Author: Dragomir Radev
Publisher: Springer Science & Business Media
ISBN: 3642343724
Category : Language Arts & Disciplines
Languages : en
Pages : 208
Book Description
This is the second volume of a unique collection that brings together the best English-language problems created for students competing in the Computational Linguistics Olympiad. These problems are representative of the diverse areas presented in the competition and designed with three principles in mind: · To challenge the student analytically, without requiring any explicit knowledge or experience in linguistics or computer science; · To expose the student to the different kinds of reasoning required when encountering a new phenomenon in a language, both as a theoretical topic and as an applied problem; · To foster the natural curiosity students have about the workings of their own language, as well as to introduce them to the beauty and structure of other languages; · To learn about the models and techniques used by computers to understand human language. Aside from being a fun intellectual challenge, the Olympiad mimics the skills used by researchers and scholars in the field of computational linguistics. In an increasingly global economy where businesses operate across borders and languages, having a strong pool of computational linguists is a competitive advantage, and an important component to both security and growth in the 21st century. This collection of problems is a wonderful general introduction to the field of linguistics through the analytic problem solving technique. "A fantastic collection of problems for anyone who is curious about how human language works! These books take serious scientific questions and present them in a fun, accessible way. Readers exercise their logical thinking capabilities while learning about a wide range of human languages, linguistic phenomena, and computational models. " - Kevin Knight, USC Information Sciences Institute
Puzzles in Logic, Languages and Computation
Author: Dragomir Radev
Publisher: Springer Science & Business Media
ISBN: 3642343724
Category : Language Arts & Disciplines
Languages : en
Pages : 208
Book Description
This is the second volume of a unique collection that brings together the best English-language problems created for students competing in the Computational Linguistics Olympiad. These problems are representative of the diverse areas presented in the competition and designed with three principles in mind: · To challenge the student analytically, without requiring any explicit knowledge or experience in linguistics or computer science; · To expose the student to the different kinds of reasoning required when encountering a new phenomenon in a language, both as a theoretical topic and as an applied problem; · To foster the natural curiosity students have about the workings of their own language, as well as to introduce them to the beauty and structure of other languages; · To learn about the models and techniques used by computers to understand human language. Aside from being a fun intellectual challenge, the Olympiad mimics the skills used by researchers and scholars in the field of computational linguistics. In an increasingly global economy where businesses operate across borders and languages, having a strong pool of computational linguists is a competitive advantage, and an important component to both security and growth in the 21st century. This collection of problems is a wonderful general introduction to the field of linguistics through the analytic problem solving technique. "A fantastic collection of problems for anyone who is curious about how human language works! These books take serious scientific questions and present them in a fun, accessible way. Readers exercise their logical thinking capabilities while learning about a wide range of human languages, linguistic phenomena, and computational models. " - Kevin Knight, USC Information Sciences Institute
Publisher: Springer Science & Business Media
ISBN: 3642343724
Category : Language Arts & Disciplines
Languages : en
Pages : 208
Book Description
This is the second volume of a unique collection that brings together the best English-language problems created for students competing in the Computational Linguistics Olympiad. These problems are representative of the diverse areas presented in the competition and designed with three principles in mind: · To challenge the student analytically, without requiring any explicit knowledge or experience in linguistics or computer science; · To expose the student to the different kinds of reasoning required when encountering a new phenomenon in a language, both as a theoretical topic and as an applied problem; · To foster the natural curiosity students have about the workings of their own language, as well as to introduce them to the beauty and structure of other languages; · To learn about the models and techniques used by computers to understand human language. Aside from being a fun intellectual challenge, the Olympiad mimics the skills used by researchers and scholars in the field of computational linguistics. In an increasingly global economy where businesses operate across borders and languages, having a strong pool of computational linguists is a competitive advantage, and an important component to both security and growth in the 21st century. This collection of problems is a wonderful general introduction to the field of linguistics through the analytic problem solving technique. "A fantastic collection of problems for anyone who is curious about how human language works! These books take serious scientific questions and present them in a fun, accessible way. Readers exercise their logical thinking capabilities while learning about a wide range of human languages, linguistic phenomena, and computational models. " - Kevin Knight, USC Information Sciences Institute
Puzzles in Logic, Languages and Computation
Author: Dragomir Radev
Publisher: Springer Science & Business Media
ISBN: 3642343783
Category : Language Arts & Disciplines
Languages : en
Pages : 191
Book Description
This is the first volume of a unique collection that brings together the best English-language problems created for students competing in the Computational Linguistics Olympiad. These problems are representative of the diverse areas presented in the competition and designed with three principles in mind: · To challenge the student analytically, without requiring any explicit knowledge or experience in linguistics or computer science; · To expose the student to the different kinds of reasoning required when encountering a new phenomenon in a language, both as a theoretical topic and as an applied problem; · To foster the natural curiosity students have about the workings of their own language, as well as to introduce them to the beauty and structure of other languages; · To learn about the models and techniques used by computers to understand human language. Aside from being a fun intellectual challenge, the Olympiad mimics the skills used by researchers and scholars in the field of computational linguistics. In an increasingly global economy where businesses operate across borders and languages, having a strong pool of computational linguists is a competitive advantage, and an important component to both security and growth in the 21st century. This collection of problems is a wonderful general introduction to the field of linguistics through the analytic problem solving technique. "A fantastic collection of problems for anyone who is curious about how human language works! These books take serious scientific questions and present them in a fun, accessible way. Readers exercise their logical thinking capabilities while learning about a wide range of human languages, linguistic phenomena, and computational models. " - Kevin Knight, USC Information Sciences Institute
Publisher: Springer Science & Business Media
ISBN: 3642343783
Category : Language Arts & Disciplines
Languages : en
Pages : 191
Book Description
This is the first volume of a unique collection that brings together the best English-language problems created for students competing in the Computational Linguistics Olympiad. These problems are representative of the diverse areas presented in the competition and designed with three principles in mind: · To challenge the student analytically, without requiring any explicit knowledge or experience in linguistics or computer science; · To expose the student to the different kinds of reasoning required when encountering a new phenomenon in a language, both as a theoretical topic and as an applied problem; · To foster the natural curiosity students have about the workings of their own language, as well as to introduce them to the beauty and structure of other languages; · To learn about the models and techniques used by computers to understand human language. Aside from being a fun intellectual challenge, the Olympiad mimics the skills used by researchers and scholars in the field of computational linguistics. In an increasingly global economy where businesses operate across borders and languages, having a strong pool of computational linguists is a competitive advantage, and an important component to both security and growth in the 21st century. This collection of problems is a wonderful general introduction to the field of linguistics through the analytic problem solving technique. "A fantastic collection of problems for anyone who is curious about how human language works! These books take serious scientific questions and present them in a fun, accessible way. Readers exercise their logical thinking capabilities while learning about a wide range of human languages, linguistic phenomena, and computational models. " - Kevin Knight, USC Information Sciences Institute
Puzzles in Logic, Languages and Computation
Author:
Publisher: Springer
ISBN: 9783642343797
Category :
Languages : en
Pages : 198
Book Description
Publisher: Springer
ISBN: 9783642343797
Category :
Languages : en
Pages : 198
Book Description
Games, Puzzles, and Computation
Author: Robert A. Hearn
Publisher: A K Peters/CRC Press
ISBN: 9781568813226
Category : Mathematics
Languages : en
Pages : 250
Book Description
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation—quite different from the usual models of automata and circuits—offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities.
Publisher: A K Peters/CRC Press
ISBN: 9781568813226
Category : Mathematics
Languages : en
Pages : 250
Book Description
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation—quite different from the usual models of automata and circuits—offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities.
Logic, Language, and Computation
Author: Martin Aher
Publisher: Springer
ISBN: 3662469065
Category : Computers
Languages : en
Pages : 346
Book Description
This book constitutes the refereed proceedings of the 10th International Tbilisi Symposium on Logic, Language and Computation, TbiLLC 2013, held in Gudauri, Georgia, in September 2013. The conference series is centered around the interaction between logic, language and computation. The contributions represent these three fields and the symposia aim to foster interaction between them. The book consists of 16 papers that were carefully reviewed and selected from 26 submissions. Each paper has passed through a rigorous peer-review process before being accepted for publication. The volume also contains two summaries of the tutorials that took place at the symposium: the one on admissible rules and the one on the formal semantics of aspectual meaning from a cross-linguistic perspective.
Publisher: Springer
ISBN: 3662469065
Category : Computers
Languages : en
Pages : 346
Book Description
This book constitutes the refereed proceedings of the 10th International Tbilisi Symposium on Logic, Language and Computation, TbiLLC 2013, held in Gudauri, Georgia, in September 2013. The conference series is centered around the interaction between logic, language and computation. The contributions represent these three fields and the symposia aim to foster interaction between them. The book consists of 16 papers that were carefully reviewed and selected from 26 submissions. Each paper has passed through a rigorous peer-review process before being accepted for publication. The volume also contains two summaries of the tutorials that took place at the symposium: the one on admissible rules and the one on the formal semantics of aspectual meaning from a cross-linguistic perspective.
Learn Computer Science with Swift
Author: Jesse Feiler
Publisher: Apress
ISBN: 1484230663
Category : Computers
Languages : en
Pages : 309
Book Description
Master the basics of solving logic puzzles, and creating algorithms using Swift on Apple platforms. This book is based on the curriculum currently being used in common computer classes. You’ll learn to automate algorithmic processes that scale using Swift in the context of iOS, macOS, tvOS, and watchOS. Begin by understanding how to think computationally: to formulate a computational problem and recognize patterns and ways to validate it. Then jump ahead past the abstractions and conceptual work into using code snippets to build frameworks and write code using Xcode and Swift. Once you have frameworks in place, you’ll learn to use algorithms and structure data. Finally, you’ll see how to bring people into what you’ve built through a useable UI and how UI and code relate. What You'll Learn Recognize patterns and use abstractions Build code into reusable frameworks Manage code and share version control Solve logic puzzles Who This Book Is For Young professionals interested in learning computer science from an Apple platform standpoint.
Publisher: Apress
ISBN: 1484230663
Category : Computers
Languages : en
Pages : 309
Book Description
Master the basics of solving logic puzzles, and creating algorithms using Swift on Apple platforms. This book is based on the curriculum currently being used in common computer classes. You’ll learn to automate algorithmic processes that scale using Swift in the context of iOS, macOS, tvOS, and watchOS. Begin by understanding how to think computationally: to formulate a computational problem and recognize patterns and ways to validate it. Then jump ahead past the abstractions and conceptual work into using code snippets to build frameworks and write code using Xcode and Swift. Once you have frameworks in place, you’ll learn to use algorithms and structure data. Finally, you’ll see how to bring people into what you’ve built through a useable UI and how UI and code relate. What You'll Learn Recognize patterns and use abstractions Build code into reusable frameworks Manage code and share version control Solve logic puzzles Who This Book Is For Young professionals interested in learning computer science from an Apple platform standpoint.
To Mock a Mockingbird
Author: Raymond M. Smullyan
Publisher: Oxford University Press, USA
ISBN: 0192801422
Category : Games & Activities
Languages : en
Pages : 258
Book Description
The author of Forever Undecided, Raymond Smullyan continues to delight and astonish us with his gift for making available, in the thoroughly pleasurable form of puzzles, some of the most important mathematical thinking of our time.
Publisher: Oxford University Press, USA
ISBN: 0192801422
Category : Games & Activities
Languages : en
Pages : 258
Book Description
The author of Forever Undecided, Raymond Smullyan continues to delight and astonish us with his gift for making available, in the thoroughly pleasurable form of puzzles, some of the most important mathematical thinking of our time.
101 Puzzles in Thought and Logic
Author: Clarence Raymond Wylie
Publisher: Courier Corporation
ISBN: 9780486203676
Category : Crafts & Hobbies
Languages : en
Pages : 148
Book Description
Contains over one hundred problems in which reasoning is required to reach the answer, ranging from easy to relatively difficult. Includes solutions.
Publisher: Courier Corporation
ISBN: 9780486203676
Category : Crafts & Hobbies
Languages : en
Pages : 148
Book Description
Contains over one hundred problems in which reasoning is required to reach the answer, ranging from easy to relatively difficult. Includes solutions.
Introduction to Logic
Author: Harry J Gensler
Publisher: Routledge
ISBN: 1136994521
Category : Philosophy
Languages : en
Pages : 510
Book Description
Introduction to Logic combines likely the broadest scope of any logic textbook available with clear, concise writing and interesting examples and arguments. Its key features, all retained in the Second Edition, include: • simpler ways to test arguments than those available in competing textbooks, including the star test for syllogisms • a wide scope of materials, making it suitable for introductory logic courses (as the primary text) or intermediate classes (as the primary or supplementary book) • engaging and easy-to-understand examples and arguments, drawn from everyday life as well as from the great philosophers • a suitability for self-study and for preparation for standardized tests, like the LSAT • a reasonable price (a third of the cost of many competitors) • exercises that correspond to the LogiCola program, which may be downloaded for free from the web. This Second Edition also: • arranges chapters in a more useful way for students, starting with the easiest material and then gradually increasing in difficulty • provides an even broader scope with new chapters on the history of logic, deviant logic, and the philosophy of logic • expands the section on informal fallacies • includes a more exhaustive index and a new appendix on suggested further readings • updates the LogiCola instructional program, which is now more visually attractive as well as easier to download, install, update, and use.
Publisher: Routledge
ISBN: 1136994521
Category : Philosophy
Languages : en
Pages : 510
Book Description
Introduction to Logic combines likely the broadest scope of any logic textbook available with clear, concise writing and interesting examples and arguments. Its key features, all retained in the Second Edition, include: • simpler ways to test arguments than those available in competing textbooks, including the star test for syllogisms • a wide scope of materials, making it suitable for introductory logic courses (as the primary text) or intermediate classes (as the primary or supplementary book) • engaging and easy-to-understand examples and arguments, drawn from everyday life as well as from the great philosophers • a suitability for self-study and for preparation for standardized tests, like the LSAT • a reasonable price (a third of the cost of many competitors) • exercises that correspond to the LogiCola program, which may be downloaded for free from the web. This Second Edition also: • arranges chapters in a more useful way for students, starting with the easiest material and then gradually increasing in difficulty • provides an even broader scope with new chapters on the history of logic, deviant logic, and the philosophy of logic • expands the section on informal fallacies • includes a more exhaustive index and a new appendix on suggested further readings • updates the LogiCola instructional program, which is now more visually attractive as well as easier to download, install, update, and use.
Algorithmic Puzzles
Author: Anany Levitin
Publisher: OUP USA
ISBN: 0199740445
Category : Computers
Languages : en
Pages : 280
Book Description
Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.
Publisher: OUP USA
ISBN: 0199740445
Category : Computers
Languages : en
Pages : 280
Book Description
Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.