Author: Umran Ali
Publisher: Umran Ali
ISBN: 0957408633
Category : Computers
Languages : en
Pages : 110
Book Description
The magical essence of natural landscapes since the dawn of man have been a source of intrigue, wonder and inspiration in art, philosophy and literature. With each new era in civilisation, new methods of creative expression have been used by artists, designers and writers to capture the rich natural landscapes, and with the 21st century and the emergence of new interactive technologies, this innate desire is being expressed through the digital domain. From the giant mushroom forests of Morrowind, the Archipelago islands of Zelda: Wind Waker, to the tropical underground caves of Phantasy Star Online, Virtual landscapes have enthralled, captured and engaged player imaginations for over 30 years. Virtual Landscapes is a three part series attempting to, for the first time, visually illustrate, share and critically reflect upon the unique, virtual natural landscapes within Computer & Video Games. Virtual Landscapes: The Embryonic Era visually illustrates the emergence and rapid evolution of the virtual natural landscapes in computer & video games from 1980 to 1989. From the pixel based, block form environments of Forbidden Forest, the strange lands of Golvellius, the eerie 'ant-farm' landscapes of Ghouls'n Ghosts and finally to shifting interactive lands of Populous, Virtual Landscapes presents these virtual spaces for the first time, in stunning unseen digitally enhanced. high resolution and panoramic forms.
Virtual Landscapes
Author: Umran Ali
Publisher: Umran Ali
ISBN: 0957408633
Category : Computers
Languages : en
Pages : 110
Book Description
The magical essence of natural landscapes since the dawn of man have been a source of intrigue, wonder and inspiration in art, philosophy and literature. With each new era in civilisation, new methods of creative expression have been used by artists, designers and writers to capture the rich natural landscapes, and with the 21st century and the emergence of new interactive technologies, this innate desire is being expressed through the digital domain. From the giant mushroom forests of Morrowind, the Archipelago islands of Zelda: Wind Waker, to the tropical underground caves of Phantasy Star Online, Virtual landscapes have enthralled, captured and engaged player imaginations for over 30 years. Virtual Landscapes is a three part series attempting to, for the first time, visually illustrate, share and critically reflect upon the unique, virtual natural landscapes within Computer & Video Games. Virtual Landscapes: The Embryonic Era visually illustrates the emergence and rapid evolution of the virtual natural landscapes in computer & video games from 1980 to 1989. From the pixel based, block form environments of Forbidden Forest, the strange lands of Golvellius, the eerie 'ant-farm' landscapes of Ghouls'n Ghosts and finally to shifting interactive lands of Populous, Virtual Landscapes presents these virtual spaces for the first time, in stunning unseen digitally enhanced. high resolution and panoramic forms.
Publisher: Umran Ali
ISBN: 0957408633
Category : Computers
Languages : en
Pages : 110
Book Description
The magical essence of natural landscapes since the dawn of man have been a source of intrigue, wonder and inspiration in art, philosophy and literature. With each new era in civilisation, new methods of creative expression have been used by artists, designers and writers to capture the rich natural landscapes, and with the 21st century and the emergence of new interactive technologies, this innate desire is being expressed through the digital domain. From the giant mushroom forests of Morrowind, the Archipelago islands of Zelda: Wind Waker, to the tropical underground caves of Phantasy Star Online, Virtual landscapes have enthralled, captured and engaged player imaginations for over 30 years. Virtual Landscapes is a three part series attempting to, for the first time, visually illustrate, share and critically reflect upon the unique, virtual natural landscapes within Computer & Video Games. Virtual Landscapes: The Embryonic Era visually illustrates the emergence and rapid evolution of the virtual natural landscapes in computer & video games from 1980 to 1989. From the pixel based, block form environments of Forbidden Forest, the strange lands of Golvellius, the eerie 'ant-farm' landscapes of Ghouls'n Ghosts and finally to shifting interactive lands of Populous, Virtual Landscapes presents these virtual spaces for the first time, in stunning unseen digitally enhanced. high resolution and panoramic forms.
Sovereign Fantasies
Author: Patricia Clare Ingham
Publisher: University of Pennsylvania Press
ISBN: 0812292545
Category : Literary Criticism
Languages : en
Pages : 297
Book Description
During and after the Hundred Years War, English rulers struggled with a host of dynastic difficulties, including problems of royal succession, volatile relations with their French cousins, and the consolidation of their colonial ambitions toward the areas of Wales and Scotland. Patricia Ingham brings these precarious historical positions to bear on readings of Arthurian literature in Sovereign Fantasies, a provocative work deeply engaged with postcolonial and gender theory. Ingham argues that late medieval English Arthurian romance has broad cultural ambitions, offering a fantasy of insular union as an "imagined community" of British sovereignty. The Arthurian legends offer a means to explore England's historical indebtedness to and intimacies with Celtic culture, allowing nobles to repudiate their dynastic ties to France and claim themselves heirs to an insular heritage. Yet these traditions also provided a means to critique English conquest, elaborating the problems of centralized sovereignty and the suffering produced by chivalric culture. Texts such as Sir Gawain and the Green Knight, the Alliterative Morte Arthure, and Caxton's edition of Malory's Morte Darthur provide what she terms a "sovereign fantasy" for Britain. That is, Arthurian romance offers a cultural means to explore broad political contestations over British identity and heritage while also detailing the poignant complications and losses that belonging to such a community poses to particular regions and subjects. These contestations and complications emerge in exactly those aspects of the tales usually read as fantasy-for example, in the narratives of Arthur's losses, in the prophecies of his return, and in tales that dwell on death, exotic strangeness, uncanny magic, gender, and sexuality. Ingham's study suggests the nuances of the insular identity that is emphasized in this body of literature. Sovereign Fantasies shows the significance, rather than the irrelevance, of medieval dynastic motifs to projects of national unification, arguing that medieval studies can contribute to our understanding of national formations in part by marking the losses produced by union.
Publisher: University of Pennsylvania Press
ISBN: 0812292545
Category : Literary Criticism
Languages : en
Pages : 297
Book Description
During and after the Hundred Years War, English rulers struggled with a host of dynastic difficulties, including problems of royal succession, volatile relations with their French cousins, and the consolidation of their colonial ambitions toward the areas of Wales and Scotland. Patricia Ingham brings these precarious historical positions to bear on readings of Arthurian literature in Sovereign Fantasies, a provocative work deeply engaged with postcolonial and gender theory. Ingham argues that late medieval English Arthurian romance has broad cultural ambitions, offering a fantasy of insular union as an "imagined community" of British sovereignty. The Arthurian legends offer a means to explore England's historical indebtedness to and intimacies with Celtic culture, allowing nobles to repudiate their dynastic ties to France and claim themselves heirs to an insular heritage. Yet these traditions also provided a means to critique English conquest, elaborating the problems of centralized sovereignty and the suffering produced by chivalric culture. Texts such as Sir Gawain and the Green Knight, the Alliterative Morte Arthure, and Caxton's edition of Malory's Morte Darthur provide what she terms a "sovereign fantasy" for Britain. That is, Arthurian romance offers a cultural means to explore broad political contestations over British identity and heritage while also detailing the poignant complications and losses that belonging to such a community poses to particular regions and subjects. These contestations and complications emerge in exactly those aspects of the tales usually read as fantasy-for example, in the narratives of Arthur's losses, in the prophecies of his return, and in tales that dwell on death, exotic strangeness, uncanny magic, gender, and sexuality. Ingham's study suggests the nuances of the insular identity that is emphasized in this body of literature. Sovereign Fantasies shows the significance, rather than the irrelevance, of medieval dynastic motifs to projects of national unification, arguing that medieval studies can contribute to our understanding of national formations in part by marking the losses produced by union.
Promoting Democracy, Reinforcing Authoritarianism
Author: Benjamin Schuetze
Publisher: Cambridge University Press
ISBN: 1108493386
Category : History
Languages : en
Pages : 293
Book Description
A detailed examination of the role of US and European 'democracy promoters' in Jordan based on a diverse range of original source material.
Publisher: Cambridge University Press
ISBN: 1108493386
Category : History
Languages : en
Pages : 293
Book Description
A detailed examination of the role of US and European 'democracy promoters' in Jordan based on a diverse range of original source material.
Vintage Games
Author: Bill Loguidice
Publisher: CRC Press
ISBN: 1136137580
Category : Art
Languages : en
Pages : 409
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Publisher: CRC Press
ISBN: 1136137580
Category : Art
Languages : en
Pages : 409
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
The Crisis of Citizenship in the Arab World
Author:
Publisher: BRILL
ISBN: 900434098X
Category : Social Science
Languages : en
Pages : 557
Book Description
The Crisis of Citizenship in the Arab World argues that the present crisis of the Arab world has its origins in the historical, legal and political development of state-citizen relations since the beginning of modern history in the Middle East and North Africa. The anthology covers three main topics. Part I focuses on the crisis of the social pact in different Arab countries as it became manifest during the Arab Uprisings. Part II concentrates on concepts of citizenship in Islamic doctrine, Islamic movements (Muslim Brotherhood and Salafism), secular political movements and Arab thinkers. Part III looks into the practices that support the claims to equal rights as well as the factors that have obstructed full citizen rights, such as patronage and clientelism. Contributors are: Ida Almestad, Claire Beaugrand, Assia Boutaleb, Michaelle Browers, Nils Butenschøn, Anthony Gorman, Raymond Hinnebusch, Engin F. Isin, Rania Maktabi, Roel Meijer, Emin Poljarevic, Ola Rifai, James Sater, Rachel Scott, Jakob Skovgaard-Petersen, Robert Springborg, Stig Stenslie, Morten Valbjørn, Knut S. Vikør and Sami Zemni.
Publisher: BRILL
ISBN: 900434098X
Category : Social Science
Languages : en
Pages : 557
Book Description
The Crisis of Citizenship in the Arab World argues that the present crisis of the Arab world has its origins in the historical, legal and political development of state-citizen relations since the beginning of modern history in the Middle East and North Africa. The anthology covers three main topics. Part I focuses on the crisis of the social pact in different Arab countries as it became manifest during the Arab Uprisings. Part II concentrates on concepts of citizenship in Islamic doctrine, Islamic movements (Muslim Brotherhood and Salafism), secular political movements and Arab thinkers. Part III looks into the practices that support the claims to equal rights as well as the factors that have obstructed full citizen rights, such as patronage and clientelism. Contributors are: Ida Almestad, Claire Beaugrand, Assia Boutaleb, Michaelle Browers, Nils Butenschøn, Anthony Gorman, Raymond Hinnebusch, Engin F. Isin, Rania Maktabi, Roel Meijer, Emin Poljarevic, Ola Rifai, James Sater, Rachel Scott, Jakob Skovgaard-Petersen, Robert Springborg, Stig Stenslie, Morten Valbjørn, Knut S. Vikør and Sami Zemni.
Exploring Imaginary Worlds
Author: Mark Wolf
Publisher: Routledge
ISBN: 0429516061
Category : Literary Collections
Languages : en
Pages : 266
Book Description
From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary. Featuring contributions from an interdisciplinary and international group of scholars, each essay looks at a particular imaginary world in-depth, and world-building issues associated with that world. Together, the essays explore the relationship between the worlds and the media in which they appear as they examine imaginary worlds in literature, television, film, computer games, and theatre, with many existing across multiple media simultaneously. The book argues that the media incarnation of a world affects world structure and poses unique obstacles to the act of world-building. The worlds discussed include Nazar, Barsetshire, Skotopogonievsk, the Vorkosigan Universe, Grover’s Corners, Gormenghast, Collinsport, Daventry, Dune, the Death Gate Cycle universe, Twin Peaks, and the Star Trek galaxy. A follow-up to Mark J. P. Wolf ’s field-defining book Building Imaginary Worlds, this collection will be of critical interest to students and scholars of popular culture, subcreation studies, transmedia studies, literature, and beyond.
Publisher: Routledge
ISBN: 0429516061
Category : Literary Collections
Languages : en
Pages : 266
Book Description
From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary. Featuring contributions from an interdisciplinary and international group of scholars, each essay looks at a particular imaginary world in-depth, and world-building issues associated with that world. Together, the essays explore the relationship between the worlds and the media in which they appear as they examine imaginary worlds in literature, television, film, computer games, and theatre, with many existing across multiple media simultaneously. The book argues that the media incarnation of a world affects world structure and poses unique obstacles to the act of world-building. The worlds discussed include Nazar, Barsetshire, Skotopogonievsk, the Vorkosigan Universe, Grover’s Corners, Gormenghast, Collinsport, Daventry, Dune, the Death Gate Cycle universe, Twin Peaks, and the Star Trek galaxy. A follow-up to Mark J. P. Wolf ’s field-defining book Building Imaginary Worlds, this collection will be of critical interest to students and scholars of popular culture, subcreation studies, transmedia studies, literature, and beyond.
Transition Towards Revolution and Reform
Author: Sonia L. Alianak
Publisher: Edinburgh University Press
ISBN: 074869272X
Category : Political Science
Languages : en
Pages : 225
Book Description
Compares the methods used by the secular leaders of Tunisia and Egypt to deal with revolution with the methods that the monarchs of Morocco and Jordan used to accommodate their peopleOCOs priority of reform. It asks why some Arab Spring uprisings led to"e;
Publisher: Edinburgh University Press
ISBN: 074869272X
Category : Political Science
Languages : en
Pages : 225
Book Description
Compares the methods used by the secular leaders of Tunisia and Egypt to deal with revolution with the methods that the monarchs of Morocco and Jordan used to accommodate their peopleOCOs priority of reform. It asks why some Arab Spring uprisings led to"e;
Beyond the Arab Spring
Author: Mehran Kamrava
Publisher: Oxford University Press, USA
ISBN: 019938441X
Category : History
Languages : en
Pages : 496
Book Description
"Georgetown University School of Foreign Service in Qatar, Center for International and Regional Studies"--Title page.
Publisher: Oxford University Press, USA
ISBN: 019938441X
Category : History
Languages : en
Pages : 496
Book Description
"Georgetown University School of Foreign Service in Qatar, Center for International and Regional Studies"--Title page.
The Official Book of King's Quest
Author: Donald B. Trivette
Publisher: Compute! Publications
ISBN: 9780874551556
Category : Games & Activities
Languages : en
Pages : 156
Book Description
This is the official guide to America's most popular series of 3-D animated adventure games--King's Quest from Sierra On-Line. Provides clues to solving the four King's Quest games, maps to help navigate the world of Daventry and beyond, descriptions of the game's elaborate programming, and much more.
Publisher: Compute! Publications
ISBN: 9780874551556
Category : Games & Activities
Languages : en
Pages : 156
Book Description
This is the official guide to America's most popular series of 3-D animated adventure games--King's Quest from Sierra On-Line. Provides clues to solving the four King's Quest games, maps to help navigate the world of Daventry and beyond, descriptions of the game's elaborate programming, and much more.
How Capitalism Failed the Arab World
Author: Richard Javad Heydarian
Publisher: Bloomsbury Publishing
ISBN: 1780329598
Category : Business & Economics
Languages : en
Pages : 226
Book Description
Economic liberalization has failed in the Arab world. Instead of ushering in economic dynamism and precipitating democratic reform, it has over the last three decades resulted in greater poverty, rising income inequality and sky-rocketing rates of youth unemployment. In How Capitalism Failed the Arab World, Richard Javad Heydarian shows how years of economic mismanagement, political autocracy and corruption have encouraged people to revolt, and how the initial optimism of the uprisings is now giving way to bitter power struggles, increasing uncertainty and continued economic stagnation. A unique and provocative analysis of some of the key social and political events of the last decade.
Publisher: Bloomsbury Publishing
ISBN: 1780329598
Category : Business & Economics
Languages : en
Pages : 226
Book Description
Economic liberalization has failed in the Arab world. Instead of ushering in economic dynamism and precipitating democratic reform, it has over the last three decades resulted in greater poverty, rising income inequality and sky-rocketing rates of youth unemployment. In How Capitalism Failed the Arab World, Richard Javad Heydarian shows how years of economic mismanagement, political autocracy and corruption have encouraged people to revolt, and how the initial optimism of the uprisings is now giving way to bitter power struggles, increasing uncertainty and continued economic stagnation. A unique and provocative analysis of some of the key social and political events of the last decade.