Ready Player Juan

Ready Player Juan PDF Author: Carlos Gabriel Kelly González
Publisher: University of Arizona Press
ISBN: 0816552304
Category : Social Science
Languages : en
Pages : 316

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Book Description
Written for all gaming enthusiasts, this book fuses Latinx studies and video game studies to document how Latinx masculinities are portrayed in high-budget action-adventure video games, inviting Latinxs and others to insert their experiences into games made by an industry that fails to see them. The book employs an intersectional approach through performance theory, border studies, and lived experience to analyze the designed identity “Player Juan.” Player Juan manifests in video game representations through a discourse of criminality that sets expectations of who and what Latinxs can be and do. Developing an original approach to video game experiences, the author theorizes video games as border crossings, and defines a new concept—digital mestizaje—that pushes players, readers, and scholars to deploy a Latinx way of seeing and that calls on researchers to consider a digital object’s constructive as well as destructive qualities.

Ready Player Juan

Ready Player Juan PDF Author: Carlos Gabriel Kelly González
Publisher: University of Arizona Press
ISBN: 0816552304
Category : Social Science
Languages : en
Pages : 316

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Book Description
Written for all gaming enthusiasts, this book fuses Latinx studies and video game studies to document how Latinx masculinities are portrayed in high-budget action-adventure video games, inviting Latinxs and others to insert their experiences into games made by an industry that fails to see them. The book employs an intersectional approach through performance theory, border studies, and lived experience to analyze the designed identity “Player Juan.” Player Juan manifests in video game representations through a discourse of criminality that sets expectations of who and what Latinxs can be and do. Developing an original approach to video game experiences, the author theorizes video games as border crossings, and defines a new concept—digital mestizaje—that pushes players, readers, and scholars to deploy a Latinx way of seeing and that calls on researchers to consider a digital object’s constructive as well as destructive qualities.

Ready Player Juan

Ready Player Juan PDF Author: Carlos Gabriel Kelly González
Publisher: University of Arizona Press
ISBN: 0816552290
Category : Games & Activities
Languages : en
Pages : 191

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Book Description
This book fuses Latinx studies and video game studies to document how Latinx masculinities are portrayed in high-budget action-adventure video games. Developing an original approach to video game experiences, the author theorizes video games as border crossings, and defines a new concept--digital mestizaje--that pushes players, readers, and scholars to deploy a Latinx way of seeing constructive as well as destructive qualities.

Ready, Player Juan

Ready, Player Juan PDF Author: Carlos Gabriel Kelly
Publisher:
ISBN:
Category : Latin Americans
Languages : en
Pages : 0

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Book Description
Ready, Player Juan utilizes an interdisciplinary approach centering Latinx studies in conversation with video game, gender, film, and performance studies to analyze themes of borders, whiteness, and criminality. I combine US Latinx cultural and media studies with lived experience to conduct close readings of how developers include Latinxs. Instead of characters who generate identificatory connections with the player via complex narrative, Latinxs manifest through an amalgam of stereotypes I call Player Juan. Latinxs appear as mostly non-player characters (NPCs) whose identities are based in discourse accepted as “truths” by AAA game developers who are mostly white men (≈ 85%). Player Juan takes inspiration from Shira Chess’ Ready, Player Two which argues how male developers include women not based on lived experiences, but on perceptions about their play which creates the designed identity Player Two. Thus, my term equates to a framework challenging how AAA games include Latinxs through stereotypes and discourse. I begin recounting personal connections to video games, Loteria (Mexican Bingo), and storytelling to examine cultural lessons in games. The introduction engages Christopher González’s Permissible Narratives and how audience expectations dictate what is and is not permissible for Latinxs telling their stories through literature. The idea of permissibility weaves throughout this study as game developers continue to limit the permissibility of non-White identities, especially Latinx identities. I posit video games are borders through an examination of stereotypes in popular game titles, such as Tomb Raider: Shadow of the Tomb Raider, Uncharted 4: A Thief’s End, Red Dead Redemption 2, and The Last of Us 2. As an example, I theorize “crossing” to argue how players cross into games and how players can cross with or through characters they play or interact with. For example, players cross through Latinx characters and cultures in the introductions to Tomb Raider and Uncharted 4 as Latinidad is only included as a tutorial space to overcome. I conduct a transmedial analysis of Miles Morales’ presence in two games by Insomniac studios and the film Into the Spider-Verse. I argue not just anyone can wear the mask because of the Peter-Spidey binary which always affirms Peter Parker as Spider-Man and vice versa. In addition, I argue Miles’s story is not permissible without proximity to Parker’s whiteness. By examining the suturing of players to characters through the player-character fusion and through deploying Latinx theories, I interrogate the ways players interact with developers’ decisions when it comes to representing Latinx masculinities. I probe how players navigate Life is Strange 2’s narrative as Sean Diaz. For example, I argue how players cross into games inhabiting a liminal 3rd space where lived experience/knowledge collide with developers’ worldviews. I call this space digital mestizaje, which aims to document the perspectival shifts that occur when cultures collide via play, challenging players, scholars, and developers to introspect on the ways they inhabit video games’ borderlands.

READY PLAYER ONE

READY PLAYER ONE PDF Author: Narayan Changder
Publisher: CHANGDER OUTLINE
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 101

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Book Description
THE READY PLAYER ONE MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE READY PLAYER ONE MCQ TO EXPAND YOUR READY PLAYER ONE KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY.

Ready Player Two

Ready Player Two PDF Author: Ernest Cline
Publisher: Ballantine Books
ISBN: 1524761338
Category : Fiction
Languages : en
Pages : 385

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Book Description
#1 NEW YORK TIMES BESTSELLER • The thrilling sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.

Ready Player One

Ready Player One PDF Author: Ernest Cline
Publisher: Ballantine Books
ISBN: 030788743X
Category : Fiction
Languages : en
Pages : 386

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Book Description
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9

The Art of Ready Player One

The Art of Ready Player One PDF Author: Gina McIntyre
Publisher: Insight Editions
ISBN: 9781683832096
Category : Performing Arts
Languages : en
Pages : 0

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Book Description
Discover the captivating art of Steven Spielberg’s Ready Player One. Our dystopian world lies on the brink of chaos and collapse, but the people have found their salvation in the OASIS, an expansive virtual reality universe created by the brilliant and eccentric James Halliday. When Halliday dies, he leaves his immense fortune in the form of a digital Easter egg hidden somewhere in the OASIS, sparking a contest that grips the entire world. Wade Watts, an unlikely young hero, decides to join the contest and embarks on a reality-bending treasure hunt through a fantastical world of action, danger, and mystery. Directed by Steven Spielberg and based on author Ernest Cline’s internationally best-selling book, Ready Player One is a hugely imaginative sci-fi adventure set in a rich virtual world. The Art of Ready Player One explores the creation of the incredible design work for this much-anticipated film, showcasing a wealth of concept art, sketches, storyboards, and other stunning visuals. The book also features exclusive interviews and commentary from the creative team, forming the perfect companion to one of the most exciting films of 2018.

The Call Me Ishmael Phone Book

The Call Me Ishmael Phone Book PDF Author: Logan Smalley
Publisher: Simon and Schuster
ISBN: 1982140593
Category : Literary Criticism
Languages : en
Pages : 224

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Book Description
For fans of My Ideal Bookshelf and Bibliophile, The Call Me Ishmael Phone Book is the perfect gift for book lovers everywhere: a quirky and entertaining interactive guide to reading, featuring voicemails, literary Easter eggs, checklists, and more, from the creators of the popular multimedia project. The Call Me Ishmael Phone Book is an interactive illustrated homage to the beautiful ways in which books bring meaning to our lives and how our lives bring meaning to books. Carefully crafted in the style of a retro telephone directory, this guide offers you a variety of unique ways to connect with readers, writers, bookshops, and life-changing stories. In it, you’ll discover... -Heartfelt, anonymous voicemail messages and transcripts from real-life readers sharing unforgettable stories about their most beloved books. You’ll hear how a mother and daughter formed a bond over their love for Erin Morgenstern’s The Night Circus, or how a reader finally felt represented after reading Gene Luen Yang’s American Born Chinese, or how two friends performed Mary Oliver’s Thirst to a grove of trees, or how Anne Frank inspired a young writer to continue journaling. -Hidden references inside fictional literary adverts like Ahab’s Whale Tours and Miss Ophelia’s Psychic Readings, and real-life literary landmarks like Maya Angelou City Park and the Edgar Allan Poe House & Museum. -Lists of bookstores across the USA, state by state, plus interviews with the book lovers who run them. -Various invitations to become a part of this book by calling and leaving a bookish voicemail of your own. -And more! Quirky, nostalgic, and full of heart, The Call Me Ishmael Phone Book is a love letter to the stories that change us, connect us, and make us human.

Playing the Past

Playing the Past PDF Author: Zach Whalen
Publisher:
ISBN: 9780826516015
Category : Games & Activities
Languages : en
Pages : 286

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Book Description
Playing the Past brings together a group of interdisciplinary scholars to examine the complementary notions of history and nostalgia as they are expressed through video games and in gaming culture. The scope of these related concepts moves from the personal to the cultural, and essays in this collection address video game nostalgia as both an individual and societal phenomenon, connecting the fond memories many of us have of classic gaming to contemporary representations of historical periods and events in video games. From Ms. Pac-Man and Space Invaders to Call of Duty and JFK: Reloaded, the games many of us have played since childhood inform how we see the world today, and the games we make and play today help us communicate ideas about real world history. By focusing on specific games, historical periods and media ecologies, these essays collectively take an in depth look at the related topics of nostalgia for classic gaming, gaming and histories of other media, and representations of real history in video games.

Ready Player One

Ready Player One PDF Author: Ernest Cline
Publisher: Ballantine Books
ISBN: 0307887456
Category : Fiction
Languages : en
Pages : 386

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Book Description
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9