Author: Xavier Fischer
Publisher: Springer Science & Business Media
ISBN: 2287287736
Category : Science
Languages : en
Pages : 133
Book Description
Research in Interactive Design presents an in-depth study of new product design methods. Interactive design is an original structured design approach that has recently emerged from transversal research. On the research side, the topic of interactive design is the fruitful result of sophisticated joint studies combining specific numerical engineering theories, original development in design science and industrial engineering, new discoveries in mechatronics and advanced mechanical engineering methods. Additionally, industry benefits from interactive design instruments. Interactive design is a constructive approach that tends to ensure innovation by improving user-integration in the design process, fostering the development of virtual prototypes and providing new powerful ways for collaborative design activities. Interactive design instruments are seen as the extension of traditional CAD tools. This book provides an accurate overview of the recent research or industrial application in interactive design. The different arguments, taken from the international conference Virtual Concept 2005, will provide the reader with some advanced solutions concerning new methods and tools by discussing: - modelling techniques: new techniques ensuring the development of high qualified, updated and reduced models being able to represent the behaviour of a process or a product in its environment; - design solution space exploration: specific instruments dedicated to the identification of suitable design solutions and their virtual representation allowing engineers to have interaction with the virtual worlds; - interactive process organization: studies highlighting the basic evolutions of a process integrating new instruments of interactive design. Each subsequent part of the book addresses both advanced techniques and industrial applications of the latest successful research in interactive design. The solutions presented are enhanced by demonstrations of real industrial problem-solving. The different chapters strongly highlight novel solutions for supporting decision-making in a huge field of engineering: product design, manufacturing and assembly, training and risk prevention, Robotics, design for customers, mechanical engineering, etc. In this book, whether a researcher or an industrialist, the reader will find the most recent interactive design techniques and is sure to extract some significant concepts.
Research in Interactive Design (Vol. 3)
Author: Jean-Pierre Nadeau
Publisher: Springer Science & Business Media
ISBN: 2817801695
Category : Technology & Engineering
Languages : en
Pages : 152
Book Description
This book provides an accurate overview of the recent research or industrial application in interactive design. The different arguments, taken from the international conference Virtual Concept 2005, will provide the reader with some advanced solutions concerning new methods and tools by discussing modelling techniques, design solution space exploration and interactive process organization.
Publisher: Springer Science & Business Media
ISBN: 2817801695
Category : Technology & Engineering
Languages : en
Pages : 152
Book Description
This book provides an accurate overview of the recent research or industrial application in interactive design. The different arguments, taken from the international conference Virtual Concept 2005, will provide the reader with some advanced solutions concerning new methods and tools by discussing modelling techniques, design solution space exploration and interactive process organization.
Interactive Design
Author: Andy Pratt
Publisher: Rockport Pub
ISBN: 1592537804
Category : Computers
Languages : en
Pages : 226
Book Description
User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people—the users. This means putting the user at the center of the design process. This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.
Publisher: Rockport Pub
ISBN: 1592537804
Category : Computers
Languages : en
Pages : 226
Book Description
User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people—the users. This means putting the user at the center of the design process. This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.
Research in Interactive Design
Author: Xavier Fischer
Publisher: Springer Science & Business Media
ISBN: 2287287736
Category : Science
Languages : en
Pages : 133
Book Description
Research in Interactive Design presents an in-depth study of new product design methods. Interactive design is an original structured design approach that has recently emerged from transversal research. On the research side, the topic of interactive design is the fruitful result of sophisticated joint studies combining specific numerical engineering theories, original development in design science and industrial engineering, new discoveries in mechatronics and advanced mechanical engineering methods. Additionally, industry benefits from interactive design instruments. Interactive design is a constructive approach that tends to ensure innovation by improving user-integration in the design process, fostering the development of virtual prototypes and providing new powerful ways for collaborative design activities. Interactive design instruments are seen as the extension of traditional CAD tools. This book provides an accurate overview of the recent research or industrial application in interactive design. The different arguments, taken from the international conference Virtual Concept 2005, will provide the reader with some advanced solutions concerning new methods and tools by discussing: - modelling techniques: new techniques ensuring the development of high qualified, updated and reduced models being able to represent the behaviour of a process or a product in its environment; - design solution space exploration: specific instruments dedicated to the identification of suitable design solutions and their virtual representation allowing engineers to have interaction with the virtual worlds; - interactive process organization: studies highlighting the basic evolutions of a process integrating new instruments of interactive design. Each subsequent part of the book addresses both advanced techniques and industrial applications of the latest successful research in interactive design. The solutions presented are enhanced by demonstrations of real industrial problem-solving. The different chapters strongly highlight novel solutions for supporting decision-making in a huge field of engineering: product design, manufacturing and assembly, training and risk prevention, Robotics, design for customers, mechanical engineering, etc. In this book, whether a researcher or an industrialist, the reader will find the most recent interactive design techniques and is sure to extract some significant concepts.
Publisher: Springer Science & Business Media
ISBN: 2287287736
Category : Science
Languages : en
Pages : 133
Book Description
Research in Interactive Design presents an in-depth study of new product design methods. Interactive design is an original structured design approach that has recently emerged from transversal research. On the research side, the topic of interactive design is the fruitful result of sophisticated joint studies combining specific numerical engineering theories, original development in design science and industrial engineering, new discoveries in mechatronics and advanced mechanical engineering methods. Additionally, industry benefits from interactive design instruments. Interactive design is a constructive approach that tends to ensure innovation by improving user-integration in the design process, fostering the development of virtual prototypes and providing new powerful ways for collaborative design activities. Interactive design instruments are seen as the extension of traditional CAD tools. This book provides an accurate overview of the recent research or industrial application in interactive design. The different arguments, taken from the international conference Virtual Concept 2005, will provide the reader with some advanced solutions concerning new methods and tools by discussing: - modelling techniques: new techniques ensuring the development of high qualified, updated and reduced models being able to represent the behaviour of a process or a product in its environment; - design solution space exploration: specific instruments dedicated to the identification of suitable design solutions and their virtual representation allowing engineers to have interaction with the virtual worlds; - interactive process organization: studies highlighting the basic evolutions of a process integrating new instruments of interactive design. Each subsequent part of the book addresses both advanced techniques and industrial applications of the latest successful research in interactive design. The solutions presented are enhanced by demonstrations of real industrial problem-solving. The different chapters strongly highlight novel solutions for supporting decision-making in a huge field of engineering: product design, manufacturing and assembly, training and risk prevention, Robotics, design for customers, mechanical engineering, etc. In this book, whether a researcher or an industrialist, the reader will find the most recent interactive design techniques and is sure to extract some significant concepts.
The Art and Science of Interface and Interaction Design
Author: Christa Sommerer
Publisher: Springer Science & Business Media
ISBN: 3540798692
Category : Mathematics
Languages : en
Pages : 200
Book Description
Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.
Publisher: Springer Science & Business Media
ISBN: 3540798692
Category : Mathematics
Languages : en
Pages : 200
Book Description
Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.
User-Centered Interaction Design Patterns for Interactive Digital Television Applications
Author: Tibor Kunert
Publisher: Springer Science & Business Media
ISBN: 1848822758
Category : Computers
Languages : en
Pages : 352
Book Description
Technology is meant to make life easier and to raise its quality. Our interaction with technology should be designed according to human needs instead of us being required to adapt to technology. Even so, technology may change quickly and people and their habits change slowly. With the aim of supporting user acceptance of iTV, the focus of this book is on the usability of iTV applications. A method for developing interaction design patterns especially for new technologies is presented for the first time. The main characteristics covered in this new approach are: systematic identification of recurrent design problems; usability as a quality criterion for design solutions; integration of designers into the pattern development process including identification of designers' needs, and iterative evaluation and optimisation of patterns to encourage designers to accept and use them; usability testing to identify proven design solutions and their trade-offs; presentation of specific design guidelines.
Publisher: Springer Science & Business Media
ISBN: 1848822758
Category : Computers
Languages : en
Pages : 352
Book Description
Technology is meant to make life easier and to raise its quality. Our interaction with technology should be designed according to human needs instead of us being required to adapt to technology. Even so, technology may change quickly and people and their habits change slowly. With the aim of supporting user acceptance of iTV, the focus of this book is on the usability of iTV applications. A method for developing interaction design patterns especially for new technologies is presented for the first time. The main characteristics covered in this new approach are: systematic identification of recurrent design problems; usability as a quality criterion for design solutions; integration of designers into the pattern development process including identification of designers' needs, and iterative evaluation and optimisation of patterns to encourage designers to accept and use them; usability testing to identify proven design solutions and their trade-offs; presentation of specific design guidelines.
Qualitative Research Design
Author: Joseph A. Maxwell
Publisher: SAGE
ISBN: 9780761926085
Category : Reference
Languages : en
Pages : 196
Book Description
Qualitative Research Design: An Interactive Approach, Second Edition provides researchers and students with a user-friendly, step-by-step guide to planning qualitative research. A bestseller in its First Edition, this invaluable book presents an innovative approach to the components of design and how they interact with each other. The text presents a clear strategy for creating coherent and workable relationships among these design components and highlights key design issues. Based on a course the author taught for seven years at the Harvard Graduate School of Education, the work is written in an informal, jargon-free style and incorporates many examples and hands-on exercises.
Publisher: SAGE
ISBN: 9780761926085
Category : Reference
Languages : en
Pages : 196
Book Description
Qualitative Research Design: An Interactive Approach, Second Edition provides researchers and students with a user-friendly, step-by-step guide to planning qualitative research. A bestseller in its First Edition, this invaluable book presents an innovative approach to the components of design and how they interact with each other. The text presents a clear strategy for creating coherent and workable relationships among these design components and highlights key design issues. Based on a course the author taught for seven years at the Harvard Graduate School of Education, the work is written in an informal, jargon-free style and incorporates many examples and hands-on exercises.
Evaluating Children's Interactive Products
Author: Panos Markopoulos
Publisher: Elsevier
ISBN: 0080558259
Category : Psychology
Languages : en
Pages : 396
Book Description
Evaluating Children's Interactive Products directly addresses the need to ensure that interactive products designed for children — whether toys, games, educational products, or websites — are safe, effective, and entertaining. It presents an essential background in child development and child psychology, particularly as they relate to technology; captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology; and examines ethical and legal issues involved in working with children and offers guidelines for effective risk management. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies. This book is recommended for usability experts, product developers, and researchers in the field. - Presents an essential background in child development and child psychology, particularly as they relate to technology - Captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology - Examines ethical and legal issues involved in working with children and offers guidelines for effective risk management
Publisher: Elsevier
ISBN: 0080558259
Category : Psychology
Languages : en
Pages : 396
Book Description
Evaluating Children's Interactive Products directly addresses the need to ensure that interactive products designed for children — whether toys, games, educational products, or websites — are safe, effective, and entertaining. It presents an essential background in child development and child psychology, particularly as they relate to technology; captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology; and examines ethical and legal issues involved in working with children and offers guidelines for effective risk management. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies. This book is recommended for usability experts, product developers, and researchers in the field. - Presents an essential background in child development and child psychology, particularly as they relate to technology - Captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology - Examines ethical and legal issues involved in working with children and offers guidelines for effective risk management
The Principles and Processes of Interactive Design
Author: Jamie Steane
Publisher: Bloomsbury Publishing
ISBN: 1474238971
Category : Design
Languages : en
Pages : 208
Book Description
The Principles & Processes of Interactive Design is aimed at new designers from across the design and media disciplines who want to learn the fundamentals of designing for interactive media. This book is intended both as a primer and companion guide on how to research, plan and design for increasingly prevalent interactive projects. With clear and practical guidance on how to successfully present your ideas and concepts, Jamie Steane introduces you to user-based design, research and development, digital image and typography, interactive formats, and screen-based grids and layout. Using a raft of inspirational examples from a diverse range of leading international creatives and award-winning agencies, this is required reading for budding digital designers. In addition, industry perspectives from key design professionals provide fascinating insights into this exciting creative field, and each chapter concludes with workshop tutorials to help you put what you've learnt into practice in your own interactive designs. Featured contributors include: AKQA, BBC, Dare, Edenspiekermann, Electronic Arts, e-Types, Komodo Digital, Moving Brands, Nordkapp, Onedotzero, Onformative, Preloaded and Razorfish.
Publisher: Bloomsbury Publishing
ISBN: 1474238971
Category : Design
Languages : en
Pages : 208
Book Description
The Principles & Processes of Interactive Design is aimed at new designers from across the design and media disciplines who want to learn the fundamentals of designing for interactive media. This book is intended both as a primer and companion guide on how to research, plan and design for increasingly prevalent interactive projects. With clear and practical guidance on how to successfully present your ideas and concepts, Jamie Steane introduces you to user-based design, research and development, digital image and typography, interactive formats, and screen-based grids and layout. Using a raft of inspirational examples from a diverse range of leading international creatives and award-winning agencies, this is required reading for budding digital designers. In addition, industry perspectives from key design professionals provide fascinating insights into this exciting creative field, and each chapter concludes with workshop tutorials to help you put what you've learnt into practice in your own interactive designs. Featured contributors include: AKQA, BBC, Dare, Edenspiekermann, Electronic Arts, e-Types, Komodo Digital, Moving Brands, Nordkapp, Onedotzero, Onformative, Preloaded and Razorfish.
Research Methods in Human-Computer Interaction
Author: Jonathan Lazar
Publisher: Morgan Kaufmann
ISBN: 0128093439
Category : Computers
Languages : en
Pages : 562
Book Description
Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. - Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook) - Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors - New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers
Publisher: Morgan Kaufmann
ISBN: 0128093439
Category : Computers
Languages : en
Pages : 562
Book Description
Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. - Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook) - Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors - New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers
Research in Interactive Design (Vol. 4)
Author: Xavier Fischer
Publisher: Springer
ISBN: 3319261215
Category : Technology & Engineering
Languages : en
Pages : 637
Book Description
Covering key topics in the field such as technological innovation, human-centered sustainable engineering and manufacturing, and manufacture at a global scale in a virtual world, this book addresses both advanced techniques and industrial applications of key research in interactive design and manufacturing. Featuring the full papers presented at the 2014 Joint Conference on Mechanical Design Engineering and Advanced Manufacturing, which took place in June 2014 in Toulouse, France, it presents recent research and industrial success stories related to implementing interactive design and manufacturing solutions.
Publisher: Springer
ISBN: 3319261215
Category : Technology & Engineering
Languages : en
Pages : 637
Book Description
Covering key topics in the field such as technological innovation, human-centered sustainable engineering and manufacturing, and manufacture at a global scale in a virtual world, this book addresses both advanced techniques and industrial applications of key research in interactive design and manufacturing. Featuring the full papers presented at the 2014 Joint Conference on Mechanical Design Engineering and Advanced Manufacturing, which took place in June 2014 in Toulouse, France, it presents recent research and industrial success stories related to implementing interactive design and manufacturing solutions.