Real Puzzles

Real Puzzles PDF Author: John Q. Boyer
Publisher:
ISBN:
Category : Puzzles
Languages : en
Pages : 300

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Book Description

Real Puzzles

Real Puzzles PDF Author: John Q. Boyer
Publisher:
ISBN:
Category : Puzzles
Languages : en
Pages : 300

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Book Description


There's More to Jigsaw Puzzles Than Pieces

There's More to Jigsaw Puzzles Than Pieces PDF Author: Linda Richard
Publisher:
ISBN:
Category :
Languages : en
Pages : 208

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Book Description
Did you notice how fast time goes by when doing jigsaw puzzles? Surely there's a trick to assembling those super-sized 50K pieces! Do the math to faster puzzling, or not. These are just a few of the talking points addressed in this vast collection of topics related to the wonderful world this hobby brings to the novice and enthusiast alike.

The Puzzler

The Puzzler PDF Author: A.J. Jacobs
Publisher: Crown
ISBN: 0593136721
Category : Biography & Autobiography
Languages : en
Pages : 385

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Book Description
The New York Times bestselling author of The Year of Living Biblically goes on a rollicking journey to understand the enduring power of puzzles: why we love them, what they do to our brains, and how they can improve our world. “Even though I’ve never attempted the New York Times crossword puzzle or solved the Rubik’s Cube, I couldn’t put down The Puzzler.”—Gretchen Rubin, author of The Happiness Project and Better Than Before Look for the author’s new podcast, The Puzzler, based on this book! What makes puzzles—jigsaws, mazes, riddles, sudokus—so satisfying? Be it the formation of new cerebral pathways, their close link to insight and humor, or their community-building properties, they’re among the fundamental elements that make us human. Convinced that puzzles have made him a better person, A.J. Jacobs—four-time New York Times bestselling author, master of immersion journalism, and nightly crossworder—set out to determine their myriad benefits. And maybe, in the process, solve the puzzle of our very existence. Well, almost. In The Puzzler, Jacobs meets the most zealous devotees, enters (sometimes with his family in tow) any puzzle competition that will have him, unpacks the history of the most popular puzzles, and aims to solve the most impossible head-scratchers, from a mutant Rubik’s Cube, to the hardest corn maze in America, to the most sadistic jigsaw. Chock-full of unforgettable adventures and original examples from around the world—including new work by Greg Pliska, one of America’s top puzzle-makers, and a hidden, super-challenging but solvable puzzle—The Puzzler will open readers’ eyes to the power of flexible thinking and concentration. Whether you’re puzzle obsessed or puzzle hesitant, you’ll walk away with real problem-solving strategies and pathways toward becoming a better thinker and decision maker—for these are certainly puzzling times.

Math Bafflers Book 2

Math Bafflers Book 2 PDF Author: Marilynn L. Rapp Buxton
Publisher: Routledge
ISBN: 9781593637125
Category : Logic puzzles
Languages : en
Pages : 0

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Book Description
Math Bafflers requires students to use creativity, critical thinking, and logical reasoning to perform a variety of operations and practice skills that align with state and national math standards. The book covers real-life situations requiring math skills, such as distance, liquid measures, money, time, weight, sequencing, comparison, age, area, and percentages, along with operations such as fractions, exponents, algebra, place value, and number lines. Students will make hypotheses, organize information, draw conclusions, and use syllogistic thinking. Teachers can feel confident that they are providing challenges and reinforcing important skills in a format that students enjoy! Math Bafflers builds essential critical thinking, analysis, and problem-solving skills; develops logical thinking in a fun format; uses relevant, real-life mathematical situations; and provides opportunities for differentiation. Grades 6-8

Puzzle Baron's Logic Puzzles

Puzzle Baron's Logic Puzzles PDF Author: Puzzle Baron
Publisher: National Geographic Books
ISBN: 1615640320
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Get your brain working with 200 grid-based logic puzzles from the Puzzle Baron! Filled with complex and fun brain teasers that range in difficulty, this book will put your mind into overdrive with hours of brain-challenging fun. Using the given backstory and list of clues, readers use pure logic to deduce the correct answer for each fiendishly tricky puzzle in Puzzle Baron's Logic Puzzles. Bring out your competitive side and check your stats against the average completion time, the record completion time, and the percentage of people who finish the puzzle. Check your work against the answer key and see how logical you really are! Perfect for adults or children, Puzzle Baron's Logic Puzzles is the ultimate challenge for those who love piecing clues and facts together. The brain is a wonderful thing to tease!

Games, Puzzles, and Computation

Games, Puzzles, and Computation PDF Author: Robert A. Hearn
Publisher: CRC Press
ISBN: 1439865051
Category : Mathematics
Languages : en
Pages : 242

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Book Description
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen

Half-Real

Half-Real PDF Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262284138
Category : Games & Activities
Languages : en
Pages : 245

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Book Description
An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and more A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul’s lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

Brainstorms

Brainstorms PDF Author: Don Rubin
Publisher: HarperCollins Publishers
ISBN: 9780060963385
Category : Games & Activities
Languages : en
Pages : 132

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Book Description
Rubin draws on a wide variety of disciplines to create puzzles that are entertaining, amusing, and most of all, surprisingly challenging. The puzzles use the standard puzzle-solving skills and will test one's knowledge of popular culture in a strikingly original way.

The Jigsaw Puzzle King

The Jigsaw Puzzle King PDF Author: Gina McMurchy-Barber
Publisher: Dundurn
ISBN: 1459746074
Category : Juvenile Fiction
Languages : en
Pages : 180

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Book Description
Eleven-year-old Warren is flip-flopping between trying to fit in at a new school and being the protective brother of Bennie, who has Down syndrome.

The Secret

The Secret PDF Author: Byron Preiss
Publisher: ibooks
ISBN:
Category : Games & Activities
Languages : en
Pages : 1

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Book Description
The tale begins over three-hundred years ago, when the Fair People—the goblins, fairies, dragons, and other fabled and fantastic creatures of a dozen lands—fled the Old World for the New, seeking haven from the ways of Man. With them came their precious jewels: diamonds, rubies, emeralds, pearls... But then the Fair People vanished, taking with them their twelve fabulous treasures. And they remained hidden until now... Across North America, these twelve treasures, over ten-thousand dollars in precious jewels, are buried. The key to finding each can be found within the twelve full color paintings and verses of The Secret. Yet The Secret is much more than that. At long last, you can learn not only the whereabouts of the Fair People's treasure, but also the modern forms and hiding places of their descendants: the Toll Trolls, Maitre D'eamons, Elf Alphas, Tupperwerewolves, Freudian Sylphs, Culture Vultures, West Ghosts and other delightful creatures in the world around us. The Secret is a field guide to them all. Many "armchair treasure hunt" books have been published over the years, most notably Masquerade (1979) by British artist Kit Williams. Masquerade promised a jewel-encrusted golden hare to the first person to unravel the riddle that Williams cleverly hid in his art. In 1982, while everyone in Britain was still madly digging up hedgerows and pastures in search of the golden hare, The Secret: A Treasure Hunt was published in America. The previous year, author and publisher Byron Preiss had traveled to 12 locations in the continental U.S. (and possibly Canada) to secretly bury a dozen ceramic casques. Each casque contained a small key that could be redeemed for one of 12 jewels Preiss kept in a safe deposit box in New York. The key to finding the casques was to match one of 12 paintings to one of 12 poetic verses, solve the resulting riddle, and start digging. Since 1982, only two of the 12 casques have been recovered. The first was located in Grant Park, Chicago, in 1984 by a group of students. The second was unearthed in 2004 in Cleveland by two members of the Quest4Treasure forum. Preiss was killed in an auto accident in the summer of 2005, but the hunt for his casques continues.