Author: Cleveland Type Foundry
Publisher:
ISBN:
Category : Printing
Languages : en
Pages : 420
Book Description
Catalogue and Price List of Type and Material
Author: Cleveland Type Foundry
Publisher:
ISBN:
Category : Printing
Languages : en
Pages : 420
Book Description
Publisher:
ISBN:
Category : Printing
Languages : en
Pages : 420
Book Description
The Practice of Printing
Author: Ralph Weiss Polk
Publisher: Peoria, Ill. : Manual Arts Press
ISBN:
Category : Printing
Languages : en
Pages : 320
Book Description
Publisher: Peoria, Ill. : Manual Arts Press
ISBN:
Category : Printing
Languages : en
Pages : 320
Book Description
Specimen Book and Catalog
Author: Inland type foundry
Publisher:
ISBN:
Category : Type and type-founding
Languages : en
Pages : 492
Book Description
Publisher:
ISBN:
Category : Type and type-founding
Languages : en
Pages : 492
Book Description
Catalogue and Specimen Book
Author: Keystone Type Foundry
Publisher:
ISBN:
Category : Printing
Languages : en
Pages : 682
Book Description
Publisher:
ISBN:
Category : Printing
Languages : en
Pages : 682
Book Description
Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D
Author: Steve Warner
Publisher: Jones & Bartlett Publishers
ISBN: 1449677584
Category : Computers
Languages : en
Pages : 994
Book Description
Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: learn to model, light, surface animate, and render within the first seven chapters!; master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations; learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines; uncover the secrets of distortion-free UV mapping and high-quality texturing; learn to seamlessly composite 3D objects with real-world images; create professional-quality character animation using FK, IK, and IK Booster; enhance your animations with expressions, particle effects, and dynamics; set up a render farm to rip through complex rendering tasks.
Publisher: Jones & Bartlett Publishers
ISBN: 1449677584
Category : Computers
Languages : en
Pages : 994
Book Description
Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: learn to model, light, surface animate, and render within the first seven chapters!; master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations; learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines; uncover the secrets of distortion-free UV mapping and high-quality texturing; learn to seamlessly composite 3D objects with real-world images; create professional-quality character animation using FK, IK, and IK Booster; enhance your animations with expressions, particle effects, and dynamics; set up a render farm to rip through complex rendering tasks.
The Everything Texas Hold 'Em Book
Author: John Wenzel
Publisher: Simon and Schuster
ISBN: 1440523797
Category : Games & Activities
Languages : en
Pages : 217
Book Description
Become a Texas Hold’em champion! The Everything Texas Hold’em Book is your key to winning big! Written by expert gambler John “Johnny Quads” Wenzel, this all-inclusive book guides you through the game of Texas hold’em—from how to deal the first hand to how to take the pot home! Tips and tricks include how to: -Master your perfect poker face so your opponents have no clue about your hand -Bluff your way so smoothly that your opponents think they’ve got you figured out -Use the rules, assess the risks, and employ expert tactics to win big—in casinos or at your buddy’s house! Whether you’re new to the game or a veteran player, with The Everything Texas Hold’em Book you’ll see what the cards have in store for you!
Publisher: Simon and Schuster
ISBN: 1440523797
Category : Games & Activities
Languages : en
Pages : 217
Book Description
Become a Texas Hold’em champion! The Everything Texas Hold’em Book is your key to winning big! Written by expert gambler John “Johnny Quads” Wenzel, this all-inclusive book guides you through the game of Texas hold’em—from how to deal the first hand to how to take the pot home! Tips and tricks include how to: -Master your perfect poker face so your opponents have no clue about your hand -Bluff your way so smoothly that your opponents think they’ve got you figured out -Use the rules, assess the risks, and employ expert tactics to win big—in casinos or at your buddy’s house! Whether you’re new to the game or a veteran player, with The Everything Texas Hold’em Book you’ll see what the cards have in store for you!
Photoshop CC
Author: Lesa Snider
Publisher: "O'Reilly Media, Inc."
ISBN: 1491905638
Category : Adobe Photoshop
Languages : en
Pages : 992
Book Description
Annotation Photoshop CC is truly amazing, but it can also be overwhelming if you're just getting started. This book makes learning Photoshop as easy as possible by explaining things in a friendly, conversational style without technical jargon. After a thorough introduction to the program, you'll delve deep into Photoshop's secrets with expert tips and practical editing advice you can use every day.
Publisher: "O'Reilly Media, Inc."
ISBN: 1491905638
Category : Adobe Photoshop
Languages : en
Pages : 992
Book Description
Annotation Photoshop CC is truly amazing, but it can also be overwhelming if you're just getting started. This book makes learning Photoshop as easy as possible by explaining things in a friendly, conversational style without technical jargon. After a thorough introduction to the program, you'll delve deep into Photoshop's secrets with expert tips and practical editing advice you can use every day.
Bulletin
Author:
Publisher:
ISBN:
Category : Geology
Languages : en
Pages : 1260
Book Description
Publisher:
ISBN:
Category : Geology
Languages : en
Pages : 1260
Book Description
Specimen Book and Price List of Printing Material
Author: Palmer & Rey
Publisher:
ISBN:
Category : Printing
Languages : en
Pages : 544
Book Description
Publisher:
ISBN:
Category : Printing
Languages : en
Pages : 544
Book Description
Interactive GPU-based Visualization of Large Dynamic Particle Data
Author: Martin Falk
Publisher: Springer Nature
ISBN: 3031026047
Category : Mathematics
Languages : en
Pages : 109
Book Description
Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data. This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.
Publisher: Springer Nature
ISBN: 3031026047
Category : Mathematics
Languages : en
Pages : 109
Book Description
Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data. This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.