Architectural Rendering Techniques

Architectural Rendering Techniques PDF Author: Mike W. Lin
Publisher: John Wiley & Sons
ISBN: 9780471289395
Category : Architecture
Languages : en
Pages : 274

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Book Description
A comprehensive guide to all major types of architectural drawings encompasses a wide range of drawing techniques, professional advice, examples, and information on media, styles, effects, and execution.

Architectural Rendering Techniques

Architectural Rendering Techniques PDF Author: Mike W. Lin
Publisher: John Wiley & Sons
ISBN: 9780471289395
Category : Architecture
Languages : en
Pages : 274

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Book Description
A comprehensive guide to all major types of architectural drawings encompasses a wide range of drawing techniques, professional advice, examples, and information on media, styles, effects, and execution.

Presentation Techniques

Presentation Techniques PDF Author: Dick Powell
Publisher: Orbit Books
ISBN: 9780356175843
Category : Business presentations
Languages : en
Pages : 160

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Book Description
This guide, which attempts to aid designers to visualize their concepts, uses all the developments that have taken place within the field of design over the last five years. The author runs his own design consultancy.

Advanced Animation and Rendering Techniques

Advanced Animation and Rendering Techniques PDF Author: Alan H. Watt
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 516

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Book Description
An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.

Mastering mental ray

Mastering mental ray PDF Author: Jennifer O'Connor
Publisher: John Wiley & Sons
ISBN: 0470644478
Category : Computers
Languages : en
Pages : 485

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Book Description
Proven techniques for using mental ray effectively If you're a busy artist seeking high-end results for your 3D, design, or architecture renders using mental ray, this is the perfect book for you. It distills the highly technical nature of rendering into easy-to-follow steps and tutorials that you can apply immediately to your own projects. The book uses 3ds Max and 3ds Max Design to show the integration with mental ray, but users of any 3D or CAD software can learn valuable techniques for incorporating mental ray into their pipelines. Takes you under the hood of mental ray, a stand-alone or bundled product that is often used with 3D or CAD software in the creation of movies, games, architectural renders, and television Focuses on only the most pertinent tools and techniques for busy professionals who need to quickly apply them on the job Provides compelling, practical tutorials so you can start incorporating mental ray into your own production pipelines Includes a DVD with step-by-step videos to help drive home concepts and techniques Learn effective mental ray techniques with this great guide, then keep this practical book at your workstation for reference while you work! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Architectural Sketching and Rendering

Architectural Sketching and Rendering PDF Author: Stephen A. Kliment
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 202

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Book Description
Informative, beautifully illustrated and ready for immediate use, this book is an unparalleled guide book for gaining a stronger grasp of rendering in pen and ink.

Rendering Techniques ’98

Rendering Techniques ’98 PDF Author: George Drettakis
Publisher: Springer Science & Business Media
ISBN: 3709164532
Category : Technology & Engineering
Languages : en
Pages : 351

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Book Description
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.

Marker Rendering Techniques

Marker Rendering Techniques PDF Author: Dick Powell
Publisher: Betterway Books
ISBN: 9780891342113
Category : Art
Languages : en
Pages : 160

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Book Description
Introduces special techniques for working with marking pens, looks at a variety of pens, and offers step-by-step descriptions of how illustrations are created for advertising and commercial design

Rendering Techniques 2001

Rendering Techniques 2001 PDF Author: S.J. Gortler
Publisher: Springer Science & Business Media
ISBN: 3709162424
Category : Computers
Languages : en
Pages : 361

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Book Description
This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.

Multiprocessor Methods for Computer Graphics Rendering

Multiprocessor Methods for Computer Graphics Rendering PDF Author: Scott Whitman
Publisher: CRC Press
ISBN: 1439864934
Category : Computers
Languages : en
Pages : 235

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Book Description
This comprehensive work merges two of the hottest topics in computer science: parallel computing and computer graphics. Selected Topics from the Table of Contents: -Overview of Accelerated Rendering Techniques -Overview of Parallel Methods for Image Generation -Issues in Parallel Algorithm Development -Overview of Base Level Implementation -Compari

Real-Time Rendering

Real-Time Rendering PDF Author: Tomas Akenine-Möller
Publisher: CRC Press
ISBN: 1315362007
Category : Computers
Languages : en
Pages : 1046

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Book Description
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009