Author: Paul S. Cohen
Publisher:
ISBN: 9780877201830
Category : Science
Languages : en
Pages : 420
Book Description
To prepare students for the NYS 8th-grade science test.
Reviewing Intermediate Level Science
UPCO's Intermediate Level Science
Author: Peggy Lomaga
Publisher:
ISBN: 9789373232362
Category :
Languages : en
Pages : 100
Book Description
Publisher:
ISBN: 9789373232362
Category :
Languages : en
Pages : 100
Book Description
New York State Grade 8 Science Test
Author: Edward J. Denecke
Publisher: Barrons Educational Services
ISBN: 9780764146213
Category : Study Aids
Languages : en
Pages : 0
Book Description
This streamlined and updated manual presents extensive subject review with practice questions embedded in and following every chapter. The book also includes one full-length practice written exam with answers and practice performance test items. Topic reviews cover all New York State Intermediate-Level Core Curriculum topics in the Living Environment and Physical Setting, which includes introductions to astronomy, geology, meteorology, chemistry, and physics. The text is supplemented with instructive line illustrations that have been updated and simplified to that help students visualize science concepts.
Publisher: Barrons Educational Services
ISBN: 9780764146213
Category : Study Aids
Languages : en
Pages : 0
Book Description
This streamlined and updated manual presents extensive subject review with practice questions embedded in and following every chapter. The book also includes one full-length practice written exam with answers and practice performance test items. Topic reviews cover all New York State Intermediate-Level Core Curriculum topics in the Living Environment and Physical Setting, which includes introductions to astronomy, geology, meteorology, chemistry, and physics. The text is supplemented with instructive line illustrations that have been updated and simplified to that help students visualize science concepts.
A Framework for K-12 Science Education
Author: National Research Council
Publisher: National Academies Press
ISBN: 0309214459
Category : Education
Languages : en
Pages : 400
Book Description
Science, engineering, and technology permeate nearly every facet of modern life and hold the key to solving many of humanity's most pressing current and future challenges. The United States' position in the global economy is declining, in part because U.S. workers lack fundamental knowledge in these fields. To address the critical issues of U.S. competitiveness and to better prepare the workforce, A Framework for K-12 Science Education proposes a new approach to K-12 science education that will capture students' interest and provide them with the necessary foundational knowledge in the field. A Framework for K-12 Science Education outlines a broad set of expectations for students in science and engineering in grades K-12. These expectations will inform the development of new standards for K-12 science education and, subsequently, revisions to curriculum, instruction, assessment, and professional development for educators. This book identifies three dimensions that convey the core ideas and practices around which science and engineering education in these grades should be built. These three dimensions are: crosscutting concepts that unify the study of science through their common application across science and engineering; scientific and engineering practices; and disciplinary core ideas in the physical sciences, life sciences, and earth and space sciences and for engineering, technology, and the applications of science. The overarching goal is for all high school graduates to have sufficient knowledge of science and engineering to engage in public discussions on science-related issues, be careful consumers of scientific and technical information, and enter the careers of their choice. A Framework for K-12 Science Education is the first step in a process that can inform state-level decisions and achieve a research-grounded basis for improving science instruction and learning across the country. The book will guide standards developers, teachers, curriculum designers, assessment developers, state and district science administrators, and educators who teach science in informal environments.
Publisher: National Academies Press
ISBN: 0309214459
Category : Education
Languages : en
Pages : 400
Book Description
Science, engineering, and technology permeate nearly every facet of modern life and hold the key to solving many of humanity's most pressing current and future challenges. The United States' position in the global economy is declining, in part because U.S. workers lack fundamental knowledge in these fields. To address the critical issues of U.S. competitiveness and to better prepare the workforce, A Framework for K-12 Science Education proposes a new approach to K-12 science education that will capture students' interest and provide them with the necessary foundational knowledge in the field. A Framework for K-12 Science Education outlines a broad set of expectations for students in science and engineering in grades K-12. These expectations will inform the development of new standards for K-12 science education and, subsequently, revisions to curriculum, instruction, assessment, and professional development for educators. This book identifies three dimensions that convey the core ideas and practices around which science and engineering education in these grades should be built. These three dimensions are: crosscutting concepts that unify the study of science through their common application across science and engineering; scientific and engineering practices; and disciplinary core ideas in the physical sciences, life sciences, and earth and space sciences and for engineering, technology, and the applications of science. The overarching goal is for all high school graduates to have sufficient knowledge of science and engineering to engage in public discussions on science-related issues, be careful consumers of scientific and technical information, and enter the careers of their choice. A Framework for K-12 Science Education is the first step in a process that can inform state-level decisions and achieve a research-grounded basis for improving science instruction and learning across the country. The book will guide standards developers, teachers, curriculum designers, assessment developers, state and district science administrators, and educators who teach science in informal environments.
Unity in Action
Author: Joseph Hocking
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Darwin's Black Box
Author: Michael J. Behe
Publisher: Simon and Schuster
ISBN: 9780684827544
Category : Evolution (Biology)
Languages : en
Pages : 353
Book Description
Behe argues that the complexity of cellular biochemistry argues against Darwin's gradual evolution.
Publisher: Simon and Schuster
ISBN: 9780684827544
Category : Evolution (Biology)
Languages : en
Pages : 353
Book Description
Behe argues that the complexity of cellular biochemistry argues against Darwin's gradual evolution.
Government and Science: Review of the National Science Foundation
Author: United States. Congress. House. Committee on Science and Astronautics. Subcommittee on Science, Research, and Development
Publisher:
ISBN:
Category :
Languages : en
Pages : 1526
Book Description
Committee Serial No. 6. Contains appendices including summary of testimony (p. 839-906) and witnesses written responses to subsequent subcommittee questions (p. 905-1422).
Publisher:
ISBN:
Category :
Languages : en
Pages : 1526
Book Description
Committee Serial No. 6. Contains appendices including summary of testimony (p. 839-906) and witnesses written responses to subsequent subcommittee questions (p. 905-1422).
Concepts and Challenges in Science New York Proficiency Review Book
Author: Globe Fearon
Publisher:
ISBN: 9780130237538
Category :
Languages : en
Pages : 196
Book Description
Publisher:
ISBN: 9780130237538
Category :
Languages : en
Pages : 196
Book Description
Agricultural Science Review
Author:
Publisher:
ISBN:
Category : Agriculture
Languages : en
Pages : 524
Book Description
Publisher:
ISBN:
Category : Agriculture
Languages : en
Pages : 524
Book Description
Bioinformatics Data Skills
Author: Vince Buffalo
Publisher: "O'Reilly Media, Inc."
ISBN: 1449367518
Category : Computers
Languages : en
Pages : 538
Book Description
Learn the data skills necessary for turning large sequencing datasets into reproducible and robust biological findings. With this practical guide, youâ??ll learn how to use freely available open source tools to extract meaning from large complex biological data sets. At no other point in human history has our ability to understand lifeâ??s complexities been so dependent on our skills to work with and analyze data. This intermediate-level book teaches the general computational and data skills you need to analyze biological data. If you have experience with a scripting language like Python, youâ??re ready to get started. Go from handling small problems with messy scripts to tackling large problems with clever methods and tools Process bioinformatics data with powerful Unix pipelines and data tools Learn how to use exploratory data analysis techniques in the R language Use efficient methods to work with genomic range data and range operations Work with common genomics data file formats like FASTA, FASTQ, SAM, and BAM Manage your bioinformatics project with the Git version control system Tackle tedious data processing tasks with with Bash scripts and Makefiles
Publisher: "O'Reilly Media, Inc."
ISBN: 1449367518
Category : Computers
Languages : en
Pages : 538
Book Description
Learn the data skills necessary for turning large sequencing datasets into reproducible and robust biological findings. With this practical guide, youâ??ll learn how to use freely available open source tools to extract meaning from large complex biological data sets. At no other point in human history has our ability to understand lifeâ??s complexities been so dependent on our skills to work with and analyze data. This intermediate-level book teaches the general computational and data skills you need to analyze biological data. If you have experience with a scripting language like Python, youâ??re ready to get started. Go from handling small problems with messy scripts to tackling large problems with clever methods and tools Process bioinformatics data with powerful Unix pipelines and data tools Learn how to use exploratory data analysis techniques in the R language Use efficient methods to work with genomic range data and range operations Work with common genomics data file formats like FASTA, FASTQ, SAM, and BAM Manage your bioinformatics project with the Git version control system Tackle tedious data processing tasks with with Bash scripts and Makefiles