Author: Scott H. Cameron
Publisher: Packt Publishing Ltd
ISBN: 1803237953
Category : Computers
Languages : en
Pages : 596
Book Description
Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.
Quest for the Unity of Knowledge
Author: David Lowenthal
Publisher: Routledge
ISBN: 0429876432
Category : Design
Languages : en
Pages : 233
Book Description
Is unity of knowledge possible? Is it desirable? Two rival visions clash. One seeks a single way of explaining everything known and knowable about ourselves and the universe. The other champions diverse modes of understanding served by disparate kinds of evidence. Contrary views pit science against the arts and humanities. Scientists generally laud and seek convergence. Artists and humanists deplore amalgamation as a threat to humane values. These opposing perspectives flamed into hostility in the 1950s "Two Cultures" clash. They culminate today in new efforts to conjoin insights into physical nature and human culture, and new fears lest such syntheses submerge what the arts and humanities most value. This book, stemming from David Lowenthal’s inaugural Stockholm Archipelago Lectures, explores the Two Cultures quarrel’s underlying ideologies. Lowenthal shows how ingrained bias toward unity or diversity shapes major issues in education, religion, genetics, race relations, heritage governance, and environmental policy. Aimed at a general academic audience, Quest for the Unity of Knowledge especially targets those in conservation, ecology, history of ideas, museology, and heritage studies.
Publisher: Routledge
ISBN: 0429876432
Category : Design
Languages : en
Pages : 233
Book Description
Is unity of knowledge possible? Is it desirable? Two rival visions clash. One seeks a single way of explaining everything known and knowable about ourselves and the universe. The other champions diverse modes of understanding served by disparate kinds of evidence. Contrary views pit science against the arts and humanities. Scientists generally laud and seek convergence. Artists and humanists deplore amalgamation as a threat to humane values. These opposing perspectives flamed into hostility in the 1950s "Two Cultures" clash. They culminate today in new efforts to conjoin insights into physical nature and human culture, and new fears lest such syntheses submerge what the arts and humanities most value. This book, stemming from David Lowenthal’s inaugural Stockholm Archipelago Lectures, explores the Two Cultures quarrel’s underlying ideologies. Lowenthal shows how ingrained bias toward unity or diversity shapes major issues in education, religion, genetics, race relations, heritage governance, and environmental policy. Aimed at a general academic audience, Quest for the Unity of Knowledge especially targets those in conservation, ecology, history of ideas, museology, and heritage studies.
Unity
Author: Eric Butterworth
Publisher: Unity House
ISBN: 9780871591777
Category : Religion
Languages : en
Pages : 112
Book Description
Publisher: Unity House
ISBN: 9780871591777
Category : Religion
Languages : en
Pages : 112
Book Description
Unity Mitford
Author: David Pryce-Jones
Publisher:
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 328
Book Description
Publisher:
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 328
Book Description
The Quest for Wholeness
Author: Robert Brumet
Publisher: Unity Books (Unity School of Christianity)
ISBN: 9780871592781
Category : Self-realization
Languages : en
Pages : 0
Book Description
Publisher: Unity Books (Unity School of Christianity)
ISBN: 9780871592781
Category : Self-realization
Languages : en
Pages : 0
Book Description
John Dewey's Quest for Unity
Author: Richard M. Gale
Publisher:
ISBN:
Category : Body, Mind & Spirit
Languages : en
Pages : 224
Book Description
In this appreciation of John Dewey's enormous contribution to American philosophy, Richard M Gale argues that what makes Dewey's philosophy unique and exciting is his attempt to synthesize what Gale calls 'Prometheanism' with Dewey's unique brand of mysticism. As Gale points out, Dewey celebrated human beings as Promethean creators of meaning and value through the active control of nature. But at the same time, Dewey created a synthesis whereby a sort of mystical unifying experience results from the subject's active engagement with the environment through inquiry. Paradoxically, the active subject becomes passive in this synthesis to achieve unification with a shared spiritual reality, which Dewey expressed as a 'common faith'. Gale goes on to show that for Dewey artistic creation is the paradigm of this synthesis. In a work of art, both artist and all who appreciate the creation are united in a shared experience that is the result of an active, creative engagement with the environment. But this synthesis also holds for our efforts to gain knowledge and act morally. This in-depth analysis of one of America's great philosophers will make a valuable addition to the libraries of students and scholars of John Dewey and American philosophy.
Publisher:
ISBN:
Category : Body, Mind & Spirit
Languages : en
Pages : 224
Book Description
In this appreciation of John Dewey's enormous contribution to American philosophy, Richard M Gale argues that what makes Dewey's philosophy unique and exciting is his attempt to synthesize what Gale calls 'Prometheanism' with Dewey's unique brand of mysticism. As Gale points out, Dewey celebrated human beings as Promethean creators of meaning and value through the active control of nature. But at the same time, Dewey created a synthesis whereby a sort of mystical unifying experience results from the subject's active engagement with the environment through inquiry. Paradoxically, the active subject becomes passive in this synthesis to achieve unification with a shared spiritual reality, which Dewey expressed as a 'common faith'. Gale goes on to show that for Dewey artistic creation is the paradigm of this synthesis. In a work of art, both artist and all who appreciate the creation are united in a shared experience that is the result of an active, creative engagement with the environment. But this synthesis also holds for our efforts to gain knowledge and act morally. This in-depth analysis of one of America's great philosophers will make a valuable addition to the libraries of students and scholars of John Dewey and American philosophy.
The Quest for Holiness & Unity
Author: John W. V. Smith
Publisher: Warner Press
ISBN: 9781593173739
Category :
Languages : en
Pages : 564
Book Description
Publisher: Warner Press
ISBN: 9781593173739
Category :
Languages : en
Pages : 564
Book Description
The Transcendent Unity of Religions
Author: Frithjof Schuon
Publisher: Quest Books
ISBN: 9780835605878
Category : Religion
Languages : en
Pages : 212
Book Description
Schuon asserts that to transcend religious differences, we must explore the esoteric nature of the spiritual path back to the Divine Oneness at the heart of all religions.
Publisher: Quest Books
ISBN: 9780835605878
Category : Religion
Languages : en
Pages : 212
Book Description
Schuon asserts that to transcend religious differences, we must explore the esoteric nature of the spiritual path back to the Divine Oneness at the heart of all religions.
Ecumenism Means You, Too
Author: Steven R. Harmon
Publisher: Wipf and Stock Publishers
ISBN: 1621892778
Category : Religion
Languages : en
Pages : 73
Book Description
By all accounts, the modern ecumenical movement is not moving much these days. Despite dramatic breakthroughs in the past few decades, the quest for a visibly united church--in which there is common confession of the apostolic faith, full Eucharistic communion, and mutual recognition of members and ministers--now meets with indifference by many, impatience by some, and outright hostility by others. In part, this is because the movement has not given enough attention to grassroots ecumenical engagement. This book is written to convince ordinary Christians, especially young Christian adults, that they too have a stake in the future of the ecumenical movement as its most indispensable participants. Ecumenism Means You, Too draws on the music of Irish rock band U2 to cast artistic light on various aspects of the quest for Christian unity. Whether one is a U2 fan or not, and whether one thinks the ecumenical movement is a good thing or a bad thing for the church, everyone who reads this book will learn something about the Christian theological framework apart from which neither the modern ecumenical movement nor the meaning of U2's music can be understood. The book includes an annotated bibliography of resources for ecumenical engagement and a glossary of key ecumenical terms for readers who want to learn more about the Christian practice of seeking the unity of the church.
Publisher: Wipf and Stock Publishers
ISBN: 1621892778
Category : Religion
Languages : en
Pages : 73
Book Description
By all accounts, the modern ecumenical movement is not moving much these days. Despite dramatic breakthroughs in the past few decades, the quest for a visibly united church--in which there is common confession of the apostolic faith, full Eucharistic communion, and mutual recognition of members and ministers--now meets with indifference by many, impatience by some, and outright hostility by others. In part, this is because the movement has not given enough attention to grassroots ecumenical engagement. This book is written to convince ordinary Christians, especially young Christian adults, that they too have a stake in the future of the ecumenical movement as its most indispensable participants. Ecumenism Means You, Too draws on the music of Irish rock band U2 to cast artistic light on various aspects of the quest for Christian unity. Whether one is a U2 fan or not, and whether one thinks the ecumenical movement is a good thing or a bad thing for the church, everyone who reads this book will learn something about the Christian theological framework apart from which neither the modern ecumenical movement nor the meaning of U2's music can be understood. The book includes an annotated bibliography of resources for ecumenical engagement and a glossary of key ecumenical terms for readers who want to learn more about the Christian practice of seeking the unity of the church.
Unity 2020 Virtual Reality Projects
Author: Jonathan Linowes
Publisher: Packt Publishing Ltd
ISBN: 1839214252
Category : Computers
Languages : en
Pages : 586
Book Description
Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.
Publisher: Packt Publishing Ltd
ISBN: 1839214252
Category : Computers
Languages : en
Pages : 586
Book Description
Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.
Unity 2022 by Example
Author: Scott H. Cameron
Publisher: Packt Publishing Ltd
ISBN: 1803237953
Category : Computers
Languages : en
Pages : 596
Book Description
Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.
Publisher: Packt Publishing Ltd
ISBN: 1803237953
Category : Computers
Languages : en
Pages : 596
Book Description
Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.