Author: David L Craddock
Publisher:
ISBN: 9781070183602
Category :
Languages : en
Pages : 396
Book Description
In 1992, Wolfenstein 3D ushered gamers into the ultra-fast, ultra-bloody third world of first-person gaming. One year later, Doom opened a portal to hell that flooded university and office networks with rocket launchers and cyberdemons. Then came Quake, a CD-ROM packed with slick 3D graphics and online-ready gameplay that shook the games industry to its core.For some of the designers at id Software, Quake marked the end of an era. Others were just getting warmed up. Rocket Jump: Quake and the Golden Age of First-Person Shooters explores the making of id Software's seminal trilogy, uncovers the internal culture that simultaneously shaped and fractured id Software, and reveals the indelible mark Quake left on game designers, computing technology, and popular culture.●Follow id Software designers John Carmack, John Romero, American McGee, Jennell Jaquays, Tim Willits, and more as Quake evolves from a medieval fantasy to the granddaddy of competitive shooters●Learn about the making of other influential first-person shooters (FPS) games including Duke Nukem 3D, Star Wars: Dark Forces, and Team Fortress●Sit in on the private meetings that decided the fate of legendary game designers
Rocket Jump
Author: David L Craddock
Publisher:
ISBN: 9781070183602
Category :
Languages : en
Pages : 396
Book Description
In 1992, Wolfenstein 3D ushered gamers into the ultra-fast, ultra-bloody third world of first-person gaming. One year later, Doom opened a portal to hell that flooded university and office networks with rocket launchers and cyberdemons. Then came Quake, a CD-ROM packed with slick 3D graphics and online-ready gameplay that shook the games industry to its core.For some of the designers at id Software, Quake marked the end of an era. Others were just getting warmed up. Rocket Jump: Quake and the Golden Age of First-Person Shooters explores the making of id Software's seminal trilogy, uncovers the internal culture that simultaneously shaped and fractured id Software, and reveals the indelible mark Quake left on game designers, computing technology, and popular culture.●Follow id Software designers John Carmack, John Romero, American McGee, Jennell Jaquays, Tim Willits, and more as Quake evolves from a medieval fantasy to the granddaddy of competitive shooters●Learn about the making of other influential first-person shooters (FPS) games including Duke Nukem 3D, Star Wars: Dark Forces, and Team Fortress●Sit in on the private meetings that decided the fate of legendary game designers
Publisher:
ISBN: 9781070183602
Category :
Languages : en
Pages : 396
Book Description
In 1992, Wolfenstein 3D ushered gamers into the ultra-fast, ultra-bloody third world of first-person gaming. One year later, Doom opened a portal to hell that flooded university and office networks with rocket launchers and cyberdemons. Then came Quake, a CD-ROM packed with slick 3D graphics and online-ready gameplay that shook the games industry to its core.For some of the designers at id Software, Quake marked the end of an era. Others were just getting warmed up. Rocket Jump: Quake and the Golden Age of First-Person Shooters explores the making of id Software's seminal trilogy, uncovers the internal culture that simultaneously shaped and fractured id Software, and reveals the indelible mark Quake left on game designers, computing technology, and popular culture.●Follow id Software designers John Carmack, John Romero, American McGee, Jennell Jaquays, Tim Willits, and more as Quake evolves from a medieval fantasy to the granddaddy of competitive shooters●Learn about the making of other influential first-person shooters (FPS) games including Duke Nukem 3D, Star Wars: Dark Forces, and Team Fortress●Sit in on the private meetings that decided the fate of legendary game designers
Algorithmic and Architectural Gaming Design: Implementation and Development
Author: Kumar, Ashok
Publisher: IGI Global
ISBN: 1466616350
Category : Computers
Languages : en
Pages : 477
Book Description
Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.
Publisher: IGI Global
ISBN: 1466616350
Category : Computers
Languages : en
Pages : 477
Book Description
Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.
Halo 2 Hacks
Author: Stephen Cawood
Publisher: "O'Reilly Media, Inc."
ISBN: 0596553366
Category : Games & Activities
Languages : en
Pages : 273
Book Description
Even if you've finished Halo 2 in Legendary Mode, you're not done with this game. Not by a long shot. You know there's a lot more you can squeeze out of Halo 2, and with the clever hacks we have in store, you'll turn the game into a whole new experience. Halo 2 Hacks is the creation of consummate gamer and Microsoft insider Stephen Cawood, an original member of the Halo 2 beta test team. He's got it all, whether you're into single or multiplayer games, a level 25 or above, or even a complete n00b. If you are a beginner, you may not yet appreciate that Halo 2 for Xbox is the biggest game to hit the galaxy. Ten million copies have already sold, including 2.4 million on the first day it hit the shelf. So you're in good company, even if you've never played its predecessor, Halo: Combat Evolved. Pick up this book and you'll be able to fully appreciate the Halo 2 universe. Halo 2 Hacks is packed with a horde of great hacks for weapons, levels, vehicles, game play and mods. You'll learn how to perform expert tricks, exploit glitches and find Halo 2 Easter Eggs - including the famous skulls. And discover all the nooks and crannies you didn't even suspect were there. Each hack has a thermometer icon to indicate its relative complexity, whether it's a beginner, moderate, or expert hack. Each one stands on its own, so you can either read the book from cover to cover, or jump around until you see a hack you want to try. This title was created with the help of numerous gamers from the Halo community. Whether it was a trick, a glitch or a mod, Cawood went straight to the source and gathered all of the necessary information to help you complete the hack. The mod section of the book features contributions from Grenadiac, MrMurder, Iron_Forge, GTJuggler, The Swamp Fox, and many more. Halo 2 Hacks also features a foreword by Ducain (the admin for HighImpactHalo.org), Louis Wu (the admin for Halo.Bungie.org) and Grenadiac (the admin for HaloMods.com). For all the brave souls who want to learn how to trick Halo 2 into running the hacks and mods of their choice, Halo 2 Hacks is a must read. Roughly half of this title is dedicated to creating your own Halo 2 mods. If you're a fan of tricking, glitching or modding, then this is the book for you. But only for gamers who think they're worthy of the distinction.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596553366
Category : Games & Activities
Languages : en
Pages : 273
Book Description
Even if you've finished Halo 2 in Legendary Mode, you're not done with this game. Not by a long shot. You know there's a lot more you can squeeze out of Halo 2, and with the clever hacks we have in store, you'll turn the game into a whole new experience. Halo 2 Hacks is the creation of consummate gamer and Microsoft insider Stephen Cawood, an original member of the Halo 2 beta test team. He's got it all, whether you're into single or multiplayer games, a level 25 or above, or even a complete n00b. If you are a beginner, you may not yet appreciate that Halo 2 for Xbox is the biggest game to hit the galaxy. Ten million copies have already sold, including 2.4 million on the first day it hit the shelf. So you're in good company, even if you've never played its predecessor, Halo: Combat Evolved. Pick up this book and you'll be able to fully appreciate the Halo 2 universe. Halo 2 Hacks is packed with a horde of great hacks for weapons, levels, vehicles, game play and mods. You'll learn how to perform expert tricks, exploit glitches and find Halo 2 Easter Eggs - including the famous skulls. And discover all the nooks and crannies you didn't even suspect were there. Each hack has a thermometer icon to indicate its relative complexity, whether it's a beginner, moderate, or expert hack. Each one stands on its own, so you can either read the book from cover to cover, or jump around until you see a hack you want to try. This title was created with the help of numerous gamers from the Halo community. Whether it was a trick, a glitch or a mod, Cawood went straight to the source and gathered all of the necessary information to help you complete the hack. The mod section of the book features contributions from Grenadiac, MrMurder, Iron_Forge, GTJuggler, The Swamp Fox, and many more. Halo 2 Hacks also features a foreword by Ducain (the admin for HighImpactHalo.org), Louis Wu (the admin for Halo.Bungie.org) and Grenadiac (the admin for HaloMods.com). For all the brave souls who want to learn how to trick Halo 2 into running the hacks and mods of their choice, Halo 2 Hacks is a must read. Roughly half of this title is dedicated to creating your own Halo 2 mods. If you're a fan of tricking, glitching or modding, then this is the book for you. But only for gamers who think they're worthy of the distinction.
Everyday Paleo
Author: Sarah Fragoso
Publisher: Victory Belt Publishing
ISBN: 1628600519
Category : Cooking
Languages : en
Pages : 566
Book Description
Do you want to lose weight, regain your health, and achieve a level of fitness you never thought possible? Are you interested in eating the foods that our bodies are intended to eat, but have no clue where to begin? You may already be a Paleo diet enthusiast; but are you struggling to feed your family the same foods that fuel you? In Everyday Paleo, Sarah Fragoso gives detailed instructions for acquiring a Paleo lifestyle and improving the health and longevity of your family. An active mother of three, Fragoso shows that eating Paleo is not only feasible for the busiest of families, but also easy, delicious, and completely life-changing. She offers numerous recipes for all meals of the day and provides tips for getting around common roadblocks, such as eating out. Finally, to keep your entire family fit and sane in the 21st century, she lays out easy-to-follow workout routines that you can do either in the gym or your own home. In Everyday Paleo, Fragoso shows you how to make Paleo your lifestyle, not just another fad diet.
Publisher: Victory Belt Publishing
ISBN: 1628600519
Category : Cooking
Languages : en
Pages : 566
Book Description
Do you want to lose weight, regain your health, and achieve a level of fitness you never thought possible? Are you interested in eating the foods that our bodies are intended to eat, but have no clue where to begin? You may already be a Paleo diet enthusiast; but are you struggling to feed your family the same foods that fuel you? In Everyday Paleo, Sarah Fragoso gives detailed instructions for acquiring a Paleo lifestyle and improving the health and longevity of your family. An active mother of three, Fragoso shows that eating Paleo is not only feasible for the busiest of families, but also easy, delicious, and completely life-changing. She offers numerous recipes for all meals of the day and provides tips for getting around common roadblocks, such as eating out. Finally, to keep your entire family fit and sane in the 21st century, she lays out easy-to-follow workout routines that you can do either in the gym or your own home. In Everyday Paleo, Fragoso shows you how to make Paleo your lifestyle, not just another fad diet.
High-Powered Plyometrics, 2E
Author: Radcliffe, James
Publisher: Human Kinetics
ISBN: 1450498132
Category : Sports & Recreation
Languages : en
Pages : 216
Book Description
High-Powered Plyometrics presents exercises and programs used by today’s top athletes, coaches, and conditioning experts for development of explosive power, strength, and speed. Along with exclusive access to an online video library, it features 23 programs for 21 sports and the latest training methods, equipment, and assessments as well as 79 exercises for increasing power.
Publisher: Human Kinetics
ISBN: 1450498132
Category : Sports & Recreation
Languages : en
Pages : 216
Book Description
High-Powered Plyometrics presents exercises and programs used by today’s top athletes, coaches, and conditioning experts for development of explosive power, strength, and speed. Along with exclusive access to an online video library, it features 23 programs for 21 sports and the latest training methods, equipment, and assessments as well as 79 exercises for increasing power.
Complex Sport Analytics
Author: Felix Lebed
Publisher: Taylor & Francis
ISBN: 1317434765
Category : Sports & Recreation
Languages : en
Pages : 319
Book Description
This book is the first to combine principles from analytics, complex systems theory, multi-disciplinary diagnostics and sport performance analysis. It considers athletes, teams, and sport organizations in individual and team games as complex systems, and demonstrates how complexity studies can enrich analytics and give us a more sophisticated understanding of the causalities of winning and losing in sports. Part I introduces the basic categories of analytics and their uses in elite sport. Part II presents an original conception of sport analytics both as a complex of different kinds of processes and as a complexity-adapted view of human systems acting in sport performance and management. Part III considers the main principles of complex sport analytics, expanding the prism of complexity to include all levels of a sport organization from athletes, coaches and trainers to top decision makers, and suggests practical applications and simulations for cases of both individual and team sports. This is illuminating reading for any advanced student, researcher or practitioner working in sport analytics, performance analysis, coaching science or sport management.
Publisher: Taylor & Francis
ISBN: 1317434765
Category : Sports & Recreation
Languages : en
Pages : 319
Book Description
This book is the first to combine principles from analytics, complex systems theory, multi-disciplinary diagnostics and sport performance analysis. It considers athletes, teams, and sport organizations in individual and team games as complex systems, and demonstrates how complexity studies can enrich analytics and give us a more sophisticated understanding of the causalities of winning and losing in sports. Part I introduces the basic categories of analytics and their uses in elite sport. Part II presents an original conception of sport analytics both as a complex of different kinds of processes and as a complexity-adapted view of human systems acting in sport performance and management. Part III considers the main principles of complex sport analytics, expanding the prism of complexity to include all levels of a sport organization from athletes, coaches and trainers to top decision makers, and suggests practical applications and simulations for cases of both individual and team sports. This is illuminating reading for any advanced student, researcher or practitioner working in sport analytics, performance analysis, coaching science or sport management.
Quake II
Author: Kip Ward
Publisher: Prima Games
ISBN: 9780761513063
Category : Computers
Languages : en
Pages : 212
Book Description
It's easy to do with "Prima's Unauthorized Guide to Quake II," the most complete and strategically compelling guide to "Quake II" on the market. Online players will blow away their competitors with the exclusive multiplayer strategies by Killcreek, the champion gamer who achieved legendary status by defeating "DOOM" and "Quake" designer John Romero in hand-to-hand game-playing combat. In addition, "Prima's Unauthorized Guide to Quake II" features detailed and original game-playing maps that help players achieve quick mastery of each and every level. We?ve also included a full arsenal of Cheat Codes. "Prima's Unauthorized Guide to Quake II" is authored by master gamer Kip Ward, who's best-selling strategy guides include Prima's guides for "Quake, Duke Nukem 3D," and "Tomb Raider II." "Our team has spent countless hours creating detailed maps for every level; add multiplayer strategies from Killcreek and great writing from Kip Ward, and you have an unmatched guide to a killer game."About the Author Kip Ward is the author of "Tomb Raider II: The Official Strategy Guide," "Resident Evil: Unauthorized Game Secrets," co-author of "Rebel Moon Rising: The Official Strategy Guide, King's Field: Unauthorized Game Secrets," and other Prima game books.
Publisher: Prima Games
ISBN: 9780761513063
Category : Computers
Languages : en
Pages : 212
Book Description
It's easy to do with "Prima's Unauthorized Guide to Quake II," the most complete and strategically compelling guide to "Quake II" on the market. Online players will blow away their competitors with the exclusive multiplayer strategies by Killcreek, the champion gamer who achieved legendary status by defeating "DOOM" and "Quake" designer John Romero in hand-to-hand game-playing combat. In addition, "Prima's Unauthorized Guide to Quake II" features detailed and original game-playing maps that help players achieve quick mastery of each and every level. We?ve also included a full arsenal of Cheat Codes. "Prima's Unauthorized Guide to Quake II" is authored by master gamer Kip Ward, who's best-selling strategy guides include Prima's guides for "Quake, Duke Nukem 3D," and "Tomb Raider II." "Our team has spent countless hours creating detailed maps for every level; add multiplayer strategies from Killcreek and great writing from Kip Ward, and you have an unmatched guide to a killer game."About the Author Kip Ward is the author of "Tomb Raider II: The Official Strategy Guide," "Resident Evil: Unauthorized Game Secrets," co-author of "Rebel Moon Rising: The Official Strategy Guide, King's Field: Unauthorized Game Secrets," and other Prima game books.
The Orange Box
Author: David S. J. Hodgson
Publisher: Prima Lifestyles
ISBN: 0761556931
Category : Computer adventure games
Languages : en
Pages : 353
Book Description
•Complete strategy forHalf-Life 2,Half-Life 2: Episode One,Half-Life 2: Episode Two,Portal, andTeam Fortress 2. •Half-Life 2: Enhanced biographies and enemy information showcasing all the new entities! •G-Man locations, hidden item stashes, and more revealed! •Portal: Tactics for every single level, with incredible, mind-bending shortcuts from the development team! •Team Fortress 2: Complete information for all characters and insanely advanced tactics for every map. •Comprehensive list of all Xbox 360 Achievements, with hints for completing them. •Fully labeled maps of every single level in all five games! •Raising the Bar: Exclusive artwork and developer interviews for all games!
Publisher: Prima Lifestyles
ISBN: 0761556931
Category : Computer adventure games
Languages : en
Pages : 353
Book Description
•Complete strategy forHalf-Life 2,Half-Life 2: Episode One,Half-Life 2: Episode Two,Portal, andTeam Fortress 2. •Half-Life 2: Enhanced biographies and enemy information showcasing all the new entities! •G-Man locations, hidden item stashes, and more revealed! •Portal: Tactics for every single level, with incredible, mind-bending shortcuts from the development team! •Team Fortress 2: Complete information for all characters and insanely advanced tactics for every map. •Comprehensive list of all Xbox 360 Achievements, with hints for completing them. •Fully labeled maps of every single level in all five games! •Raising the Bar: Exclusive artwork and developer interviews for all games!
From Animals to Animats 9
Author: Stefano Nolfi
Publisher: Springer Science & Business Media
ISBN: 3540386084
Category : Computers
Languages : en
Pages : 869
Book Description
This book constitutes the refereed proceedings of the 9th International Conference on Simulation of Adaptive Behavior, SAB 2006. The 35 revised full papers and 35 revised poster papers presented are organized in topical sections on the animat approach to adaptive behaviour, perception and motor control, action selection and behavioral sequences, navigation and internal world models, learning and adaptation, evolution, collective and social behaviours, applied adaptive behavior and more.
Publisher: Springer Science & Business Media
ISBN: 3540386084
Category : Computers
Languages : en
Pages : 869
Book Description
This book constitutes the refereed proceedings of the 9th International Conference on Simulation of Adaptive Behavior, SAB 2006. The 35 revised full papers and 35 revised poster papers presented are organized in topical sections on the animat approach to adaptive behaviour, perception and motor control, action selection and behavioral sequences, navigation and internal world models, learning and adaptation, evolution, collective and social behaviours, applied adaptive behavior and more.
Analysis of Weapons
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 440
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 440
Book Description