Author: J. Pingo Lindstrom
Publisher: Lulu.com
ISBN: 1365591859
Category : Fiction
Languages : en
Pages : 225
Book Description
Decades ago the world was crushed in a disaster few of the living remember. You know that the key to future survival lies in discovering the truth about the destruction.Your village was burnt to the ground by the Death Skull Gang. Everyone died - except for you.With no weapons or food you wander into the wasteland - where only Death can enjoy your hardships...Each game is random - each game is unique. With several different items and weapons to find, many problems to solve, you will have hours of fun play ahead of you.Fast paced, easy to learn, rules. You only need pencil, paper and two dice. This solo role playing adventure is a new take on the post apocalypse adventure books. With inspiring illustrations and colorful descriptions, this game book gives you an interesting world to explore.
Random Solo Adventure: Post Apocalypse
Author: J. Pingo Lindstrom
Publisher: Lulu.com
ISBN: 1365591859
Category : Fiction
Languages : en
Pages : 225
Book Description
Decades ago the world was crushed in a disaster few of the living remember. You know that the key to future survival lies in discovering the truth about the destruction.Your village was burnt to the ground by the Death Skull Gang. Everyone died - except for you.With no weapons or food you wander into the wasteland - where only Death can enjoy your hardships...Each game is random - each game is unique. With several different items and weapons to find, many problems to solve, you will have hours of fun play ahead of you.Fast paced, easy to learn, rules. You only need pencil, paper and two dice. This solo role playing adventure is a new take on the post apocalypse adventure books. With inspiring illustrations and colorful descriptions, this game book gives you an interesting world to explore.
Publisher: Lulu.com
ISBN: 1365591859
Category : Fiction
Languages : en
Pages : 225
Book Description
Decades ago the world was crushed in a disaster few of the living remember. You know that the key to future survival lies in discovering the truth about the destruction.Your village was burnt to the ground by the Death Skull Gang. Everyone died - except for you.With no weapons or food you wander into the wasteland - where only Death can enjoy your hardships...Each game is random - each game is unique. With several different items and weapons to find, many problems to solve, you will have hours of fun play ahead of you.Fast paced, easy to learn, rules. You only need pencil, paper and two dice. This solo role playing adventure is a new take on the post apocalypse adventure books. With inspiring illustrations and colorful descriptions, this game book gives you an interesting world to explore.
Random Solo Adventure: Fantasy Dungeon
Author: J. Pingo Lindstrom
Publisher: Lulu.com
ISBN: 1329709659
Category : Games & Activities
Languages : en
Pages : 122
Book Description
In this interactive solo role-playing book, one helps the Kingdom in a dangerous quest. Each game is random - each game is unique. With several different endings, and lots of items, weapons and magic potions to gather, one will have hours of fun play. Fast paced, easy to learn, rules. This solo role-playing adventure is a new take on the fantasy adventure books.
Publisher: Lulu.com
ISBN: 1329709659
Category : Games & Activities
Languages : en
Pages : 122
Book Description
In this interactive solo role-playing book, one helps the Kingdom in a dangerous quest. Each game is random - each game is unique. With several different endings, and lots of items, weapons and magic potions to gather, one will have hours of fun play. Fast paced, easy to learn, rules. This solo role-playing adventure is a new take on the fantasy adventure books.
The Last One
Author: Alexandra Oliva
Publisher:
ISBN: 1101965088
Category : Fiction
Languages : en
Pages : 306
Book Description
"She wanted an adventure. She never imagined it would go this far. It begins with a reality TV show. Twelve contestants are sent into the woods to face challenges that will test the limits of their endurance. While they are out there, something terrible happens--but how widespread is the destruction, and has it occurred naturally or is it man-made? Cut off from society, the contestants know nothing of it. When one of them--a young woman the show's producers call Zoo--stumbles across the devastation, she can imagine only that it is part of the game"--Provided by publisher.
Publisher:
ISBN: 1101965088
Category : Fiction
Languages : en
Pages : 306
Book Description
"She wanted an adventure. She never imagined it would go this far. It begins with a reality TV show. Twelve contestants are sent into the woods to face challenges that will test the limits of their endurance. While they are out there, something terrible happens--but how widespread is the destruction, and has it occurred naturally or is it man-made? Cut off from society, the contestants know nothing of it. When one of them--a young woman the show's producers call Zoo--stumbles across the devastation, she can imagine only that it is part of the game"--Provided by publisher.
The Road
Author: Cormac McCarthy
Publisher: Vintage Books
ISBN: 0307386457
Category : Fiction
Languages : en
Pages : 297
Book Description
In a novel set in an indefinite, futuristic, post-apocalyptic world, a father and his young son make their way through the ruins of a devastated American landscape, struggling to survive and preserve the last remnants of their own humanity
Publisher: Vintage Books
ISBN: 0307386457
Category : Fiction
Languages : en
Pages : 297
Book Description
In a novel set in an indefinite, futuristic, post-apocalyptic world, a father and his young son make their way through the ruins of a devastated American landscape, struggling to survive and preserve the last remnants of their own humanity
Ultraviolet Grasslands: 2E
Author: Luka Rejec
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Welcome to Ultraviolet Grasslands: 2E the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.Ultraviolet Grasslands is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of 'heroes' into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Welcome to Ultraviolet Grasslands: 2E the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.Ultraviolet Grasslands is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of 'heroes' into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.
Heart of Ice
Author: Dave Morris
Publisher: Fabled Lands Llp
ISBN: 9781909905009
Category : Games
Languages : en
Pages : 252
Book Description
The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction. Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart. Choose your alliances with care. Weigh up who to trust. Be ready for betrayal. When the moment comes, the future of mankind will rest on your judgement. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A soldier whose combat skills are a match for any foe. A stealthy assassin leaping between rooftops. An explorer who can survive in the harshest conditions. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre. Put yourself in the heart of the story.
Publisher: Fabled Lands Llp
ISBN: 9781909905009
Category : Games
Languages : en
Pages : 252
Book Description
The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction. Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart. Choose your alliances with care. Weigh up who to trust. Be ready for betrayal. When the moment comes, the future of mankind will rest on your judgement. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A soldier whose combat skills are a match for any foe. A stealthy assassin leaping between rooftops. An explorer who can survive in the harshest conditions. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre. Put yourself in the heart of the story.
OSR Solo
Author: Peter Rudin-Burgess
Publisher: Lulu.com
ISBN: 9781008996359
Category :
Languages : en
Pages : 26
Book Description
OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules
Publisher: Lulu.com
ISBN: 9781008996359
Category :
Languages : en
Pages : 26
Book Description
OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules
Mythic Game Master Emulator
Author: Tom Pigeon
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982081058
Category :
Languages : en
Pages : 54
Book Description
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982081058
Category :
Languages : en
Pages : 54
Book Description
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Four Against Darkness
Author: Andrea Sfiligoi
Publisher: Createspace Independent Publishing Platform
ISBN: 9781976371455
Category :
Languages : en
Pages : 90
Book Description
Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781976371455
Category :
Languages : en
Pages : 90
Book Description
Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.
Town Under: A Post-Apocalyptic LitRPG
Author: Tao Wong
Publisher: Starlit Publishing
ISBN: 9781990491504
Category : Fiction
Languages : en
Pages : 486
Book Description
What's worse than Australian wildlife? Mutated Australian wildlife. The System Apocalypse has come to Australia, altering native organisms and importing even more menacing creatures to the most dangerous continent on Earth. For Kira Kent, plant biologist, the System arrives while she's pulling an all nighter at work with her pair of kids in tow. Now, instead of mundane parental concerns like childcare and paying the bills, she's got to figure out how to survive a world where already deadly flora and fauna have grown even more perilous - all while dealing with the minutiae of the System's pesky blue screens and Levels and somehow putting together a community of survivors to forge a safe zone to shelter her son and daughter. It almost makes her miss the PTA fundraising sales. Almost. Town Under is the first book in a new series, The System Apocalypse: Australia. It's set in the same universe as Tao Wong's The System Apocalypse and starts in the same time period as Life in the North but focuses on the changes in the deadliest of continents, Australia. Fans of the original series, LitRPG, fantasy, science-fiction and post-apocalyptic novels will want to take a look.
Publisher: Starlit Publishing
ISBN: 9781990491504
Category : Fiction
Languages : en
Pages : 486
Book Description
What's worse than Australian wildlife? Mutated Australian wildlife. The System Apocalypse has come to Australia, altering native organisms and importing even more menacing creatures to the most dangerous continent on Earth. For Kira Kent, plant biologist, the System arrives while she's pulling an all nighter at work with her pair of kids in tow. Now, instead of mundane parental concerns like childcare and paying the bills, she's got to figure out how to survive a world where already deadly flora and fauna have grown even more perilous - all while dealing with the minutiae of the System's pesky blue screens and Levels and somehow putting together a community of survivors to forge a safe zone to shelter her son and daughter. It almost makes her miss the PTA fundraising sales. Almost. Town Under is the first book in a new series, The System Apocalypse: Australia. It's set in the same universe as Tao Wong's The System Apocalypse and starts in the same time period as Life in the North but focuses on the changes in the deadliest of continents, Australia. Fans of the original series, LitRPG, fantasy, science-fiction and post-apocalyptic novels will want to take a look.