Renaissance Fun

Renaissance Fun PDF Author: Philip Steadman
Publisher: UCL Press
ISBN: 1787359158
Category : Art
Languages : en
Pages : 212

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Book Description
Renaissance Fun is about the technology of Renaissance entertainments in stage machinery and theatrical special effects; in gardens and fountains; and in the automata and self-playing musical instruments that were installed in garden grottoes. How did the machines behind these shows work? How exactly were chariots filled with singers let down onto the stage? How were flaming dragons made to fly across the sky? How were seas created on stage? How did mechanical birds imitate real birdsong? What was ‘artificial music’, three centuries before Edison and the phonograph? How could pipe organs be driven and made to play themselves by waterpower alone? And who were the architects, engineers, and craftsmen who created these wonders? All these questions are answered. At the end of the book we visit the lost ‘garden of marvels’ at Pratolino with its many grottoes, automata and water jokes; and we attend the performance of Mercury and Mars in Parma in 1628, with its spectacular stage effects and its music by Claudio Monteverdi – one of the places where opera was born. Renaissance Fun is offered as an entertainment in itself. But behind the show is a more serious scholarly argument, centred on the enormous influence of two ancient writers on these subjects, Vitruvius and Hero. Vitruvius’s Ten Books on Architecture were widely studied by Renaissance theatre designers. Hero of Alexandria wrote the Pneumatics, a collection of designs for surprising and entertaining devices that were the models for sixteenth and seventeenth century automata. A second book by Hero On Automata-Making – much less well known, then and now – describes two miniature theatres that presented plays without human intervention. One of these, it is argued, provided the model for the type of proscenium theatre introduced from the mid-sixteenth century, the generic design which is still built today. As the influence of Vitruvius waned, the influence of Hero grew.

Renaissance Fun

Renaissance Fun PDF Author: Philip Steadman
Publisher: UCL Press
ISBN: 1787359158
Category : Art
Languages : en
Pages : 212

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Book Description
Renaissance Fun is about the technology of Renaissance entertainments in stage machinery and theatrical special effects; in gardens and fountains; and in the automata and self-playing musical instruments that were installed in garden grottoes. How did the machines behind these shows work? How exactly were chariots filled with singers let down onto the stage? How were flaming dragons made to fly across the sky? How were seas created on stage? How did mechanical birds imitate real birdsong? What was ‘artificial music’, three centuries before Edison and the phonograph? How could pipe organs be driven and made to play themselves by waterpower alone? And who were the architects, engineers, and craftsmen who created these wonders? All these questions are answered. At the end of the book we visit the lost ‘garden of marvels’ at Pratolino with its many grottoes, automata and water jokes; and we attend the performance of Mercury and Mars in Parma in 1628, with its spectacular stage effects and its music by Claudio Monteverdi – one of the places where opera was born. Renaissance Fun is offered as an entertainment in itself. But behind the show is a more serious scholarly argument, centred on the enormous influence of two ancient writers on these subjects, Vitruvius and Hero. Vitruvius’s Ten Books on Architecture were widely studied by Renaissance theatre designers. Hero of Alexandria wrote the Pneumatics, a collection of designs for surprising and entertaining devices that were the models for sixteenth and seventeenth century automata. A second book by Hero On Automata-Making – much less well known, then and now – describes two miniature theatres that presented plays without human intervention. One of these, it is argued, provided the model for the type of proscenium theatre introduced from the mid-sixteenth century, the generic design which is still built today. As the influence of Vitruvius waned, the influence of Hero grew.

American Fun

American Fun PDF Author: John Beckman
Publisher: Vintage
ISBN: 0307908186
Category : History
Languages : en
Pages : 305

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Book Description
Here is an animated and wonderfully engaging work of cultural history that lays out America’s unruly past by describing the ways in which cutting loose has always been, and still is, an essential part of what it means to be an American. From the time the Pilgrims landed at Plymouth Rock, Americans have defied their stodgy rules and hierarchies with pranks, dances, stunts, and wild parties, shaping the national character in profound and lasting ways. In the nation’s earlier eras, revelers flouted Puritans, Patriots pranked Redcoats, slaves lampooned masters, and forty-niners bucked the saddles of an increasingly uptight middle class. In the twentieth century, fun-loving Americans celebrated this heritage and pushed it even further: flappers “barney-mugged” in “petting pantries,” Yippies showered the New York Stock Exchange with dollar bills, and B-boys invented hip-hop in a war zone in the Bronx. This is the surprising and revelatory history that John Beckman recounts in American Fun. Tying together captivating stories of Americans’ “pursuit of happiness”—and distinguishing between real, risky fun and the bland amusements that paved the way for Hollywood, Disneyland, and Xbox—Beckman redefines American culture with a delightful and provocative thesis. (With black-and-white illustrations throughout.)

Renaissance Art Pop-up Book

Renaissance Art Pop-up Book PDF Author: Stephen Farthing
Publisher: Rizzoli Universe Promotional Books
ISBN: 9780789324597
Category : Art, Renaissance
Languages : en
Pages : 0

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Book Description
A never-before-seen presentation of art and architecture from the Renaissance era, in elegant, informative, and engaging three-dimensional form. Accompanied by stunning art and ingenious pop engineering, Renaissance Art Pop-Up Book presents the talent and imagination of some of the most influential artists in history. Ranging from the influences of Gothic art on the early Renaissance to the culmination of High Renaissance, this book follows the appearance of new forms in religious and secular painting and the burgeoning use of groundbreaking techniques, such as perspective and narrative in painting; new innovations in architecture; and the unique genius of artists from all over Europe. The book features the most outstanding artists, art, and architecture of the period, including the frescoes of Giotto, Michelangelo’s Sistine Chapel, and the works of Caravaggio, Botticelli, Titian, D�rer, and Massacio, to name only a few. Innovative pop-ups include a working camera obscura; da Vinci’s "flying machine"; Piero della Francesca’s View of the Ideal City, with removable perspective lines; Brunelleschi’s majestic Duomo in Florence; and a fold-out timeline of the Renaissance. Showcasing the artistic innovations of the era in interactive format, this book gives the reader a fresh perspective, thereby teaching the principles and history of the Renaissance in a new and unique way. Renaissance Art Pop-Up Book is a superb tour of the greatest achievements of the world’s early masters, and is the perfect educational gift for art lovers of all ages.

Renaissance Fashions

Renaissance Fashions PDF Author: Tom Tierney
Publisher: Courier Corporation
ISBN: 9780486410388
Category : Juvenile Nonfiction
Languages : en
Pages : 52

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Book Description
Forty-five finely detailed, ready-to color illustrations depict an Italian peasant couple in wedding dress, children of a German royal family garbed in velvet, an English lord and lady in riding outfits, and more.

Teach with Magic

Teach with Magic PDF Author: Kevin Roughton
Publisher: Theme Park Press
ISBN: 9781683903062
Category :
Languages : en
Pages : 216

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Book Description
Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!

Color Your Own Italian Renaissance Masterpieces

Color Your Own Italian Renaissance Masterpieces PDF Author: Marty Noble
Publisher: Courier Corporation
ISBN: 0486465322
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
Art lovers of every age will delight in these exquisitely reproduced masterpieces by the finest artists of the Italian Renaissance. Thirty full-page illustrations include Leonardo's Mona Lisa, Botticelli's The Birth of Venus, Raphael's The Sistine Madonna, Michelangelo's The Delphic Sibyl, Fra Angelico's The Annunciation, and other gems from a golden age of creativity. Colorists can be traditional and stick to the original hues or choose shades from their personal palettes.

The History of the Renaissance World: From the Rediscovery of Aristotle to the Conquest of Constantinople

The History of the Renaissance World: From the Rediscovery of Aristotle to the Conquest of Constantinople PDF Author: Susan Wise Bauer
Publisher: W. W. Norton & Company
ISBN: 0393059766
Category : History
Languages : en
Pages : 816

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Book Description
A chronicle of the years between 1100 and 1453 describes the Crusades, the Inquisition, the emergence of the Ottomans, the rise of the Mongols, and the invention of new currencies, weapons, and schools of thought.

Renaissance Art Book

Renaissance Art Book PDF Author: Wenda Brewster O'Reilly
Publisher: Birdcage Press
ISBN: 9781889613031
Category : Art, Italian
Languages : en
Pages : 0

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Book Description
Art history need not be dry or dull, as O'Reilly's book shows. Featuring 90 full-color photos of many of the masterpieces of the movement, the book delves into the work of such masters as Leonardo da Vinci, Michelangelo, Raphael, Botticelli, and Fra Angelico. Full-color photos and illustrations.

Wishing Doll

Wishing Doll PDF Author: Beverly Sanford
Publisher: Badger Publishing
ISBN: 1788371291
Category : Juvenile Fiction
Languages : en
Pages : 50

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Book Description
Be careful what you wish for... Being a twin is brilliant. That's what everyone tells Mia and Jae. But Mia's fed up with her twin stealing the spotlight all the time. When Mia finds an old doll, things begin to change. Finally, Mia's getting her own back on Jae. But Mia soon finds out that everything comes at a price... Our range of Teen Reads has an established reputation with both teachers and students in secondary schools. Teen Reads are visually appealing and age-appropriate for struggling teenage readers, helping to develop confidence and foster an interest in reading, whilst bridging the gap between more specialised books and full-length novels.The complete collection of 46 books has characters diverse in gender, sexuality, ethnicity and background to ensure they are relatable to a wide range of readers. Themes vary from horror and the supernatural to sci-fi, crime, adventure, family breakdown, relationships and moral conflicts.Accessible and appealing in equal measure, and with content to suit many different tastes, Teen Reads are an asset to any school library.

The History of Western Art in Comics Part One: From Prehistory to the Renaissance

The History of Western Art in Comics Part One: From Prehistory to the Renaissance PDF Author: Marion Augustin
Publisher: Holiday House
ISBN: 0823451607
Category : Juvenile Nonfiction
Languages : en
Pages : 98

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Book Description
Learning about art through the ages has never been as interesting or fun as in this humorous and very informative graphic novel. As two kids give their grandpa a tour of Paris, he starts an interesting conversation with them--about where all the art they see in their lives--from the movie house to the stadiums to museums and even the subway-- started. Dad's impromptu history lesson goes back to the first Cavemen drawings to the pyramids of Giza, and by the end of the book includes Greco-Roman feats of ingenuity and the frescoes of the Renaissance. Recounted as a narrative about why different civilizations created different kinds of art, centuries of art history are explored entertainingly for young readers. Iconic works, such as Donatello's David and The Book of Kells, are included as well as architectural feats like the Colosseum. Written by a tour guide for museums and historic landmarks, the text is designed to entertain (with many funny asides and jokes) as it informs. The illustrations accurately portray the art and the artists described, with flavor and humor added to keep readers turning the page. Reproductions of the featured artworks and information about each piece are included in the back, along with a glossary of terms.