Author: Aurél Galántai
Publisher: Springer Science & Business Media
ISBN: 1441991808
Category : Mathematics
Languages : en
Pages : 292
Book Description
The projectors are considered as simple but important type of matrices and operators. Their basic theory can be found in many books, among which Hal mas [177], [178] are of particular significance. The projectors or projections became an active research area in the last two decades due to ideas generated from linear algebra, statistics and various areas of algorithmic mathematics. There has also grown up a great and increasing number of projection meth ods for different purposes. The aim of this book is to give a unified survey on projectors and projection methods including the most recent results. The words projector, projection and idempotent are used as synonyms, although the word projection is more common. We assume that the reader is familiar with linear algebra and mathemati cal analysis at a bachelor level. The first chapter includes supplements from linear algebra and matrix analysis that are not incorporated in the standard courses. The second and the last chapter include the theory of projectors. Four chapters are devoted to projection methods for solving linear and non linear systems of algebraic equations and convex optimization problems.
Projectors and Projection Methods
Author: Aurél Galántai
Publisher: Springer Science & Business Media
ISBN: 1441991808
Category : Mathematics
Languages : en
Pages : 292
Book Description
The projectors are considered as simple but important type of matrices and operators. Their basic theory can be found in many books, among which Hal mas [177], [178] are of particular significance. The projectors or projections became an active research area in the last two decades due to ideas generated from linear algebra, statistics and various areas of algorithmic mathematics. There has also grown up a great and increasing number of projection meth ods for different purposes. The aim of this book is to give a unified survey on projectors and projection methods including the most recent results. The words projector, projection and idempotent are used as synonyms, although the word projection is more common. We assume that the reader is familiar with linear algebra and mathemati cal analysis at a bachelor level. The first chapter includes supplements from linear algebra and matrix analysis that are not incorporated in the standard courses. The second and the last chapter include the theory of projectors. Four chapters are devoted to projection methods for solving linear and non linear systems of algebraic equations and convex optimization problems.
Publisher: Springer Science & Business Media
ISBN: 1441991808
Category : Mathematics
Languages : en
Pages : 292
Book Description
The projectors are considered as simple but important type of matrices and operators. Their basic theory can be found in many books, among which Hal mas [177], [178] are of particular significance. The projectors or projections became an active research area in the last two decades due to ideas generated from linear algebra, statistics and various areas of algorithmic mathematics. There has also grown up a great and increasing number of projection meth ods for different purposes. The aim of this book is to give a unified survey on projectors and projection methods including the most recent results. The words projector, projection and idempotent are used as synonyms, although the word projection is more common. We assume that the reader is familiar with linear algebra and mathemati cal analysis at a bachelor level. The first chapter includes supplements from linear algebra and matrix analysis that are not incorporated in the standard courses. The second and the last chapter include the theory of projectors. Four chapters are devoted to projection methods for solving linear and non linear systems of algebraic equations and convex optimization problems.
Digital Media, Projection Design, and Technology for Theatre
Author: Alex Oliszewski
Publisher: Taylor & Francis
ISBN: 1317356713
Category : Performing Arts
Languages : en
Pages : 441
Book Description
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
Publisher: Taylor & Francis
ISBN: 1317356713
Category : Performing Arts
Languages : en
Pages : 441
Book Description
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
Video Projection 101
Author: Clem Harrod
Publisher: Clemco.U
ISBN: 9781734745221
Category : Business & Economics
Languages : en
Pages : 110
Book Description
Professional Projectionist, Clem Harrod, brings over 25 years of knowledge and experience tohis company CLEMCO.AV. Clem established the organization with the mission to Coach, Lead,Educate and Mentor those studying Audio-Visual Technology and working in the Live EventProduction Industry.With this Video Projection 101 textbook, Clem shares some of his pre-production strategies andthose of other industry leading Video Projectionists from around the globe. By breaking down aPre-Production process to an easy-to-follow, step-by-step method, you will be able tounderstand how to effectively execute your own projects prior to arriving on-site. Clem believesthis book, along with access to the Video Projectionist Support Group, will be one of the mostvaluable tools you possess.See it... Believe it... Achieve it!#Projection101
Publisher: Clemco.U
ISBN: 9781734745221
Category : Business & Economics
Languages : en
Pages : 110
Book Description
Professional Projectionist, Clem Harrod, brings over 25 years of knowledge and experience tohis company CLEMCO.AV. Clem established the organization with the mission to Coach, Lead,Educate and Mentor those studying Audio-Visual Technology and working in the Live EventProduction Industry.With this Video Projection 101 textbook, Clem shares some of his pre-production strategies andthose of other industry leading Video Projectionists from around the globe. By breaking down aPre-Production process to an easy-to-follow, step-by-step method, you will be able tounderstand how to effectively execute your own projects prior to arriving on-site. Clem believesthis book, along with access to the Video Projectionist Support Group, will be one of the mostvaluable tools you possess.See it... Believe it... Achieve it!#Projection101
Projection Design for Theatre and Live Performance
Author: Alison C. Dobbins
Publisher: Routledge
ISBN: 1000450910
Category : Performing Arts
Languages : en
Pages : 108
Book Description
Projection Design for Theatre and Live Performance explores the design and creation process of projections from a non-technical perspective, examining the principles of media for the stage in a manner that is accessible for both beginning designers and advanced designers dabbling in projections for the first time. This introductory text covers concepts and tools for designing, techniques to help readers tap into their creativity, and the core skills required of this field: problem solving, project management, and effective communication. Focusing exclusively on design and creativity, this book encourages individuals to leap into the creative design process before facing any perceived hurdles of learning everything technical about media delivery systems, cueing systems, projectors, cables, computer graphics, animation, and video production. Projection Design for Theatre and Live Performance is a reminder that, from the invention of photography to the enormous variety of electronic media that exist today, the ways projection designers can enhance a theatrical production are limitless. Written in an accessible style, this book is a valuable resource for students of Projection Design as well as emerging professionals. Its focus on design and creativity will restore the confidence of individuals who may have been daunted by technical hurdles and will encourage the creativity of those who may have been disappointed with their efforts in this field of design in the past.
Publisher: Routledge
ISBN: 1000450910
Category : Performing Arts
Languages : en
Pages : 108
Book Description
Projection Design for Theatre and Live Performance explores the design and creation process of projections from a non-technical perspective, examining the principles of media for the stage in a manner that is accessible for both beginning designers and advanced designers dabbling in projections for the first time. This introductory text covers concepts and tools for designing, techniques to help readers tap into their creativity, and the core skills required of this field: problem solving, project management, and effective communication. Focusing exclusively on design and creativity, this book encourages individuals to leap into the creative design process before facing any perceived hurdles of learning everything technical about media delivery systems, cueing systems, projectors, cables, computer graphics, animation, and video production. Projection Design for Theatre and Live Performance is a reminder that, from the invention of photography to the enormous variety of electronic media that exist today, the ways projection designers can enhance a theatrical production are limitless. Written in an accessible style, this book is a valuable resource for students of Projection Design as well as emerging professionals. Its focus on design and creativity will restore the confidence of individuals who may have been daunted by technical hurdles and will encourage the creativity of those who may have been disappointed with their efforts in this field of design in the past.
The Projectionists
Author: Stephen Barber
Publisher: Diaphanes
ISBN: 9783035802894
Category : Motion picture projection
Languages : en
Pages : 0
Book Description
Eadweard Muybridge is among the seminal originators of the contemporary world's visual form, with its concentrated image-sequences of bodies in movement and its ocular obsessions. This book examines an almost unknown dimension of Muybridge's work, as a moving-image projectionist, who toured Europe's cities to enthral beyond-capacity audiences with unprecedented projections and who built a moving-image auditorium - long before cinemas were created - in which to project his work at the 1893 Chicago World's Columbian Exposition. That final invention of Muybridge's was both an all-engulfing catastrophe and the vital precursor for the following century's worldwide manias for projection. Based on entirely new research into Muybridge's travels, audiences, auditoria and projectors, this book explores his initiating role in moving-image projection and also maps Muybridge's driving inspiration for subsequent artists and filmmakers preoccupied with the volatile entity of projection, from 1890s Berlin to contemporary Japan, via further spectacular World's Exposition events and cinemas' overheated projection-boxes. The book looks closely at the enigmatic figure of the moving-image projectionist, from its origins in Muybridge's experiments, across glass, celluloid and digital projections, to the contemporary moment. Moving-image projection formed a crucial determinant in the imagining of new corporealities and new urban spaces, through its irrepressible capacity to envision future bodies and cities. The cinema projectionist - a solitary figure of compulsion and restlessness, inhabiting a profession touched with the multiple addictions and deaths of the moving image - was once a pivotal presence for global cinema audiences but is now consigned to near-obsolescence. The book investigates contemporary urban projections as aberrant manifestations derived from Muybridge's first conjurations of projection's power for its spectators. Throughout, the book interrogates.
Publisher: Diaphanes
ISBN: 9783035802894
Category : Motion picture projection
Languages : en
Pages : 0
Book Description
Eadweard Muybridge is among the seminal originators of the contemporary world's visual form, with its concentrated image-sequences of bodies in movement and its ocular obsessions. This book examines an almost unknown dimension of Muybridge's work, as a moving-image projectionist, who toured Europe's cities to enthral beyond-capacity audiences with unprecedented projections and who built a moving-image auditorium - long before cinemas were created - in which to project his work at the 1893 Chicago World's Columbian Exposition. That final invention of Muybridge's was both an all-engulfing catastrophe and the vital precursor for the following century's worldwide manias for projection. Based on entirely new research into Muybridge's travels, audiences, auditoria and projectors, this book explores his initiating role in moving-image projection and also maps Muybridge's driving inspiration for subsequent artists and filmmakers preoccupied with the volatile entity of projection, from 1890s Berlin to contemporary Japan, via further spectacular World's Exposition events and cinemas' overheated projection-boxes. The book looks closely at the enigmatic figure of the moving-image projectionist, from its origins in Muybridge's experiments, across glass, celluloid and digital projections, to the contemporary moment. Moving-image projection formed a crucial determinant in the imagining of new corporealities and new urban spaces, through its irrepressible capacity to envision future bodies and cities. The cinema projectionist - a solitary figure of compulsion and restlessness, inhabiting a profession touched with the multiple addictions and deaths of the moving image - was once a pivotal presence for global cinema audiences but is now consigned to near-obsolescence. The book investigates contemporary urban projections as aberrant manifestations derived from Muybridge's first conjurations of projection's power for its spectators. Throughout, the book interrogates.
High-Speed 3D Imaging with Digital Fringe Projection Techniques
Author: Song Zhang
Publisher: CRC Press
ISBN: 1482234343
Category : Computers
Languages : en
Pages : 218
Book Description
Digital fringe projection (DFP) techniques are used for non-contact shape measurement of 3D images. In the rapidly expanding field of 3D high-speed imaging, the demand for DFP continues to grow due to the technology’s fast speed, flexibility, low cost, and high accuracy. High-Speed 3D Imaging with Digital Fringe Projection Techniques discusses the generation of digital fringe with digital video projection devices, covering a variety of core technical aspects. The book begins by establishing the theoretical foundations of fringe pattern analysis, reviewing various 3D imaging techniques while highlighting the advantages of DFP. The author then: Describes the differences between digital light processing (DLP), liquid crystal display (LCD), and liquid crystal on silicon (LCoS) Explains how to unwrap phase maps temporally and spatially Shows how to generate fringe patterns with video projectors Demonstrates how to convert phase to coordinates through system calibrations Provides a detailed example of a built-from-scratch 3D imaging system Incorporating valuable insights gained during the author’s 15+ years of 3D imaging research, High-Speed 3D Imaging with Digital Fringe Projection Techniques illuminates the pathway to advancement in high-speed 3D optical imaging using DFP.
Publisher: CRC Press
ISBN: 1482234343
Category : Computers
Languages : en
Pages : 218
Book Description
Digital fringe projection (DFP) techniques are used for non-contact shape measurement of 3D images. In the rapidly expanding field of 3D high-speed imaging, the demand for DFP continues to grow due to the technology’s fast speed, flexibility, low cost, and high accuracy. High-Speed 3D Imaging with Digital Fringe Projection Techniques discusses the generation of digital fringe with digital video projection devices, covering a variety of core technical aspects. The book begins by establishing the theoretical foundations of fringe pattern analysis, reviewing various 3D imaging techniques while highlighting the advantages of DFP. The author then: Describes the differences between digital light processing (DLP), liquid crystal display (LCD), and liquid crystal on silicon (LCoS) Explains how to unwrap phase maps temporally and spatially Shows how to generate fringe patterns with video projectors Demonstrates how to convert phase to coordinates through system calibrations Provides a detailed example of a built-from-scratch 3D imaging system Incorporating valuable insights gained during the author’s 15+ years of 3D imaging research, High-Speed 3D Imaging with Digital Fringe Projection Techniques illuminates the pathway to advancement in high-speed 3D optical imaging using DFP.
Iterative Methods for Sparse Linear Systems
Author: Yousef Saad
Publisher: SIAM
ISBN: 0898715342
Category : Mathematics
Languages : en
Pages : 537
Book Description
Mathematics of Computing -- General.
Publisher: SIAM
ISBN: 0898715342
Category : Mathematics
Languages : en
Pages : 537
Book Description
Mathematics of Computing -- General.
Image Beyond the Screen
Author: Daniel Schmitt
Publisher: John Wiley & Sons
ISBN: 1119706858
Category : Science
Languages : en
Pages : 194
Book Description
Videomapping with its use of digital images is an audiovisual format that has gained traction with the creative industries. It consists of projecting images onto diverse surfaces, according to their geometric characteristics. It is also synonymous with spatial augmented reality, projection mapping and spatial correspondence. Image Beyond the Screen lays the foundations for a field of interdisciplinary study, encompassing the audiovisual, humanities, and digital creation and technologies. It brings together contributions from researchers, and testimonials from some of the creators, technicians and organizers who now make up the many-faceted community of videomapping. Live entertainment, museum, urban or event planning, cultural heritage, marketing, industry and the medical field are just a few examples of the applications of this media.
Publisher: John Wiley & Sons
ISBN: 1119706858
Category : Science
Languages : en
Pages : 194
Book Description
Videomapping with its use of digital images is an audiovisual format that has gained traction with the creative industries. It consists of projecting images onto diverse surfaces, according to their geometric characteristics. It is also synonymous with spatial augmented reality, projection mapping and spatial correspondence. Image Beyond the Screen lays the foundations for a field of interdisciplinary study, encompassing the audiovisual, humanities, and digital creation and technologies. It brings together contributions from researchers, and testimonials from some of the creators, technicians and organizers who now make up the many-faceted community of videomapping. Live entertainment, museum, urban or event planning, cultural heritage, marketing, industry and the medical field are just a few examples of the applications of this media.
Projection Matrices, Generalized Inverse Matrices, and Singular Value Decomposition
Author: Haruo Yanai
Publisher: Springer Science & Business Media
ISBN: 144199887X
Category : Mathematics
Languages : en
Pages : 244
Book Description
Aside from distribution theory, projections and the singular value decomposition (SVD) are the two most important concepts for understanding the basic mechanism of multivariate analysis. The former underlies the least squares estimation in regression analysis, which is essentially a projection of one subspace onto another, and the latter underlies principal component analysis, which seeks to find a subspace that captures the largest variability in the original space. This book is about projections and SVD. A thorough discussion of generalized inverse (g-inverse) matrices is also given because it is closely related to the former. The book provides systematic and in-depth accounts of these concepts from a unified viewpoint of linear transformations finite dimensional vector spaces. More specially, it shows that projection matrices (projectors) and g-inverse matrices can be defined in various ways so that a vector space is decomposed into a direct-sum of (disjoint) subspaces. Projection Matrices, Generalized Inverse Matrices, and Singular Value Decomposition will be useful for researchers, practitioners, and students in applied mathematics, statistics, engineering, behaviormetrics, and other fields.
Publisher: Springer Science & Business Media
ISBN: 144199887X
Category : Mathematics
Languages : en
Pages : 244
Book Description
Aside from distribution theory, projections and the singular value decomposition (SVD) are the two most important concepts for understanding the basic mechanism of multivariate analysis. The former underlies the least squares estimation in regression analysis, which is essentially a projection of one subspace onto another, and the latter underlies principal component analysis, which seeks to find a subspace that captures the largest variability in the original space. This book is about projections and SVD. A thorough discussion of generalized inverse (g-inverse) matrices is also given because it is closely related to the former. The book provides systematic and in-depth accounts of these concepts from a unified viewpoint of linear transformations finite dimensional vector spaces. More specially, it shows that projection matrices (projectors) and g-inverse matrices can be defined in various ways so that a vector space is decomposed into a direct-sum of (disjoint) subspaces. Projection Matrices, Generalized Inverse Matrices, and Singular Value Decomposition will be useful for researchers, practitioners, and students in applied mathematics, statistics, engineering, behaviormetrics, and other fields.
Mathematical and Computer Programming Techniques for Computer Graphics
Author: Peter Comninos
Publisher: Springer Science & Business Media
ISBN: 1846282926
Category : Computers
Languages : en
Pages : 556
Book Description
Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics Uses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)
Publisher: Springer Science & Business Media
ISBN: 1846282926
Category : Computers
Languages : en
Pages : 556
Book Description
Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics Uses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)