Proyecto Neogea

Proyecto Neogea PDF Author: Félix Calvo
Publisher: Lulu.com
ISBN: 129178599X
Category : Fiction
Languages : en
Pages : 462

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Book Description
Annia Gerixe, es una de las más brillantes físicas con las que se ha encontrado el Profesor Lazcano en sus 20 años de carrera al frente del departamento de Física Aplicada de la Universidad de Bizkaia. Para su Tesis Doctoral le ha entregado al Profesor Lazcano un proyecto sobre la posibilidad del desplazamiento "espacio-tiempo" a través de los agujeros de gusano o Puente Einstein-Rosen, lo que revolucionaría todas las teorías que hasta el momento se han venido desarrollando dentro del marco de la comunidad científica.

Proyecto Neogea

Proyecto Neogea PDF Author: Félix Calvo
Publisher: Lulu.com
ISBN: 129178599X
Category : Fiction
Languages : en
Pages : 462

Get Book Here

Book Description
Annia Gerixe, es una de las más brillantes físicas con las que se ha encontrado el Profesor Lazcano en sus 20 años de carrera al frente del departamento de Física Aplicada de la Universidad de Bizkaia. Para su Tesis Doctoral le ha entregado al Profesor Lazcano un proyecto sobre la posibilidad del desplazamiento "espacio-tiempo" a través de los agujeros de gusano o Puente Einstein-Rosen, lo que revolucionaría todas las teorías que hasta el momento se han venido desarrollando dentro del marco de la comunidad científica.

Getting Started with Adafruit FLORA

Getting Started with Adafruit FLORA PDF Author: Becky Stern
Publisher: Maker Media, Inc.
ISBN: 1457183188
Category : Technology & Engineering
Languages : en
Pages : 104

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Book Description
This book introduces readers to building wearable electronics projects using Adafruit's tiny FLORA board: at 4.4 grams, and only 1.75 inches in diameter, and featuring Arduino compatibility, it's the most beginner-friendly way to create wearable projects. This book shows you how to plan your wearable circuits, sew with electronics, and write programs that run on the FLORA to control the electronics. The FLORA family includes an assortment of sensors, as well as RGB LEDs that let you add lighting to your wearable projects.

Project Arcade

Project Arcade PDF Author: John St. Clair
Publisher: John Wiley and Sons
ISBN: 1118038835
Category : Games & Activities
Languages : en
Pages : 609

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Book Description
The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.

Beginning Blender

Beginning Blender PDF Author: Lance Flavell
Publisher: Apress
ISBN: 1430231270
Category : Computers
Languages : en
Pages : 434

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Book Description
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

Character Design for Mobile Devices

Character Design for Mobile Devices PDF Author: NFGMan
Publisher: Gulf Professional Publishing
ISBN: 9780240808086
Category : Computers
Languages : en
Pages : 204

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Book Description
This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.

The Ultimate History of Video Games, Volume 1

The Ultimate History of Video Games, Volume 1 PDF Author: Steven L. Kent
Publisher: Crown
ISBN: 0307560872
Category : Social Science
Languages : en
Pages : 625

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Book Description
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

Blender Studio Projects

Blender Studio Projects PDF Author: Tony Mullen
Publisher: John Wiley & Sons
ISBN: 0470875860
Category : Computers
Languages : en
Pages : 487

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Book Description
Learn how to get professional results from Blender Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software Shows you how to use Blender attributes and tools for professional results Allows you to emerge with finished, renderable objects and assets for use in film, video, or games Includes a DVD with starter, intermediate, and final files, plus movie files for reference This unparalleled book contains everything you need to know to take your Blender skills to a new level. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Blender 3D 2.49 Incredible Machines

Blender 3D 2.49 Incredible Machines PDF Author: Allan Brito
Publisher: Packt Publishing Ltd
ISBN: 1847197477
Category : Computers
Languages : en
Pages : 435

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Book Description
Modeling, rendering, and animating realistic machines with Blender 3D.

The Semantic Web – ISWC 2017

The Semantic Web – ISWC 2017 PDF Author: Claudia d'Amato
Publisher: Springer
ISBN: 3319682040
Category : Computers
Languages : en
Pages : 427

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Book Description
The two-volume set LNCS 10587 + 10588 constitutes the refereed proceedings of the 16th International Semantic Web Conference, ISWC 2017, held in Vienna, Austria, in October 2017. ISWC 2017 is the premier international forum, for the Semantic Web / Linked Data Community. The total of 55 full and 21 short papers presented in this volume were carefully reviewed and selected from 300 submissions. They are organized according to the tracks that were held: Research Track; Resource Track; and In-Use Track.

The Fundamentals of Human Factors Design for Volunteered Geographic Information

The Fundamentals of Human Factors Design for Volunteered Geographic Information PDF Author: Christopher J. Parker
Publisher: Springer Science & Business Media
ISBN: 3319035037
Category : Science
Languages : en
Pages : 144

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Book Description
This book explores the roles in which volunteered and professional information play within neogeography from a human factors perspective. The unique advantages of each information type are considered alongside how they may be utilised to create products and services delivering highly functional, efficient and satisfying experiences to their users. The overall aim of this book is to address the issue of how Volunteered Geographic Information (VGI) can be combined with Professional Geographic Information (PGI) to satisfy the information search requirements of consumer-users via highly usable mashups. Firstly, this required the development of an understanding of the way different users perceive VGI and PGI in terms of its benefits to their activities and information needs. Secondly, the benefits that VGI may bring to the user experience of a mashup (which cannot be attained through the use of PGI) needed to be understood. In order to achieve this, a user centred design perspective was implemented throughout the research.