Author: CGP Books
Publisher: CGP Ltd
ISBN: 1789088623
Category : Young Adult Nonfiction
Languages : en
Pages : 132
Book Description
This brilliant CGP book is the perfect no-nonsense guide for anyone who wants to learn Python! It's packed with clear, friendly notes on all the essential programming skills - ideal for Python beginners, GCSE Computer Science students, and as an introduction to Python at A-Level. There are also stacks of useful practice questions, fully-explained examples and coding challenges to help you become a Python coding pro in no time, with full answers included at the back of the book - fantastic! We've even added over 250 downloadable files covering different areas of Python - they're just the ticket for anyone looking for practical, on-screen practice.
Python Programming Guide for GCSE Computer Science (includes Python Files)
Author: CGP Books
Publisher: CGP Ltd
ISBN: 1789088623
Category : Young Adult Nonfiction
Languages : en
Pages : 132
Book Description
This brilliant CGP book is the perfect no-nonsense guide for anyone who wants to learn Python! It's packed with clear, friendly notes on all the essential programming skills - ideal for Python beginners, GCSE Computer Science students, and as an introduction to Python at A-Level. There are also stacks of useful practice questions, fully-explained examples and coding challenges to help you become a Python coding pro in no time, with full answers included at the back of the book - fantastic! We've even added over 250 downloadable files covering different areas of Python - they're just the ticket for anyone looking for practical, on-screen practice.
Publisher: CGP Ltd
ISBN: 1789088623
Category : Young Adult Nonfiction
Languages : en
Pages : 132
Book Description
This brilliant CGP book is the perfect no-nonsense guide for anyone who wants to learn Python! It's packed with clear, friendly notes on all the essential programming skills - ideal for Python beginners, GCSE Computer Science students, and as an introduction to Python at A-Level. There are also stacks of useful practice questions, fully-explained examples and coding challenges to help you become a Python coding pro in no time, with full answers included at the back of the book - fantastic! We've even added over 250 downloadable files covering different areas of Python - they're just the ticket for anyone looking for practical, on-screen practice.
Python Tutorial 3.11.3
Author: Guido Van Rossum
Publisher:
ISBN: 9781312571655
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781312571655
Category :
Languages : en
Pages : 0
Book Description
Cambridge IGCSE® and O Level Computer Science Programming Book for Python
Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1316617823
Category : Computers
Languages : en
Pages : 209
Book Description
This resource is written to follow the updated Cambridge IGCSE® Computer Science syllabus 0478 with examination from June and November 2016. Cambridge IGCSE® and O Level Computer Science Programming Book for Python accompanies the Cambridge IGCSE and O Level Computer Science coursebook, and is suitable for students and teachers wishing to use Python in their studies. It introduces and develops practical skills to guide students in developing coding solutions to the tasks presented in the book. Starting from simple skills and progressing to more complex challenges, this book shows how to approach a coding problem using Structure Diagrams and Flow Charts, explains programming logic using pseudocode, develops Python programming skills and gives full solutions to the tasks set.
Publisher: Cambridge University Press
ISBN: 1316617823
Category : Computers
Languages : en
Pages : 209
Book Description
This resource is written to follow the updated Cambridge IGCSE® Computer Science syllabus 0478 with examination from June and November 2016. Cambridge IGCSE® and O Level Computer Science Programming Book for Python accompanies the Cambridge IGCSE and O Level Computer Science coursebook, and is suitable for students and teachers wishing to use Python in their studies. It introduces and develops practical skills to guide students in developing coding solutions to the tasks presented in the book. Starting from simple skills and progressing to more complex challenges, this book shows how to approach a coding problem using Structure Diagrams and Flow Charts, explains programming logic using pseudocode, develops Python programming skills and gives full solutions to the tasks set.
How to code in Python: GCSE, iGCSE, National 4/5 and Higher
Author: Greg Reid
Publisher: Hodder Education
ISBN: 1510461590
Category : Study Aids
Languages : en
Pages : 128
Book Description
Ensure every student can become fluent in Python with this highly practical guide that will help them understand the theory and logic behind coding. Written for 14-16-year olds by a leading Python specialist and teacher, and aligned to curriculum requirements, this essential Student Book provides numerous practice questions and coding problems that can be completed as homework or during class - plus answers can be found online at www.hoddereducation.co.uk/pythonextras How to Code in Python will:br” Provide hundreds of coding examples, puzzles and problem-solving tasks to strengthen computational thinking skills required for GCSE, iGCSE and National 4 / 5 successbr” Help students become proficient in computational thinking and problem-solving using Pythonbr” Provide easy-to-follow explanations of concepts and terminologybr” Feature plenty of opportunities for self-assessment with solutions to coding problems available onlinebrbrBThis unique book can be broken down into three key features:/Bbr” BCode theory and explanations Greg Reid is a very experienced Computer Science teacher in Scotland, who has written How to Pass Higher Computer Science and Higher Computing Science Practice Papers for Hodder Gibson.
Publisher: Hodder Education
ISBN: 1510461590
Category : Study Aids
Languages : en
Pages : 128
Book Description
Ensure every student can become fluent in Python with this highly practical guide that will help them understand the theory and logic behind coding. Written for 14-16-year olds by a leading Python specialist and teacher, and aligned to curriculum requirements, this essential Student Book provides numerous practice questions and coding problems that can be completed as homework or during class - plus answers can be found online at www.hoddereducation.co.uk/pythonextras How to Code in Python will:br” Provide hundreds of coding examples, puzzles and problem-solving tasks to strengthen computational thinking skills required for GCSE, iGCSE and National 4 / 5 successbr” Help students become proficient in computational thinking and problem-solving using Pythonbr” Provide easy-to-follow explanations of concepts and terminologybr” Feature plenty of opportunities for self-assessment with solutions to coding problems available onlinebrbrBThis unique book can be broken down into three key features:/Bbr” BCode theory and explanations Greg Reid is a very experienced Computer Science teacher in Scotland, who has written How to Pass Higher Computer Science and Higher Computing Science Practice Papers for Hodder Gibson.
Learning to Program in Python
Author: P. M. Heathcote
Publisher:
ISBN: 9781910523117
Category : Computer programming
Languages : en
Pages : 120
Book Description
Teaches basic syntax and programming techniques and introduces three modules; Tkinter, SQLite, and pdb.
Publisher:
ISBN: 9781910523117
Category : Computer programming
Languages : en
Pages : 120
Book Description
Teaches basic syntax and programming techniques and introduces three modules; Tkinter, SQLite, and pdb.
GCSE Computer Science NEA Programming Guide: Python Edition
Author: Alan Milosevic
Publisher: Bagatelle Publications
ISBN: 9780957140233
Category : Computers
Languages : en
Pages : 162
Book Description
GCSE Project Programming Guide for those who wish to learn how to solve small but real world programming problems using Python.
Publisher: Bagatelle Publications
ISBN: 9780957140233
Category : Computers
Languages : en
Pages : 162
Book Description
GCSE Project Programming Guide for those who wish to learn how to solve small but real world programming problems using Python.
New GCSE Computer Science OCR Revision Question Cards
Author: CGP Books
Publisher: CGP GCSE Computer Science 9-1 Revision
ISBN: 9781789085600
Category : Computer science
Languages : en
Pages : 0
Book Description
Publisher: CGP GCSE Computer Science 9-1 Revision
ISBN: 9781789085600
Category : Computer science
Languages : en
Pages : 0
Book Description
Creative Coding in Python
Author: Sheena Vaidyanathan
Publisher: Quarry Books
ISBN: 1631595814
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.
Publisher: Quarry Books
ISBN: 1631595814
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.
The Big Book of Small Python Projects
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Python Challenge!
Author: Pm Heathcote
Publisher:
ISBN: 9781910523353
Category :
Languages : en
Pages : 98
Book Description
Learn to program fast in 155 challenges, 54 examples and 85 pages This book is a 'gamified' approach to Python, aimed at supporting GCSE and KS3 students, with complete coverage of the GCSE programming requirements. There's no substitute for practice when it comes to learning a new skill! Python syntax is simple to learn, but becoming an expert in writing programs to solve different kinds of problems takes a bit longer. That's why this book has a short explanation of each new statement or technique, followed by one or more examples and then loads of practice challenges. Some of the challenges will take you only a minute or two, using the Python Interactive window to try out new statements and get immediate results. As you get further into the book, you will be challenged to write programs to perform different kinds of tasks - for example to find the results of a calculation, write a program for a simplified cash machine, sort a list of items into alphabetical order, or to record data in a text file to be read, formatted, and printed. The programming solutions to some challenges have been helpfully simplified for an inexperienced programmer to modify rather than to write from scratch. This builds your confidence in problem-solving. That's why 35 challenges consist of partially written programs for you to complete.
Publisher:
ISBN: 9781910523353
Category :
Languages : en
Pages : 98
Book Description
Learn to program fast in 155 challenges, 54 examples and 85 pages This book is a 'gamified' approach to Python, aimed at supporting GCSE and KS3 students, with complete coverage of the GCSE programming requirements. There's no substitute for practice when it comes to learning a new skill! Python syntax is simple to learn, but becoming an expert in writing programs to solve different kinds of problems takes a bit longer. That's why this book has a short explanation of each new statement or technique, followed by one or more examples and then loads of practice challenges. Some of the challenges will take you only a minute or two, using the Python Interactive window to try out new statements and get immediate results. As you get further into the book, you will be challenged to write programs to perform different kinds of tasks - for example to find the results of a calculation, write a program for a simplified cash machine, sort a list of items into alphabetical order, or to record data in a text file to be read, formatted, and printed. The programming solutions to some challenges have been helpfully simplified for an inexperienced programmer to modify rather than to write from scratch. This builds your confidence in problem-solving. That's why 35 challenges consist of partially written programs for you to complete.