Retro Gaming Hacks

Retro Gaming Hacks PDF Author: Chris Kohler
Publisher: "O'Reilly Media, Inc."
ISBN: 1449303900
Category : Games & Activities
Languages : en
Pages : 568

Get Book Here

Book Description
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Retro Gaming Hacks

Retro Gaming Hacks PDF Author: Chris Kohler
Publisher: "O'Reilly Media, Inc."
ISBN: 1449303900
Category : Games & Activities
Languages : en
Pages : 568

Get Book Here

Book Description
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Gaming Hacks

Gaming Hacks PDF Author: Simon Carless
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596007140
Category : Computers
Languages : en
Pages : 468

Get Book Here

Book Description
Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.

Retro Gaming 101

Retro Gaming 101 PDF Author: W. D. Mayberry
Publisher: W D Mayberry
ISBN:
Category : Computers
Languages : en
Pages : 160

Get Book Here

Book Description
In thousands and maybe even millions of homes, basements, and antics all around the world are boxes and boxes of old technology. Old phones that will never make another call, an old high school calculator with someone’s initials etched on it. While these old bits of tech are interesting, they are not what this book is about. This book is about that box containing the stuff your mum didn’t want to throw away when you moved out. The stuff you had spent hours, days, and months with. The once brand-new Nintendo Game Boy Advance and the twenty or so games you saved up and purchased. “It’s in the attic if you want it” your mum says, “I saw online those Game Boys and games are worth a bit now”. As you open the box you remember that you kept each game box and it’s all still there. Everything is in great condition. Mario Cart, Rayman Advance and even your favourite Pokémon Leaf Green Version. As you get home and set yourself up on the lounge with a coffee and your newly reclaimed box of goodies, you start to remember just how much fun this was. Thinking back to when you would lie on your bed for hours levelling up your newly evolved Pokémon and visiting Brock’s Gym. What a great time, even if your homework was left undone. In this book, I discuss Retro Gaming. What it is. Why it’s a thing and my journey and all the learning and fun I’ve had along the way.

Power-Up

Power-Up PDF Author: Chris Kohler
Publisher: Courier Dover Publications
ISBN: 0486816427
Category : Games & Activities
Languages : en
Pages : 337

Get Book Here

Book Description
Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

Game Console Hacking

Game Console Hacking PDF Author: Joe Grand
Publisher: Elsevier
ISBN: 0080532314
Category : Computers
Languages : en
Pages : 593

Get Book Here

Book Description
The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems

Big Book of Windows Hacks

Big Book of Windows Hacks PDF Author: Preston Gralla
Publisher: "O'Reilly Media, Inc."
ISBN: 0596528353
Category : Computers
Languages : en
Pages : 655

Get Book Here

Book Description
This useful book gives Windows power users everything they need to get the most out of their operating system, its related applications, and its hardware.

Video Game Cheats, Hacks, Hints, Tips, And Tricks That You Need To Know

Video Game Cheats, Hacks, Hints, Tips, And Tricks That You Need To Know PDF Author: Trevor Clinger
Publisher: Trevor Clinger
ISBN:
Category : Games & Activities
Languages : en
Pages : 22

Get Book Here

Book Description
"Video Game Cheats, Hacks, Hints, Tips, and Tricks That You Need to Know" is your ultimate guide to mastering your favorite games. Packed with insider knowledge, hidden strategies, and exciting Easter eggs, this book will take your gaming skills to the next level. Whether you're looking to breeze through tough levels, discover hidden content, or simply have more fun, this guide has you covered. Perfect for gamers of all skill levels, it's time to dominate the virtual world and become the player everyone envies. Ready to level up? Grab your copy now!

Retro Gaming with Raspberry Pi

Retro Gaming with Raspberry Pi PDF Author: The Makers of The MagPi magazine
Publisher: Raspberry Pi Press
ISBN: 1916868282
Category : Computers
Languages : en
Pages : 180

Get Book Here

Book Description
The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polygon graphics was breathtaking. We're still nursing sore thumbs from endless button-bashing. This book shows you, step-by-step, how to turn Raspberry Pi into several classic consoles and computers. Discover where to get brand new games from, and even how to start coding games. If you're brave, we'll show you how to build a full-sized arcade machine. This book will help you to: Write a classic text adventure Create a Pong-style video game Emulate classic computers and consoles on Raspberry Pi or Raspberry Pi Pico Create authentic-looking replicas of classic machines right down to their cases Discover controllers and other retro gaming hardware to enhance your experiences Connect Raspberry Pi to a cathode-ray tube (CRT) display Rediscovering retro games is a fantastic hobby. You get all the thrill of nostalgia, and replay classic games that still hold up today, and you learn how computers and consoles work in the process.

Car PC Hacks

Car PC Hacks PDF Author: Damien Stolarz
Publisher: "O'Reilly Media, Inc."
ISBN: 0596553129
Category : Computers
Languages : en
Pages : 386

Get Book Here

Book Description
A car PC or carputer is a car tricked-out with electronics for playing radio, music and DVD movies, connecting to the Internet, navigating and tracking with satellite, taking photos, and any electronic gadget a person wants in a car. All these devices are managed and controlled through a single screen or interface. The only place car PC enthusiasts can go for advice, tips and tools is a handful of hard-to-find Web sites--until now. Car PC Hacks is your guide into the car PC revolution.Packing MP3 players, handheld devices, computers and video-on-demand systems gives you a pile too heavy to carry. But add a car and put them together, you've got a powerful and mobile multimedia center requiring no lifting. The next time you give kids a lift, you won't hear, "Are we there yet?" Instead, expect "We're there already?" as they won't want to leave the car while playing video games from multiple consoles.Car PC Hacks is the first book available to introduce and entrench you into this hot new market. You can count on the book because it hails from O'Reilly, a trusted resource for technical books. Expect innovation, useful tools, and fun experiments that you've come to expect from O'Reilly's Hacks Series.Maybe you've hacked computers and gadgets, and now you're ready to take it to your car. If hacking is new and you would like to mix cars and computers, this book gets you started with its introduction to the basics of car electrical systems. Even when you're unclear on the difference between amps and watts, expect a clear explanation along with real-life examples to get on track. Whether you're venturing into car PC for the first time or an experienced hobbyist, hop in the book for a joy ride.

Debugging Game History

Debugging Game History PDF Author: Henry Lowood
Publisher: MIT Press
ISBN: 0262551101
Category : Games & Activities
Languages : en
Pages : 465

Get Book Here

Book Description
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf