Author: Manglobe
Publisher: TokyoPop
ISBN: 9781591822820
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Three strangers--a waitress, a mercenary, and a samurai--form an alliance to search for the enigmatic Sunflower Samurai. They encounter ninjas, assassins, and even a prince on a journey full of battles, danger, desperation, and companionship.
Samurai Champloo Volume 1
Author: Manglobe
Publisher: TokyoPop
ISBN: 9781591822820
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Three strangers--a waitress, a mercenary, and a samurai--form an alliance to search for the enigmatic Sunflower Samurai. They encounter ninjas, assassins, and even a prince on a journey full of battles, danger, desperation, and companionship.
Publisher: TokyoPop
ISBN: 9781591822820
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Three strangers--a waitress, a mercenary, and a samurai--form an alliance to search for the enigmatic Sunflower Samurai. They encounter ninjas, assassins, and even a prince on a journey full of battles, danger, desperation, and companionship.
Samurai Champloo -- The Complete Two-Volume Series
Author: Manglobe
Publisher: TokyoPop
ISBN: 9781427810441
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Three strangers--a hardworking waitress, an arrogant mercenary, and a mysterious samurai--form an uneasy alliance as they search for the enigmatic Sunflower Samurai and cross paths with numerous characters, including ninjas, assassins, and princes in disguise.
Publisher: TokyoPop
ISBN: 9781427810441
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Three strangers--a hardworking waitress, an arrogant mercenary, and a mysterious samurai--form an uneasy alliance as they search for the enigmatic Sunflower Samurai and cross paths with numerous characters, including ninjas, assassins, and princes in disguise.
Samurai Champloo Volume 2
Author: Manglobe
Publisher: TokyoPop
ISBN: 9781598162158
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
When rumors of a mysterious figure with a vendetta against samurais starts to spread, Mugen and Jim volunteer to take care of the killer before the body count rises any further. Rated for teens.
Publisher: TokyoPop
ISBN: 9781598162158
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
When rumors of a mysterious figure with a vendetta against samurais starts to spread, Mugen and Jim volunteer to take care of the killer before the body count rises any further. Rated for teens.
Samurai Champloo
Author: Dark Horse Comics
Publisher:
ISBN: 9781593076429
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
Bow down before the might of Samurai Champloo! This hip-hop anime sensation from the creators of the phenomenal Cowboy Bebop series took Cartoon Network’s [Adult Swim] audience by storm. Dark Horse is pleased to present the very first Samurai Champloo art book to English-reading fans as directly translated from the original Roman Album edition — a volume published in a prestigious line of Japanese art books! Main characters Mugen, Jin, and Fuu are each profiled at length, all twenty-six episodes are summarized and illustrated with screen captures, and the "Backstage Champloo" chapter features interviews with famed director Shinichiro Watanabe, character designer and chief animator Kazuto Nakazawa, and art director Takeshi Waki. The voice cast is listed with main characters interviewed, the music so essential to the series is explored, and a two-page spread profiles twenty-four diverse influences that helped shape this instant anime classic. Among the many, many other features are pages upon pages of character and device sketches!
Publisher:
ISBN: 9781593076429
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
Bow down before the might of Samurai Champloo! This hip-hop anime sensation from the creators of the phenomenal Cowboy Bebop series took Cartoon Network’s [Adult Swim] audience by storm. Dark Horse is pleased to present the very first Samurai Champloo art book to English-reading fans as directly translated from the original Roman Album edition — a volume published in a prestigious line of Japanese art books! Main characters Mugen, Jin, and Fuu are each profiled at length, all twenty-six episodes are summarized and illustrated with screen captures, and the "Backstage Champloo" chapter features interviews with famed director Shinichiro Watanabe, character designer and chief animator Kazuto Nakazawa, and art director Takeshi Waki. The voice cast is listed with main characters interviewed, the music so essential to the series is explored, and a two-page spread profiles twenty-four diverse influences that helped shape this instant anime classic. Among the many, many other features are pages upon pages of character and device sketches!
Samurai Champloo Film Manga
Author: Shinichiro Watanabe
Publisher:
ISBN: 9781594095245
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Mugen, Jin and Fuu reunite, but they all now have different positions. Due to an error made by Sosuke - the son of the group that hired Jin - the struggle between the two groups grow more intense. Unable to pay the fare for a small ferryboat, the three are stranded and go their separate ways into town in order to make some money for the fare. Fuu gets picked up by an ukiyo-e teacher to be his model, but that modeling job turns out to be a trap. Mugen and the others finally arrive in Edo and plan to immediately start their investigation of the whereabouts of the "Sunflower Samurai," but they find themselves participating in an eating contest. Accompanied by the enigmatic Joji, they go on a tour of Edo. But a concentric group who heard about some foreigners invading Edo and a mysterious group of mendicant Zen priests come chasing right behind them.
Publisher:
ISBN: 9781594095245
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Mugen, Jin and Fuu reunite, but they all now have different positions. Due to an error made by Sosuke - the son of the group that hired Jin - the struggle between the two groups grow more intense. Unable to pay the fare for a small ferryboat, the three are stranded and go their separate ways into town in order to make some money for the fare. Fuu gets picked up by an ukiyo-e teacher to be his model, but that modeling job turns out to be a trap. Mugen and the others finally arrive in Edo and plan to immediately start their investigation of the whereabouts of the "Sunflower Samurai," but they find themselves participating in an eating contest. Accompanied by the enigmatic Joji, they go on a tour of Edo. But a concentric group who heard about some foreigners invading Edo and a mysterious group of mendicant Zen priests come chasing right behind them.
The Great Mirror of Male Love
Author: Saikaku Ihara
Publisher: Stanford University Press
ISBN: 9780804718950
Category : Fiction
Languages : en
Pages : 388
Book Description
Winner of the 1990 Japan-U.S. Friendship Commission Prize for the Translation of Japanese Literature. ---------- "A welcome opportunity for wider comparison of the literary traditions and sexual conventions of Japanese and Euro-American cultures."--Journal of Japanese Studies
Publisher: Stanford University Press
ISBN: 9780804718950
Category : Fiction
Languages : en
Pages : 388
Book Description
Winner of the 1990 Japan-U.S. Friendship Commission Prize for the Translation of Japanese Literature. ---------- "A welcome opportunity for wider comparison of the literary traditions and sexual conventions of Japanese and Euro-American cultures."--Journal of Japanese Studies
Beyond The Chinese Connection
Author: Crystal S. Anderson
Publisher: Univ. Press of Mississippi
ISBN: 1628467495
Category : Social Science
Languages : en
Pages : 331
Book Description
In Beyond “The Chinese Connection,” Crystal S. Anderson explores the cultural and political exchanges between African Americans, Asian Americans, and Asians over the last four decades. To do so, Anderson examines such cultural productions as novels (Frank Chin’s Gunga Din Highway [1999], Ishmael Reed’s Japanese by Spring [1992], and Paul Beatty’s The White Boy Shuffle [1996]); films (Rush Hour 2 [2001], Unleashed [2005], and The Matrix trilogy [1999-2003]); and Japanese animation (Samurai Champloo [2004]), all of which feature cross-cultural conversations. In exploring the ways in which writers and artists use this transferal, Anderson traces and tests the limits of how Afro-Asian cultural production interrogates conceptions of race, ethnic identity, politics, and transnational exchange. Ultimately, this book reads contemporary black/Asian cultural fusions through the recurrent themes established by the films of Bruce Lee, which were among the first—and certainly most popular—works to use this exchange explicitly. As a result of such films as Enter the Dragon (1973), The Chinese Connection (1972), and The Big Boss (1971), Lee emerges as both a cross-cultural hero and global cultural icon who resonates with the experiences of African American, Asian American and Asian youth in the 1970s. Lee’s films and iconic imagery prefigure themes that reflect cross-cultural negotiations with global culture in post-1990 Afro-Asian cultural production.
Publisher: Univ. Press of Mississippi
ISBN: 1628467495
Category : Social Science
Languages : en
Pages : 331
Book Description
In Beyond “The Chinese Connection,” Crystal S. Anderson explores the cultural and political exchanges between African Americans, Asian Americans, and Asians over the last four decades. To do so, Anderson examines such cultural productions as novels (Frank Chin’s Gunga Din Highway [1999], Ishmael Reed’s Japanese by Spring [1992], and Paul Beatty’s The White Boy Shuffle [1996]); films (Rush Hour 2 [2001], Unleashed [2005], and The Matrix trilogy [1999-2003]); and Japanese animation (Samurai Champloo [2004]), all of which feature cross-cultural conversations. In exploring the ways in which writers and artists use this transferal, Anderson traces and tests the limits of how Afro-Asian cultural production interrogates conceptions of race, ethnic identity, politics, and transnational exchange. Ultimately, this book reads contemporary black/Asian cultural fusions through the recurrent themes established by the films of Bruce Lee, which were among the first—and certainly most popular—works to use this exchange explicitly. As a result of such films as Enter the Dragon (1973), The Chinese Connection (1972), and The Big Boss (1971), Lee emerges as both a cross-cultural hero and global cultural icon who resonates with the experiences of African American, Asian American and Asian youth in the 1970s. Lee’s films and iconic imagery prefigure themes that reflect cross-cultural negotiations with global culture in post-1990 Afro-Asian cultural production.
Mechademia 3
Author: Frenchy Lunning
Publisher: U of Minnesota Press
ISBN: 1452914176
Category : Literary Criticism
Languages : en
Pages : 305
Book Description
Dramatic advances in genetics, cloning, robotics, and nanotechnology have given rise to both hopes and fears about how technology might transform humanity. As the possibility of a posthuman future becomes increasingly likely, debates about how to interpret or shape this future abound. In Japan, anime and manga artists have for decades been imagining the contours of posthumanity, creating dazzling and sometimes disturbing works of art that envision a variety of human/nonhuman hybrids: biological/mechanical, human/animal, and human/monster. Anime and manga offer a constellation of posthuman prototypes whose hybrid natures require a shift in our perception of what it means to be human. Limits of the Human—the third volume in the Mechademia series—maps the terrain of posthumanity using manga and anime as guides and signposts to understand how to think about humanity’s new potentialities and limits. Through a wide range of texts—the folklore-inspired monsters that populate Mizuki Shigeru’s manga; Japan’s Gothic Lolita subculture; Tezuka Osamu’s original cyborg hero, Atom, and his manga version of Fritz Lang’s Metropolis (along with Ôtomo Katsuhiro’s 2001 anime film adaptation); the robot anime, Gundam; and the notion of the uncanny in Ghost in the Shell 2: Innocence, among others—the essays in this volume reject simple human/nonhuman dichotomies and instead encourage a provocative rethinking of the definitions of humanity along entirely unexpected frontiers. Contributors: William L. Benzon, Lawrence Bird, Christopher Bolton, Steven T. Brown, Joshua Paul Dale, Michael Dylan Foster, Crispin Freeman, Marc Hairston, Paul Jackson, Thomas LaMarre, Antonia Levi, Margherita Long, Laura Miller, Hajime Nakatani, Susan Napier, Natsume Fusanosuke, Sharalyn Orbaugh, Ôtsuka Eiji, Adèle-Elise Prévost and MUSEbasement; Teri Silvio, Takayuki Tatsumi, Mark C. Taylor, Theresa Winge, Cary Wolfe, Wendy Siuyi Wong, and Yomota Inuhiko.
Publisher: U of Minnesota Press
ISBN: 1452914176
Category : Literary Criticism
Languages : en
Pages : 305
Book Description
Dramatic advances in genetics, cloning, robotics, and nanotechnology have given rise to both hopes and fears about how technology might transform humanity. As the possibility of a posthuman future becomes increasingly likely, debates about how to interpret or shape this future abound. In Japan, anime and manga artists have for decades been imagining the contours of posthumanity, creating dazzling and sometimes disturbing works of art that envision a variety of human/nonhuman hybrids: biological/mechanical, human/animal, and human/monster. Anime and manga offer a constellation of posthuman prototypes whose hybrid natures require a shift in our perception of what it means to be human. Limits of the Human—the third volume in the Mechademia series—maps the terrain of posthumanity using manga and anime as guides and signposts to understand how to think about humanity’s new potentialities and limits. Through a wide range of texts—the folklore-inspired monsters that populate Mizuki Shigeru’s manga; Japan’s Gothic Lolita subculture; Tezuka Osamu’s original cyborg hero, Atom, and his manga version of Fritz Lang’s Metropolis (along with Ôtomo Katsuhiro’s 2001 anime film adaptation); the robot anime, Gundam; and the notion of the uncanny in Ghost in the Shell 2: Innocence, among others—the essays in this volume reject simple human/nonhuman dichotomies and instead encourage a provocative rethinking of the definitions of humanity along entirely unexpected frontiers. Contributors: William L. Benzon, Lawrence Bird, Christopher Bolton, Steven T. Brown, Joshua Paul Dale, Michael Dylan Foster, Crispin Freeman, Marc Hairston, Paul Jackson, Thomas LaMarre, Antonia Levi, Margherita Long, Laura Miller, Hajime Nakatani, Susan Napier, Natsume Fusanosuke, Sharalyn Orbaugh, Ôtsuka Eiji, Adèle-Elise Prévost and MUSEbasement; Teri Silvio, Takayuki Tatsumi, Mark C. Taylor, Theresa Winge, Cary Wolfe, Wendy Siuyi Wong, and Yomota Inuhiko.
Cowboy Bebop
Author: Jeremy Mark Robinson
Publisher:
ISBN: 9781861717351
Category : Performing Arts
Languages : en
Pages : 436
Book Description
Sex + drugs + rock music + comedy + Westerns + crime + drifter lifestyles + space battles + bars + casinos + fashion - and more music - what's not to like in Cowboy Bebop?! - and how it wittily and cleverly mixes all of those elements, and many more.
Publisher:
ISBN: 9781861717351
Category : Performing Arts
Languages : en
Pages : 436
Book Description
Sex + drugs + rock music + comedy + Westerns + crime + drifter lifestyles + space battles + bars + casinos + fashion - and more music - what's not to like in Cowboy Bebop?! - and how it wittily and cleverly mixes all of those elements, and many more.
GURPS Martial Arts
Author: C. J. Carella
Publisher: Steve Jackson Games
ISBN: 9781556343148
Category : Fantasy games
Languages : en
Pages : 0
Book Description
-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.
Publisher: Steve Jackson Games
ISBN: 9781556343148
Category : Fantasy games
Languages : en
Pages : 0
Book Description
-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.