Virtual Cities

Virtual Cities PDF Author: Konstantinos Dimopoulos
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257

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Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

Virtual Cities

Virtual Cities PDF Author: Konstantinos Dimopoulos
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257

Get Book Here

Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

Real Cities Virtual Cities

Real Cities Virtual Cities PDF Author: Edoardo Chiesa
Publisher: Youcanprint
ISBN: 8866188077
Category : Business & Economics
Languages : en
Pages : 126

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Book Description
The book " REAL CITIES- VIRTUAL CITIES - How to build the real world environmentally and financially sustainable based on the New Telematic City - NTC" shows how, using tools currently known and popular, you can set that world ecologically and financially sustainable, which many hope. Expression of this new mode is the NTC - New Telematic City, not just an acronym, but a business, technological, social opportunity to detail and to achieve. The book first discusses the so-called "pillars" upon which the NTC is based: 1. 1. The first one is the ICT, namely information and communication technologies. 2. 2. The second one is the set of rules and regulations of the European Union, to ensure security and development within Europe. 3. 3. The third one consists of the oriental arts like yoga and martial arts, secular heritage of the East, capable of ensuring the personal development of each individual. It is then shown how, using the pillars with the help of innovative concepts never before assumed, it is possible to redesign the organization of society in the manner proposed by the author.

Technologies for Urban and Spatial Planning: Virtual Cities and Territories

Technologies for Urban and Spatial Planning: Virtual Cities and Territories PDF Author: Pinto, Nuno Norte
Publisher: IGI Global
ISBN: 1466643501
Category : Architecture
Languages : en
Pages : 349

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Book Description
"This book covers a multitude of newly developed hardware and software technology advancements in urban and spatial planning and architecture, drawing on the most current research and studies of field practitioners who offer solutions and recommendations for further growth, specifically in urban and spatial developments"--

Uneven Innovation

Uneven Innovation PDF Author: Jennifer Clark
Publisher: Columbia University Press
ISBN: 0231545789
Category : Political Science
Languages : en
Pages : 379

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Book Description
The city of the future, we are told, is the smart city. By seamlessly integrating information and communication technologies into the provision and management of public services, such cities will enhance opportunity and bolster civic engagement. Smarter cities will bring in new revenue while saving money. They will be more of everything that a twenty-first century urban planner, citizen, and elected official wants: more efficient, more sustainable, and more inclusive. Is this true? In Uneven Innovation, Jennifer Clark considers the potential of these emerging technologies as well as their capacity to exacerbate existing inequalities and even produce new ones. She reframes the smart city concept within the trajectory of uneven development of cities and regions, as well as the long history of technocratic solutions to urban policy challenges. Clark argues that urban change driven by the technology sector is following the patterns that have previously led to imbalanced access, opportunities, and outcomes. The tech sector needs the city, yet it exploits and maintains unequal arrangements, embedding labor flexibility and precarity in the built environment. Technology development, Uneven Innovation contends, is the easy part; understanding the city and its governance, regulation, access, participation, and representation—all of which are complex and highly localized—is the real challenge. Clark’s critique leads to policy prescriptions that present a path toward an alternative future in which smart cities result in more equitable communities.

Imaginary Cities

Imaginary Cities PDF Author: Darran Anderson
Publisher: University of Chicago Press
ISBN: 022647030X
Category : Architecture
Languages : en
Pages : 573

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Book Description
How can we understand the infinite variety of cities? Darran Anderson seems to exhaust all possibilities in this work of creative nonfiction. Drawing inspiration from Marco Polo and Italo Calvino, Anderson shows that we have much to learn about ourselves by looking not only at the cities we have built, but also at the cities we have imagined. Anderson draws on literature (Gustav Meyrink, Franz Kafka, Jaroslav Hasek, and James Joyce), but he also looks at architectural writings and works by the likes of Bruno Taut and Walter Gropius, Medieval travel memoirs from the Middle East, mid-twentieth-century comic books, Star Trek, mythical lands such as Cockaigne, and the works of Claude Debussy. Anderson sees the visionary architecture dreamed up by architects, artists, philosophers, writers, and citizens as wedded to the egalitarian sense that cities are for everyone. He proves that we must not be locked into the structures that exclude ordinary citizens--that cities evolve and that we can have input. As he says: "If a city can be imagined into being, it can be re-imagined as well.”

The Life and Death of Ancient Cities

The Life and Death of Ancient Cities PDF Author: Greg Woolf
Publisher: Oxford University Press
ISBN: 0190618566
Category : History
Languages : en
Pages : 512

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Book Description
The dramatic story of the rise and collapse of Europe's first great urban experiment The growth of cities around the world in the last two centuries is the greatest episode in our urban history, but it is not the first. Three thousand years ago most of the Mediterranean basin was a world of villages; a world without money or writing, without temples for the gods or palaces for the mighty. Over the centuries that followed, however, cities appeared in many places around the Inland Sea, built by Greeks and Romans, and also by Etruscans and Phoenicians, Tartessians and Lycians, and many others. Most were tiny by modern standards, but they were the building blocks of all the states and empires of antiquity. The greatest--Athens and Corinth, Syracuse and Marseilles, Alexandria and Ephesus, Persepolis and Carthage, Rome and Byzantium--became the powerhouses of successive ancient societies, not just political centers but also the places where ancient art and literatures were created and accumulated. And then, half way through the first millennium, most withered away, leaving behind ruins that have fascinated so many who came after. Based on the most recent historical and archaeological evidence, The Life and Death of Ancient Cities provides a sweeping narrative of one of the world's first great urban experiments, from Bronze Age origins to the demise of cities in late antiquity. Greg Woolf chronicles the history of the ancient Mediterranean city, against the background of wider patterns of human evolution, and of the unforgiving environment in which they were built. Richly illustrated, the book vividly brings to life the abandoned remains of our ancient urban ancestors and serves as a stark reminder of the fragility of even the mightiest of cities.

Walkable City

Walkable City PDF Author: Jeff Speck
Publisher: Macmillan
ISBN: 0865477728
Category : Architecture
Languages : en
Pages : 321

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Book Description
Presents a plan for American cities that focuses on making downtowns walkable and less attractive to drivers through smart growth and sustainable design

Urban Playground

Urban Playground PDF Author: Tim Gill
Publisher: Routledge
ISBN: 1000222160
Category : Architecture
Languages : en
Pages : 208

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Book Description
What type of cities do we want our children to grow up in? Car-dominated, noisy, polluted and devoid of nature? Or walkable, welcoming, and green? As the climate crisis and urbanisation escalate, cities urgently need to become more inclusive and sustainable. This book reveals how seeing cities through the eyes of children strengthens the case for planning and transportation policies that work for people of all ages, and for the planet. It shows how urban designers and city planners can incorporate child friendly insights and ideas into their masterplans, public spaces and streetscapes. Healthier children mean happier families, stronger communities, greener neighbourhoods, and an economy focused on the long-term. Make cities better for everyone.

Immersive Technology in Smart Cities

Immersive Technology in Smart Cities PDF Author: Sagaya Aurelia
Publisher: Springer Nature
ISBN: 3030666077
Category : Technology & Engineering
Languages : en
Pages : 266

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Book Description
This book presents recent trends and enhancements in the convergence of immersive technology and smart cities. The authors discuss various domains such as medical education, construction, brain interface, interactive storytelling, edification, and journalism in relation to combining smart cities, IoT and immersive technologies. The book sets up a medium to promulgate insights and in depth understanding among experts in immersive technologies, IoT, HCI and associated establishments. The book also includes case studies, survey, models, algorithms, frameworks and implementations in storytelling, smart museum, medical education, journalism and more. Various practitioners, academicians and researchers in the domain contribute to the book.

Cities for People

Cities for People PDF Author: Jan Gehl
Publisher: Island Press
ISBN: 1597269840
Category : Architecture
Languages : en
Pages : 284

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Book Description
For more than forty years Jan Gehl has helped to transform urban environments around the world based on his research into the ways people actually use—or could use—the spaces where they live and work. In this revolutionary book, Gehl presents his latest work creating (or recreating) cityscapes on a human scale. He clearly explains the methods and tools he uses to reconfigure unworkable cityscapes into the landscapes he believes they should be: cities for people. Taking into account changing demographics and changing lifestyles, Gehl emphasizes four human issues that he sees as essential to successful city planning. He explains how to develop cities that are Lively, Safe, Sustainable, and Healthy. Focusing on these issues leads Gehl to think of even the largest city on a very small scale. For Gehl, the urban landscape must be considered through the five human senses and experienced at the speed of walking rather than at the speed of riding in a car or bus or train. This small-scale view, he argues, is too frequently neglected in contemporary projects. In a final chapter, Gehl makes a plea for city planning on a human scale in the fast- growing cities of developing countries. A “Toolbox,” presenting key principles, overviews of methods, and keyword lists, concludes the book. The book is extensively illustrated with over 700 photos and drawings of examples from Gehl’s work around the globe.