Reading between Designs

Reading between Designs PDF Author: Piers D. Britton
Publisher: University of Texas Press
ISBN: 0292783299
Category : Performing Arts
Languages : en
Pages : 276

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Book Description
From the alien worlds of Star Trek to the realistic operating room of ER, the design of sets and costumes contributes not only to the look and mood of television shows, but even more importantly to the creation of memorable characters. Yet, until now, this crucial aspect of television creativity has received little critical attention, despite the ongoing interest in production design within the closely allied discipline of film studies. In this book, Piers Britton and Simon Barker offer a first analytical study of scenic and costume design for television drama series. They focus on three enduringly popular series of the 1960s—The Avengers, The Prisoner, and Doctor Who—and discuss such topics as the sartorial image of Steed in The Avengers, the juxtaposition of picturesque and fascistic architecture in The Prisoner, and the evolution of the high-tech interior of Doctor Who's TARDIS. Interviews with the series' original designers and reproductions of their original drawings complement the authors' analysis, which sheds new light on a variety of issues, from the discourse of fashion to that of the heritage industry, notions of "Pop" and retro, and the cultural preoccupation with realism and virtual reality.

Reading between Designs

Reading between Designs PDF Author: Piers D. Britton
Publisher: University of Texas Press
ISBN: 0292783299
Category : Performing Arts
Languages : en
Pages : 276

Get Book

Book Description
From the alien worlds of Star Trek to the realistic operating room of ER, the design of sets and costumes contributes not only to the look and mood of television shows, but even more importantly to the creation of memorable characters. Yet, until now, this crucial aspect of television creativity has received little critical attention, despite the ongoing interest in production design within the closely allied discipline of film studies. In this book, Piers Britton and Simon Barker offer a first analytical study of scenic and costume design for television drama series. They focus on three enduringly popular series of the 1960s—The Avengers, The Prisoner, and Doctor Who—and discuss such topics as the sartorial image of Steed in The Avengers, the juxtaposition of picturesque and fascistic architecture in The Prisoner, and the evolution of the high-tech interior of Doctor Who's TARDIS. Interviews with the series' original designers and reproductions of their original drawings complement the authors' analysis, which sheds new light on a variety of issues, from the discourse of fashion to that of the heritage industry, notions of "Pop" and retro, and the cultural preoccupation with realism and virtual reality.

Design Between the Lines

Design Between the Lines PDF Author: Patrick Le Quément
Publisher:
ISBN: 9781858946764
Category : Design
Languages : en
Pages : 0

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Book Description
The car industry and the way in which cars are created have changed beyond all recognition over the last half-century. Automotive styling was once the grudging afterthought when the engineers had finished their work. Now, following a short flirtation with exotic Italian design houses, it has evolved into sophisticated design carried out by multitalented in-house teams honing carefully crafted brand identities. One of the visionary designers at the forefront of that revolution has been Patrick le Quément. Most widely acclaimed for his 22 years in charge of Renault Design, resulting in such standout models as the Twingo, Scénic and Avantime, le Quément has enjoyed a 50-year career that has also taken in Simca, Ford and Volkswagen-Audi. In his foreword to the book, Stephen Bayley calls le Quément 'perhaps the very most original designer working in the conservative car business at the turn of the millennium'. Some 60 million cars across the world now bear the unmistakable stamp of le Quément. Design: Between the Lines is not a straightforward autobiography; rather, le Quément charts his journey through five decades of thoughts, actions, failures and successes. He offers fascinating commentaries on design and the creative process, and on some of the extraordinary automotive brands that make up our shared cultural heritage. As Bayley notes, for le Quément, design is 'as much a matter of thinking as a matter of drawing'. On a broader, more philosophical level, le Quément also shares his views about life in general and that remarkable contraption called 'the automobile', which has so influenced the lives of millions of people the world over from the late 1800s to the present day. Presented as a series of 50 brief essays or 'perspectives', le Quément's thoughtful and astute observations from the street, from the design studio and from his seat in the boardroom give the reader a penetrating and often amusing insight into the high-level workings of a global industry, its triumphs and tragedies, and the foibles of the decision-makers responsible for running it. A lively complementary text by the automotive journalist Stéphane Geffray accompanies each of le Quément's perspectives, and illustrations are provided by the automobile designer Gernot Bracht. Design: Between the Lines will appeal to all motoring fans and enthusiasts of good design. As Chris Bangle, the former Director of BMW Design, remarks: 'Few car designers have had a career so filled with innovative successes that they have inspired a whole industry; fewer still have the skills to share it. Engaging and revealing, Patrick relates his personal experience and deep knowledge of car design in a very enjoyable manner.'

My Passion for Design

My Passion for Design PDF Author: Barbra Streisand
Publisher: Penguin
ISBN: 1101665165
Category : House & Home
Languages : en
Pages : 288

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Book Description
For nearly five decades Barbra Streisand has been one of the singular figures in American entertainment. From the cabaret to the Broadway stage, from television and film stardom to her acclaimed work as a director, from the recording studio to the concert hall, she has demonstrated that the extraordinary voice that launched her career was only one of her remarkable gifts. Now, in her first book, Barbra Streisand reveals another aspect of her talent: the taste and style that have inspired her beautiful homes and collections. My Passion for Design focuses on the architecture and construction of her newest homes, the dream refuge that she has longed for since the days when she shared a small Brooklyn apartment with her mother, brother, and grandparents. A culmination and reflection of Streisand's love of American architecture and design between the eighteenth and twentieth centuries, the book contains many of her own photographs of the rooms she has decorated, the furniture and art she has collected, and the ravishing gardens she has planted on her land on the California coast. In addition to glimpses of her homes, Barbra shares memories of her childhood, the development of her sense of style, and what collecting has come to mean to her. My Passion for Design is a rare and intimate private tour into the world of one of our most beloved stars. It will be welcomed by her many fans and all lovers of the great achievements of American design.

Understanding by Design

Understanding by Design PDF Author: Grant P. Wiggins
Publisher: ASCD
ISBN: 1416600353
Category : Education
Languages : en
Pages : 383

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Book Description
What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.

Talk to Me

Talk to Me PDF Author: Paola Antonelli
Publisher: The Museum of Modern Art
ISBN: 0870707965
Category : Art
Languages : en
Pages : 210

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Book Description
Published in conjunction with an exhibition at The Museum of Modern Art, Talk to Me thrives on an important late 20th-century cultural development in design: a shift from the centrality of function to that of meaning. From this new perspective, objects contain information that goes well beyond their immediate use or appearance, providing access to complex systems and networks and acting as gateways and interpreters. Whether openly and actively, or in subtle, subliminal ways, things talk to us, and designers write the initial script that lets us develop and improvise the dialogue. Talk to Me focuses on objects that involve direct interaction, such as interfaces, information systems, communication devices, and projects that establish a practical, emotional or even sensual connection between their users and entities such as cities, companies, governmental institutions, as well as other people. The featured objects range in date from the early 1980s - beginning with the first Graphic User Interface, developed by Xerox Parc in 1981 - with particular attention given to projects from the last five years and to several ones currently in development. Included are a diverse array of examples, from computer and machine interfaces to websites, video games, devices and tools, and installations. Organized thematically, Talk to Me features essays by Paola Antonelli, Jamer Hunt, Alexandra Midel, Kevin Slavin, and Koi Vinh. By introducing design practices that are becoming increasingly crucial to our world, the book presents a highly distilled sample of today's best design production that uses technology in creative and unexpected ways, showing how rich and deep design's influence will be on our future.

Stripes

Stripes PDF Author: Linda O'Keeffe
Publisher: The Monacelli Press, LLC
ISBN: 1580933416
Category : Architecture
Languages : en
Pages : 226

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Book Description
In Stripes: Design Between the Lines, writer and design expert Linda O’Keeffe explores the lineage of lines as they shape culture, art, and style. The illustrations create a rollicking visual ride while the accompanying text—by turns witty and weighty—shows how these potent, sometimes-charged symbols have even changed the course of world history. The simplest and most ancient of all decorative markings, stripes perpetually fascinate. Natural inspirations in the forms of zebra stripes, rippled sand dunes, and intricately gnarled wood grain have led us to use stripes in every permutation: on human bodies from elaborate woven textiles to the iconic Breton T-shirt to sharp pin-striped suits, in art from the earliest cave paintings to vibrant op art canvases, and in industrial design from World War II–era dazzle battleships to the ubiquitous bar code. Their appeal endures. With over 250 full-color images, Stripes: Design Between the Lines provides a wholly original look at one of the most recognizable patterns of all time. Eight thematic chapters present stripes in every conceivable manifestation, from diabolical to decorative, historic to postmodern. The result is a wonderfully varied visual collage that shows how design-savvy people throughout the ages and recent design stars including Jonathan Adler, Geoffrey Beene, Jamie Drake, Jean Paul Gaultier, Josef Hoffman, Sol LeWitt, Todd Oldham, Alberto Pinto, Giò Ponti, Karim Rashid, David Rockwell, Carolyne Roehm, Paul Smith, and Vivienne Westwood have incorporated stripes into their work and daily lives.

Design, When Everybody Designs

Design, When Everybody Designs PDF Author: Ezio Manzini
Publisher: MIT Press
ISBN: 026232864X
Category : Design
Languages : en
Pages : 256

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Book Description
The role of design, both expert and nonexpert, in the ongoing wave of social innovation toward sustainability. In a changing world everyone designs: each individual person and each collective subject, from enterprises to institutions, from communities to cities and regions, must define and enhance a life project. Sometimes these projects generate unprecedented solutions; sometimes they converge on common goals and realize larger transformations. As Ezio Manzini describes in this book, we are witnessing a wave of social innovations as these changes unfold—an expansive open co-design process in which new solutions are suggested and new meanings are created. Manzini distinguishes between diffuse design (performed by everybody) and expert design (performed by those who have been trained as designers) and describes how they interact. He maps what design experts can do to trigger and support meaningful social changes, focusing on emerging forms of collaboration. These range from community-supported agriculture in China to digital platforms for medical care in Canada; from interactive storytelling in India to collaborative housing in Milan. These cases illustrate how expert designers can support these collaborations—making their existence more probable, their practice easier, their diffusion and their convergence in larger projects more effective. Manzini draws the first comprehensive picture of design for social innovation: the most dynamic field of action for both expert and nonexpert designers in the coming decades.

An Applied Guide to Research Designs

An Applied Guide to Research Designs PDF Author: W. Alex Edmonds
Publisher: SAGE Publications
ISBN: 1483317269
Category : Social Science
Languages : en
Pages : 393

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Book Description
The Second Edition of An Applied Guide to Research Designs offers researchers in the social and behavioral sciences guidance for selecting the most appropriate research design to apply in their study. Using consistent terminology, authors W. Alex Edmonds and Thomas D. Kennedy visually present a range of research designs used in quantitative, qualitative, and mixed methods to help readers conceptualize, construct, test, and problem solve in their investigation. The Second Edition features revamped and expanded coverage of research designs, new real-world examples and references, a new chapter on action research, and updated ancillaries.

Packaging the Brand

Packaging the Brand PDF Author: Gavin Ambrose
Publisher: Bloomsbury Publishing
ISBN: 1350034223
Category : Design
Languages : en
Pages : 208

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Book Description
While many other areas of design have commercial aspects, the success of a piece of packaging design is inextricably linked with its ability to sell a product. Packaging the Brand discusses the implications of this commercial function for a designer. It explores methods of visually communicating the value of a product to its target audience and examines the entire lifespan of a piece of packaging: from its manufacture and construction, to its display in various retail environments, to its eventual disposal and the associated environmental concerns.

The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 1466598646
Category : Computers
Languages : en
Pages : 604

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Book Description
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.