Author: Kevin Siembieda
Publisher: Palladium Books
ISBN: 9781574571509
Category : Games
Languages : en
Pages : 376
Book Description
Rifts Role-Playing Game
Author: Kevin Siembieda
Publisher: Palladium Books
ISBN: 9781574571509
Category : Games
Languages : en
Pages : 376
Book Description
Publisher: Palladium Books
ISBN: 9781574571509
Category : Games
Languages : en
Pages : 376
Book Description
Rifts Game Master Guide
Author: Kevin Siembieda
Publisher: Palladium Books Incorporated
ISBN: 9781574570670
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher: Palladium Books Incorporated
ISBN: 9781574570670
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Rifts Sourcebook
Author: Kevin Siembieda
Publisher:
ISBN: 9780916211516
Category : Games & Activities
Languages : en
Pages : 124
Book Description
Publisher:
ISBN: 9780916211516
Category : Games & Activities
Languages : en
Pages : 124
Book Description
Rifts Book of Magic
Author: Kevin Siembieda
Publisher: Palladium Books
ISBN: 9781574570694
Category : Games
Languages : en
Pages : 352
Book Description
Publisher: Palladium Books
ISBN: 9781574570694
Category : Games
Languages : en
Pages : 352
Book Description
Skraypers
Author: Kevin Siembieda
Publisher:
ISBN: 9780916211783
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780916211783
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Rifts Adventure Guide
Author: Kevin Siembieda
Publisher: Palladium Books Incorporated
ISBN: 9781574570724
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher: Palladium Books Incorporated
ISBN: 9781574570724
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Rifts Sonic Boom
Author: Adam Chilson
Publisher: Palladium Books Incorporated
ISBN: 9781574570267
Category : Games
Languages : en
Pages : 406
Book Description
Publisher: Palladium Books Incorporated
ISBN: 9781574570267
Category : Games
Languages : en
Pages : 406
Book Description
Old Ones
Author: Kevin Siembieda
Publisher:
ISBN: 9780916211097
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Huge adventure/sourcebook. Nine pre-made adventures. 34 towns and cities (including 21 forts) mapped and described. Major shops, production centers, temples and notable personalities included with descriptions. Maps and describes all the cities in Palladium's entire Timiro Kingdom. Old Ones are the most powerful forces ever to have existed in the Palladium game "Multi-verse". Palladium's Kevin Siembieda, named them as an hómage to the characters of the same name by H. P. Lovecraft.
Publisher:
ISBN: 9780916211097
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Huge adventure/sourcebook. Nine pre-made adventures. 34 towns and cities (including 21 forts) mapped and described. Major shops, production centers, temples and notable personalities included with descriptions. Maps and describes all the cities in Palladium's entire Timiro Kingdom. Old Ones are the most powerful forces ever to have existed in the Palladium game "Multi-verse". Palladium's Kevin Siembieda, named them as an hómage to the characters of the same name by H. P. Lovecraft.
The Fantasy Role-Playing Game
Author: Daniel Mackay
Publisher: McFarland
ISBN: 0786450479
Category : Games & Activities
Languages : en
Pages : 216
Book Description
Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.
Publisher: McFarland
ISBN: 0786450479
Category : Games & Activities
Languages : en
Pages : 216
Book Description
Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.
HWM
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 104
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Publisher:
ISBN:
Category :
Languages : en
Pages : 104
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.