Radio Mystery RPG

Radio Mystery RPG PDF Author: Noah Patterson
Publisher:
ISBN: 9781790703876
Category :
Languages : en
Pages : 89

Get Book Here

Book Description
Welcome to Radio Mystery RPG a micro role-playing game (Version 2) which recreates the old crime and noir mystery programs that played on the radio during the thirties and forties.WHAT IS RADIO MYSTERY RPG?Radio Mystery RPG is a pen and paper RPG that takes place in the crime-ridden pulpy noir world radio shows and programs from the 30s and 40s.Ultimately, this game's theme is centered on the drama and action present in detective and mystery radio shows rather than on gritty realism.Each campaign (called a SHOW in this game) is split up into "timed" episodes. A cast of police officers, detective, PIs, dames, and femme fatales will come together to create compelling mystery stories in the grimy crime-ridden streets of 1940s America.The Micro RPG V2 system is specifically designed to create a tense and pulp-esque form of storytelling where anything can happen. A sense of urgency is created by all the players using one deck of cards. When the deck runs out, the "Episode" of the radio show ends--potentially with a cliffhanger.Moreover, Radio Mystery RPG is the first in a series of gamebooks titled "Radio Waves." Future books in the series will cover other classical radio show genres.WHAT IS A MICRO RPG (V2)?Many pen and paper role-playing games on today's market are known to be very heavy with rules and regulations. Character creation alone can take up to an hour or more for some of these games. Many games even incorporate heavy board game elements such as tactical maps, tokens, and movement.Because of this fact, many would-be gamers shy away from RPGs because of the daunting complexity or rules. Gamers who enjoy RPGs may not have time for complex games.Well, Radio Mystery RPG--along with other games in the Micro RPG line--focus more on the creative element of storytelling rather than number crunching or lengthy rulebooks.Moreover, this book is part of the second edition of the Micro RPG (called Version 2 or V2). It takes the simple rules from the previous edition and simplifies them even further, making it so anyone can jump right in and enjoy the game.In Radio Mystery RPG character creation should take no longer than 5 to 10 minutes for all players. Learning the game system and explaining it to players should be simple and straightforward as well.The rules in this game act more like guidelines to facilitate good gameplay and storytelling rather than number crunching.Radio Mystery RPG and other Micro RPGs should facilitate a fast-paced game that is easy to pick up for gamers who are on the go.You could play a half hour session during your lunch break at work, squeeze in a round during the baby's nap, or even play while you are in the car during a road trip!That is the ease and leisure of The Micro RPG V2 system.

Radio Mystery RPG

Radio Mystery RPG PDF Author: Noah Patterson
Publisher:
ISBN: 9781790703876
Category :
Languages : en
Pages : 89

Get Book Here

Book Description
Welcome to Radio Mystery RPG a micro role-playing game (Version 2) which recreates the old crime and noir mystery programs that played on the radio during the thirties and forties.WHAT IS RADIO MYSTERY RPG?Radio Mystery RPG is a pen and paper RPG that takes place in the crime-ridden pulpy noir world radio shows and programs from the 30s and 40s.Ultimately, this game's theme is centered on the drama and action present in detective and mystery radio shows rather than on gritty realism.Each campaign (called a SHOW in this game) is split up into "timed" episodes. A cast of police officers, detective, PIs, dames, and femme fatales will come together to create compelling mystery stories in the grimy crime-ridden streets of 1940s America.The Micro RPG V2 system is specifically designed to create a tense and pulp-esque form of storytelling where anything can happen. A sense of urgency is created by all the players using one deck of cards. When the deck runs out, the "Episode" of the radio show ends--potentially with a cliffhanger.Moreover, Radio Mystery RPG is the first in a series of gamebooks titled "Radio Waves." Future books in the series will cover other classical radio show genres.WHAT IS A MICRO RPG (V2)?Many pen and paper role-playing games on today's market are known to be very heavy with rules and regulations. Character creation alone can take up to an hour or more for some of these games. Many games even incorporate heavy board game elements such as tactical maps, tokens, and movement.Because of this fact, many would-be gamers shy away from RPGs because of the daunting complexity or rules. Gamers who enjoy RPGs may not have time for complex games.Well, Radio Mystery RPG--along with other games in the Micro RPG line--focus more on the creative element of storytelling rather than number crunching or lengthy rulebooks.Moreover, this book is part of the second edition of the Micro RPG (called Version 2 or V2). It takes the simple rules from the previous edition and simplifies them even further, making it so anyone can jump right in and enjoy the game.In Radio Mystery RPG character creation should take no longer than 5 to 10 minutes for all players. Learning the game system and explaining it to players should be simple and straightforward as well.The rules in this game act more like guidelines to facilitate good gameplay and storytelling rather than number crunching.Radio Mystery RPG and other Micro RPGs should facilitate a fast-paced game that is easy to pick up for gamers who are on the go.You could play a half hour session during your lunch break at work, squeeze in a round during the baby's nap, or even play while you are in the car during a road trip!That is the ease and leisure of The Micro RPG V2 system.

Robert W. Chambers: Maker of Moons

Robert W. Chambers: Maker of Moons PDF Author: Shawn M. Tomlinson
Publisher: Lulu.com
ISBN: 1329204239
Category : Biography & Autobiography
Languages : en
Pages : 336

Get Book Here

Book Description
Robert W. Chambers: Maker of Moons: Author of The King in Yellow Unmasked traces the history of the author of The King in Yellow, the book that influenced H.P. Lovecraft and the Cthulhu Mythos. Chambers was a top selling author in the early 20th century writing nearly 90 books, but has been largely forgotten except by the readers of horror fiction, particularly fans of the Cthulhu Mythos. This is the first full biography of Chambers, researched over nearly four decades by Shawn M. Tomlinson who grew up in the small town where Chambers summered. Tomlinson wrote many articles about Chambers previous to this book, primarily for area newspapers, as well as for several magazines including Adirondack Life and Ride of the Horsemen. His chapbook about Chambers, first published in 1996, went to three editions. Robert W. Chambers: Maker of Moons: Author of The King in Yellow Unmasked includes portraits of Chambers, interior and exterior photos of his summer home (Broadalbin House) and a full bibliography.

Robert W. Chambers: Master of The King in Yellow

Robert W. Chambers: Master of The King in Yellow PDF Author: Shawn M. Tomlinson
Publisher: Lulu.com
ISBN: 1329677633
Category : Art
Languages : en
Pages : 496

Get Book Here

Book Description
It has taken me 37 years to write this biography of author Robert W. Chambers. Along the way, I wrote and published many articles about him, but did not complete the biography until 2014. I got the idea of writing it when I was 15, and the reason I got the idea is the same reason it has taken so long to write the book. There simply is not that much information about Chambers out there. Despite his fame and thorough integration in New York high society, very little was written about him during his lifetime. This volume contains the Expanded Edition of the biography, Robert W. Chambers: Maker of Moons, as well as the collection of articles, originally titled, Robert W. Chambers: In Search of the Unknown Author of The King in Yellow.

Gurps Mysteries

Gurps Mysteries PDF Author: Lisa J. Steele
Publisher: Steve Jackson Games
ISBN: 9781556348174
Category : Games & Activities
Languages : en
Pages : 128

Get Book Here

Book Description
A Dame Walks Into Your Office . . . A dead body, no witnesses, and a room full of suspects with perfect alibis. Can you find the killer and bring him to justice? Learn the secrets of mystery fiction - and what will, and will not, work in RPG mysteries. Become a better investigator. Discover the problems you are likely to encounter in a low-tech, magic, super-tech, or horror mystery. GURPS Mysteries covers: Creating mysteries as stand-alone adventures, as part of an existing campaign, or as campaigns in their own right, with specific discussions of the low-tech, modern-tech, future, magic, and horror settings. Setting the crime scene, including detailed forensic information on causes of death, investigation methods, and a forensics timeline. Bringing interesting villains to life, and matching their disadvantages to their motives and means of carrying out a crime. A template-based character-generation system for iconic investigators, including the genius detective, the hardboiled shamus, police detectives, investigating magicians, even "that darn kid." Sample detective and investigative agencies to hire or bedevil characters. Expanded rules for questioning and interacting with NPCs. GURPS Mysteries, by the author of GURPS Cops, is designed both for the GM who wants to create and run mystery adventures and for players who want to become investigators in any setting.

Threadbare RPG

Threadbare RPG PDF Author: Bryanna Hitchcock
Publisher:
ISBN: 9780982281048
Category :
Languages : en
Pages : 128

Get Book Here

Book Description


The Wrench in the Machine

The Wrench in the Machine PDF Author: Bonsart Bokel
Publisher: Association of Ishtar
ISBN:
Category :
Languages : en
Pages : 0

Get Book Here

Book Description
Get ready to enter a multiverse of Comic Mystery and Steampunk Adventure. Investigate the mysteries and explore strange new worlds. In 1875, Inspector Ol'Barrow of Dover's borough police is still coming to terms with the advent of radio dramas when he is confronted by a murder mystery. During their investigation, he and his colleague Bigsby come eye to eye with an assassin with otherworldly origins. Spurred on by his sense of duty and a desire to redeem himself, Inspector Ol'Barrow collaborates with a clandestine organization called the Association of Ishtar. They claim to be mere advisers who aid the authorities with the containment of anomalies known as Rifts. These are harmless gateways to other worlds but also provide access to the many threats lurking inside the multiverse. Ol'Barrow's eyes are opened to a reality in which Napoleon used futuristic weapons to bombard England. Companies have been developing out-of-this-world technology. And worst of all, everyone is taking the progress it created for granted. Humanity is advancing into an increasingly technocratic future. Where will it end? As far as certain groups are concerned, biology is a dead end, and humanity needs to ascend. About the series Created in the wake of the Napoleonic Wars, the Association of Ishtar is a clandestine organization of volunteers who have taken it upon themselves to explore the Multiverse... AoI is a series of Steampunk and Lovecraftian short stories by Bonsart: the creator of the Steampunk Beginners Guide documentary series. On the RRF podcast, he has interviewed over a hundred members of the Steampunk Community, including writers and other creators.

Pulp Hero

Pulp Hero PDF Author: Steven S Long
Publisher:
ISBN: 9781583660577
Category :
Languages : en
Pages : 346

Get Book Here

Book Description
The Twenties and Thirties were a golden age of adventure as two-fisted heroes and daring explorers came to life in the pages of pulp magazines. Now you can create roleplaying games and characters set in this thrilling era!

Micro Chapbook RPG

Micro Chapbook RPG PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 60

Get Book Here

Book Description
STOP!DON'T BUY THIS BOOK!At least, not yet.The basic rules for the Micro Chapbook RPG system as well as ALL of the scenarios in this book can be downloaded for FREE through DriveThruRPG.com. With that in mind, this Deluxe Scenario Collection contains the absolute basic rules for you to play the game. It also includes the complete volume 1 of scenarios (collecting numbers 1 through 5 of the individually released Micro Chapbooks) with a few updates. Each scenario has been broken down into the following subsections for your convenience: Backstory: A bit of background story to help get you into the experience.Village Shop: A list of the weapons, armor, and items available in town.Armory: Short descriptions of each weapon for added flavor and context. Dungeon: The full complement of charts/tables needed for the scenario.Bestiary: A short description of each monster found in the dungeon for added flavor and context.Boss: A short description of the boss monster as well as the NEW REWARD you will earn for beating him (only found in this deluxe collection). You may earn this reward for each successful playthrough of a scenario

Coyote & Crow

Coyote & Crow PDF Author: Connor Alexander
Publisher:
ISBN: 9781736442906
Category :
Languages : en
Pages :

Get Book Here

Book Description
Coyote & Crow the Role Playing Game is a tabletop role playing game set in an alternate future where colonization of the Americas never occurred. Players take on the roles of characters imbued with the powers of the Adahnehdi and can explore an incredible world of science fiction and fantasy. Written and developed by a team of Native Americans, this book contains everything you need - except some twelve sided dice - to create incredible new stories in this vivid and original world.

A Dirty World

A Dirty World PDF Author: Greg Stolze
Publisher: Cubicle 7 Entertainment
ISBN: 9780857440013
Category : Games
Languages : en
Pages : 69

Get Book Here

Book Description
A roleplaying game of angry decisions, ugly ethics, and black city streets. A game of film noir. "A Dirty World" rethinks the One-Roll Engine to focus relentlessly on character. Hard-boiled private eyes, dirty cops and femmes fatale make their hard choices and hide their grubby secrets. "A Dirty World" features... * A unified conflict mechanic, where gunfights, duels of deceit and emotional blackmail not only work the same way, but fuse seamlessly. * "Swift Justice" character development. Instead of tracking and spending points, your character's abilities improve in direct reaction to the game's events. * One-Roll Mysteries, a mechanic to spit out intricate plots with one throw of the dice. * Rules that don't merely support drama, they are drama. Only meaningful choices push your character forward. There is no easy way, by definition.