Author: Suzanne Enoch
Publisher: St. Martin's Paperbacks
ISBN: 1466838426
Category : Fiction
Languages : en
Pages : 347
Book Description
A ROGUE FOR EVERY LADY London, 1817: Stuck in a Mayfair ballroom thanks to his lovestruck brother, highlander Arran MacLawry wants nothing but a bit of distraction from an arranged betrothal-and a clever auburn-haired lass in a vixen's mask promises just that...until he discovers that she's the granddaughter of the Campbell, chief of clan MacLawry's longtime rival. Despite their families' grudging truce, falling for fiery Mary Campbell is a notion too outlandish even for this Highlander... THE THRILL OF THE FORBIDDEN Raised on tales of savage MacLawrys, Mary is stunned to realize the impressively strapping man in the fox's mask is one of them. Surely the enemy shouldn't have such a broad chest, and such a seductive brogue? Not that her curiosity matters-any dalliance between them is strictly forbidden, and she's promised to another. But with the crackling spark between them ready to ignite, love is worth every risk...in Rogue with a Brogue by Suzanne Enoch "One of my very favorite authors." -Julia Quinn
Rogue with a Brogue
Author: Suzanne Enoch
Publisher: St. Martin's Paperbacks
ISBN: 1466838426
Category : Fiction
Languages : en
Pages : 347
Book Description
A ROGUE FOR EVERY LADY London, 1817: Stuck in a Mayfair ballroom thanks to his lovestruck brother, highlander Arran MacLawry wants nothing but a bit of distraction from an arranged betrothal-and a clever auburn-haired lass in a vixen's mask promises just that...until he discovers that she's the granddaughter of the Campbell, chief of clan MacLawry's longtime rival. Despite their families' grudging truce, falling for fiery Mary Campbell is a notion too outlandish even for this Highlander... THE THRILL OF THE FORBIDDEN Raised on tales of savage MacLawrys, Mary is stunned to realize the impressively strapping man in the fox's mask is one of them. Surely the enemy shouldn't have such a broad chest, and such a seductive brogue? Not that her curiosity matters-any dalliance between them is strictly forbidden, and she's promised to another. But with the crackling spark between them ready to ignite, love is worth every risk...in Rogue with a Brogue by Suzanne Enoch "One of my very favorite authors." -Julia Quinn
Publisher: St. Martin's Paperbacks
ISBN: 1466838426
Category : Fiction
Languages : en
Pages : 347
Book Description
A ROGUE FOR EVERY LADY London, 1817: Stuck in a Mayfair ballroom thanks to his lovestruck brother, highlander Arran MacLawry wants nothing but a bit of distraction from an arranged betrothal-and a clever auburn-haired lass in a vixen's mask promises just that...until he discovers that she's the granddaughter of the Campbell, chief of clan MacLawry's longtime rival. Despite their families' grudging truce, falling for fiery Mary Campbell is a notion too outlandish even for this Highlander... THE THRILL OF THE FORBIDDEN Raised on tales of savage MacLawrys, Mary is stunned to realize the impressively strapping man in the fox's mask is one of them. Surely the enemy shouldn't have such a broad chest, and such a seductive brogue? Not that her curiosity matters-any dalliance between them is strictly forbidden, and she's promised to another. But with the crackling spark between them ready to ignite, love is worth every risk...in Rogue with a Brogue by Suzanne Enoch "One of my very favorite authors." -Julia Quinn
Exploring Roguelike Games
Author: John Harris
Publisher: CRC Press
ISBN: 1000169499
Category : Art
Languages : en
Pages : 931
Book Description
Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.
Publisher: CRC Press
ISBN: 1000169499
Category : Art
Languages : en
Pages : 931
Book Description
Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.
The Sketch
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 510
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 510
Book Description
Sketch
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 42
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 42
Book Description
English Spelling; with Rules and Exercises, Etc
Author: George Frederick Graham
Publisher:
ISBN:
Category : Spellers
Languages : en
Pages : 152
Book Description
Publisher:
ISBN:
Category : Spellers
Languages : en
Pages : 152
Book Description
Hannah and the Highlander
Author: Sabrina York
Publisher: Macmillan
ISBN: 1250069696
Category : Fiction
Languages : en
Pages : 351
Book Description
Hannah Dounreay agrees to marry Alexander Lochlannach, Laird of Dunnet, after he saves her from attack by a drunken suitor, but threats to his land and the dark secret he is hiding endanger the love growing between them.
Publisher: Macmillan
ISBN: 1250069696
Category : Fiction
Languages : en
Pages : 351
Book Description
Hannah Dounreay agrees to marry Alexander Lochlannach, Laird of Dunnet, after he saves her from attack by a drunken suitor, but threats to his land and the dark secret he is hiding endanger the love growing between them.
Procedural Generation in Game Design
Author: Tanya Short
Publisher: CRC Press
ISBN: 1498799205
Category : Computers
Languages : en
Pages : 339
Book Description
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design
Publisher: CRC Press
ISBN: 1498799205
Category : Computers
Languages : en
Pages : 339
Book Description
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design
The New Code, 1871. The reader and speller, by F. Howard and R.M. Conley. Division 1, division 2, standard 3
Author: Frederick Howard (assistant master of Stationers' school, London.)
Publisher:
ISBN:
Category :
Languages : en
Pages : 212
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 212
Book Description
The Rhyming Spelling-book
Author: James A. Christie
Publisher:
ISBN:
Category : Spellers
Languages : en
Pages : 122
Book Description
Publisher:
ISBN:
Category : Spellers
Languages : en
Pages : 122
Book Description
The End is Nigh...Again! ( But this time we really mean it.)
Author: Douglas Lee
Publisher: Lulu.com
ISBN: 1446168964
Category : Religion
Languages : en
Pages : 417
Book Description
The End is Nigh...Again is a book like no other. Its palpable enthusiasm literally scoops up the reader and guides them through a hilarious true life tale of a young boy called Douglas who, through no fault of his own, finds himself born into a fundamentalist religion.With his tongue firmly in his cheek, Douglas Lee tells this family saga story of his life as a second generation Jehovah's Witness and of his experiences within this bizarre religion. He candidly exposes the web of sin that lies beneath the holier-than-thou facade they present to the world and takes the reader on a roller coaster ride of sex, incest, paedophilia, debauchery, wife swapping and a host of other jaw dropping and highly original sins.
Publisher: Lulu.com
ISBN: 1446168964
Category : Religion
Languages : en
Pages : 417
Book Description
The End is Nigh...Again is a book like no other. Its palpable enthusiasm literally scoops up the reader and guides them through a hilarious true life tale of a young boy called Douglas who, through no fault of his own, finds himself born into a fundamentalist religion.With his tongue firmly in his cheek, Douglas Lee tells this family saga story of his life as a second generation Jehovah's Witness and of his experiences within this bizarre religion. He candidly exposes the web of sin that lies beneath the holier-than-thou facade they present to the world and takes the reader on a roller coaster ride of sex, incest, paedophilia, debauchery, wife swapping and a host of other jaw dropping and highly original sins.