Videogames

Videogames PDF Author: Ralph H. Baer
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 292

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Book Description

Videogames

Videogames PDF Author: Ralph H. Baer
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 292

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Book Description


The Boy Who Thought Outside the Box

The Boy Who Thought Outside the Box PDF Author: Marcie Wessels
Publisher: Sterling Children's Books
ISBN: 9781454932598
Category : SPORTS & RECREATION
Languages : en
Pages : 0

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Book Description
"A picture book biography of Ralph Baer, nicknamed "The Father of Videogames," which shows how a great inventor found a way to transform the early television set into a vehicle for gaming"--

Blips on a Screen

Blips on a Screen PDF Author: Kate Hannigan
Publisher: Knopf Books for Young Readers
ISBN: 0593306732
Category : Juvenile Nonfiction
Languages : en
Pages : 26

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Book Description
An engaging picture book biography based on the incredible true story of a Jewish refugee who pioneered home video games and launched a worldwide obsession. Do you ever wonder how video gaming was invented? What came before your PlayStation or Xbox? This is the story of Ralph Baer, a refugee from Nazi Germany, who used his skills--and a lot of ingenuity and persistence--to make life a little more fun. Television was new when Ralph returned from serving in World War II, but he didn't settle for watching TV. He knew it could be even more fun if you could play with it. He tinkered and tested, got help and rejected, but with perseverance and skill, he made his vision come true! This is the inspiring story of a fearless inventor who made TV video games a reality.

Who Invented Home Video Games? Ralph Baer

Who Invented Home Video Games? Ralph Baer PDF Author: Mary Kay Carson
Publisher: Enslow Publishing, LLC
ISBN: 0766044203
Category : Juvenile Nonfiction
Languages : en
Pages : 14

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Book Description
There are few kids who don't enjoy home video games, but do they know who invented the first one? Readers learn about Ralph Baer's life and the first home video games ever made. Readers will invent their own game, too.

Ralph Baer

Ralph Baer PDF Author: Nancy Dickmann
Publisher: Pebble
ISBN: 1977109721
Category : Juvenile Nonfiction
Languages : en
Pages : 33

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Book Description
We have Ralph Baer to thank for the video games people play around the world today. What were the steps Baer took that led him to his famous invention?

The Medium of the Video Game

The Medium of the Video Game PDF Author: Mark J. P. Wolf
Publisher: University of Texas Press
ISBN: 0292786646
Category : Games & Activities
Languages : en
Pages : 228

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Book Description
Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.

Easy to Learn, Difficult to Master

Easy to Learn, Difficult to Master PDF Author: David Kushner
Publisher: Bold Type Books
ISBN: 1568588755
Category : Comics & Graphic Novels
Languages : en
Pages : 106

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Book Description
The gripping origin story of Pong, Atari, and the digital icons who defined the world of video games. A deep, nostalgic dive into the advent of gaming, Easy to Learn, Difficult to Master returns us to the emerging culture of Silicon Valley. At the center of this graphic history, dynamically drawn in colors inspired by old computer screens, is the epic feud that raged between Atari founder Nolan Bushnell and inventor Ralph Baer for the title of “father of the video game.” While Baer, a Jewish immigrant whose family fled Germany for America, developed the first TV video-game console and ping-pong game in the 1960s, Bushnell, a self-taught whiz kid from Utah, put out Atari’s pioneering table-tennis arcade game, Pong, in 1972. Thus, a prolonged battle began over who truly spearheaded the multibillion-dollar gaming industry, and around it a sweeping narrative about invention, inspiration, and the seeds of digital revolution.

German, Jew, Muslim, Gay

German, Jew, Muslim, Gay PDF Author: Marc David Baer
Publisher: Columbia University Press
ISBN: 0231551789
Category : History
Languages : en
Pages : 211

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Book Description
Hugo Marcus (1880–1966) was a man of many names and many identities. Born a German Jew, he converted to Islam and took the name Hamid, becoming one of the most prominent Muslims in Germany prior to World War II. He was renamed Israel by the Nazis and sent to the Sachsenhausen concentration camp before escaping to Switzerland. He was a gay man who never called himself gay but fought for homosexual rights and wrote queer fiction under the pen name Hans Alienus during his decades of exile. In German, Jew, Muslim, Gay, Marc David Baer uses Marcus’s life and work to shed new light on a striking range of subjects, including German Jewish history and anti-Semitism, Islam in Europe, Muslim-Jewish relations, and the history of the gay rights struggle. Baer explores how Marcus created a unique synthesis of German, gay, and Muslim identity that positioned Johann Wolfgang von Goethe as an intellectual and spiritual model. Marcus’s life offers a new perspective on sexuality and on competing conceptions of gay identity in the multilayered world of interwar and postwar Europe. His unconventional story reveals new aspects of the interconnected histories of Jewish and Muslim individuals and communities, including Muslim responses to Nazism and Muslim experiences of the Holocaust. An intellectual biography of an exceptional yet little-known figure, German, Jew, Muslim, Gay illuminates the complexities of twentieth-century Europe’s religious, sexual, and cultural politics.

Before the Crash

Before the Crash PDF Author: Mark J. P. Wolf
Publisher: Wayne State University Press
ISBN: 0814337228
Category : Games & Activities
Languages : en
Pages : 270

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Book Description
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.

Ralph Baer

Ralph Baer PDF Author: Nancy Dickmann
Publisher: Little Inventor
ISBN: 1474786782
Category : Inventors
Languages : en
Pages : 33

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Book Description
We have Ralph Baer to thank for the video games people play around the world today. What were the steps Baer took that led him to his famous invention?