Author: John C. Barnes
Publisher: University of New Mexico Press
ISBN: 0826361307
Category : Sports & Recreation
Languages : en
Pages : 251
Book Description
In this thought-provoking new book, John C. Barnes examines the contemporary state of commercial college athletics as a guide for current and potential administrators, coaches, regents, and others involved in collegiate athletic operations and decision-making. Each chapter provides an overview of an industry shaped by such current realities as Title IX requirements, commercial investments, student testing, and television contracts. Barnes provides an accessible outline of the historical background and potential future of the commercial college athletics industry from a nonjudgmental perspective. Same Players, Different Game not only serves as a text and guide for governance and leadership but also as a primer for the economic and political realities of modern college athletics that students and sports fans will find fascinating.
Same Players, Different Game
Author: John C. Barnes
Publisher: University of New Mexico Press
ISBN: 0826361307
Category : Sports & Recreation
Languages : en
Pages : 251
Book Description
In this thought-provoking new book, John C. Barnes examines the contemporary state of commercial college athletics as a guide for current and potential administrators, coaches, regents, and others involved in collegiate athletic operations and decision-making. Each chapter provides an overview of an industry shaped by such current realities as Title IX requirements, commercial investments, student testing, and television contracts. Barnes provides an accessible outline of the historical background and potential future of the commercial college athletics industry from a nonjudgmental perspective. Same Players, Different Game not only serves as a text and guide for governance and leadership but also as a primer for the economic and political realities of modern college athletics that students and sports fans will find fascinating.
Publisher: University of New Mexico Press
ISBN: 0826361307
Category : Sports & Recreation
Languages : en
Pages : 251
Book Description
In this thought-provoking new book, John C. Barnes examines the contemporary state of commercial college athletics as a guide for current and potential administrators, coaches, regents, and others involved in collegiate athletic operations and decision-making. Each chapter provides an overview of an industry shaped by such current realities as Title IX requirements, commercial investments, student testing, and television contracts. Barnes provides an accessible outline of the historical background and potential future of the commercial college athletics industry from a nonjudgmental perspective. Same Players, Different Game not only serves as a text and guide for governance and leadership but also as a primer for the economic and political realities of modern college athletics that students and sports fans will find fascinating.
Players Making Decisions
Author: Zack Hiwiller
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646
Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646
Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Outing Magazine
Author: Poultney Bigelow
Publisher:
ISBN:
Category : Sports
Languages : en
Pages : 678
Book Description
Publisher:
ISBN:
Category : Sports
Languages : en
Pages : 678
Book Description
Outing
Author:
Publisher:
ISBN:
Category : Sports
Languages : en
Pages : 524
Book Description
Publisher:
ISBN:
Category : Sports
Languages : en
Pages : 524
Book Description
Playing to Win
Author: David Sirlin
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Players Got Played
Author: Rechella
Publisher: Kensington Books
ISBN: 9781601620200
Category : Fiction
Languages : en
Pages : 292
Book Description
When Nya Gamden is accepted into the nursing program at Old Dominion University, she is thrilled, until her boyfriend asks her to give up her dreams in exchange for marriage, forcing her into the arms of a well-respected businessman who is hidding a shocking secret. Original.
Publisher: Kensington Books
ISBN: 9781601620200
Category : Fiction
Languages : en
Pages : 292
Book Description
When Nya Gamden is accepted into the nursing program at Old Dominion University, she is thrilled, until her boyfriend asks her to give up her dreams in exchange for marriage, forcing her into the arms of a well-respected businessman who is hidding a shocking secret. Original.
Model-Based Machine Learning
Author: John Winn
Publisher: CRC Press
ISBN: 1498756824
Category : Business & Economics
Languages : en
Pages : 469
Book Description
Today, machine learning is being applied to a growing variety of problems in a bewildering variety of domains. A fundamental challenge when using machine learning is connecting the abstract mathematics of a machine learning technique to a concrete, real world problem. This book tackles this challenge through model-based machine learning which focuses on understanding the assumptions encoded in a machine learning system and their corresponding impact on the behaviour of the system. The key ideas of model-based machine learning are introduced through a series of case studies involving real-world applications. Case studies play a central role because it is only in the context of applications that it makes sense to discuss modelling assumptions. Each chapter introduces one case study and works through step-by-step to solve it using a model-based approach. The aim is not just to explain machine learning methods, but also showcase how to create, debug, and evolve them to solve a problem. Features: Explores the assumptions being made by machine learning systems and the effect these assumptions have when the system is applied to concrete problems. Explains machine learning concepts as they arise in real-world case studies. Shows how to diagnose, understand and address problems with machine learning systems. Full source code available, allowing models and results to be reproduced and explored. Includes optional deep-dive sections with more mathematical details on inference algorithms for the interested reader.
Publisher: CRC Press
ISBN: 1498756824
Category : Business & Economics
Languages : en
Pages : 469
Book Description
Today, machine learning is being applied to a growing variety of problems in a bewildering variety of domains. A fundamental challenge when using machine learning is connecting the abstract mathematics of a machine learning technique to a concrete, real world problem. This book tackles this challenge through model-based machine learning which focuses on understanding the assumptions encoded in a machine learning system and their corresponding impact on the behaviour of the system. The key ideas of model-based machine learning are introduced through a series of case studies involving real-world applications. Case studies play a central role because it is only in the context of applications that it makes sense to discuss modelling assumptions. Each chapter introduces one case study and works through step-by-step to solve it using a model-based approach. The aim is not just to explain machine learning methods, but also showcase how to create, debug, and evolve them to solve a problem. Features: Explores the assumptions being made by machine learning systems and the effect these assumptions have when the system is applied to concrete problems. Explains machine learning concepts as they arise in real-world case studies. Shows how to diagnose, understand and address problems with machine learning systems. Full source code available, allowing models and results to be reproduced and explored. Includes optional deep-dive sections with more mathematical details on inference algorithms for the interested reader.
The Nation
Author:
Publisher:
ISBN:
Category : Great Britain
Languages : en
Pages : 798
Book Description
Publisher:
ISBN:
Category : Great Britain
Languages : en
Pages : 798
Book Description
Laws and Regulations of Short Whist
Author:
Publisher:
ISBN:
Category : Short whist
Languages : en
Pages : 136
Book Description
Publisher:
ISBN:
Category : Short whist
Languages : en
Pages : 136
Book Description
Atlantic Educational Journal
Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 444
Book Description
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 444
Book Description