Rust wgpu Voxel Terrains

Rust wgpu Voxel Terrains PDF Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 129

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Book Description
Rust wgpu Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your Rust applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with wgpu and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for Rust programmers, game developers, and anyone interested in procedural voxel terrain creation.

Rust wgpu Voxel Terrains

Rust wgpu Voxel Terrains PDF Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 129

Get Book Here

Book Description
Rust wgpu Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your Rust applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with wgpu and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for Rust programmers, game developers, and anyone interested in procedural voxel terrain creation.

Practical PayPal Integration in ASP.NET Core

Practical PayPal Integration in ASP.NET Core PDF Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 212

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Book Description
Welcome to "Practical PayPal Integration in ASP.NET Core". This book will provide useful resources on PayPal Checkout and Subscriptions APIs and SDKs, as well as their applications in ASP.NET Core projects. I hope that this book will be useful for .NET programmers, software developers, and students of all skill levels, who are interested in integrating the PayPal REST APIs into their ASP.NET applications. You may often get confused with PayPal because there are so many frameworks and options to do the same thing. In fact, there are over 50 PayPal services, APIs, and SDKs out there – you just do not know which one is suitable for your applications. In this book, I will choose the latest PayPal products, services, APIs, and SDKs, and integrate them into your ASP.NET Core applications. Here are PayPal technologies that I plan to use: •PayPal Smart Payment Buttons – These new buttons, introduced in June 2018, provide a simplified and secure check out experience. They intelligently present the most relevant payment types to your shoppers automatically. •PayPal JavaScript SDK – This SDK integrates Smart Payment Buttons into your web site and renders them to a container DOM element. •PayPal Checkout .NET SDK – To simplify integrations, PayPal provides a .NET SDK for their Version 2 REST Payment API. Using the SDK over a direct integration allows the SDK to handle authentication on the server side for you. •PayPal Subscriptions API – I will implement a Subscriptions .NET SDK based on PayPal Version 1 Subscriptions REST API. This SDK allows you to easily integrate PayPal Subscriptions into .NET applications. In the first part of this book, I will explain how to use the PayPal Checkout .NET SDK to get start with the PayPal Version 2 Payments and Orders REST APIs. I will use various examples to demonstrate the procedures to complete a PayPal checkout transaction, including how to set up the development environment, how to integrate and render Smart Payment Buttons, how to create and manage orders, and how to capture and verify the transaction. In the second part of this book, I will switch to PayPal Subscriptions API. This API has not been ported to Version 2 yet, so we have to use Version 1 API for subscription. To make matters even worse, PayPal has never released a stable Subscriptions .NET SDK, which makes it difficult for .NET developers to integrate PayPal Subscriptions API into .NET and .NET Core applications. Therefore, I decide to implement a simple PayPal Subscriptions .NET SDK, which simply exposes various static methods that can be used to integrate PayPal Subscriptions API into .NET applications. I will use several examples to illustrate how to use this SDK to complete subscription transactions.

Learn OpenGL

Learn OpenGL PDF Author: Joey de Vries
Publisher:
ISBN: 9789090332567
Category : Computers
Languages : en
Pages : 522

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Book Description
Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies.

iPhone 3D Programming

iPhone 3D Programming PDF Author: Philip Rideout
Publisher: "O'Reilly Media, Inc."
ISBN: 1449390625
Category : Computers
Languages : en
Pages : 442

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Book Description
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more

Practical Quantitative Finance with ASP.NET Core and Angular

Practical Quantitative Finance with ASP.NET Core and Angular PDF Author: Jack Xu
Publisher: UniCAD
ISBN: 0979372569
Category : Business & Economics
Languages : en
Pages : 652

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Book Description
This book provides comprehensive details of developing ultra-modern, responsive single-page applications (SPA) for quantitative finance using ASP.NET Core and Angular. It pays special attention to create distributed web SPA applications and reusable libraries that can be directly used to solve real-world problems in quantitative finance. The book contains: Overview of ASP.NET Core and Angular, which is necessary to create SPA for quantitative finance. Step-by-step approaches to create a variety of Angular compatible real-time stock charts and technical indicators using ECharts and TA-Lib. Introduction to access market data from online data sources using .NET Web API and Angular service, including EOD, intraday, real-time stock quotes, interest rates. Detailed procedures to price equity options and fixed-income instruments using QuantLib, including European/American/Barrier/Bermudan options, bonds, CDS, as well as related topics such as cash flows, term structures, yield curves, discount factors, and zero-coupon bonds. Detailed explanation to linear analysis and machine learning in finance, which covers linear regression, PCA, KNN, SVM, and neural networks. In-depth descriptions of trading strategy development and back-testing for crossover and z-score based trading signals.

Texturing & Modeling

Texturing & Modeling PDF Author: David S. Ebert
Publisher: Morgan Kaufmann
ISBN: 1558608486
Category : Computer graphics
Languages : en
Pages : 714

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Book Description
The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format. As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions. An accompanying Web site (www.texturingandmodeling.com) contains all of the book's sample code in C code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations. No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever, Texturing & Modeling remains the chosen resource for professionals and advanced students in computer graphics and animation. *New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave. *New material on Perlin Noise by Ken Perlin. *Printed in full color throughout. *Companion Web site contains revised sample code and dozens of images.

Game Physics Engine Development

Game Physics Engine Development PDF Author: Ian Millington
Publisher: CRC Press
ISBN: 0123819776
Category : Art
Languages : en
Pages : 542

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Book Description
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

The Fourth Paradigm

The Fourth Paradigm PDF Author: Anthony J. G. Hey
Publisher:
ISBN:
Category : Bioinformatics
Languages : en
Pages : 292

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Book Description
Foreword. A transformed scientific method. Earth and environment. Health and wellbeing. Scientific infrastructure. Scholarly communication.

Computer Vision and Robotics

Computer Vision and Robotics PDF Author: Jagdish Chand Bansal
Publisher: Springer Nature
ISBN: 9811682259
Category : Technology & Engineering
Languages : en
Pages : 541

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Book Description
This book consists of a collection of the high-quality research articles in the field of computer vision and robotics which are presented in the International Conference on Computer Vision and Robotics (CVR 2021), organized by BBD University Lucknow, India, during 7–8 August 2021. The book discusses applications of computer vision and robotics in the fields like medical science, defence, and smart city planning. The book presents recent works from researchers, academicians, industry, and policy makers.

Seamless R and C++ Integration with Rcpp

Seamless R and C++ Integration with Rcpp PDF Author: Dirk Eddelbuettel
Publisher: Springer Science & Business Media
ISBN: 146146868X
Category : Computers
Languages : en
Pages : 236

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Book Description
Rcpp is the glue that binds the power and versatility of R with the speed and efficiency of C++. With Rcpp, the transfer of data between R and C++ is nearly seamless, and high-performance statistical computing is finally accessible to most R users. Rcpp should be part of every statistician's toolbox. -- Michael Braun, MIT Sloan School of Management "Seamless R and C++ integration with Rcpp" is simply a wonderful book. For anyone who uses C/C++ and R, it is an indispensable resource. The writing is outstanding. A huge bonus is the section on applications. This section covers the matrix packages Armadillo and Eigen and the GNU Scientific Library as well as RInside which enables you to use R inside C++. These applications are what most of us need to know to really do scientific programming with R and C++. I love this book. -- Robert McCulloch, University of Chicago Booth School of Business Rcpp is now considered an essential package for anybody doing serious computational research using R. Dirk's book is an excellent companion and takes the reader from a gentle introduction to more advanced applications via numerous examples and efficiency enhancing gems. The book is packed with all you might have ever wanted to know about Rcpp, its cousins (RcppArmadillo, RcppEigen .etc.), modules, package development and sugar. Overall, this book is a must-have on your shelf. -- Sanjog Misra, UCLA Anderson School of Management The Rcpp package represents a major leap forward for scientific computations with R. With very few lines of C++ code, one has R's data structures readily at hand for further computations in C++. Hence, high-level numerical programming can be made in C++ almost as easily as in R, but often with a substantial speed gain. Dirk is a crucial person in these developments, and his book takes the reader from the first fragile steps on to using the full Rcpp machinery. A very recommended book! -- Søren Højsgaard, Department of Mathematical Sciences, Aalborg University, Denmark "Seamless R and C ++ Integration with Rcpp" provides the first comprehensive introduction to Rcpp. Rcpp has become the most widely-used language extension for R, and is deployed by over one-hundred different CRAN and BioConductor packages. Rcpp permits users to pass scalars, vectors, matrices, list or entire R objects back and forth between R and C++ with ease. This brings the depth of the R analysis framework together with the power, speed, and efficiency of C++. Dirk Eddelbuettel has been a contributor to CRAN for over a decade and maintains around twenty packages. He is the Debian/Ubuntu maintainer for R and other quantitative software, edits the CRAN Task Views for Finance and High-Performance Computing, is a co-founder of the annual R/Finance conference, and an editor of the Journal of Statistical Software. He holds a Ph.D. in Mathematical Economics from EHESS (Paris), and works in Chicago as a Senior Quantitative Analyst.