Author: Anthony Tegtmeyer
Publisher: Sourcebooks, Inc.
ISBN: 164739581X
Category : Juvenile Nonfiction
Languages : en
Pages : 239
Book Description
STEAM-powered experiments in engineering for kids ages 8 to 12 Learn about the amazing world of engineering for kids and how it works together with science, technology, art, and math. Whether you're experimenting with structures, materials, mechanics, or electrons, this book offers step-by-step instructions and full-color pictures that help you answer questions like "what can we use magnetism for?" and "how do catapults work?" This guide to engineering for kids features: Engineering explained—Dive deep into what it means to be an engineer as you learn about the different types of engineers and how they approach challenges. Amazing experiments—Build a robot, make your own battery, clean polluted water, create a wind-powered car, and more using basic items you might already have at home. Beginner guidance—Find explanations for why each experiment works, as well as suggestions for taking them even further. Explore the amazing world of engineering for kids with these fun experiments that will get kids excited about learning.
Real Engineering Experiments
Basics of Software Engineering Experimentation
Author: Natalia Juristo
Publisher: Springer Science & Business Media
ISBN: 1475733046
Category : Computers
Languages : en
Pages : 405
Book Description
Basics of Software Engineering Experimentation is a practical guide to experimentation in a field which has long been underpinned by suppositions, assumptions, speculations and beliefs. It demonstrates to software engineers how Experimental Design and Analysis can be used to validate their beliefs and ideas. The book does not assume its readers have an in-depth knowledge of mathematics, specifying the conceptual essence of the techniques to use in the design and analysis of experiments and keeping the mathematical calculations clear and simple. Basics of Software Engineering Experimentation is practically oriented and is specially written for software engineers, all the examples being based on real and fictitious software engineering experiments.
Publisher: Springer Science & Business Media
ISBN: 1475733046
Category : Computers
Languages : en
Pages : 405
Book Description
Basics of Software Engineering Experimentation is a practical guide to experimentation in a field which has long been underpinned by suppositions, assumptions, speculations and beliefs. It demonstrates to software engineers how Experimental Design and Analysis can be used to validate their beliefs and ideas. The book does not assume its readers have an in-depth knowledge of mathematics, specifying the conceptual essence of the techniques to use in the design and analysis of experiments and keeping the mathematical calculations clear and simple. Basics of Software Engineering Experimentation is practically oriented and is specially written for software engineers, all the examples being based on real and fictitious software engineering experiments.
Planning and Executing Credible Experiments
Author: Robert J. Moffat
Publisher: John Wiley & Sons
ISBN: 1119532868
Category : Technology & Engineering
Languages : en
Pages : 356
Book Description
Covers experiment planning, execution, analysis, and reporting This single-source resource guides readers in planning and conducting credible experiments for engineering, science, industrial processes, agriculture, and business. The text takes experimenters all the way through conducting a high-impact experiment, from initial conception, through execution of the experiment, to a defensible final report. It prepares the reader to anticipate the choices faced during each stage. Filled with real-world examples from engineering science and industry, Planning and Executing Credible Experiments: A Guidebook for Engineering, Science, Industrial Processes, Agriculture, and Business offers chapters that challenge experimenters at each stage of planning and execution and emphasizes uncertainty analysis as a design tool in addition to its role for reporting results. Tested over decades at Stanford University and internationally, the text employs two powerful, free, open-source software tools: GOSSET to optimize experiment design, and R for statistical computing and graphics. A website accompanies the text, providing additional resources and software downloads. A comprehensive guide to experiment planning, execution, and analysis Leads from initial conception, through the experiment’s launch, to final report Prepares the reader to anticipate the choices faced throughout an experiment Hones the motivating question Employs principles and techniques from Design of Experiments (DoE) Selects experiment designs to obtain the most information from fewer experimental runs Offers chapters that propose questions that an experimenter will need to ask and answer during each stage of planning and execution Demonstrates how uncertainty analysis guides and strengthens each stage Includes examples from real-life industrial experiments Accompanied by a website hosting open-source software Planning and Executing Credible Experiments is an excellent resource for graduates and senior undergraduates—as well as professionals—across a wide variety of engineering disciplines.
Publisher: John Wiley & Sons
ISBN: 1119532868
Category : Technology & Engineering
Languages : en
Pages : 356
Book Description
Covers experiment planning, execution, analysis, and reporting This single-source resource guides readers in planning and conducting credible experiments for engineering, science, industrial processes, agriculture, and business. The text takes experimenters all the way through conducting a high-impact experiment, from initial conception, through execution of the experiment, to a defensible final report. It prepares the reader to anticipate the choices faced during each stage. Filled with real-world examples from engineering science and industry, Planning and Executing Credible Experiments: A Guidebook for Engineering, Science, Industrial Processes, Agriculture, and Business offers chapters that challenge experimenters at each stage of planning and execution and emphasizes uncertainty analysis as a design tool in addition to its role for reporting results. Tested over decades at Stanford University and internationally, the text employs two powerful, free, open-source software tools: GOSSET to optimize experiment design, and R for statistical computing and graphics. A website accompanies the text, providing additional resources and software downloads. A comprehensive guide to experiment planning, execution, and analysis Leads from initial conception, through the experiment’s launch, to final report Prepares the reader to anticipate the choices faced throughout an experiment Hones the motivating question Employs principles and techniques from Design of Experiments (DoE) Selects experiment designs to obtain the most information from fewer experimental runs Offers chapters that propose questions that an experimenter will need to ask and answer during each stage of planning and execution Demonstrates how uncertainty analysis guides and strengthens each stage Includes examples from real-life industrial experiments Accompanied by a website hosting open-source software Planning and Executing Credible Experiments is an excellent resource for graduates and senior undergraduates—as well as professionals—across a wide variety of engineering disciplines.
Real-World Software Projects for Computer Science and Engineering Students
Author: Varun Gupta
Publisher: CRC Press
ISBN: 1000388107
Category : Education
Languages : en
Pages : 118
Book Description
Developing projects outside of a classroom setting can be intimidating for students and is not always a seamless process. Real-World Software Projects for Computer Science and Engineering Students is a quick, easy source for tackling such issues. Filling a critical gap in the research literature, the book: Is ideal for academic project supervisors. Helps researchers conduct interdisciplinary research. Guides computer science students on undertaking and implementing research-based projects This book explains how to develop highly complex, industry-specific projects touching on real-world complexities of software developments. It shows how to develop projects for students who have not yet had the chance to gain real-world experience, providing opportunity to become familiar with the skills needed to implement projects using standard development methodologies. The book is also a great source for teachers of undergraduate students in software engineering and computer science as it can help students prepare for the risk and uncertainty that is typical of software development in industrial settings.
Publisher: CRC Press
ISBN: 1000388107
Category : Education
Languages : en
Pages : 118
Book Description
Developing projects outside of a classroom setting can be intimidating for students and is not always a seamless process. Real-World Software Projects for Computer Science and Engineering Students is a quick, easy source for tackling such issues. Filling a critical gap in the research literature, the book: Is ideal for academic project supervisors. Helps researchers conduct interdisciplinary research. Guides computer science students on undertaking and implementing research-based projects This book explains how to develop highly complex, industry-specific projects touching on real-world complexities of software developments. It shows how to develop projects for students who have not yet had the chance to gain real-world experience, providing opportunity to become familiar with the skills needed to implement projects using standard development methodologies. The book is also a great source for teachers of undergraduate students in software engineering and computer science as it can help students prepare for the risk and uncertainty that is typical of software development in industrial settings.
Design of Experiments for Engineers and Scientists
Author: Jiju Antony
Publisher: Elsevier
ISBN: 0080994199
Category : Technology & Engineering
Languages : en
Pages : 221
Book Description
The tools and techniques used in Design of Experiments (DoE) have been proven successful in meeting the challenge of continuous improvement in many manufacturing organisations over the last two decades. However research has shown that application of this powerful technique in many companies is limited due to a lack of statistical knowledge required for its effective implementation.Although many books have been written on this subject, they are mainly by statisticians, for statisticians and not appropriate for engineers. Design of Experiments for Engineers and Scientists overcomes the problem of statistics by taking a unique approach using graphical tools. The same outcomes and conclusions are reached as through using statistical methods and readers will find the concepts in this book both familiar and easy to understand.This new edition includes a chapter on the role of DoE within Six Sigma methodology and also shows through the use of simple case studies its importance in the service industry. It is essential reading for engineers and scientists from all disciplines tackling all kinds of manufacturing, product and process quality problems and will be an ideal resource for students of this topic. - Written in non-statistical language, the book is an essential and accessible text for scientists and engineers who want to learn how to use DoE - Explains why teaching DoE techniques in the improvement phase of Six Sigma is an important part of problem solving methodology - New edition includes a full chapter on DoE for services as well as case studies illustrating its wider application in the service industry
Publisher: Elsevier
ISBN: 0080994199
Category : Technology & Engineering
Languages : en
Pages : 221
Book Description
The tools and techniques used in Design of Experiments (DoE) have been proven successful in meeting the challenge of continuous improvement in many manufacturing organisations over the last two decades. However research has shown that application of this powerful technique in many companies is limited due to a lack of statistical knowledge required for its effective implementation.Although many books have been written on this subject, they are mainly by statisticians, for statisticians and not appropriate for engineers. Design of Experiments for Engineers and Scientists overcomes the problem of statistics by taking a unique approach using graphical tools. The same outcomes and conclusions are reached as through using statistical methods and readers will find the concepts in this book both familiar and easy to understand.This new edition includes a chapter on the role of DoE within Six Sigma methodology and also shows through the use of simple case studies its importance in the service industry. It is essential reading for engineers and scientists from all disciplines tackling all kinds of manufacturing, product and process quality problems and will be an ideal resource for students of this topic. - Written in non-statistical language, the book is an essential and accessible text for scientists and engineers who want to learn how to use DoE - Explains why teaching DoE techniques in the improvement phase of Six Sigma is an important part of problem solving methodology - New edition includes a full chapter on DoE for services as well as case studies illustrating its wider application in the service industry
Real Engineering Experiments: 25+ Exciting Steam Activities for Kids
Author: Anthony Tegtmeyer
Publisher: Real Science Experiments for K
ISBN: 9781647399962
Category : Juvenile Nonfiction
Languages : en
Pages : 126
Book Description
STEAM-powered experiments in engineering for kids ages 8 to 12 Learn about the amazing world of engineering for kids and how it works together with science, technology, art, and math. Whether you're experimenting with structures, materials, mechanics, or electrons, this book offers step-by-step instructions and full-color pictures that help you answer questions like "what can we use magnetism for?" and "how do catapults work?" This guide to engineering for kids features: Engineering explained--Dive deep into what it means to be an engineer as you learn about the different types of engineers and how they approach challenges. Amazing experiments--Build a robot, make your own battery, clean polluted water, create a wind-powered car, and more using basic items you might already have at home. Beginner guidance--Find explanations for why each experiment works, as well as suggestions for taking them even further. Explore the amazing world of engineering for kids with these fun experiments that will get kids excited about learning.
Publisher: Real Science Experiments for K
ISBN: 9781647399962
Category : Juvenile Nonfiction
Languages : en
Pages : 126
Book Description
STEAM-powered experiments in engineering for kids ages 8 to 12 Learn about the amazing world of engineering for kids and how it works together with science, technology, art, and math. Whether you're experimenting with structures, materials, mechanics, or electrons, this book offers step-by-step instructions and full-color pictures that help you answer questions like "what can we use magnetism for?" and "how do catapults work?" This guide to engineering for kids features: Engineering explained--Dive deep into what it means to be an engineer as you learn about the different types of engineers and how they approach challenges. Amazing experiments--Build a robot, make your own battery, clean polluted water, create a wind-powered car, and more using basic items you might already have at home. Beginner guidance--Find explanations for why each experiment works, as well as suggestions for taking them even further. Explore the amazing world of engineering for kids with these fun experiments that will get kids excited about learning.
Adventures in Engineering for Kids
Author: Brett Schilke
Publisher: Rockport Publishers
ISBN: 1631598392
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Design Genius, Jr.: Adventures in Engineering for Kids explores the future through problem solving, design thinking, and engineering in a science-fact world that most parents and kids don’t yet know exists. This book invites kids to take charge of the world they wish to create by designing inventions and solutions to challenges faced in an imaginary City X, the first human settlement on another planet. This adventure takes readers on an epic journey: humans are leaving Earth, arriving at a new planet, and creating the first settlement there, City X. It’s a journey of historic proportions, to a fledgling city on a distant planet, where humanity has a chance to start fresh and design a future that works for everyone. In settling another planet, humans discover a host of challenges, much like those faced on Earth: Challenges related to issues of energy, environment, transportation, security, food, safety, and health. Empowered by design thinking and advanced technology, their problems are to be solved by a vast team of young designers on Earth (your children!). With this book, you and yours will be able to develop the tools to explore, understand, imagine, create, and share your own irresistible futures through accessible real-world activities and awesome ideations. Without limits, what can kids create?
Publisher: Rockport Publishers
ISBN: 1631598392
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Design Genius, Jr.: Adventures in Engineering for Kids explores the future through problem solving, design thinking, and engineering in a science-fact world that most parents and kids don’t yet know exists. This book invites kids to take charge of the world they wish to create by designing inventions and solutions to challenges faced in an imaginary City X, the first human settlement on another planet. This adventure takes readers on an epic journey: humans are leaving Earth, arriving at a new planet, and creating the first settlement there, City X. It’s a journey of historic proportions, to a fledgling city on a distant planet, where humanity has a chance to start fresh and design a future that works for everyone. In settling another planet, humans discover a host of challenges, much like those faced on Earth: Challenges related to issues of energy, environment, transportation, security, food, safety, and health. Empowered by design thinking and advanced technology, their problems are to be solved by a vast team of young designers on Earth (your children!). With this book, you and yours will be able to develop the tools to explore, understand, imagine, create, and share your own irresistible futures through accessible real-world activities and awesome ideations. Without limits, what can kids create?
Chaos Engineering
Author: Casey Rosenthal
Publisher: "O'Reilly Media, Inc."
ISBN: 1492043818
Category : Computers
Languages : en
Pages : 289
Book Description
As more companies move toward microservices and other distributed technologies, the complexity of these systems increases. You can't remove the complexity, but through Chaos Engineering you can discover vulnerabilities and prevent outages before they impact your customers. This practical guide shows engineers how to navigate complex systems while optimizing to meet business goals. Two of the field's prominent figures, Casey Rosenthal and Nora Jones, pioneered the discipline while working together at Netflix. In this book, they expound on the what, how, and why of Chaos Engineering while facilitating a conversation from practitioners across industries. Many chapters are written by contributing authors to widen the perspective across verticals within (and beyond) the software industry. Learn how Chaos Engineering enables your organization to navigate complexity Explore a methodology to avoid failures within your application, network, and infrastructure Move from theory to practice through real-world stories from industry experts at Google, Microsoft, Slack, and LinkedIn, among others Establish a framework for thinking about complexity within software systems Design a Chaos Engineering program around game days and move toward highly targeted, automated experiments Learn how to design continuous collaborative chaos experiments
Publisher: "O'Reilly Media, Inc."
ISBN: 1492043818
Category : Computers
Languages : en
Pages : 289
Book Description
As more companies move toward microservices and other distributed technologies, the complexity of these systems increases. You can't remove the complexity, but through Chaos Engineering you can discover vulnerabilities and prevent outages before they impact your customers. This practical guide shows engineers how to navigate complex systems while optimizing to meet business goals. Two of the field's prominent figures, Casey Rosenthal and Nora Jones, pioneered the discipline while working together at Netflix. In this book, they expound on the what, how, and why of Chaos Engineering while facilitating a conversation from practitioners across industries. Many chapters are written by contributing authors to widen the perspective across verticals within (and beyond) the software industry. Learn how Chaos Engineering enables your organization to navigate complexity Explore a methodology to avoid failures within your application, network, and infrastructure Move from theory to practice through real-world stories from industry experts at Google, Microsoft, Slack, and LinkedIn, among others Establish a framework for thinking about complexity within software systems Design a Chaos Engineering program around game days and move toward highly targeted, automated experiments Learn how to design continuous collaborative chaos experiments
Zero to Genetic Engineering Hero
Author: Justin Pahara
Publisher: Maker Media, Inc.
ISBN: 1680457675
Category : Science
Languages : en
Pages : 336
Book Description
Zero to Genetic Engineering Hero is made to provide you with a first glimpse of the inner-workings of a cell. It further focuses on skill-building for genetic engineering and the Biology-as-a-Technology mindset (BAAT). This book is designed and written for hands-on learners who have little knowledge of biology or genetic engineering. This book focuses on the reader mastering the necessary skills of genetic engineering while learning about cells and how they function. The goal of this book is to take you from no prior biology and genetic engineering knowledge toward a basic understanding of how a cell functions, and how they are engineered, all while building the skills needed to do so.
Publisher: Maker Media, Inc.
ISBN: 1680457675
Category : Science
Languages : en
Pages : 336
Book Description
Zero to Genetic Engineering Hero is made to provide you with a first glimpse of the inner-workings of a cell. It further focuses on skill-building for genetic engineering and the Biology-as-a-Technology mindset (BAAT). This book is designed and written for hands-on learners who have little knowledge of biology or genetic engineering. This book focuses on the reader mastering the necessary skills of genetic engineering while learning about cells and how they function. The goal of this book is to take you from no prior biology and genetic engineering knowledge toward a basic understanding of how a cell functions, and how they are engineered, all while building the skills needed to do so.
How to Be an Engineer
Author: Carol Vorderman
Publisher: Dorling Kindersley Ltd
ISBN: 0241353300
Category : Juvenile Nonfiction
Languages : en
Pages : 144
Book Description
Learn as you do in this hands-on engineering book for kids with Carol Vorderman. Being an engineer isn't just about wearing a hard hat and looking important while holding a clipboard! It's about looking at the world and trying to figure out how it works. As well as simple engineering projects for kids to try, DK's How to be an Engineer will teach them how to think like an engineer, including materials, building, machines, getting around, and energy. You can find out how engineers use STEAM subjects and their imaginations to fix problems, and take inspiration from engineering heroes such as Leonardo da Vinci, Mae Jemison, and Elon Musk. This book encourages you to investigate, with amazing projects using things from around your home: find out about materials by crushing loo rolls, learn about jet propulsion with balloons, and build a robot arm from rulers. Fun questions, engineering experiments, and real-life scenarios come together to make engineering relevant. In How to be a Engineer the emphasis is on inspiring kids, which means less time at a computer and more time in the real world! Do you like solving problems? Are you good at making things? Have you ever dreamed of being an inventor? If so you may be an engineer in the making.
Publisher: Dorling Kindersley Ltd
ISBN: 0241353300
Category : Juvenile Nonfiction
Languages : en
Pages : 144
Book Description
Learn as you do in this hands-on engineering book for kids with Carol Vorderman. Being an engineer isn't just about wearing a hard hat and looking important while holding a clipboard! It's about looking at the world and trying to figure out how it works. As well as simple engineering projects for kids to try, DK's How to be an Engineer will teach them how to think like an engineer, including materials, building, machines, getting around, and energy. You can find out how engineers use STEAM subjects and their imaginations to fix problems, and take inspiration from engineering heroes such as Leonardo da Vinci, Mae Jemison, and Elon Musk. This book encourages you to investigate, with amazing projects using things from around your home: find out about materials by crushing loo rolls, learn about jet propulsion with balloons, and build a robot arm from rulers. Fun questions, engineering experiments, and real-life scenarios come together to make engineering relevant. In How to be a Engineer the emphasis is on inspiring kids, which means less time at a computer and more time in the real world! Do you like solving problems? Are you good at making things? Have you ever dreamed of being an inventor? If so you may be an engineer in the making.