Author: Grady Clay
Publisher: University of Chicago Press
ISBN: 9780226109497
Category : History
Languages : en
Pages : 330
Book Description
Focusing on the romantic lure of "place", such as "Fall Color Country" or "Lover's Lane", urban planner Grady Clay describes a unique cross-section of America, emphasizing the beauty and intrigue of hidden landscape gems. Depicting the everyday as well as the bizarre, Clay's entertaining "travel" guide allows us to see in a new way what has always been right before our eyes. 100 photos. 16 line drawings.
Real Places
Author: Grady Clay
Publisher: University of Chicago Press
ISBN: 9780226109497
Category : History
Languages : en
Pages : 330
Book Description
Focusing on the romantic lure of "place", such as "Fall Color Country" or "Lover's Lane", urban planner Grady Clay describes a unique cross-section of America, emphasizing the beauty and intrigue of hidden landscape gems. Depicting the everyday as well as the bizarre, Clay's entertaining "travel" guide allows us to see in a new way what has always been right before our eyes. 100 photos. 16 line drawings.
Publisher: University of Chicago Press
ISBN: 9780226109497
Category : History
Languages : en
Pages : 330
Book Description
Focusing on the romantic lure of "place", such as "Fall Color Country" or "Lover's Lane", urban planner Grady Clay describes a unique cross-section of America, emphasizing the beauty and intrigue of hidden landscape gems. Depicting the everyday as well as the bizarre, Clay's entertaining "travel" guide allows us to see in a new way what has always been right before our eyes. 100 photos. 16 line drawings.
Innovation in Real Places
Author: Dan Breznitz
Publisher: Oxford University Press
ISBN: 0197508138
Category : Business & Economics
Languages : en
Pages : 289
Book Description
Winner of Balsillie Prize for Public Policy Winner of Donner Prize A challenge to prevailing ideas about innovation and a guide to identifying the best growth strategy for your community. Across the world, cities and regions have wasted trillions of dollars on blindly copying the Silicon Valley model of growth creation. Since the early years of the information age, we've been told that economic growth derives from harnessing technological innovation. To do this, places must create good education systems, partner with local research universities, and attract innovative hi-tech firms. We have lived with this system for decades, and the result is clear: a small number of regions and cities at the top of the high-tech industry but many more fighting a losing battle to retain economic dynamism. But are there other models that don't rely on a flourishing high-tech industry? In Innovation in Real Places, Dan Breznitz argues that there are. The purveyors of the dominant ideas on innovation have a feeble understanding of the big picture on global production and innovation. They conflate innovation with invention and suffer from techno-fetishism. In their devotion to start-ups, they refuse to admit that the real obstacle to growth for most cities is the overwhelming power of the real hubs, which siphon up vast amounts of talent and money. Communities waste time, money, and energy pursuing this road to nowhere. Breznitz proposes that communities instead focus on where they fit in the four stages in the global production process. Some are at the highest end, and that is where the Clevelands, Sheffields, and Baltimores are being pushed toward. But that is bad advice. Success lies in understanding the changed structure of the global system of production and then using those insights to enable communities to recognize their own advantages, which in turn allows to them to foster surprising forms of specialized innovation. As he stresses, all localities have certain advantages relative to at least one stage of the global production process, and the trick is in recognizing it. Leaders might think the answer lies in high-tech or high-end manufacturing, but more often than not, they're wrong. Innovation in Real Places is an essential corrective to a mythology of innovation and growth that too many places have bought into in recent years. Best of all, it has the potential to prod local leaders into pursuing realistic and regionally appropriate models for growth and innovation.
Publisher: Oxford University Press
ISBN: 0197508138
Category : Business & Economics
Languages : en
Pages : 289
Book Description
Winner of Balsillie Prize for Public Policy Winner of Donner Prize A challenge to prevailing ideas about innovation and a guide to identifying the best growth strategy for your community. Across the world, cities and regions have wasted trillions of dollars on blindly copying the Silicon Valley model of growth creation. Since the early years of the information age, we've been told that economic growth derives from harnessing technological innovation. To do this, places must create good education systems, partner with local research universities, and attract innovative hi-tech firms. We have lived with this system for decades, and the result is clear: a small number of regions and cities at the top of the high-tech industry but many more fighting a losing battle to retain economic dynamism. But are there other models that don't rely on a flourishing high-tech industry? In Innovation in Real Places, Dan Breznitz argues that there are. The purveyors of the dominant ideas on innovation have a feeble understanding of the big picture on global production and innovation. They conflate innovation with invention and suffer from techno-fetishism. In their devotion to start-ups, they refuse to admit that the real obstacle to growth for most cities is the overwhelming power of the real hubs, which siphon up vast amounts of talent and money. Communities waste time, money, and energy pursuing this road to nowhere. Breznitz proposes that communities instead focus on where they fit in the four stages in the global production process. Some are at the highest end, and that is where the Clevelands, Sheffields, and Baltimores are being pushed toward. But that is bad advice. Success lies in understanding the changed structure of the global system of production and then using those insights to enable communities to recognize their own advantages, which in turn allows to them to foster surprising forms of specialized innovation. As he stresses, all localities have certain advantages relative to at least one stage of the global production process, and the trick is in recognizing it. Leaders might think the answer lies in high-tech or high-end manufacturing, but more often than not, they're wrong. Innovation in Real Places is an essential corrective to a mythology of innovation and growth that too many places have bought into in recent years. Best of all, it has the potential to prod local leaders into pursuing realistic and regionally appropriate models for growth and innovation.
Locally Played
Author: Benjamin Stokes
Publisher: MIT Press
ISBN: 0262356937
Category : Games & Activities
Languages : en
Pages : 287
Book Description
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.
Publisher: MIT Press
ISBN: 0262356937
Category : Games & Activities
Languages : en
Pages : 287
Book Description
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.
The Mystery of Biltmore House
Author: Carole Marsh
Publisher: Gallopade International
ISBN: 9780635013477
Category : Juvenile Fiction
Languages : en
Pages : 164
Book Description
Accelerated Reader: Reading Level 4.4, 3 Points.
Publisher: Gallopade International
ISBN: 9780635013477
Category : Juvenile Fiction
Languages : en
Pages : 164
Book Description
Accelerated Reader: Reading Level 4.4, 3 Points.
The Phenomenology of Real and Virtual Places
Author: Erik Malcolm Champion
Publisher: Routledge
ISBN: 1351603612
Category : Architecture
Languages : en
Pages : 404
Book Description
This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of phenomenology on architecture and urban design has been widely acknowledged, its effect on the design of virtual places and environments has yet to be exposed to critical reflection. These essays from philosophers, cultural geographers, designers, architects, and archaeologists advance the connection between phenomenology and the study of place. The book features historical interpretations on this topic, as well as context-specific and place-centric applications that will appeal to a wide range of scholars across disciplinary boundaries. The ultimate aim of this book is to provide more helpful and precise definitions of phenomenology that shed light on its growth as a philosophical framework and on its development in other disciplines concerned with the experience of place.
Publisher: Routledge
ISBN: 1351603612
Category : Architecture
Languages : en
Pages : 404
Book Description
This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of phenomenology on architecture and urban design has been widely acknowledged, its effect on the design of virtual places and environments has yet to be exposed to critical reflection. These essays from philosophers, cultural geographers, designers, architects, and archaeologists advance the connection between phenomenology and the study of place. The book features historical interpretations on this topic, as well as context-specific and place-centric applications that will appeal to a wide range of scholars across disciplinary boundaries. The ultimate aim of this book is to provide more helpful and precise definitions of phenomenology that shed light on its growth as a philosophical framework and on its development in other disciplines concerned with the experience of place.
Design for Community
Author: Derek Powazek
Publisher: New Riders
ISBN: 0132798182
Category : Computers
Languages : en
Pages : 342
Book Description
This book is available as an Adobe Reader eBook on the publisher's website: newriders.com Communities are part of all successful web sites in one way or another. It looks at the different stages that must be understood: Philosophy: Why does your site need community? What are your measures of success? Architecture: How do you set up a site to createpositive experience? How do you coax people out of their shells and get them to share their experiences online? Design: From color choice to HTML, how do you design the look of a community area? Maintenance: This section will contain stories of failed web communities, and what they could have done to stay on track, as well as general maintenance tips and tricks for keeping your community “garden” growing.
Publisher: New Riders
ISBN: 0132798182
Category : Computers
Languages : en
Pages : 342
Book Description
This book is available as an Adobe Reader eBook on the publisher's website: newriders.com Communities are part of all successful web sites in one way or another. It looks at the different stages that must be understood: Philosophy: Why does your site need community? What are your measures of success? Architecture: How do you set up a site to createpositive experience? How do you coax people out of their shells and get them to share their experiences online? Design: From color choice to HTML, how do you design the look of a community area? Maintenance: This section will contain stories of failed web communities, and what they could have done to stay on track, as well as general maintenance tips and tricks for keeping your community “garden” growing.
The Mystery at Disney World
Author: Carole Marsh
Publisher: Gallopade International
ISBN: 0635068893
Category : Juvenile Fiction
Languages : en
Pages : 164
Book Description
Four funny friends travel to Disney World for the vacation of a lifetime! They have a lot of fun, until... A pirate kidnaps one! Ghosts grab the second! A mouse house swallows the third one! And the fourth is left to find them all! Solving this magical mystery will take a little good luck and loads of creativity! Do you have it in you to "Think like Walt?" and help save the read kid characters before the fireworks?! LOOK what's in this mystery - people, places, history, and more! Walt Disney -Farm - Innovation and ingenuity - Hardships to success - Mickey Mouse during the depression - Disney Studios ? History of Disneyland and the 30,000 acres of land surrounding itŠ Slave Folklore and history of Brer Rabbit Š History of Liberty Bell - Declaration of Independence - George Washington - Liberty Tree Š Grover Cleveland Š Abraham Lincoln Š Jimmy Carter Š Bill Clinton Š Democrats/Republicans Š Cultural differences and similarities of the seven continents Š Disney World General information and history of the design and architecture Š Main Street, U.S.A Š Pirates of the Caribbean Ride Š Splash Mountain Š The Hall of Presidents Š The Haunted Mansion Š It's a Small World Ride Š The Mad Tea Party Ride Š Mickey's Toontown Fair Š ExtraTERRORestrial Alien Encounter Š Cinderella's Castle. Like all of Carole Marsh Mysteries, this mystery incorporates history, geography, culture and cliffhanger chapters that will keep kids begging for more! This mystery includes SAT words, educational facts, fun and humor, built-in book club and activities. Below is the Reading Levels Guide for this book: Grade Levels: 3-6 Accelerated Reader Reading Level: 4.4 Accelerated Reader Points: 3 Accelerated Reader Quiz Number: 74556 Lexile Measure: 730 Fountas & Pinnell Guided Reading Level: Q Developmental Assessment Level: 40
Publisher: Gallopade International
ISBN: 0635068893
Category : Juvenile Fiction
Languages : en
Pages : 164
Book Description
Four funny friends travel to Disney World for the vacation of a lifetime! They have a lot of fun, until... A pirate kidnaps one! Ghosts grab the second! A mouse house swallows the third one! And the fourth is left to find them all! Solving this magical mystery will take a little good luck and loads of creativity! Do you have it in you to "Think like Walt?" and help save the read kid characters before the fireworks?! LOOK what's in this mystery - people, places, history, and more! Walt Disney -Farm - Innovation and ingenuity - Hardships to success - Mickey Mouse during the depression - Disney Studios ? History of Disneyland and the 30,000 acres of land surrounding itŠ Slave Folklore and history of Brer Rabbit Š History of Liberty Bell - Declaration of Independence - George Washington - Liberty Tree Š Grover Cleveland Š Abraham Lincoln Š Jimmy Carter Š Bill Clinton Š Democrats/Republicans Š Cultural differences and similarities of the seven continents Š Disney World General information and history of the design and architecture Š Main Street, U.S.A Š Pirates of the Caribbean Ride Š Splash Mountain Š The Hall of Presidents Š The Haunted Mansion Š It's a Small World Ride Š The Mad Tea Party Ride Š Mickey's Toontown Fair Š ExtraTERRORestrial Alien Encounter Š Cinderella's Castle. Like all of Carole Marsh Mysteries, this mystery incorporates history, geography, culture and cliffhanger chapters that will keep kids begging for more! This mystery includes SAT words, educational facts, fun and humor, built-in book club and activities. Below is the Reading Levels Guide for this book: Grade Levels: 3-6 Accelerated Reader Reading Level: 4.4 Accelerated Reader Points: 3 Accelerated Reader Quiz Number: 74556 Lexile Measure: 730 Fountas & Pinnell Guided Reading Level: Q Developmental Assessment Level: 40
Collected Papers I
Author: Serge Lang
Publisher: Springer Science & Business Media
ISBN: 9780387988023
Category : Mathematics
Languages : en
Pages : 562
Book Description
Serge Lang is not only one of the top mathematicians of our time, but also an excellent writer. He has made innumerable and invaluable contributions in diverse fields of mathematics and was honoured with the Cole Prize by the American Mathematical Society as well as with the Prix Carriere by the French Academy of Sciences. Here, 83 of his research papers are collected in four volumes, ranging over a variety of topics of interest to many readers.
Publisher: Springer Science & Business Media
ISBN: 9780387988023
Category : Mathematics
Languages : en
Pages : 562
Book Description
Serge Lang is not only one of the top mathematicians of our time, but also an excellent writer. He has made innumerable and invaluable contributions in diverse fields of mathematics and was honoured with the Cole Prize by the American Mathematical Society as well as with the Prix Carriere by the French Academy of Sciences. Here, 83 of his research papers are collected in four volumes, ranging over a variety of topics of interest to many readers.
Thirdspace
Author: Edward W. Soja
Publisher: Wiley-Blackwell
ISBN: 9781557866752
Category : Social Science
Languages : en
Pages : 352
Book Description
Contemporary critical studies have recently experienced a significant spatial turn. In what may eventually be seen as one of the most important intellectual and political developments in the late twentieth century, scholars have begun to interpret space and the embracing spatiality of human life with the same critical insight and emphasis that has traditionally been given to time and history on the one hand, and social relations and society on the other. Thirdspace is both an enquiry into the origins and impact of the spatial turn and an attempt to expand the scope and practical relevance of how we think about space and such related concepts as place, location, landscape, architecture, environment, home, city, region, territory, and geography. The book's central argument is that spatial thinking, or what has been called the geographical or spatial imagination, has tended to be bicameral, or confined to two approaches. Spatiality is either seen as concrete material forms to be mapped, analyzed, and explained; or as mental constructs, ideas about and representations of space and its social significance. Edward Soja critically re-evaluates this dualism to create an alternative approach, one that comprehends both the material and mental dimensions of spatiality but also extends beyond them to new and different modes of spatial thinking. Thirdspace is composed as a sequence of intellectual and empirical journeys, beginning with a spatial biography of Henri Lefebvre and his adventurous conceptualization of social space as simultaneously perceived, conceived, and lived. The author draws on Lefebvre to describe a trialectics of spatiality that threads though all subsequent journeys, reappearing in many new forms in bell hooks evocative exploration of the margins as a space of radical openness; in post-modern spatial feminist interpretations of the interplay of race, class, and gender; in the postcolonial critique and the new cultural politics of difference and identity; in Michel Foucault's heterotopologies and trialectics of space, knowledge, and power; and in interpretative tours of the Citadel of downtown Los Angeles, the Exopolis of Orange County, and the Centrum of Amsterdam.
Publisher: Wiley-Blackwell
ISBN: 9781557866752
Category : Social Science
Languages : en
Pages : 352
Book Description
Contemporary critical studies have recently experienced a significant spatial turn. In what may eventually be seen as one of the most important intellectual and political developments in the late twentieth century, scholars have begun to interpret space and the embracing spatiality of human life with the same critical insight and emphasis that has traditionally been given to time and history on the one hand, and social relations and society on the other. Thirdspace is both an enquiry into the origins and impact of the spatial turn and an attempt to expand the scope and practical relevance of how we think about space and such related concepts as place, location, landscape, architecture, environment, home, city, region, territory, and geography. The book's central argument is that spatial thinking, or what has been called the geographical or spatial imagination, has tended to be bicameral, or confined to two approaches. Spatiality is either seen as concrete material forms to be mapped, analyzed, and explained; or as mental constructs, ideas about and representations of space and its social significance. Edward Soja critically re-evaluates this dualism to create an alternative approach, one that comprehends both the material and mental dimensions of spatiality but also extends beyond them to new and different modes of spatial thinking. Thirdspace is composed as a sequence of intellectual and empirical journeys, beginning with a spatial biography of Henri Lefebvre and his adventurous conceptualization of social space as simultaneously perceived, conceived, and lived. The author draws on Lefebvre to describe a trialectics of spatiality that threads though all subsequent journeys, reappearing in many new forms in bell hooks evocative exploration of the margins as a space of radical openness; in post-modern spatial feminist interpretations of the interplay of race, class, and gender; in the postcolonial critique and the new cultural politics of difference and identity; in Michel Foucault's heterotopologies and trialectics of space, knowledge, and power; and in interpretative tours of the Citadel of downtown Los Angeles, the Exopolis of Orange County, and the Centrum of Amsterdam.
The Mystery at Area 51
Author: Carole Marsh
Publisher: Gallopade International
ISBN: 0635079658
Category : Juvenile Fiction
Languages : en
Pages : 165
Book Description
Christina, Grant, Mimi, Papa visit Papa's good friend who lives on a cattle ranch in Nevada. They land the Mystery Girl on a small airstrip near Area 51 and soon learn that the rancher and his wife have been losing their cattle. While trying to solve the mystery of the missing cattle, Christina and Grant find a "Crop" circle clue. Could it be alien abductions? This spooky mystery has the kids traveling in an RV, riding on 4-wheelers, visiting a few ghost towns and getting stuck in a mine. LOOK what's inside this mystery - people, places, history and more! Place in Nevada: Flyin' R Ranch Š Area 51 Š Mojave Desert Š Pahranagat Valley Š Ash Springs Š Richardville Road Š E.T. Highway Educational Items: S'mores Š Cattle ranching Š Crop Circles Š Shoshone Indians Š Sonic booms Š The Gold Rush Š Map coordinates Š Pahranagat Valley: flora, alfalfa and cottonwoods Š Air Force Š Aircraft testing Š Groom Lake Š Night vision goggles Š Radio transmissions Like all of Carole Marsh Mysteries, this mystery incorporates history, geography, culture and cliffhanger chapters that will keep kids begging for more! This mystery includes SAT words, educational facts, fun and humor, built-in book club and activities. Below is the Reading Levels Guide for this book: Grade Levels: 3-6 Accelerated Reader Reading Level: 3.9 Accelerated Reader Points: 2 Accelerated Reader Quiz Number: 143635 Lexile Measure: 600 Fountas & Pinnell Guided Reading Level: Q Developmental Assessment Level: 40
Publisher: Gallopade International
ISBN: 0635079658
Category : Juvenile Fiction
Languages : en
Pages : 165
Book Description
Christina, Grant, Mimi, Papa visit Papa's good friend who lives on a cattle ranch in Nevada. They land the Mystery Girl on a small airstrip near Area 51 and soon learn that the rancher and his wife have been losing their cattle. While trying to solve the mystery of the missing cattle, Christina and Grant find a "Crop" circle clue. Could it be alien abductions? This spooky mystery has the kids traveling in an RV, riding on 4-wheelers, visiting a few ghost towns and getting stuck in a mine. LOOK what's inside this mystery - people, places, history and more! Place in Nevada: Flyin' R Ranch Š Area 51 Š Mojave Desert Š Pahranagat Valley Š Ash Springs Š Richardville Road Š E.T. Highway Educational Items: S'mores Š Cattle ranching Š Crop Circles Š Shoshone Indians Š Sonic booms Š The Gold Rush Š Map coordinates Š Pahranagat Valley: flora, alfalfa and cottonwoods Š Air Force Š Aircraft testing Š Groom Lake Š Night vision goggles Š Radio transmissions Like all of Carole Marsh Mysteries, this mystery incorporates history, geography, culture and cliffhanger chapters that will keep kids begging for more! This mystery includes SAT words, educational facts, fun and humor, built-in book club and activities. Below is the Reading Levels Guide for this book: Grade Levels: 3-6 Accelerated Reader Reading Level: 3.9 Accelerated Reader Points: 2 Accelerated Reader Quiz Number: 143635 Lexile Measure: 600 Fountas & Pinnell Guided Reading Level: Q Developmental Assessment Level: 40