Author: Scott David Aniolowski
Publisher: Chaosium
ISBN: 9781568821535
Category :
Languages : en
Pages : 0
Book Description
This large, profusely illustrated book collects nearly everything known about the Lovecraftian-style universe which famous horror author Ramsey Campbell set in England's West Country. Reference chapters include Books and Artifacts, Cults, a lengthy Denizens chapter, Magic, and orientation material for Britain and the U.K., and for Campbell Country itself -- the Severn Valley. The eight scenarios are organized into a loose campaign which can be followed or not, as the keeper wishes.
Ramsey Campbell's Goatswood, and Less Pleasant Places
Author: Scott David Aniolowski
Publisher: Chaosium
ISBN: 9781568821535
Category :
Languages : en
Pages : 0
Book Description
This large, profusely illustrated book collects nearly everything known about the Lovecraftian-style universe which famous horror author Ramsey Campbell set in England's West Country. Reference chapters include Books and Artifacts, Cults, a lengthy Denizens chapter, Magic, and orientation material for Britain and the U.K., and for Campbell Country itself -- the Severn Valley. The eight scenarios are organized into a loose campaign which can be followed or not, as the keeper wishes.
Publisher: Chaosium
ISBN: 9781568821535
Category :
Languages : en
Pages : 0
Book Description
This large, profusely illustrated book collects nearly everything known about the Lovecraftian-style universe which famous horror author Ramsey Campbell set in England's West Country. Reference chapters include Books and Artifacts, Cults, a lengthy Denizens chapter, Magic, and orientation material for Britain and the U.K., and for Campbell Country itself -- the Severn Valley. The eight scenarios are organized into a loose campaign which can be followed or not, as the keeper wishes.
Cold Print
Author: Ramsey Campbell
Publisher:
ISBN: 9780747240594
Category :
Languages : en
Pages : 500
Book Description
Short stories inspired by H.P. Lovecraft's Cthulhu Mythos
Publisher:
ISBN: 9780747240594
Category :
Languages : en
Pages : 500
Book Description
Short stories inspired by H.P. Lovecraft's Cthulhu Mythos
Demons by Daylight
Author: Ramsey Campbell
Publisher: Carroll & Graf Pub
ISBN: 9780881846102
Category : Fiction
Languages : en
Pages : 192
Book Description
Presents a number of tales of the unreal and the supernatural, including "The Sentinels," "The Second Staircase," and "Made in Goatswood"
Publisher: Carroll & Graf Pub
ISBN: 9780881846102
Category : Fiction
Languages : en
Pages : 192
Book Description
Presents a number of tales of the unreal and the supernatural, including "The Sentinels," "The Second Staircase," and "Made in Goatswood"
Second Person
Author: Pat Harrigan
Publisher: MIT Press
ISBN: 0262514184
Category : Social Science
Languages : en
Pages : 428
Book Description
Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game). In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.
Publisher: MIT Press
ISBN: 0262514184
Category : Social Science
Languages : en
Pages : 428
Book Description
Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game). In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.
Made in Goatswood
Author: Ramsey Campbell
Publisher: Chaosium Fiction Series
ISBN:
Category : Fiction
Languages : en
Pages : 292
Book Description
A celebration of Ramsey Cambell Most acknowledge him as the greatest living writer of the horror tale in the English language. This volume contains all-new stories by seventeen admiring fellow-authors. All the stories are set in that ancient and fearful portion of England's Severn Valley which Mr. Campbell evoked in narratives such as "The Moon-Lens." Included in this book is a new story by him, his first Severn Valley yarn in decades. Published in conjunction with his trip to the United States. Eighteen stories, decorative map of the region, portrait of Ramsey Cambell, Introduction by the editor.
Publisher: Chaosium Fiction Series
ISBN:
Category : Fiction
Languages : en
Pages : 292
Book Description
A celebration of Ramsey Cambell Most acknowledge him as the greatest living writer of the horror tale in the English language. This volume contains all-new stories by seventeen admiring fellow-authors. All the stories are set in that ancient and fearful portion of England's Severn Valley which Mr. Campbell evoked in narratives such as "The Moon-Lens." Included in this book is a new story by him, his first Severn Valley yarn in decades. Published in conjunction with his trip to the United States. Eighteen stories, decorative map of the region, portrait of Ramsey Cambell, Introduction by the editor.
VISIONS FROM BRICHESTER.
Author: RAMSEY. CAMPBELL
Publisher:
ISBN: 9781786363213
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781786363213
Category :
Languages : en
Pages :
Book Description
The New Lovecraft Circle
Author: Robert M. Price
Publisher:
ISBN: 9781878252166
Category : Horror tales, American
Languages : en
Pages : 0
Book Description
DELUXE LIMITED EDITION, with signatures of the Author and Artist, slipcased with an ADDITIONAL STORY. This Modern Horror fiction collection is the first by Scott Nicolay. Not for the faint of heart, these raw, shocking, chilling tales will keep the reader looking around for just what common object, place, or event will suddenly drift into unexplained weirdness. With an Introduction by Laird Barron and Afterword by John Pelan.
Publisher:
ISBN: 9781878252166
Category : Horror tales, American
Languages : en
Pages : 0
Book Description
DELUXE LIMITED EDITION, with signatures of the Author and Artist, slipcased with an ADDITIONAL STORY. This Modern Horror fiction collection is the first by Scott Nicolay. Not for the faint of heart, these raw, shocking, chilling tales will keep the reader looking around for just what common object, place, or event will suddenly drift into unexplained weirdness. With an Introduction by Laird Barron and Afterword by John Pelan.
The Bygone Bestiary
Author: Phil Brucato
Publisher: White Wolf Games Studio
ISBN: 9781565044913
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Though vampires have their intrigues, werewolves have their wars, mages have their realities, wraiths have their passions and changelings seek to return to their homeland, there are supernatural powers at work in the world that concern all of these beings. Indeed, there are people and forces in the world of Darkness that endanger all those who exist. Learn the secrets, alliances, enemies and plans of these shadowy beings in a series of world of Darkness books that can be integrated into all of the storyteller games. A collection of fantastic creatures from this world and beyond.
Publisher: White Wolf Games Studio
ISBN: 9781565044913
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Though vampires have their intrigues, werewolves have their wars, mages have their realities, wraiths have their passions and changelings seek to return to their homeland, there are supernatural powers at work in the world that concern all of these beings. Indeed, there are people and forces in the world of Darkness that endanger all those who exist. Learn the secrets, alliances, enemies and plans of these shadowy beings in a series of world of Darkness books that can be integrated into all of the storyteller games. A collection of fantastic creatures from this world and beyond.
Dead But Dreaming
Author: Ramsey Campbell
Publisher:
ISBN: 9781937408046
Category : Fiction
Languages : en
Pages : 230
Book Description
Publisher:
ISBN: 9781937408046
Category : Fiction
Languages : en
Pages : 230
Book Description
The Ten Equations That Rule the World
Author: David Sumpter
Publisher: Flatiron Books
ISBN: 1250246970
Category : Business & Economics
Languages : en
Pages : 336
Book Description
Is there a secret formula for getting rich? For going viral? For deciding how long to stick with your current job, Netflix series, or even relationship? This book is all about the equations that make our world go round. Ten of them, in fact. They are integral to everything from investment banking to betting companies and social media giants. And they can help you to increase your chance of success, guard against financial loss, live more healthfully, and see through scaremongering. They are known by only the privileged few - until now. With wit and clarity, mathematician David Sumpter shows that it isn't the technical details that make these formulas so successful. It is the way they allow mathematicians to view problems from a different angle - a way of seeing the world that anyone can learn. Empowering and illuminating, The Ten Equations shows how math really can change your life.
Publisher: Flatiron Books
ISBN: 1250246970
Category : Business & Economics
Languages : en
Pages : 336
Book Description
Is there a secret formula for getting rich? For going viral? For deciding how long to stick with your current job, Netflix series, or even relationship? This book is all about the equations that make our world go round. Ten of them, in fact. They are integral to everything from investment banking to betting companies and social media giants. And they can help you to increase your chance of success, guard against financial loss, live more healthfully, and see through scaremongering. They are known by only the privileged few - until now. With wit and clarity, mathematician David Sumpter shows that it isn't the technical details that make these formulas so successful. It is the way they allow mathematicians to view problems from a different angle - a way of seeing the world that anyone can learn. Empowering and illuminating, The Ten Equations shows how math really can change your life.