Résultats préliminaires d'une évaluation des effets du programme de prévention primaire auprès des jeunes (S0 (B Plein le dos (S1 (B

Résultats préliminaires d'une évaluation des effets du programme de prévention primaire auprès des jeunes (S0 (B Plein le dos (S1 (B PDF Author: Brian L. Mishara
Publisher:
ISBN:
Category :
Languages : fr
Pages : 36

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Évaluation du programme de prévention de la violence (S0 (Bsuper entrain (S1 (B auprès d'enfants du primaire

Évaluation du programme de prévention de la violence (S0 (Bsuper entrain (S1 (B auprès d'enfants du primaire PDF Author: Isabelle Émond
Publisher:
ISBN:
Category :
Languages : fr
Pages : 118

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Computers and Games for Mental Health and Well-Being

Computers and Games for Mental Health and Well-Being PDF Author: Yasser Khazaal
Publisher: Frontiers Media SA
ISBN: 2889454967
Category : Video games in education
Languages : en
Pages : 311

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Book Description
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?

Evolution of Awareness

Evolution of Awareness PDF Author: Kia Marlene
Publisher:
ISBN:
Category : Poetry
Languages : en
Pages : 444

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Book Description
Evolution of Awareness, the debut poetry collection from Kia Marlene, is a book about a spiritual journey towards enlightenment. The collection consists of 6 chapters, titled "The Egg," "The Caterpillar," "Intermission (heartbreak&love)," "The Cocoon," "The Butterfly," and a chapter titled "Knock Knock." Through numerous poems this book outlines various thoughts, questions and eventual answers concerning our collective greater purpose in life, self love, consciousness, and personhood. The author intends for this book to help broaden the reader's general perception, view of their environment, awareness, and sense of self.

Monitoring soils in the environment with remote sensing and gis

Monitoring soils in the environment with remote sensing and gis PDF Author: Richard Escadafal
Publisher: IRD Orstom
ISBN:
Category : Geographic information systems
Languages : fr
Pages : 674

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Book Description
ISSS congress remote sensing

Developing Translation Competence

Developing Translation Competence PDF Author: Christina Schäffner
Publisher: John Benjamins Publishing
ISBN: 9027216436
Category : Language Arts & Disciplines
Languages : en
Pages : 264

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Book Description
The questions which this volume seeks to address include: what is translation competence? How can it be built and developed? How can the product of the performance be used to measure levels of competence? These questions are addressed with specific reference to the training situation. They are arranged in three sections, the first focusing on the identification of subcompetences.

Biotechnology and Sustainable Development

Biotechnology and Sustainable Development PDF Author: Ismail Serageldin
Publisher: CABI
ISBN: 9780851996752
Category : Technology & Engineering
Languages : en
Pages : 340

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Book Description
Based on the first scientific conference convened at the Library of Alexandria, 'Biotechnology and Sustainable Development: Voices of the South and North', which was held in Alexandria, Egypt, in March 2002, this book contains overviews of agriculture, health, ethics and the environment. It discusses how dramatic improvements in food security, health, and lifestyle could accrue to the poor people of developing countries through the applications of new technologies.

Suicide in Canada

Suicide in Canada PDF Author: Antoon A. Leenaars
Publisher: University of Toronto Press
ISBN: 9780802077912
Category : Social Science
Languages : en
Pages : 518

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Book Description
Compiled by Canada's leading experts on suicide, this collection provides long-awaited information that focuses specifically on Canada.

Managing Epidemics

Managing Epidemics PDF Author:
Publisher:
ISBN: 9789240698345
Category : MEDICAL
Languages : en
Pages :

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Global and National Soils and Terrain Digital Databases (SOTER)

Global and National Soils and Terrain Digital Databases (SOTER) PDF Author: Food and Agriculture Organization of the United Nations. Land and Water Development Division
Publisher: Food & Agriculture Org.
ISBN: 9789251034293
Category : Technology & Engineering
Languages : en
Pages : 136

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Book Description