Author: Zhigang Deng
Publisher: Springer Science & Business Media
ISBN: 1846289068
Category : Computers
Languages : en
Pages : 303
Book Description
Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.
Data-Driven 3D Facial Animation
Author: Zhigang Deng
Publisher: Springer Science & Business Media
ISBN: 1846289068
Category : Computers
Languages : en
Pages : 303
Book Description
Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.
Publisher: Springer Science & Business Media
ISBN: 1846289068
Category : Computers
Languages : en
Pages : 303
Book Description
Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.
Visual Communications and Image Processing 2003
Author:
Publisher:
ISBN:
Category : Coding theory
Languages : en
Pages : 780
Book Description
Publisher:
ISBN:
Category : Coding theory
Languages : en
Pages : 780
Book Description
Advances in Biometrics
Author: Massimo Tistarelli
Publisher: Springer
ISBN: 3642017932
Category : Computers
Languages : en
Pages : 1323
Book Description
rd It is a pleasure and an honour both to organize ICB 2009, the 3 IAPR/IEEE Inter- tional Conference on Biometrics. This will be held 2–5 June in Alghero, Italy, hosted by the Computer Vision Laboratory, University of Sassari. The conference series is the premier forum for presenting research in biometrics and its allied technologies: the generation of new ideas, new approaches, new techniques and new evaluations. The ICB series originated in 2006 from joining two highly reputed conferences: Audio and Video Based Personal Authentication (AVBPA) and the International Conference on Biometric Authentication (ICBA). Previous conferences were held in Hong Kong and in Korea. This is the first time the ICB conference has been held in Europe, and by Programme Committee, arrangements and by the quality of the papers, ICB 2009 will continue to maintain the high standards set by its predecessors. In total we received around 250 papers for review. Of these, 36 were selected for oral presentation and 93 for poster presentation. These papers are accompanied by the invited speakers: Heinrich H. Bülthoff (Max Planck Institute for Biological Cybernetics, Tüb- gen, Germany) on “What Can Machine Vision Learn from Human Perception?”, - daoki Furui (Department of Computer Science, Tokyo Institute of Technology) on “40 Years of Progress in Automatic Speaker Recognition Technology” and Jean-Christophe Fondeur (SAGEM Security and Morpho, USA) on “Large Scale Deployment of Biom- rics and Border Control”.
Publisher: Springer
ISBN: 3642017932
Category : Computers
Languages : en
Pages : 1323
Book Description
rd It is a pleasure and an honour both to organize ICB 2009, the 3 IAPR/IEEE Inter- tional Conference on Biometrics. This will be held 2–5 June in Alghero, Italy, hosted by the Computer Vision Laboratory, University of Sassari. The conference series is the premier forum for presenting research in biometrics and its allied technologies: the generation of new ideas, new approaches, new techniques and new evaluations. The ICB series originated in 2006 from joining two highly reputed conferences: Audio and Video Based Personal Authentication (AVBPA) and the International Conference on Biometric Authentication (ICBA). Previous conferences were held in Hong Kong and in Korea. This is the first time the ICB conference has been held in Europe, and by Programme Committee, arrangements and by the quality of the papers, ICB 2009 will continue to maintain the high standards set by its predecessors. In total we received around 250 papers for review. Of these, 36 were selected for oral presentation and 93 for poster presentation. These papers are accompanied by the invited speakers: Heinrich H. Bülthoff (Max Planck Institute for Biological Cybernetics, Tüb- gen, Germany) on “What Can Machine Vision Learn from Human Perception?”, - daoki Furui (Department of Computer Science, Tokyo Institute of Technology) on “40 Years of Progress in Automatic Speaker Recognition Technology” and Jean-Christophe Fondeur (SAGEM Security and Morpho, USA) on “Large Scale Deployment of Biom- rics and Border Control”.
Handbook of Virtual Humans
Author: Nadia Magnenat-Thalmann
Publisher: John Wiley & Sons
ISBN: 0470023171
Category : Computers
Languages : en
Pages : 468
Book Description
Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.
Publisher: John Wiley & Sons
ISBN: 0470023171
Category : Computers
Languages : en
Pages : 468
Book Description
Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.
Multimedia Modeling, Modeling Multimedia Information And Systems - Proceedings Of The First International Workshop
Author: Ahmed Karmouch
Publisher: World Scientific
ISBN: 9814543195
Category :
Languages : en
Pages : 542
Book Description
Multimedia systems result from the merging of the computing, communications and broadcasting industries. This merging has been made possible today by the technical advances in high speed broadband networks, computer desktop workstations, and information storage and compression techniques.Currently, text and image are the predominant forms of information exchanged over the Internet. However, there are clear signs that the situation is rapidly changing with the recent emergence of multimedia applications in the area of education, business, e-commerce and entertainment — resulting, therefore, in increased consumption of network bandwidth and in the creation of a very large volume of information that needs to be processed and stored. This trend has made strong demands on the multimedia modeling research community to develop new semantic models that will further facilitate the creation, representation, manipulation and animation of multimedia content with a better level of granularity than what is possible to achieve with today's multimedia information systems.This volume explores issues associated with multimedia modeling information and systems and presents the current status of work in this field. It covers a broad range of theoretical, conceptual and practical topics and addresses the needs of a wide audience, including researchers, multimedia systems designers and users of multimedia systems.
Publisher: World Scientific
ISBN: 9814543195
Category :
Languages : en
Pages : 542
Book Description
Multimedia systems result from the merging of the computing, communications and broadcasting industries. This merging has been made possible today by the technical advances in high speed broadband networks, computer desktop workstations, and information storage and compression techniques.Currently, text and image are the predominant forms of information exchanged over the Internet. However, there are clear signs that the situation is rapidly changing with the recent emergence of multimedia applications in the area of education, business, e-commerce and entertainment — resulting, therefore, in increased consumption of network bandwidth and in the creation of a very large volume of information that needs to be processed and stored. This trend has made strong demands on the multimedia modeling research community to develop new semantic models that will further facilitate the creation, representation, manipulation and animation of multimedia content with a better level of granularity than what is possible to achieve with today's multimedia information systems.This volume explores issues associated with multimedia modeling information and systems and presents the current status of work in this field. It covers a broad range of theoretical, conceptual and practical topics and addresses the needs of a wide audience, including researchers, multimedia systems designers and users of multimedia systems.
Dictionary of Information Science and Technology
Author: Khosrow-Pour, Mehdi
Publisher: IGI Global
ISBN: 1599043866
Category : Reference
Languages : en
Pages : 1018
Book Description
"This book is the premier comprehensive reference source for the latest terms, acronyms and definitions related to all aspects of information science and technology. It provides the most current information to researchers on every level"--Provided by publisher.
Publisher: IGI Global
ISBN: 1599043866
Category : Reference
Languages : en
Pages : 1018
Book Description
"This book is the premier comprehensive reference source for the latest terms, acronyms and definitions related to all aspects of information science and technology. It provides the most current information to researchers on every level"--Provided by publisher.
IUI 03
Author: W. Lewis Johnson
Publisher:
ISBN:
Category : Artificial intelligence
Languages : en
Pages : 348
Book Description
Publisher:
ISBN:
Category : Artificial intelligence
Languages : en
Pages : 348
Book Description
The Oxford Handbook of Affective Computing
Author: Rafael A. Calvo
Publisher: Oxford Library of Psychology
ISBN: 0199942234
Category : Computers
Languages : en
Pages : 625
Book Description
"The Oxford Handbook of Affective Computing is a definitive reference in the burgeoning field of affective computing (AC), a multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and other disciplines. AC research explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques can inform our understanding of human affect, and on the design, implementation, and evaluation of systems involving affect at their core. The volume features 41 chapters and is divided into five sections: history and theory, detection, generation, methodologies, and applications. Section 1 begins with the making of AC and a historical review of the science of emotion. The following chapters discuss the theoretical underpinnings of AC from an interdisciplinary viewpoint. Section 2 examines affect detection or recognition, a commonly investigated area. Section 3 focuses on aspects of affect generation, including the synthesis of emotion and its expression via facial features, speech, postures, and gestures. Cultural issues are also discussed. Section 4 focuses on methodological issues in AC research, including data collection techniques, multimodal affect databases, formats for the representation of emotion, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC tools, and ethical issues. Finally, Section 5 highlights applications of AC in such domains as formal and informal learning, games, robotics, virtual reality, autism research, health care, cyberpsychology, music, deception, reflective writing, and cyberpsychology. This compendium will prove suitable for use as a textbook and serve as a valuable resource for everyone with an interest in AC."--
Publisher: Oxford Library of Psychology
ISBN: 0199942234
Category : Computers
Languages : en
Pages : 625
Book Description
"The Oxford Handbook of Affective Computing is a definitive reference in the burgeoning field of affective computing (AC), a multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and other disciplines. AC research explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques can inform our understanding of human affect, and on the design, implementation, and evaluation of systems involving affect at their core. The volume features 41 chapters and is divided into five sections: history and theory, detection, generation, methodologies, and applications. Section 1 begins with the making of AC and a historical review of the science of emotion. The following chapters discuss the theoretical underpinnings of AC from an interdisciplinary viewpoint. Section 2 examines affect detection or recognition, a commonly investigated area. Section 3 focuses on aspects of affect generation, including the synthesis of emotion and its expression via facial features, speech, postures, and gestures. Cultural issues are also discussed. Section 4 focuses on methodological issues in AC research, including data collection techniques, multimodal affect databases, formats for the representation of emotion, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC tools, and ethical issues. Finally, Section 5 highlights applications of AC in such domains as formal and informal learning, games, robotics, virtual reality, autism research, health care, cyberpsychology, music, deception, reflective writing, and cyberpsychology. This compendium will prove suitable for use as a textbook and serve as a valuable resource for everyone with an interest in AC."--
Annales des télécommunications
Author:
Publisher:
ISBN:
Category : Telecommunication
Languages : en
Pages : 540
Book Description
Publisher:
ISBN:
Category : Telecommunication
Languages : en
Pages : 540
Book Description
Fundamentals of Multimedia
Author: Ze-Nian Li
Publisher: Springer Science & Business Media
ISBN: 331905290X
Category : Computers
Languages : en
Pages : 741
Book Description
This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.
Publisher: Springer Science & Business Media
ISBN: 331905290X
Category : Computers
Languages : en
Pages : 741
Book Description
This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.