Author: Susannah Leigh
Publisher: Usborne
ISBN: 9781580869737
Category : Picture puzzles
Languages : en
Pages : 32
Book Description
- Entertaining stories filled with lots of fun picture-puzzles - Large pages with full-color cartoon style artwork coupled with exciting, fantastical adventures.
Puzzle Pirates
Author: Susannah Leigh
Publisher: Usborne
ISBN: 9781580869737
Category : Picture puzzles
Languages : en
Pages : 32
Book Description
- Entertaining stories filled with lots of fun picture-puzzles - Large pages with full-color cartoon style artwork coupled with exciting, fantastical adventures.
Publisher: Usborne
ISBN: 9781580869737
Category : Picture puzzles
Languages : en
Pages : 32
Book Description
- Entertaining stories filled with lots of fun picture-puzzles - Large pages with full-color cartoon style artwork coupled with exciting, fantastical adventures.
Port Side Pirates
Author: Oscar Seaworthy
Publisher: Barefoot Books
ISBN: 9781846860621
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
Join the pirates as they go to sea.
Publisher: Barefoot Books
ISBN: 9781846860621
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
Join the pirates as they go to sea.
Game Design Workshop
Author: Tracy Fullerton
Publisher: CRC Press
ISBN: 1351597698
Category : Computers
Languages : en
Pages : 851
Book Description
This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience. Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game. This fully updated 4th edition includes expanded coverage of new platforms and genres of play, including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.
Publisher: CRC Press
ISBN: 1351597698
Category : Computers
Languages : en
Pages : 851
Book Description
This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience. Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game. This fully updated 4th edition includes expanded coverage of new platforms and genres of play, including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.
Massively Multiplayer Games For Dummies
Author: Scott Jennings
Publisher: John Wiley & Sons
ISBN: 0471793116
Category : Games & Activities
Languages : en
Pages : 362
Book Description
Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players
Publisher: John Wiley & Sons
ISBN: 0471793116
Category : Games & Activities
Languages : en
Pages : 362
Book Description
Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players
Puzzle Island
Author: Susannah Leigh
Publisher: Usborne Books
ISBN: 9781409525462
Category : Children's puzzle books
Languages : en
Pages : 32
Book Description
We follow the adventures of a young pirate as he searches for buried treasure. He has an exciting time trailing through clues and puzzles as he explores the island - crossing bridges, leaping lakes and climbing volcanoes.
Publisher: Usborne Books
ISBN: 9781409525462
Category : Children's puzzle books
Languages : en
Pages : 32
Book Description
We follow the adventures of a young pirate as he searches for buried treasure. He has an exciting time trailing through clues and puzzles as he explores the island - crossing bridges, leaping lakes and climbing volcanoes.
Puzzle Ocean
Author: Susannah Leigh
Publisher:
ISBN: 9781409516965
Category : Adventure stories
Languages : en
Pages : 0
Book Description
There is trouble in Puzzle Ocean Someone has stolen the king's precious golden crown & Rosie must try to get it back. A message in a bottle starts of her underwater journey. There are scary sharks to dodge, a spiky maze to cross & friendly dolphins to play with along the way. Look out for the blue oysters & some sneaky lobsters.
Publisher:
ISBN: 9781409516965
Category : Adventure stories
Languages : en
Pages : 0
Book Description
There is trouble in Puzzle Ocean Someone has stolen the king's precious golden crown & Rosie must try to get it back. A message in a bottle starts of her underwater journey. There are scary sharks to dodge, a spiky maze to cross & friendly dolphins to play with along the way. Look out for the blue oysters & some sneaky lobsters.
Puzzle Town
Author: Susannah Leigh
Publisher: Usborne
ISBN: 9781580865371
Category :
Languages : en
Pages : 32
Book Description
- Entertaining stories filled with lots of fun picture-puzzles - Large pages with full-color cartoon style artwork coupled with exciting, fantastical adventures.
Publisher: Usborne
ISBN: 9781580865371
Category :
Languages : en
Pages : 32
Book Description
- Entertaining stories filled with lots of fun picture-puzzles - Large pages with full-color cartoon style artwork coupled with exciting, fantastical adventures.
Limitless Thinking
Author: Jeet Banerjee
Publisher: Booktango
ISBN: 146894133X
Category : Self-Help
Languages : en
Pages : 202
Book Description
At the age of 17, Jeet Banerjee set out on a journey unlike any other. Frustrated with his low-paying jobs, he decided to create his own path in life by pursuing entrepreneurship. Jeet was still in high school, had no formal experience in the business world and had absolutely no money when he started. With all those barriers, Jeet grew his first business to 15+ employees before selling the company two years later. In this book, he shares his perspective on how a fulfilling life should be lived. Jeet shares powerful and practical advice from his experiences in the entrepreneurial world. He shows people that it's not your credentials, but your mindset that can lead you to success. This book helps people overcome their limited thinking to pursue their dreams and achieve the unthinkable. In Limitless Thinking, Jeet has syndicated a guide that will help individuals change their lives forever. Using his own experiences, insights, and knowledge, he has created this comprehensive guide to help you overcome the limitations in your life to find success. Jeet achieved this massive level of success all before his 21st birthday. Take a trip through his journey to see how he did it!
Publisher: Booktango
ISBN: 146894133X
Category : Self-Help
Languages : en
Pages : 202
Book Description
At the age of 17, Jeet Banerjee set out on a journey unlike any other. Frustrated with his low-paying jobs, he decided to create his own path in life by pursuing entrepreneurship. Jeet was still in high school, had no formal experience in the business world and had absolutely no money when he started. With all those barriers, Jeet grew his first business to 15+ employees before selling the company two years later. In this book, he shares his perspective on how a fulfilling life should be lived. Jeet shares powerful and practical advice from his experiences in the entrepreneurial world. He shows people that it's not your credentials, but your mindset that can lead you to success. This book helps people overcome their limited thinking to pursue their dreams and achieve the unthinkable. In Limitless Thinking, Jeet has syndicated a guide that will help individuals change their lives forever. Using his own experiences, insights, and knowledge, he has created this comprehensive guide to help you overcome the limitations in your life to find success. Jeet achieved this massive level of success all before his 21st birthday. Take a trip through his journey to see how he did it!
Online Games, Social Narratives
Author: Esther MacCallum-Stewart
Publisher: Routledge
ISBN: 1317652223
Category : Social Science
Languages : en
Pages : 211
Book Description
The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.
Publisher: Routledge
ISBN: 1317652223
Category : Social Science
Languages : en
Pages : 211
Book Description
The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.
Introduction to Game Analysis
Author: Clara Fernández-Vara
Publisher: Routledge
ISBN: 135114006X
Category : Social Science
Languages : en
Pages : 287
Book Description
This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Portal and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.
Publisher: Routledge
ISBN: 135114006X
Category : Social Science
Languages : en
Pages : 287
Book Description
This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Portal and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.