Author: N.B. Scrimshaw
Publisher: Birkhäuser
ISBN: 1489967877
Category : Science
Languages : en
Pages : 133
Book Description
An Introduction to the Commodore 64
Author: N.B. Scrimshaw
Publisher: Birkhäuser
ISBN: 1489967877
Category : Science
Languages : en
Pages : 133
Book Description
Publisher: Birkhäuser
ISBN: 1489967877
Category : Science
Languages : en
Pages : 133
Book Description
Programming the Commodore 64
Author: Raeto Collin West
Publisher: Compute Publications International
ISBN:
Category : Computers
Languages : en
Pages : 644
Book Description
Publisher: Compute Publications International
ISBN:
Category : Computers
Languages : en
Pages : 644
Book Description
How To Restore Triumph TR7 & 8
Author: Roger Williams
Publisher: David and Charles
ISBN: 1845846710
Category :
Languages : en
Pages : 855
Book Description
Aided by various TR Specialists, ample photographic support, his own experiences & those of other amateur restorers, the author explains in some detail the characteristics of the various Triumph TR Sports cars, what to look out for when purchasing one & how to restore it cost effectively.
Publisher: David and Charles
ISBN: 1845846710
Category :
Languages : en
Pages : 855
Book Description
Aided by various TR Specialists, ample photographic support, his own experiences & those of other amateur restorers, the author explains in some detail the characteristics of the various Triumph TR Sports cars, what to look out for when purchasing one & how to restore it cost effectively.
Discover Your VIC-20
Author: Donald Kahn
Publisher: Springer Science & Business Media
ISBN: 1461598168
Category : Science
Languages : en
Pages : 93
Book Description
This book is a basic BASIC programming text. Intended primarily for beginners, experienced programmers also will find a few things of in terest. The VIC-20 is a simple and easy to use computer that may be coupled with this book to provide perhaps the most user-friendly and least intimidating introduction to programming possible. This book is designed to complement, not replace, the USER'S GUIDE that is included in the VIC-20 package. The USER'S GUIDE is primarily an introduction to the VIC-20 while this book is primarily an introduction to programming. Many of the available computer manuals include dozens of long pro grams for the reader to type in and use, but those programs don't necessarily further one's understanding of programming. Although most of the programs in this book are short (to save unnecessary typing on your part), they are the foundation for a complete understanding of BASIC programming that will enable you to build long programs de signed to do exactly what you want them to do.
Publisher: Springer Science & Business Media
ISBN: 1461598168
Category : Science
Languages : en
Pages : 93
Book Description
This book is a basic BASIC programming text. Intended primarily for beginners, experienced programmers also will find a few things of in terest. The VIC-20 is a simple and easy to use computer that may be coupled with this book to provide perhaps the most user-friendly and least intimidating introduction to programming possible. This book is designed to complement, not replace, the USER'S GUIDE that is included in the VIC-20 package. The USER'S GUIDE is primarily an introduction to the VIC-20 while this book is primarily an introduction to programming. Many of the available computer manuals include dozens of long pro grams for the reader to type in and use, but those programs don't necessarily further one's understanding of programming. Although most of the programs in this book are short (to save unnecessary typing on your part), they are the foundation for a complete understanding of BASIC programming that will enable you to build long programs de signed to do exactly what you want them to do.
C64 Machine Language for the Absolute Beginner
Author: Danny Davis
Publisher: Andrews UK Limited
ISBN: 1789825431
Category : Computers
Languages : en
Pages : 184
Book Description
First published in 1984, this user-friendly guide to the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to take their first steps in programming machine code even without prior coding experience. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine. * * * As the original publisher Melbourne House wrote: This book will enable the user to learn machine language the easy way - no computer jargon. A straightforward approach with many examples. Complied exclusively for Commodore 64 users, COMMODORE 64 MACHINE LANGUAGE FOR THE ABSOLUTE BEGINNER offers complete instruction in 6502 machine language. If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, then this book is for you. Even with no previous experience of computer languages, the easy-to-understand 'no jargon' format of this book will enable you to discover the power of the Commodore 64's own language. Each chapter includes specific examples of machine language applications that can be demonstrated and used on your own Commodore 64. Includes an assembly language programming aid program which allows you to enter machine language programs with immediate confirmation of correct instruction. This book gives you everything you need to write machine language programs for your Commodore 64.
Publisher: Andrews UK Limited
ISBN: 1789825431
Category : Computers
Languages : en
Pages : 184
Book Description
First published in 1984, this user-friendly guide to the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to take their first steps in programming machine code even without prior coding experience. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine. * * * As the original publisher Melbourne House wrote: This book will enable the user to learn machine language the easy way - no computer jargon. A straightforward approach with many examples. Complied exclusively for Commodore 64 users, COMMODORE 64 MACHINE LANGUAGE FOR THE ABSOLUTE BEGINNER offers complete instruction in 6502 machine language. If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, then this book is for you. Even with no previous experience of computer languages, the easy-to-understand 'no jargon' format of this book will enable you to discover the power of the Commodore 64's own language. Each chapter includes specific examples of machine language applications that can be demonstrated and used on your own Commodore 64. Includes an assembly language programming aid program which allows you to enter machine language programs with immediate confirmation of correct instruction. This book gives you everything you need to write machine language programs for your Commodore 64.
MTS, Michigan Terminal System
Author: University of Michigan Computing Center
Publisher:
ISBN:
Category : IBM 360 (Computer)
Languages : en
Pages : 290
Book Description
Publisher:
ISBN:
Category : IBM 360 (Computer)
Languages : en
Pages : 290
Book Description
FreePlay. Cheat Codes Mania
Author: Valerio Capello
Publisher: Valerio Capello
ISBN:
Category : Games & Activities
Languages : en
Pages : 108
Book Description
Welcome to FreePlay, a comprehensive collection of Power-ups, Secrets, and Codes from the Golden Age of Video Game. Your ultimate companion to beat over 1300 video games from the electrifying 80s and 90s. This exhaustive compendium unlocks a universe where power-ups rule and secret codes are the currency of champions. Every page resurrects the thrill of discovering hidden levels, infinite lives, and godlike powers, transforming the ordinary into the legendary. Relive the golden age where a simple sequence of buttons could make you invincible. This guide is both for purists who prefer to play old games on the original console systems, and for newcomers who play abandonware ROMs on MAME and other emulators: it's your key to the kingdom of retro computing and retro gaming glory. Prepare to conquer old realms anew. This time you can win!
Publisher: Valerio Capello
ISBN:
Category : Games & Activities
Languages : en
Pages : 108
Book Description
Welcome to FreePlay, a comprehensive collection of Power-ups, Secrets, and Codes from the Golden Age of Video Game. Your ultimate companion to beat over 1300 video games from the electrifying 80s and 90s. This exhaustive compendium unlocks a universe where power-ups rule and secret codes are the currency of champions. Every page resurrects the thrill of discovering hidden levels, infinite lives, and godlike powers, transforming the ordinary into the legendary. Relive the golden age where a simple sequence of buttons could make you invincible. This guide is both for purists who prefer to play old games on the original console systems, and for newcomers who play abandonware ROMs on MAME and other emulators: it's your key to the kingdom of retro computing and retro gaming glory. Prepare to conquer old realms anew. This time you can win!
Mastering Machine Code On Your Commodore 64
Author: Mark Greenshields
Publisher: Andrews UK Limited
ISBN: 1789828082
Category : Computers
Languages : en
Pages : 236
Book Description
First published in 1984, this highly-rated guide written by 8-bit expert Mark Greenshields helped Commodore 64 users take their skills further than ever before. It was designed to take 'bedroom coders' from a point where they were comfortable with the commands - and limitations - of BASIC, to having knowledge and experience of the home computer's far more powerful machine code. In addition to explaining the concepts of this more advanced language, the reader is provided with a number of example programs that not only help with learning, but are also of great practical use for both games and utilities. This book helped many a Commodore user with their first steps into the world of machine code and to this day remains an important reference for those interested in the world of retro games and programming. * * * As the original publisher Interface Publications wrote: Now, you can master machine code on the Commodore 64 quickly and easily. Say goodbye to jerky, slow-moving graphics in BASIC, and learn the secrets of professional, incredibly swift graphic production in machine code. You're holding the first complete tutorial on using assembly language on the Commodore 64. The book assumes that although you can program in BASIC, you know little or nothing of 6502/6510 machine code. Step by simple step the book progresses through the subject, until the whole instruction set of the 6510 has been covered. A large number of example programs - which are explained in detail - help make the learning simple. In section two of the book, you'll learn about practical applications of machine code use on the Commodore 64. High resolution graphics, scrolling, raster graphics, using interrupts and adding commands to BASIC - they're all here in a form you can readily understand and apply. This section of the book contains programs which put 24 sprites on the screen at once, programs to combine both text and high-resolution images on the same screen, function key programming and one key entry of commands. Written by Mark Greenshields, highly successful author of Mastering the Commodore 64, this book is your gateway into the exciting world of machine code programming on the Commodore 64. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer user would want to be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Publisher: Andrews UK Limited
ISBN: 1789828082
Category : Computers
Languages : en
Pages : 236
Book Description
First published in 1984, this highly-rated guide written by 8-bit expert Mark Greenshields helped Commodore 64 users take their skills further than ever before. It was designed to take 'bedroom coders' from a point where they were comfortable with the commands - and limitations - of BASIC, to having knowledge and experience of the home computer's far more powerful machine code. In addition to explaining the concepts of this more advanced language, the reader is provided with a number of example programs that not only help with learning, but are also of great practical use for both games and utilities. This book helped many a Commodore user with their first steps into the world of machine code and to this day remains an important reference for those interested in the world of retro games and programming. * * * As the original publisher Interface Publications wrote: Now, you can master machine code on the Commodore 64 quickly and easily. Say goodbye to jerky, slow-moving graphics in BASIC, and learn the secrets of professional, incredibly swift graphic production in machine code. You're holding the first complete tutorial on using assembly language on the Commodore 64. The book assumes that although you can program in BASIC, you know little or nothing of 6502/6510 machine code. Step by simple step the book progresses through the subject, until the whole instruction set of the 6510 has been covered. A large number of example programs - which are explained in detail - help make the learning simple. In section two of the book, you'll learn about practical applications of machine code use on the Commodore 64. High resolution graphics, scrolling, raster graphics, using interrupts and adding commands to BASIC - they're all here in a form you can readily understand and apply. This section of the book contains programs which put 24 sprites on the screen at once, programs to combine both text and high-resolution images on the same screen, function key programming and one key entry of commands. Written by Mark Greenshields, highly successful author of Mastering the Commodore 64, this book is your gateway into the exciting world of machine code programming on the Commodore 64. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer user would want to be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Too Much Fun
Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262549514
Category : Computers
Languages : en
Pages : 245
Book Description
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But while it sold at least twice as many units as other home computers of its time, like the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun, Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64’s design and history, and the first to integrate US and European histories. With interviews of Commodore engineers and with its insightful look at C64 games, music, and software, from Summer Games to International Karate to Simons’ BASIC, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer.
Publisher: MIT Press
ISBN: 0262549514
Category : Computers
Languages : en
Pages : 245
Book Description
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But while it sold at least twice as many units as other home computers of its time, like the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun, Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64’s design and history, and the first to integrate US and European histories. With interviews of Commodore engineers and with its insightful look at C64 games, music, and software, from Summer Games to International Karate to Simons’ BASIC, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer.
40 Best Machine Code Routines for the C64
Author: Mark Greenshields
Publisher: Andrews UK Limited
ISBN: 1789825377
Category : Computers
Languages : en
Pages : 176
Book Description
First published in 1983, this easy-to-follow guide to the Commodore 64 teaches users forty machine code routines for use in their own programs, enabling them to extend their skills well beyond the limits of BASIC. Not only is this remastered version perfect for hobbyists and collectors, it is also a highly useful resource for those interested in programming retro games and utilities. The programs in the book include everything from graphics routines such as pixel scrollers to memory management and sound production tools. Written by C64 expert Mark Greenshields, this piece of retro computing history helped many aspiring programmers on their way to mastering their craft. *** Acorn Books is proud to present its Retro Reproductions series, a collection of classic computing works from the 80s and 90s given a new lease of life in the 21st century. From standards of programming reference no self-respecting microcomputer coder would be without, to obscure works unavailable for many years, these modern re-prints are perfect for any connoisseur of retro computing.
Publisher: Andrews UK Limited
ISBN: 1789825377
Category : Computers
Languages : en
Pages : 176
Book Description
First published in 1983, this easy-to-follow guide to the Commodore 64 teaches users forty machine code routines for use in their own programs, enabling them to extend their skills well beyond the limits of BASIC. Not only is this remastered version perfect for hobbyists and collectors, it is also a highly useful resource for those interested in programming retro games and utilities. The programs in the book include everything from graphics routines such as pixel scrollers to memory management and sound production tools. Written by C64 expert Mark Greenshields, this piece of retro computing history helped many aspiring programmers on their way to mastering their craft. *** Acorn Books is proud to present its Retro Reproductions series, a collection of classic computing works from the 80s and 90s given a new lease of life in the 21st century. From standards of programming reference no self-respecting microcomputer coder would be without, to obscure works unavailable for many years, these modern re-prints are perfect for any connoisseur of retro computing.