Author: Laurie Goldrich Wolf
Publisher: Running Press Kids
ISBN: 0762442441
Category : Juvenile Nonfiction
Languages : en
Pages : 205
Book Description
What can you make out of your old bits of paper, leftover pieces of yarn, or not-so-brand-new cartons and containers? Craft your own purse out of playing cards, whip up a scrapbook made of cereal boxes, or a dollhouse from an empty juice carton! Tweens and teens can start crafting using the easy to follow instructions and photographic directions the smart way. All crafts are made out of materials that many of us find just lying around the house or sitting on the curb waiting to be tossed in a landfill. Overpriced dér, fashion, and gifts are out, and recyclable crafts are in!
Recyclo-gami
Author: Laurie Goldrich Wolf
Publisher: Running Press Kids
ISBN: 0762442441
Category : Juvenile Nonfiction
Languages : en
Pages : 205
Book Description
What can you make out of your old bits of paper, leftover pieces of yarn, or not-so-brand-new cartons and containers? Craft your own purse out of playing cards, whip up a scrapbook made of cereal boxes, or a dollhouse from an empty juice carton! Tweens and teens can start crafting using the easy to follow instructions and photographic directions the smart way. All crafts are made out of materials that many of us find just lying around the house or sitting on the curb waiting to be tossed in a landfill. Overpriced dér, fashion, and gifts are out, and recyclable crafts are in!
Publisher: Running Press Kids
ISBN: 0762442441
Category : Juvenile Nonfiction
Languages : en
Pages : 205
Book Description
What can you make out of your old bits of paper, leftover pieces of yarn, or not-so-brand-new cartons and containers? Craft your own purse out of playing cards, whip up a scrapbook made of cereal boxes, or a dollhouse from an empty juice carton! Tweens and teens can start crafting using the easy to follow instructions and photographic directions the smart way. All crafts are made out of materials that many of us find just lying around the house or sitting on the curb waiting to be tossed in a landfill. Overpriced dér, fashion, and gifts are out, and recyclable crafts are in!
Next-Generation Applications and Implementations of Gamification Systems
Author: Portela, Filipe
Publisher: IGI Global
ISBN: 1799880915
Category : Computers
Languages : en
Pages : 281
Book Description
Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability. Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students.
Publisher: IGI Global
ISBN: 1799880915
Category : Computers
Languages : en
Pages : 281
Book Description
Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability. Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students.
Build It, Make It, Do It, Play It!
Author: Catharine Bomhold
Publisher: Bloomsbury Publishing USA
ISBN: 1598843923
Category : Language Arts & Disciplines
Languages : en
Pages : 374
Book Description
A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. For busy librarians and educators, finding instructions for projects, activities, sports, and games that children and teens will find interesting is a constant challenge. This guide is a time-saving, one-stop resource for locating this type of information—one that also serves as a valuable collection development tool that identifies the best among thousands of choices, and can be used for program planning, reference and readers' advisory, and curriculum support. Build It, Make It, Do It, Play It! identifies hundreds of books that provide step-by-step instructions for creating arts and crafts, building objects, finding ways to help the disadvantaged, or engaging in other activities ranging from gardening to playing games and sports. Organized by broad subject areas—arts and crafts, recreation and sports (including indoor activities and games), and so forth—the entries are further logically organized by specific subject, ensuring quick and easy use.
Publisher: Bloomsbury Publishing USA
ISBN: 1598843923
Category : Language Arts & Disciplines
Languages : en
Pages : 374
Book Description
A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. For busy librarians and educators, finding instructions for projects, activities, sports, and games that children and teens will find interesting is a constant challenge. This guide is a time-saving, one-stop resource for locating this type of information—one that also serves as a valuable collection development tool that identifies the best among thousands of choices, and can be used for program planning, reference and readers' advisory, and curriculum support. Build It, Make It, Do It, Play It! identifies hundreds of books that provide step-by-step instructions for creating arts and crafts, building objects, finding ways to help the disadvantaged, or engaging in other activities ranging from gardening to playing games and sports. Organized by broad subject areas—arts and crafts, recreation and sports (including indoor activities and games), and so forth—the entries are further logically organized by specific subject, ensuring quick and easy use.
Beyond Recycling
Author: Paul Micklethwaite
Publisher: Routledge
ISBN: 1000381854
Category : Architecture
Languages : en
Pages : 169
Book Description
Beyond Recycling critically explores unasked questions around recycling and its prominent position in contemporary thinking about sustainability. It examines and challenges assumptions about why we appear to have so wholeheartedly committed to recycling as a cultural project. Recycling has become a commonplace notion and widespread practice. Yet its social, cultural and even environmental value has not been considered carefully enough. This book considers recycling as a contemporary cultural idea related to – but not wholly defined by – our response to material waste. It seeks to reclaim recycling from the environmentalists and waste management specialists, to explore the role it plays in wider contemporary discourse. As we become increasingly satiated, and in many cases sickened, by the excesses of modern consumerism, we are rethinking our relationship with the physical stuff that fills our lives. Dissatisfied with empty materialism, we seek new ways to reuse our material culture. Recycling, turning something considered to be waste into something with renewed value, is our primary collective response to the problems arising from consumption; and it is ripe for critical examination. Beyond Recycling is a fascinating read for conscious consumers and students in the creative arts, design, cultural studies, sustainability and environmental studies.
Publisher: Routledge
ISBN: 1000381854
Category : Architecture
Languages : en
Pages : 169
Book Description
Beyond Recycling critically explores unasked questions around recycling and its prominent position in contemporary thinking about sustainability. It examines and challenges assumptions about why we appear to have so wholeheartedly committed to recycling as a cultural project. Recycling has become a commonplace notion and widespread practice. Yet its social, cultural and even environmental value has not been considered carefully enough. This book considers recycling as a contemporary cultural idea related to – but not wholly defined by – our response to material waste. It seeks to reclaim recycling from the environmentalists and waste management specialists, to explore the role it plays in wider contemporary discourse. As we become increasingly satiated, and in many cases sickened, by the excesses of modern consumerism, we are rethinking our relationship with the physical stuff that fills our lives. Dissatisfied with empty materialism, we seek new ways to reuse our material culture. Recycling, turning something considered to be waste into something with renewed value, is our primary collective response to the problems arising from consumption; and it is ripe for critical examination. Beyond Recycling is a fascinating read for conscious consumers and students in the creative arts, design, cultural studies, sustainability and environmental studies.
Retro Gaming Hacks
Author: Chris Kohler
Publisher: "O'Reilly Media, Inc."
ISBN: 1449303900
Category : Games & Activities
Languages : en
Pages : 568
Book Description
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449303900
Category : Games & Activities
Languages : en
Pages : 568
Book Description
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
Gamification
Author: Therese M. Shea
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448895197
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
The concept of gamification turns healthy behaviors, such as losing weight or helping the environment, into a game that rewards success. This new and exciting niche in the game industry provides limitless opportunities for young people who are interested in the cutting edge of computers and technology, and how it interacts with daily life. This book does an excellent job of explaining exactly what gamification is by showing how technologies such as smartphones and apps are upending the way games are conceived and played. The reader is then introduced to specific examples of gamification concepts in the areas of environmentalism, education, health, and social causes. These include games that incentivize such behaviors exercising, recycling, and volunteering in the community. The examples illustrate the potential of this new concept in computer technology, sparking an interest in future computer scientists to jump into the field.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448895197
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
The concept of gamification turns healthy behaviors, such as losing weight or helping the environment, into a game that rewards success. This new and exciting niche in the game industry provides limitless opportunities for young people who are interested in the cutting edge of computers and technology, and how it interacts with daily life. This book does an excellent job of explaining exactly what gamification is by showing how technologies such as smartphones and apps are upending the way games are conceived and played. The reader is then introduced to specific examples of gamification concepts in the areas of environmentalism, education, health, and social causes. These include games that incentivize such behaviors exercising, recycling, and volunteering in the community. The examples illustrate the potential of this new concept in computer technology, sparking an interest in future computer scientists to jump into the field.
Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1609601963
Category : Games & Activities
Languages : en
Pages : 2084
Book Description
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Publisher: IGI Global
ISBN: 1609601963
Category : Games & Activities
Languages : en
Pages : 2084
Book Description
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
10 Ways to Recycle a Corpse
Author: Karl Shaw
Publisher: Crown
ISBN: 0307720411
Category : Humor
Languages : en
Pages : 322
Book Description
Prepare to be even more revolted, flabbergasted, appalled, and completely entertained by this incredible follow-up collection of absolutely true trivia from the author of 5 People Who Died During Sex. Nothing is too insane, too inane, or too sacred for Karl Shaw’s eclectic lists of the world’s very worst. DID YOU KNOW… …that according to recent estimates (2010) your body is worth between $10,000-$100,000 on today’s open market—from companies legitimately trading body parts from willing donors to recognized medical facilities? …that the great plague of Athens in 404, which lead to the defeat of the Athenians in the Peloponnesian War, was probably caused by contaminated cereals? …that Benjamin Franklin liked to sit stark naked in front of his open windows, calling the practice “taking an air bath”? …that in the last days of his life, the actor Steve McQueen lived on a diet largely comprised of boiled alligator skin and apricot pits, washed down with urine?
Publisher: Crown
ISBN: 0307720411
Category : Humor
Languages : en
Pages : 322
Book Description
Prepare to be even more revolted, flabbergasted, appalled, and completely entertained by this incredible follow-up collection of absolutely true trivia from the author of 5 People Who Died During Sex. Nothing is too insane, too inane, or too sacred for Karl Shaw’s eclectic lists of the world’s very worst. DID YOU KNOW… …that according to recent estimates (2010) your body is worth between $10,000-$100,000 on today’s open market—from companies legitimately trading body parts from willing donors to recognized medical facilities? …that the great plague of Athens in 404, which lead to the defeat of the Athenians in the Peloponnesian War, was probably caused by contaminated cereals? …that Benjamin Franklin liked to sit stark naked in front of his open windows, calling the practice “taking an air bath”? …that in the last days of his life, the actor Steve McQueen lived on a diet largely comprised of boiled alligator skin and apricot pits, washed down with urine?
Electronic Device Recycling Research and Development Act
Author: United States. Congress. Senate. Committee on Environment and Public Works
Publisher:
ISBN:
Category : Electronic apparatus and appliances
Languages : en
Pages : 16
Book Description
Publisher:
ISBN:
Category : Electronic apparatus and appliances
Languages : en
Pages : 16
Book Description
Recycling of Plutonium
Author: United States. Congress. House. Committee on Interior and Insular Affairs. Subcommittee on Energy and the Environment
Publisher:
ISBN:
Category : Nuclear fuels
Languages : en
Pages : 1152
Book Description
Publisher:
ISBN:
Category : Nuclear fuels
Languages : en
Pages : 1152
Book Description