for leadership instruction. The book highlights key leadership principles which show that leaders must: Ask questions; Be disciplined; Create and see things differently; Develop resources; Engage in active listening; Make priorities; Multiply leaders; Problem solve; Set an example; Sacrifice; Search and explore; Strategize; Support diversity; Work in teams and collaborate.
50 Math and Science Games for Leadership
Author: Seah Wee Khee
Publisher: World Scientific
ISBN: 9812708200
Category : Business & Economics
Languages : en
Pages : 219
Book Description
Did you like Math or Science in school? Have you played games that stimulated your thought processes for Math and Science? Trying to be creative in your Math, Science or leadership class? Can leadership be taught? Is leadership an Art or a Science or Math? Seeking to impact your training program with creative games?. A primer for leadership development, this book introduces Math and Science games with a review process component that can be used for leadership instruction. The book highlights key leadership principles which show that leaders must: Ask questions; Be disciplined; Create and see things differently; Develop resources; Engage in active listening; Make priorities; Multiply leaders; Problem solve; Set an example; Sacrifice; Search and explore; Strategize; Support diversity; Work in teams and collaborate.
Publisher: World Scientific
ISBN: 9812708200
Category : Business & Economics
Languages : en
Pages : 219
Book Description
Did you like Math or Science in school? Have you played games that stimulated your thought processes for Math and Science? Trying to be creative in your Math, Science or leadership class? Can leadership be taught? Is leadership an Art or a Science or Math? Seeking to impact your training program with creative games?. A primer for leadership development, this book introduces Math and Science games with a review process component that can be used for leadership instruction. The book highlights key leadership principles which show that leaders must: Ask questions; Be disciplined; Create and see things differently; Develop resources; Engage in active listening; Make priorities; Multiply leaders; Problem solve; Set an example; Sacrifice; Search and explore; Strategize; Support diversity; Work in teams and collaborate.
Science Games
Author: Julie Mauer
Publisher: Teacher Created Resources
ISBN: 1420683349
Category : Educational games
Languages : en
Pages : 179
Book Description
Hands-on explorations, full-color games, and graphing activities offer students opportunities for "doing" science in the disciplines of earth, physical, and life sciences.
Publisher: Teacher Created Resources
ISBN: 1420683349
Category : Educational games
Languages : en
Pages : 179
Book Description
Hands-on explorations, full-color games, and graphing activities offer students opportunities for "doing" science in the disciplines of earth, physical, and life sciences.
50 Math and Science Games for Leadership
Author: Seah Wee Khee
Publisher: World Scientific
ISBN: 9812706925
Category : Mathematics
Languages : en
Pages : 219
Book Description
Did you like Math or Science in school? Have you played games that stimulated your thought processes for Math and Science? Trying to be creative in your Math, Science or leadership class? Can leadership be taught? Is leadership an Art or a Science or Math? Seeking to impact your training program with creative games?A primer for leadership development, this book introduces Math and Science games with a review process component that can be used for leadership instruction. The book highlights key leadership principles which show that leaders must: Ask questions; Be disciplined; Create and see things differently; Develop resources; Engage in active listening; Make priorities; Multiply leaders; Problem solve; Set an example; Sacrifice; Search and explore; Strategize; Support diversity; Work in teams and collaborate.
Publisher: World Scientific
ISBN: 9812706925
Category : Mathematics
Languages : en
Pages : 219
Book Description
Did you like Math or Science in school? Have you played games that stimulated your thought processes for Math and Science? Trying to be creative in your Math, Science or leadership class? Can leadership be taught? Is leadership an Art or a Science or Math? Seeking to impact your training program with creative games?A primer for leadership development, this book introduces Math and Science games with a review process component that can be used for leadership instruction. The book highlights key leadership principles which show that leaders must: Ask questions; Be disciplined; Create and see things differently; Develop resources; Engage in active listening; Make priorities; Multiply leaders; Problem solve; Set an example; Sacrifice; Search and explore; Strategize; Support diversity; Work in teams and collaborate.
Science Games Galore! – Earth, Life, and Physical Science, Grade K, eBook
Author: Stephen J. Davis
Publisher: Creative Teaching Press
ISBN: 1616014687
Category : Science
Languages : en
Pages : 37
Book Description
Each Science Games Galore! eBook features 10 ready-to-use games and 10 reproducible activity pages designed to reinforce essential science skills. The titles focus on a variety of standards-based science concepts and include the following:Interactive, hands-on, full-color card stock cards and answer keysGames and reproducibles designed for varying ability levels that allow students to play independently while the teacher works with small groupsReproducibles that are perfect for review practice, extension activities, assessment tools, or homework assignmentsSuggestions for preparing the game materialsExplicit instructions for implementing the games and tips for trouble-free game playAdditional ways to use the game piecesA blank game template reproducible students and teachers can use to create their own games
Publisher: Creative Teaching Press
ISBN: 1616014687
Category : Science
Languages : en
Pages : 37
Book Description
Each Science Games Galore! eBook features 10 ready-to-use games and 10 reproducible activity pages designed to reinforce essential science skills. The titles focus on a variety of standards-based science concepts and include the following:Interactive, hands-on, full-color card stock cards and answer keysGames and reproducibles designed for varying ability levels that allow students to play independently while the teacher works with small groupsReproducibles that are perfect for review practice, extension activities, assessment tools, or homework assignmentsSuggestions for preparing the game materialsExplicit instructions for implementing the games and tips for trouble-free game playAdditional ways to use the game piecesA blank game template reproducible students and teachers can use to create their own games
Science Games Galore! – Earth, Life, and Physical Science, Grade 1, eBook
Author: Stephen J. Davis
Publisher: Creative Teaching Press
ISBN: 1616014695
Category : Science
Languages : en
Pages : 37
Book Description
Each Science Games Galore! eBook features 10 ready-to-use games and 10 reproducible activity pages designed to reinforce essential science skills. The titles focus on a variety of standards-based science concepts and include the following:Interactive, hands-on, full-color card stock cards and answer keysGames and reproducibles designed for varying ability levels that allow students to play independently while the teacher works with small groupsReproducibles that are perfect for review practice, extension activities, assessment tools, or homework assignmentsSuggestions for preparing the game materialsExplicit instructions for implementing the games and tips for trouble-free game playAdditional ways to use the game piecesA blank game template reproducible students and teachers can use to create their own games
Publisher: Creative Teaching Press
ISBN: 1616014695
Category : Science
Languages : en
Pages : 37
Book Description
Each Science Games Galore! eBook features 10 ready-to-use games and 10 reproducible activity pages designed to reinforce essential science skills. The titles focus on a variety of standards-based science concepts and include the following:Interactive, hands-on, full-color card stock cards and answer keysGames and reproducibles designed for varying ability levels that allow students to play independently while the teacher works with small groupsReproducibles that are perfect for review practice, extension activities, assessment tools, or homework assignmentsSuggestions for preparing the game materialsExplicit instructions for implementing the games and tips for trouble-free game playAdditional ways to use the game piecesA blank game template reproducible students and teachers can use to create their own games
Science Games Galore! – Life, Space, and Physical Science, Grade 3, eBook
Author: Sharon L. Apichella
Publisher: Creative Teaching Press
ISBN: 1616014717
Category : Science
Languages : en
Pages : 37
Book Description
Each Science Games Galore! eBook features 10 ready-to-use games and 10 reproducible activity pages designed to reinforce essential science skills. The titles focus on a variety of standards-based science concepts and include the following:Interactive, hands-on, full-color card stock cards and answer keysGames and reproducibles designed for varying ability levels that allow students to play independently while the teacher works with small groupsReproducibles that are perfect for review practice, extension activities, assessment tools, or homework assignmentsSuggestions for preparing the game materialsExplicit instructions for implementing the games and tips for trouble-free game playAdditional ways to use the game piecesA blank game template reproducible students and teachers can use to create their own games
Publisher: Creative Teaching Press
ISBN: 1616014717
Category : Science
Languages : en
Pages : 37
Book Description
Each Science Games Galore! eBook features 10 ready-to-use games and 10 reproducible activity pages designed to reinforce essential science skills. The titles focus on a variety of standards-based science concepts and include the following:Interactive, hands-on, full-color card stock cards and answer keysGames and reproducibles designed for varying ability levels that allow students to play independently while the teacher works with small groupsReproducibles that are perfect for review practice, extension activities, assessment tools, or homework assignmentsSuggestions for preparing the game materialsExplicit instructions for implementing the games and tips for trouble-free game playAdditional ways to use the game piecesA blank game template reproducible students and teachers can use to create their own games
Science Games Galore! – Earth, Life, and Physical Science, Grade 2, eBook
Author: Stephen J. Davis
Publisher: Creative Teaching Press
ISBN: 1616014709
Category : Science
Languages : en
Pages : 37
Book Description
Each Science Games Galore! eBook features 10 ready-to-use games and 10 reproducible activity pages designed to reinforce essential science skills. The titles focus on a variety of standards-based science concepts and include the following:Interactive, hands-on, full-color card stock cards and answer keysGames and reproducibles designed for varying ability levels that allow students to play independently while the teacher works with small groupsReproducibles that are perfect for review practice, extension activities, assessment tools, or homework assignmentsSuggestions for preparing the game materialsExplicit instructions for implementing the games and tips for trouble-free game playAdditional ways to use the game piecesA blank game template reproducible students and teachers can use to create their own games
Publisher: Creative Teaching Press
ISBN: 1616014709
Category : Science
Languages : en
Pages : 37
Book Description
Each Science Games Galore! eBook features 10 ready-to-use games and 10 reproducible activity pages designed to reinforce essential science skills. The titles focus on a variety of standards-based science concepts and include the following:Interactive, hands-on, full-color card stock cards and answer keysGames and reproducibles designed for varying ability levels that allow students to play independently while the teacher works with small groupsReproducibles that are perfect for review practice, extension activities, assessment tools, or homework assignmentsSuggestions for preparing the game materialsExplicit instructions for implementing the games and tips for trouble-free game playAdditional ways to use the game piecesA blank game template reproducible students and teachers can use to create their own games
Kids Science Games
Author: Kimberly Maria
Publisher: Kimberly Maria
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 46
Book Description
Kids science games offer fun games and experiments for all ages. Help kids discover how the world of science works around them from the comfort of your home. These fun discovery kids games include food and water games for kids and use common household items. Parents and kids can do the games and experiments at home while teachers can use these in the classroom helping to foster creativity, curiosity and logic skills. Kids will be amazed at creating a bouncing egg, exploring their fingerprints, seeing a floating ball, making invisible ink, making ocean waves and much, much more! They'll use potatos, eggs, straws, water and thermometers for other fun games and experiments. Kids are curious and love to know how something is made or why something happens. Make science fun, and your child will want to continue this learning. Have fun with your child and explore the great world of science together.
Publisher: Kimberly Maria
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 46
Book Description
Kids science games offer fun games and experiments for all ages. Help kids discover how the world of science works around them from the comfort of your home. These fun discovery kids games include food and water games for kids and use common household items. Parents and kids can do the games and experiments at home while teachers can use these in the classroom helping to foster creativity, curiosity and logic skills. Kids will be amazed at creating a bouncing egg, exploring their fingerprints, seeing a floating ball, making invisible ink, making ocean waves and much, much more! They'll use potatos, eggs, straws, water and thermometers for other fun games and experiments. Kids are curious and love to know how something is made or why something happens. Make science fun, and your child will want to continue this learning. Have fun with your child and explore the great world of science together.
Entertainment Science
Author: Thorsten Hennig-Thurau
Publisher: Springer
ISBN: 3319892924
Category : Business & Economics
Languages : en
Pages : 879
Book Description
The entertainment industry has long been dominated by legendary screenwriter William Goldman’s “Nobody-Knows-Anything” mantra, which argues that success is the result of managerial intuition and instinct. This book builds the case that combining such intuition with data analytics and rigorous scholarly knowledge provides a source of sustainable competitive advantage – the same recipe for success that is behind the rise of firms such as Netflix and Spotify, but has also fueled Disney’s recent success. Unlocking a large repertoire of scientific studies by business scholars and entertainment economists, the authors identify essential factors, mechanisms, and methods that help a new entertainment product succeed. The book thus offers a timely alternative to “Nobody-Knows” decision-making in the digital era: while coupling a good idea with smart data analytics and entertainment theory cannot guarantee a hit, it systematically and substantially increases the probability of success in the entertainment industry. Entertainment Science is poised to inspire fresh new thinking among managers, students of entertainment, and scholars alike. Thorsten Hennig-Thurau and Mark B. Houston – two of our finest scholars in the area of entertainment marketing – have produced a definitive research-based compendium that cuts across various branches of the arts to explain the phenomena that provide consumption experiences to capture the hearts and minds of audiences. Morris B. Holbrook, W. T. Dillard Professor Emeritus of Marketing, Columbia University Entertainment Science is a must-read for everyone working in the entertainment industry today, where the impact of digital and the use of big data can’t be ignored anymore. Hennig-Thurau and Houston are the scientific frontrunners of knowledge that the industry urgently needs. Michael Kölmel, media entrepreneur and Honorary Professor of Media Economics at University of Leipzig Entertainment Science’s winning combination of creativity, theory, and data analytics offers managers in the creative industries and beyond a novel, compelling, and comprehensive approach to support their decision-making. This ground-breaking book marks the dawn of a new Golden Age of fruitful conversation between entertainment scholars, managers, and artists. Allègre Hadida, Associate Professor in Strategy, University of Cambridge
Publisher: Springer
ISBN: 3319892924
Category : Business & Economics
Languages : en
Pages : 879
Book Description
The entertainment industry has long been dominated by legendary screenwriter William Goldman’s “Nobody-Knows-Anything” mantra, which argues that success is the result of managerial intuition and instinct. This book builds the case that combining such intuition with data analytics and rigorous scholarly knowledge provides a source of sustainable competitive advantage – the same recipe for success that is behind the rise of firms such as Netflix and Spotify, but has also fueled Disney’s recent success. Unlocking a large repertoire of scientific studies by business scholars and entertainment economists, the authors identify essential factors, mechanisms, and methods that help a new entertainment product succeed. The book thus offers a timely alternative to “Nobody-Knows” decision-making in the digital era: while coupling a good idea with smart data analytics and entertainment theory cannot guarantee a hit, it systematically and substantially increases the probability of success in the entertainment industry. Entertainment Science is poised to inspire fresh new thinking among managers, students of entertainment, and scholars alike. Thorsten Hennig-Thurau and Mark B. Houston – two of our finest scholars in the area of entertainment marketing – have produced a definitive research-based compendium that cuts across various branches of the arts to explain the phenomena that provide consumption experiences to capture the hearts and minds of audiences. Morris B. Holbrook, W. T. Dillard Professor Emeritus of Marketing, Columbia University Entertainment Science is a must-read for everyone working in the entertainment industry today, where the impact of digital and the use of big data can’t be ignored anymore. Hennig-Thurau and Houston are the scientific frontrunners of knowledge that the industry urgently needs. Michael Kölmel, media entrepreneur and Honorary Professor of Media Economics at University of Leipzig Entertainment Science’s winning combination of creativity, theory, and data analytics offers managers in the creative industries and beyond a novel, compelling, and comprehensive approach to support their decision-making. This ground-breaking book marks the dawn of a new Golden Age of fruitful conversation between entertainment scholars, managers, and artists. Allègre Hadida, Associate Professor in Strategy, University of Cambridge
Full-Color Science Games, Grades 1-2
Author: Bridget Hoffman
Publisher: Teacher Created Resources
ISBN: 1420683357
Category : Education
Languages : en
Pages : 178
Book Description
Hands-on explorations, full-color games, and graphing activities offer students opportunities for "doing" science in the disciplines of earth, physical, and life sciences.
Publisher: Teacher Created Resources
ISBN: 1420683357
Category : Education
Languages : en
Pages : 178
Book Description
Hands-on explorations, full-color games, and graphing activities offer students opportunities for "doing" science in the disciplines of earth, physical, and life sciences.