Author: Lesley Harrison
Publisher: Packt Publishing Ltd
ISBN: 9781849692908
Category : Computers
Languages : en
Pages : 166
Book Description
A practical and concise tutorial leading the player to understand how to get the most out of their in game time. Packt Gold Strategy Guides are a workout, not a walkthrough! Newcomers or experienced players of the Runescape online game. Both free and pay-for members will benefit from the book.
Runescape Gold Strategy Guide
RuneScape
Author: Tracey West
Publisher: Scholastic Paperbacks
ISBN: 9780439877725
Category : Games & Activities
Languages : en
Pages : 100
Book Description
A massively multiplayer online game featuring quests, battles with monsters, and competition for treasure run by Jagex Limited.
Publisher: Scholastic Paperbacks
ISBN: 9780439877725
Category : Games & Activities
Languages : en
Pages : 100
Book Description
A massively multiplayer online game featuring quests, battles with monsters, and competition for treasure run by Jagex Limited.
EVE Online: ISK Strategy Guide
Author: Y. Michael Xu
Publisher: Packt Publishing Ltd
ISBN: 1849693757
Category : Computers
Languages : en
Pages : 313
Book Description
The unofficial guide to becoming an ISK billionaire in EVE Online.
Publisher: Packt Publishing Ltd
ISBN: 1849693757
Category : Computers
Languages : en
Pages : 313
Book Description
The unofficial guide to becoming an ISK billionaire in EVE Online.
Runescape: The First 20 Years--An Illustrated History
Author: Alex Calvin
Publisher: Dark Horse Comics
ISBN: 1506721265
Category : Games & Activities
Languages : en
Pages : 232
Book Description
A full-colour hardcover companion tome that offers a look behind the scenes as the iconic online fantasy RPG celebrates its 20th birthday! In 2001, RuneScape transformed the world of MMORPGs with a magical world that was free-to-play in your browser. Assuming any number of fantasy roles, players carved their own adventures in a fantasy land filled with vibrant characters, daring adventure and mystery. In an industry where success can often be short lived, RuneScape has defied the odds by not just surviving, but thriving over an incredible two decades. Now you can get an insider's look at the tremendous talent and enormous effort that went into creating the land of Gielinor and the magical races who inhabit it. Jagex and Dark Horse present a guide to the history of the RuneScape franchise, exploring the detailed tapestry of RuneScape and Old School RuneScape through exciting and exclusive art and behind the scenes interviews!
Publisher: Dark Horse Comics
ISBN: 1506721265
Category : Games & Activities
Languages : en
Pages : 232
Book Description
A full-colour hardcover companion tome that offers a look behind the scenes as the iconic online fantasy RPG celebrates its 20th birthday! In 2001, RuneScape transformed the world of MMORPGs with a magical world that was free-to-play in your browser. Assuming any number of fantasy roles, players carved their own adventures in a fantasy land filled with vibrant characters, daring adventure and mystery. In an industry where success can often be short lived, RuneScape has defied the odds by not just surviving, but thriving over an incredible two decades. Now you can get an insider's look at the tremendous talent and enormous effort that went into creating the land of Gielinor and the magical races who inhabit it. Jagex and Dark Horse present a guide to the history of the RuneScape franchise, exploring the detailed tapestry of RuneScape and Old School RuneScape through exciting and exclusive art and behind the scenes interviews!
Information Dynamics in Virtual Worlds
Author: Woody Evans
Publisher: Elsevier
ISBN: 1780632746
Category : Computers
Languages : en
Pages : 217
Book Description
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online. - Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities - Provides a clear foundation with appropriate theory for understanding information in virtual worlds - Treats virtual worlds as 'real environments' and observes the behaviour of actors within them
Publisher: Elsevier
ISBN: 1780632746
Category : Computers
Languages : en
Pages : 217
Book Description
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online. - Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities - Provides a clear foundation with appropriate theory for understanding information in virtual worlds - Treats virtual worlds as 'real environments' and observes the behaviour of actors within them
Official Final Fantasy VII Strategy Guide
Author: David Cassady
Publisher: BradyGames
ISBN: 9781566867146
Category : Games & Activities
Languages : en
Pages : 224
Book Description
With this guide, gamers can save the world from an evil corporation which is siphoning off energy from the planet. Complete walkthroughs and all the maps help players navigate the game. Character descriptions, and complete lists of items, monsters and magic are included.
Publisher: BradyGames
ISBN: 9781566867146
Category : Games & Activities
Languages : en
Pages : 224
Book Description
With this guide, gamers can save the world from an evil corporation which is siphoning off energy from the planet. Complete walkthroughs and all the maps help players navigate the game. Character descriptions, and complete lists of items, monsters and magic are included.
Games As A Service
Author: Oscar Clark
Publisher: CRC Press
ISBN: 1317908864
Category : Computers
Languages : en
Pages : 312
Book Description
The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.
Publisher: CRC Press
ISBN: 1317908864
Category : Computers
Languages : en
Pages : 312
Book Description
The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.
RuneScape: Legacy of Blood
Author: T.S Church
Publisher: Titan Books (US, CA)
ISBN: 085768759X
Category : Fiction
Languages : en
Pages : 467
Book Description
The city of Varrock is at breaking point; people are fleeing from the country into the already full city and riots are breaking out as the government struggles to keep order. Meanwhile Gar'rth struggles with his dark destiny, Theodore chases a holy relic and Kara prepares for war. As the friends continue to fight against evil, Zamorak's power continues to rise, bringing with it the walking dead... The third, thrilling novel in the RuneScape series.
Publisher: Titan Books (US, CA)
ISBN: 085768759X
Category : Fiction
Languages : en
Pages : 467
Book Description
The city of Varrock is at breaking point; people are fleeing from the country into the already full city and riots are breaking out as the government struggles to keep order. Meanwhile Gar'rth struggles with his dark destiny, Theodore chases a holy relic and Kara prepares for war. As the friends continue to fight against evil, Zamorak's power continues to rise, bringing with it the walking dead... The third, thrilling novel in the RuneScape series.
The CRPG Book: A Guide to Computer Role-Playing Games
Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Extra Lives
Author: Tom Bissell
Publisher: Vintage
ISBN: 0307474313
Category : Social Science
Languages : en
Pages : 258
Book Description
In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.
Publisher: Vintage
ISBN: 0307474313
Category : Social Science
Languages : en
Pages : 258
Book Description
In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.